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path: root/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp
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Diffstat (limited to 'src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp')
-rw-r--r--src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp b/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp
new file mode 100644
index 00000000..59cfa4a6
--- /dev/null
+++ b/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp
@@ -0,0 +1,25 @@
+#include "Player/Battle/PlayerBattleLinkControlData.hpp"
+
+PlayerBattleLinkControlData::PlayerBattleLinkControlData() {}
+PlayerBattleLinkControlData::~PlayerBattleLinkControlData() {}
+void PlayerBattleLinkControlData::vfunc_18() {}
+void PlayerBattleLinkControlData::vfunc_14(s32 param1) {}
+void PlayerBattleLinkControlData::vfunc_60(unk32 param1, unk32 param2, s32 param3) {}
+void PlayerBattleLinkControlData::vfunc_68(unk32 param1, unk32 param2) {}
+void PlayerBattleLinkControlData::vfunc_64(u32 param1) {}
+void PlayerBattleLinkControlData::vfunc_6c(s32 param1, Vec3p *param2) {}
+void PlayerBattleLinkControlData::func_ov012_0211af70() {}
+void PlayerBattleLinkControlData::vfunc_20() {}
+void PlayerBattleLinkControlData::vfunc_80(s32 param1) {}
+void PlayerBattleLinkControlData::vfunc_2c() {}
+void func_ov012_0211b384(unk32 *param1, s32 param2) {}
+void PlayerBattleLinkControlData::vfunc_30() {}
+void PlayerBattleLinkControlData::vfunc_38(s32 param1, s32 param2) {}
+void PlayerBattleLinkControlData::vfunc_40(u16 *param1, Vec3p *param2, unk32 param3, char param4) {}
+void PlayerBattleLinkControlData::vfunc_3c(s32 param1, s32 param2) {}
+void PlayerBattleLinkControlData::vfunc_44(unk32 param1, unk32 *param2, unk32 param3, unk16 param4) {}
+void PlayerBattleLinkControlData::vfunc_70(s32 param1) {}
+bool PlayerBattleLinkControlData::func_ov012_0211b9c4(s32 param1, Vec3p *param2) {}
+void PlayerBattleLinkControlData::vfunc_4c(unk32 param1, Vec3p *param2) {}
+void PlayerBattleLinkControlData::func_ov012_0211bb08(s32 param1) {}
+unk32 PlayerBattleLinkControlData::GetCharacterId() {}