diff options
Diffstat (limited to 'src/Item/ItemManager.cpp')
| -rw-r--r-- | src/Item/ItemManager.cpp | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/src/Item/ItemManager.cpp b/src/Item/ItemManager.cpp new file mode 100644 index 00000000..742a3f81 --- /dev/null +++ b/src/Item/ItemManager.cpp @@ -0,0 +1,382 @@ +#include "Item/ItemManager.hpp"
+
+extern u32 *data_027e0ce0[];
+
+THUMB ItemManager* ItemManager::Create() {
+ gItemManager = new(data_027e0ce0[1], 4) ItemManager();
+ return gItemManager;
+}
+
+THUMB void ItemManager::Destroy() {
+ delete gItemManager;
+ gItemManager = 0;
+}
+
+THUMB void ItemManager::ClearPrevEquippedItem() {
+ mPrevEquippedItem = ItemFlag_None;
+}
+
+THUMB void ItemManager::Save(SaveItemManager *save) {
+ save->itemFlags = mItemFlags;
+ save->numRupees = mNumRupees;
+ for (s32 i = 0; i < NUM_POTIONS; ++i) {
+ save->potions[i] = mPotions[i];
+ }
+ save->numBombs = (u8) (*mAmmo)[ItemFlag_BombBag];
+ save->numBombchus = (u8) (*mAmmo)[ItemFlag_BombchuBag];
+ save->numArrows = (u8) (*mAmmo)[ItemFlag_Bow];
+ save->equippedItem = (u8) mEquippedItem;
+ save->salvagedTreasureFlags = mSalvagedTreasureFlags;
+ save->hourglassSeconds = FastDivide(mHourglassSandFrames, 60);
+ for (s32 i = 0; i < Gem_COUNT; ++i) {
+ save->numGems[i] = mNumGems[i];
+ }
+ for (s32 i = 0; i < ShipPart_COUNT; ++i) {
+ save->equippedShipParts[i] = mEquippedShipParts[i];
+ for (s32 j = 0; j < ShipType_COUNT; ++j) {
+ save->shipParts[i][j] = mShipParts[i][j];
+ }
+ }
+ save->shipPartPricesShown = mShipPartPricesShown;
+ for (s32 i = 0; i < Treasure_COUNT; ++i) {
+ save->treasure[i] = mTreasure[i];
+ }
+ save->treasurePriceShownFlags[0] = mTreasurePriceShownFlags[0];
+ for (s32 i = 0; i < 6; ++i) {
+ save->unk_9f[i] = mUnk_098[i];
+ save->unk_82[i] = mUnk_09e[i];
+ }
+ save->quiverSize = mQuiverSize;
+ save->bombBagSize = mBombBagSize;
+ save->bombchuBagSize = mBombchuBagSize;
+ if (mEquippedFairy == FairyId_None) {
+ save->equippedFairy = 3;
+ return;
+ }
+ save->equippedFairy = (u8) mEquippedFairy;
+}
+
+THUMB void ItemManager::Load(const SaveItemManager *save) {
+ mItemFlags = save->itemFlags;
+ mNumRupees = save->numRupees;
+ mHourglassSandFrames = save->hourglassSeconds <= MAX_HOURGLASS_SECONDS
+ ? save->hourglassSeconds * 60
+ : MAX_HOURGLASS_SECONDS * 60;
+ for (s32 i = ItemFlag_EQUIP_START; i < ItemFlag_EQUIP_END; ++i) {
+ if (GET_FLAG(mItemFlags.flags, (u32) i)) {
+ (*mAmmo)[i] = 1;
+ }
+ }
+ (*mAmmo)[ItemFlag_BombBag] = save->numBombs;
+ (*mAmmo)[ItemFlag_BombchuBag] = save->numBombchus;
+ (*mAmmo)[ItemFlag_Bow] = save->numArrows;
+ for (s32 i = 0; i < NUM_POTIONS; ++i) {
+ mPotions[i] = save->potions[i];
+ }
+ mEquippedItem = save->equippedItem;
+ mSalvagedTreasureFlags = save->salvagedTreasureFlags;
+ for (s32 i = 0; i < Gem_COUNT; ++i) {
+ mNumGems[i] = save->numGems[i];
+ }
+ for (s32 i = 0; i < ShipPart_COUNT; ++i) {
+ mEquippedShipParts[i] = save->equippedShipParts[i];
+ for (s32 j = 0; j < ShipType_COUNT; ++j) {
