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path: root/src/14_Land/Actor/Player/ActorRefill.cpp
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Diffstat (limited to 'src/14_Land/Actor/Player/ActorRefill.cpp')
-rw-r--r--src/14_Land/Actor/Player/ActorRefill.cpp340
1 files changed, 340 insertions, 0 deletions
diff --git a/src/14_Land/Actor/Player/ActorRefill.cpp b/src/14_Land/Actor/Player/ActorRefill.cpp
new file mode 100644
index 00000000..91efd351
--- /dev/null
+++ b/src/14_Land/Actor/Player/ActorRefill.cpp
@@ -0,0 +1,340 @@
+#include "Actor/Player/ActorRefill.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
+#include "Item/ItemManager.hpp"
+#include "System/Random.hpp"
+
+static char *sShipTypes[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
+
+extern u32 **data_027e0fe0[];
+ARM ActorRefillBombs *ActorRefillBombs::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillBombs();
+}
+ActorType ActorRefillBombs::gType = ActorType(ActorTypeId_RefillBombs, (ActorCreateFunc) ActorRefillBombs::Create, NULL);
+
+ARM ActorRefillBombchus *ActorRefillBombchus::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillBombchus();
+}
+ActorType ActorRefillBombchus::gType =
+ ActorType(ActorTypeId_RefillBombchus, (ActorCreateFunc) ActorRefillBombchus::Create, NULL);
+
+ARM ActorRefillArrows *ActorRefillArrows::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillArrows();
+}
+ActorType ActorRefillArrows::gType = ActorType(ActorTypeId_RefillArrows, (ActorCreateFunc) ActorRefillArrows::Create, NULL);
+
+ARM ActorRefillTime *ActorRefillTime::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillTime();
+}
+ActorType ActorRefillTime::gType = ActorType(ActorTypeId_RefillTime, (ActorCreateFunc) ActorRefillTime::Create, NULL);
+
+ARM ActorLSTM *ActorLSTM::Create() {
+ return new(*data_027e0fe0[0], 4) ActorLSTM();
+}
+ActorType ActorLSTM::gType = ActorType(ActorTypeId_LSTM, (ActorCreateFunc) ActorLSTM::Create, NULL);
+
+ARM ActorRefill::ActorRefill(unk32 param1) :
+ mUnk_158(0),
+ mUnk_15c(0x56),
+ mUnk_160(param1),
+ mUnk_164(0x1f) {}
+
+ARM ActorRefill::~ActorRefill() {}
+
+ARM bool ActorRefill::Init() {
+ ItemManager *itemManager;
+
+ if (this->GetAmmoItem() == ItemFlag_None) {
+ if (data_027e0d38->func_ov000_02078b40() != 3) {
+ return false;
+ }
+ } else {
+ ItemManager *itemManager = gItemManager;
+ ItemFlag item = this->GetAmmoItem();
+ if (!itemManager->HasItem(item)) {
+ return false;
+ }
+ }
+ mHitbox.pos.x = 0;
+ mHitbox.pos.y = FLOAT_TO_Q20(0.3);
+ mHitbox.pos.z = 0;
+ mHitbox.size = FLOAT_TO_Q20(0.3);
+ mUnk_08c.pos.x = mHitbox.pos.x;
+ mUnk_08c.pos.y = mHitbox.pos.y;
+ mUnk_08c.pos.z = mHitbox.pos.z;
+ mUnk_08c.size = mHitbox.size;
+ mUnk_0a4.mUnk_04.x = 0;
+ mUnk_0a4.mUnk_04.y = FLOAT_TO_Q20(0.3);
+ mUnk_0a4.mUnk_04.z = 0;
+ mUnk_0a4.mUnk_10 = FLOAT_TO_Q20(1.3);
+ mUnk_09c.mUnk_0 &= ~0xa4;
+ mUnk_09c.mUnk_3 = 1;
+ mMaxFall = mUnk_08c.size + -1;
+ this->func_ov014_02135364(0);
