diff options
Diffstat (limited to 'src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp')
| -rw-r--r-- | src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp b/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp new file mode 100644 index 00000000..59cfa4a6 --- /dev/null +++ b/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp @@ -0,0 +1,25 @@ +#include "Player/Battle/PlayerBattleLinkControlData.hpp" + +PlayerBattleLinkControlData::PlayerBattleLinkControlData() {} +PlayerBattleLinkControlData::~PlayerBattleLinkControlData() {} +void PlayerBattleLinkControlData::vfunc_18() {} +void PlayerBattleLinkControlData::vfunc_14(s32 param1) {} +void PlayerBattleLinkControlData::vfunc_60(unk32 param1, unk32 param2, s32 param3) {} +void PlayerBattleLinkControlData::vfunc_68(unk32 param1, unk32 param2) {} +void PlayerBattleLinkControlData::vfunc_64(u32 param1) {} +void PlayerBattleLinkControlData::vfunc_6c(s32 param1, Vec3p *param2) {} +void PlayerBattleLinkControlData::func_ov012_0211af70() {} +void PlayerBattleLinkControlData::vfunc_20() {} +void PlayerBattleLinkControlData::vfunc_80(s32 param1) {} +void PlayerBattleLinkControlData::vfunc_2c() {} +void func_ov012_0211b384(unk32 *param1, s32 param2) {} +void PlayerBattleLinkControlData::vfunc_30() {} +void PlayerBattleLinkControlData::vfunc_38(s32 param1, s32 param2) {} +void PlayerBattleLinkControlData::vfunc_40(u16 *param1, Vec3p *param2, unk32 param3, char param4) {} +void PlayerBattleLinkControlData::vfunc_3c(s32 param1, s32 param2) {} +void PlayerBattleLinkControlData::vfunc_44(unk32 param1, unk32 *param2, unk32 param3, unk16 param4) {} +void PlayerBattleLinkControlData::vfunc_70(s32 param1) {} +bool PlayerBattleLinkControlData::func_ov012_0211b9c4(s32 param1, Vec3p *param2) {} +void PlayerBattleLinkControlData::vfunc_4c(unk32 param1, Vec3p *param2) {} +void PlayerBattleLinkControlData::func_ov012_0211bb08(s32 param1) {} +unk32 PlayerBattleLinkControlData::GetCharacterId() {} |