+ mShipParts[i][j] = save->shipParts[i][j];
+ }
+ }
+ mShipPartPricesShown = save->shipPartPricesShown;
+ for (s32 i = 0; i < Treasure_COUNT; ++i) {
+ mTreasure[i] = save->treasure[i];
+ }
+ mTreasurePriceShownFlags[0] = save->treasurePriceShownFlags[0];
+ for (s32 i = 0; i < 6; ++i) {
+ mUnk_098[i] = save->unk_9f[i];
+ mUnk_09e[i] = save->unk_82[i];
+ }
+ mQuiverSize = save->quiverSize;
+ mBombBagSize = save->bombBagSize;
+ mBombchuBagSize = save->bombchuBagSize;
+ mEquippedFairy = save->equippedFairy;
+ if (mEquippedFairy >= FairyId_COUNT) {
+ mEquippedFairy = FairyId_None;
+ }
+ if ((u32) mEquippedItem - 9 <= 1) {
+ if (this->HasItem(ItemFlag_Boomerang)) {
+ mEquippedItem = ItemFlag_Boomerang;
+ } else {
+ mEquippedItem = ItemFlag_None;
+ }
+ } else if (mEquippedItem == ItemFlag_None) {
+ if (this->HasItem(ItemFlag_Boomerang)) {
+ mEquippedItem = ItemFlag_Boomerang;
+ }
+ }
+}
+
+ARM FairyId ItemManager::GetEquippedFairy() const {
+ FairyId fairy = mEquippedFairy;
+ if (fairy == FairyId_None) return FairyId_Courage;
+ return fairy;
+}
+
+ARM Navi* ItemManager::GetFairy(FairyId id) const {
+ return mFairies[id];
+}
+
+extern UnkStruct_027e0d38 *data_027e0d38;
+extern unk32 gPlayerAnimHandler;
+extern "C" void LoadEquipItemModel(unk32 param1, ItemFlag param2);
+extern "C" void _ZNK11ItemManager15GetEquippedItemEv();
+extern "C" void _ZN14OverlayManager13LoadEquipItemEi();
+ARM void ItemManager::TickEquipItem(void) {
+ ItemFlag equip = this->GetEquippedItem();
+ if (mEquipLoadTimer != 0) {
+ mEquipLoadTimer -= 1;
+ if (mEquipLoadTimer == 0 && equip != ItemFlag_None && data_027e0d38->mUnk_14 != 1) {
+ gOverlayManager.LoadEquipItem(equip);
+ LoadEquipItemModel(gPlayerAnimHandler, equip);
+ (*mEquipItems)[equip]->vfunc_00();
+ }
+ }
+ (*mEquipItems)[ItemFlag_OshusSword]->vfunc_30();
+ (*mEquipItems)[ItemFlag_WoodenShield]->vfunc_30();
+ if (data_027e0d38->mUnk_14 == 1) return;
+ if (equip != ItemFlag_None && mEquipLoadTimer == 0) {
+ (*mEquipItems)[equip]->vfunc_30();
+ }
+}
+
+ARM void ItemManager::func_ov00_020ad528() {}
+
+ARM ItemModel* ItemManager::GetItemModel(ItemModelId id) {
+ return mItemModels[id];
+}
+
+extern unk32 data_027e0fc4;
+extern "C" void* func_ov00_020bb3a8(unk32 param1, u32 index);
+extern "C" void func_ov00_020c0bdc(void *param1, unk32 param2);
+ARM void ItemManager::func_ov00_020ad538(unk32 param1) const {
+ void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 6);
+ func_ov00_020c0bdc(unk1, param1);
+}
+
+ARM void ItemManager::func_ov00_020ad560(unk32 param1) const {
+ void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 7);
+ func_ov00_020c0bdc(unk1, param1);
+}
+
+ARM ItemModel* ItemManager::GetDungeonItemModel(u32 index) {
+ return mDungeonItemModels[index];
+}
+
+ARM void ItemManager::func_ov00_020ad594(unk32 param1) const {
+ void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 11);
+ func_ov00_020c0bdc(unk1, param1);
+}
+
+ARM void ItemManager::Sword_vfunc_38(unk32 param1) {