+ return true;
+}
+
+extern unk32 data_ov000_020eec9c;
+extern "C" void func_ov000_020d7ad4(unk32 *param1, unk32 param2);
+ARM void ActorRefill::vfunc_14(u32 param1) {
+ s32 temp_r0_4;
+ s32 temp_r6;
+ s8 var_r0;
+ u32 temp_r0;
+ u32 temp_r0_3;
+ u32 temp_r1;
+ Vec3p *temp_r0_2;
+
+ if (this->func_ov00_020c313c(param1) != 0) {
+ this->IncreaseActiveFrames();
+ temp_r0 = mUnk_130;
+ switch (temp_r0) {
+ case 0:
+ this->ApplyGravity();
+ temp_r0_2 = &mPos;
+ Vec3p_Add(temp_r0_2, &mVel, temp_r0_2);
+ this->func_01fffd04(0);
+ if (mUnk_110 || mUnk_112 || mUnk_113) {
+ mVel.x = 0;
+ mVel.z = 0;
+ }
+ if (mUnk_111) {
+ this->func_ov014_02135364(1);
+ } else if (this->func_ov00_020c2c0c()) {
+ this->func_ov014_02135364(4);
+ } else if (this->func_ov00_020c2d54()) {
+ this->func_ov014_02135364(5);
+ }
+ break;
+ case 1:
+ case 2:
+ case 4:
+ case 5:
+ if (this->CollidesWithPlayer(PlayerCollide_PickupFlags) != 0) {
+ if (this->GetAmmoItem() == -1) {
+ data_027e103c->func_ov000_020cfbf0(mUnk_158 * 60, 1, 0);
+ } else {
+ ItemManager *itemManager = gItemManager;
+ itemManager->GiveAmmo(this->GetAmmoItem(), mUnk_158);
+ }
+ func_ov000_020d7ad4(&data_ov000_020eec9c, 0x100);
+ this->func_ov014_02135364(3);
+ } else {
+ temp_r0_3 = mUnk_130;
+ switch (temp_r0_3) {
+ case 0:
+ case 3: break;
+ case 1:
+ if (this->func_ov00_020c2c0c()) {
+ this->func_ov014_02135364(4);
+ } else if (this->func_ov00_020c2d54()) {
+ this->func_ov014_02135364(5);
+ } else if (mActiveFrames >= 180) {
+ this->func_ov014_02135364(2);
+ }
+ break;
+ case 2:
+ if (mActiveFrames % 8 < 4) {
+ mUnk_164 = 0;
+ } else {
+ mUnk_164 = 31;
+ }
+ if (this->func_ov00_020c2c0c()) {
+ this->func_ov014_02135364(4);
+ } else if (this->func_ov00_020c2d54()) {
+ this->func_ov014_02135364(5);
+ } else if (mActiveFrames >= 60) {
+ this->func_ov014_02135364(3);
+ }
+ break;
+ case 4:
+ if (!this->func_ov00_020c2c70()) {
+ this->func_ov014_02135364(1);
+ }
+ break;
+ case 5:
+ if (!this->func_ov00_020c2de4()) {
+ this->func_ov014_02135364(1);
+ }
+ break;
+ }
+ }
+ break;
+ }
+ this->KillInBounds();
+ }
+ mUnk_0a4.func_ov000_0207a1c8(param1, &mPos);
+}
+
+ARM bool ActorRefill::func_ov014_02135364(unk32 param1) {
+ mUnk_130 = param1;
+ mUnk_164 = 31;
+ mActiveFrames = 0;
+ switch (mUnk_130) {
+ case 0:
+ case 2: break;
+ case 1:
+ mVel.x = 0;
+ mVel.y = 0;
+ mVel.z = 0;
+ break;
+ case 3: this->Kill(); break;
+ }
+ return true;
+}
+
+extern "C" void func_0202bc38(bool param1, Vec3p *pos, unk32 param2, Actor_UnkStruct_012 *param3, unk32 param4);
+extern u32 data_ov000_020e9370[];
+extern "C" void func_ov005_02102c2c(u32 *param_1, int param_2, Vec3p *param_3, int param_4, int param_5, u32 param_6,
+ int param_7, char param_8, char param_9, char param_10);
+ARM void ActorRefill::vfunc_20(bool param1) {
+ bool var_r0;
+
+ if (param1) {
+ var_r0 = mUnk_0a4.mUnk_01;
+ } else {
+ var_r0 = mUnk_0a4.mUnk_00;
+ }
+ if (var_r0 && mUnk_164 != 0) {
+ Actor_UnkStruct_012 sp18;