+ (*mEquipItems)[ItemFlag_OshusSword]->vfunc_38(param1);
+}
+
+ARM void ItemManager::Shield_vfunc_38(unk32 param1) {
+ (*mEquipItems)[ItemFlag_WoodenShield]->vfunc_38(param1);
+}
+
+extern unk32 data_027e0618;
+ARM void ItemManager::EquipItem_vfunc_38(unk32 param1) {
+ if (data_027e0618 != 6) {
+ this->Sword_vfunc_38(param1);
+ this->Shield_vfunc_38(param1);
+ }
+ if (data_027e0d38->mUnk_14 == 1) return;
+
+ ItemFlag equip = this->GetEquippedItem();
+ if (equip == ItemFlag_None) return;
+ if (mEquipLoadTimer > 0) return;
+
+ (*mEquipItems)[equip]->vfunc_38(param1);
+}
+
+ARM bool ItemManager::EquipItem_vfunc_3c(Vec4p *param1, ItemFlag equipId) {
+ Vec4p result;
+ if ((*mEquipItems)[equipId]->vfunc_3c(&result)) {
+ s32 step = (*mEquipItems)[equipId]->vfunc_4c();
+ if (step > 0) {
+ Approach_thunk(&result.y, param1->y, step);
+ }
+ return func_01ffec34(param1, &result);
+ }
+ return false;
+}
+
+ARM void ItemManager::EquipItem_vfunc_2c(ItemFlag equipId) {
+ (*mEquipItems)[equipId]->vfunc_2c();
+}
+
+ARM EquipItem* ItemManager::GetEquipItem(ItemFlag equipId) {
+ if (equipId == ItemFlag_None) {
+ return NULL;
+ } else {
+ return (*mEquipItems)[equipId];
+ }
+}
+
+ARM u16 ItemManager::GetAmmo(ItemFlag equipId) const {
+ return (*mAmmo)[equipId];
+}
+
+ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
+ (*mAmmo)[equipId] += amount;
+ if ((*mAmmo)[equipId] <= this->GetMaxAmmo(equipId)) return;
+ (*mAmmo)[equipId] = this->GetMaxAmmo(equipId);
+}
+
+extern "C" unk32 func_ov00_02078b40(UnkStruct_027e0d38 *param1);
+extern void *data_027e10a4;
+extern "C" bool func_ov15_02136670(void *param1);
+extern unk8 data_ov29_0217a4ac[];
+extern void *data_027e0e60;
+extern "C" bool func_ov00_020849f8(void *param1);
+extern unk32 data_027e0fc8;
+extern "C" bool func_ov00_020bbd80(unk32 param1, unk32 param2);
+extern "C" bool _ZNK11ItemManager7HasItemEi();
+extern "C" void _ZN11ItemManager12GetEquipItemEi();
+ARM bool NONMATCH(ItemManager::func_ov00_020ad790)(unk32 param1) {
+ #ifndef NONMATCHING
+ #include "../asm/ov00/ItemManager/ItemManager_func_ov00_020ad790.inc"
+ #else
+ unk32 unk1 = func_ov00_02078b40(data_027e0d38);
+ if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
+ if (data_027e0d38->mUnk_14 == 1) return false;
+ // NONMATCH: OverlayId_29 should be in constant pool
+ if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov29_0217a4ac[0x54] != 0) {
+ return false;
+ }
+
+ ItemFlag equipId = mForcedItem;
+ bool unk2 = !func_ov00_020849f8(data_027e0e60);
+ if (
+ mEquippedItem != ItemFlag_None &&
+ (unk2 || (u32) mEquippedItem - 9 <= 1) &&
+ (data_027e0fc8 == 0 || func_ov00_020bbd80(data_027e0fc8, param1)) &&
+ this->HasItem(mEquippedItem)
+ ) {
+ equipId = mEquippedItem;
+ }
+
+ if (equipId != ItemFlag_None) {
+ if (mEquipLoadTimer != 0) return param1 == 0;
+ return this->GetEquipItem(equipId)->IsUsable(param1);
+ }
+ return false;
+ #endif
+}
+
+THUMB ShipType ItemManager::GetEquippedShipPart(ShipPart part) const {
+ return mEquippedShipParts[part];
+}
+
+THUMB void ItemManager::EquipShipPart(ShipPart part, ShipType type) {
+ mEquippedShipParts[part] = type;
+}
+
+THUMB s8 ItemManager::GetShipPartCount(ShipPart part, ShipType type) const {
+ return mShipParts[part][type];
+}
+
+THUMB void ItemManager::SetShipPartCount(ShipPart part, ShipType type, s8 count) {
+ if (count > 99) count = 99;
+ mShipParts[part][type] = count;
+}
+
+THUMB s8 ItemManager::GetTreasureCount(Treasure treasure) const {
+ return mTreasure[treasure];
+}
+
+THUMB void ItemManager::SetTreasureCount(Treasure treasure, s8 count) {
+ if (count > 99) count = 99;
+ mTreasure[treasure] = count;
+}
+
+THUMB u8 ItemManager::GetUnk_098(u32 index) const {
+ return mUnk_098[index];
+}
+
+THUMB u16 ItemManager::GetUnk_09e(u32 index) const {
+ return mUnk_09e[index];
+}
+
+THUMB s32 ItemManager::GetUnk_09e_Divided(u32 index) const {
+ q20 quotient = Divide(INT_TO_Q20(mUnk_09e[index]), FLOAT_TO_Q20(2.54));
+ s32 result = ROUND_Q20(quotient);
+ if (result < 1) result = 1;
+ return result;
+}
+
+THUMB void ItemManager::SetUnk_09e(u32 index, u16 value) {
+ u8 count = mUnk_098[index] + 1;
+ if (count > 99) count = 99;
+ mUnk_098[index] = count;
+ if (value > mUnk_09e[index]) {
+ if (value > 9999) value = 9999;
+ mUnk_09e[index] = value;
+ }
+}
+
+const u16 sQuiverSizes[] = {20, 20, 30, 50};
+const u16 sBombBagSizes[] = {10, 20, 30};
+
+THUMB u16 ItemManager::GetMaxAmmo(ItemFlag equipId) const {
+ switch (equipId) {
+ case ItemFlag_Bow: return (sQuiverSizes + 1)[mQuiverSize];
+ case ItemFlag_BombBag: return sBombBagSizes[mBombBagSize];
+ case ItemFlag_BombchuBag: return sBombBagSizes[mBombchuBagSize];
+ default: return 1;
+ }
+}
+
+THUMB u8 ItemManager::GetMaxShipPartCount() const {
+ return 99;
+}
+
+THUMB u8 ItemManager::GetMaxTreasureCount() const {
+ return 99;
+}
+
+ARM u32 ItemManager::GetActiveFairyLevel(FairyId id) const {
+ if (mEquippedFairy == FairyId_None) return 0;
+ FairyId fairy = this->GetEquippedFairy();
+ if (fairy == FairyId_Courage && mUnk_14d != 0) return 0;
+ fairy = this->GetEquippedFairy();
+ if (id == fairy) return this->GetFairyLevel(id);
+ return 0;
+}
+
+ARM u32 ItemManager::GetFairyLevel(FairyId id) const {
+ if (this->HasItem(ItemFlag_FAIRY_LV2 + id)) return 2;
+ if (this->HasItem(ItemFlag_FAIRY_LV1 + id)) return 1;
+ return 0;
+}
+
+ARM bool ItemManager::HasItem(ItemFlag item) const {
+ return GET_FLAG(mItemFlags.flags, item);
+}
+
+THUMB void ItemManager::AddItem(ItemFlag item) {
+ SET_FLAG(mItemFlags.flags, item);
+}
+
+ARM bool ItemManager::IsTreasureSalvaged(u32 index) const {
+ return GET_FLAG(&mSalvagedTreasureFlags, index);
+}
+
+THUMB void ItemManager::SetTreasureSalvaged(u32 index) {
+ SET_FLAG(&mSalvagedTreasureFlags, index);
+}
+
+THUMB void ItemManager::RemoveItem(ItemFlag item) {
+ RESET_FLAG(mItemFlags.flags, item);
+ if (item >= ItemFlag_EQUIP_START && item <= ItemFlag_EQUIP_END) {
+ (*mAmmo)[item] = 0;
+ }
+}
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