+ sp18.mUnk_04 = 5;
+ sp18.mUnk_08 = 2;
+ sp18.mUnk_0c = 2;
+ sp18.mUnk_14 = 0x800;
+ sp18.mUnk_18 = 0x1000;
+ sp18.mUnk_02 = mUnk_164;
+ func_0202bc38(param1, &mPos, mUnk_15c, &sp18, 0);
+ func_ov005_02102c2c(&data_ov000_020e9370[0], 0, &mPos, 0x400, 0x400, 0, mUnk_164, 0, 0, 1);
+ }
+}
+
+extern unk32 *data_027e0e58;
+extern "C" void func_ov000_0207c1b0(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4, unk32 param5, unk32 param6);
+ARM void ActorRefill::func_ov014_02135474() {
+ s32 iVar1 = mUnk_130;
+ if (iVar1 != 4 && iVar1 != 5) {
+ func_ov000_0207c1b0(data_027e0e58, 0x241, &mPos, 2, 0, 0);
+ func_ov000_0207c1b0(data_027e0e58, 0x242, &mPos, 2, 0, 0);
+ mAlive = false;
+ }
+}
+
+ARM ActorRefillBombs::ActorRefillBombs() :
+ ActorRefill(0) {
+ mUnk_158 = 3;
+ mUnk_15c = 0x2e;
+}
+
+ARM ActorRefillBombs::~ActorRefillBombs() {}
+
+ARM ItemFlag ActorRefillBombs::GetAmmoItem() {
+ return ItemFlag_BombBag;
+}
+
+ARM ActorRefillBombchus::ActorRefillBombchus() :
+ ActorRefill(1) {
+ mUnk_158 = 3;
+ mUnk_15c = 0x2f;
+}
+
+ARM ActorRefillBombchus::~ActorRefillBombchus() {}
+
+ARM ItemFlag ActorRefillBombchus::GetAmmoItem() {
+ return ItemFlag_BombchuBag;
+}
+
+ARM ActorRefillArrows::ActorRefillArrows() :
+ ActorRefill(2) {
+ mUnk_158 = 5;
+ mUnk_15c = 0x2d;
+}
+
+ARM ActorRefillArrows::~ActorRefillArrows() {}
+
+ARM ItemFlag ActorRefillArrows::GetAmmoItem() {
+ return ItemFlag_Bow;
+}
+
+ARM ActorRefillTime::ActorRefillTime() :
+ ActorRefill(3) {
+ mUnk_158 = 5;
+ mUnk_15c = 0x44;
+}
+
+ARM ActorRefillTime::~ActorRefillTime() {}
+
+ARM bool ActorRefillTime::Init() {
+ if (!ActorRefill::Init()) {
+ return false;
+ }
+ switch (mUnk_020.mUnk_00[0]) {
+ case 2: mUnk_158 = 5; break;
+ case 4: mUnk_158 = 15; break;
+ case 5: mUnk_158 = 30; break;
+ default:
+ case 0:
+ case 1:
+ case 3:
+ s32 temp_ip = gRandom.Next(10);
+ if (temp_ip >= 9) {
+ mUnk_158 = 30;
+ } else if (temp_ip >= 6) {
+ mUnk_158 = 15;
+ } else {
+ mUnk_158 = 5;
+ }
+ break;
+ }
+ switch (mUnk_158) {
+ case 15: mUnk_15c = 0x45; break;
+ case 30: mUnk_15c = 0x46; break;
+ default: mUnk_15c = 0x44; break;
+ }
+ return true;
+}
+
+ARM ItemFlag ActorRefillTime::GetAmmoItem() {
+ return ItemFlag_None;
+}
+
+ARM ActorLSTM::ActorLSTM() :
+ ActorRefill(3) {
+ mUnk_158 = -5;
+ mUnk_15c = 0x47;
+}
+
+ARM ActorLSTM::~ActorLSTM() {}
+
+ARM bool ActorLSTM::Init() {
+ if (!ActorRefill::Init()) {
+ return false;
+ }
+ switch (mUnk_020.mUnk_00[0]) {
+ case 2: mUnk_158 = -5; break;
+ case 4: mUnk_158 = -15; break;
+ case 5: mUnk_158 = -30; break;
+ default:
+ case 0:
+ case 1:
+ case 3:
+ s32 temp_ip = gRandom.Next(10);
+ if (temp_ip >= 9) {
+ mUnk_158 = -30;
+ } else if (temp_ip >= 6) {
+ mUnk_158 = -15;
+ } else {
+ mUnk_158 = -5;
+ }
+ break;
+ }
+ switch (mUnk_158) {
+ case -15: mUnk_15c = 0x48; break;
+ case -30: mUnk_15c = 0x49; break;
+ default: mUnk_15c = 0x47; break;
+ }
+ return true;
+}
+
+ARM ItemFlag ActorLSTM::GetAmmoItem() {
+ return ItemFlag_None;
+}