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2026-05-23Decompile Game_16 (#167)HEADmainAurel
* Game_16 OK * Remove unnecessary FadeControl constructor definition * Define HW_RESET_PARAMETER_BUF macro to replace hardcoded address * Refactor Game constructor to use proper C++ initialization Address Yanis' review comments: - Make Game::func_0202cf44 static with Game* parameter to allow passing as callback pointer - Replace raw mUnk_00c array with Game_0c class containing constructor - Add Game_0c constructor with inline initialization calling func_ov016_0211fab8 - Add FadeControl_Derived1 class for mFadeControl member - Use C++ initializer list in Game constructor for mModeId, mPrevModeId, mMode, mUnk_00c, and mFadeControl * Fix Game constructor and FadeControl initialization - Use PAD macro in Game_0c instead of unk8 pad[] - Pass 'this' instead of 'pad' to func_ov016_0211fab8 - Add FadeControl constructor that calls _ZN11FadeControlC2Ev - FadeControl_Derived1 now uses empty constructor (base class ctor called automatically) - Update mUnk_00c.pad to mUnk_00c.pad_0x00 (PAD macro creates named member) - Add types.h include to nds/system.h * Remove explicit call to mangled constructor symbol - Removed _ZN11FadeControlC2Ev call from FadeControl constructor - FadeControl now has an empty constructor (called automatically by derived classes) - FadeControl_Derived1 uses empty constructor which calls base class ctor * Update symbols.txt for func_0202cf44 signature change Changed mangled name from _ZN4Game13func_0202cf44Ev to _ZN4Game13func_0202cf44EPS_ to reflect the function becoming static with a Game* parameter.
2026-05-12ActorItemSeller OK (#164)Aetias
2026-05-11ActorItemSellerBase OK (#163)Aetias
* ActorItemSellerBase OK * Fix broken matches
2026-05-11ActorCharacter OK (#162)Aetias
* ActorCharacter 93% * ActorCharacter 98% * ActorCharacter OK * Fix broken matches
2026-05-09ActorCharacterBase OK (#161)Aetias
* ActorCharacterBase OK * Fix broken matches
2026-05-09Delink character actor base classes and shop keeper actors (#152)Aetias
* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra * Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Don't define `override` macro during intellisense/clangd * Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter * Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra * Fix duplicate symbol
2026-05-04ActorShopItem 98% (#151)Aetias
* ActorShopItem 93% * Fix build * Add missing symbols to usa * Document BMG message ID functions * Create bmg.py for inspecting BMG files * ActorShopItem 98% * Match func_ov031_0217dfec * Port reloc changes to usa * Make `ModelRender::GetLcdcAddress` non-const
2026-04-18Set up clangd (#148)Aetias
* Set up clangd * configure.py: Specify Generator type arguments
2026-04-16Delink ActorShopItem.cpp (#147)Aetias
* Make types compatible with dsd-ghidra typesync * Update actors.md * Update docs * Delink ActorShopItem.cpp
2026-04-16Update dsd to v0.11.0 (#146)Aetias
* Update dsd to v0.11.0 * Remove auto-generated `data(byte[256])` symbols As per the dsd v0.10.2 migration guide * Rename .dtcm to .bss As per the dsd v0.11.0 migration guide * `dsd fix ctor-zero` As per the dsd v0.11.0 migration guide * Fix usa build
2026-04-16Decomp sbc.c (100%) (#144)enzofc708
* start sbc.cpp * add G3d_SBCRender_007 * match G3d_SBCRender_007 * match G3d_SBCRender_008 * match G3d_SBCRender_SKN * fix EUR relocs file * match G3d_SBCRender_00C * match G3d_SBCRender_00D * complete sbc.cpp * fix EUR delinks
2026-01-30Started `TouchControl.cpp` (#111)Yanis
* start both `TouchControl.cpp` * fix build issues * complete touchcontrol * remove useless comment --------- Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
2026-01-30fix(config): explicitly use utf-8 for build.ninja (#140)Aclios
Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
2026-01-30Decomp ModelRender (#139)enzofc708
* decomp ModelRender * fix ModelRender function name * fix other ModelRender references * reloc vtables * fix ModelRender obect size * fix matches * match 100%
2025-12-29ActorManager_04 (#138)Aetias
* Map symbol in Game * ActorManager_04 OK
2025-11-16LinkStateInteract (#135)Aetias
* Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp
2025-09-21Decomp `src/00_Core/Map/MapBase.cpp` (57%) (#129)SammygoodTunes
* Comments * Lay out theoretical code * Externalise func_020196bc & func_020196fc * Pull merge * Pull merge * Decomp MapBase::func_ov00_02080edc * Fix MapManager TilePos params * Decomp progress * Fix MapManager param issue * Decomp progress * Update MapManager var pointer type * Fix function defs * Update symbols * Update * Match MapBase_Unk2::func_ov00_02080ad0 (thx 2 dt mow & yanis) * Update * Decomp progress 26% * Decomp progress 28% * Fix struct overlap * Fix unknown members * Uncomment and fix rest of methods (most still non-matching) * Decomp progress * Corrections
2025-08-29ActorNavi (#132)Aetias
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
2025-08-12Decomp LinkStateDamage (#133)enzofc708
* match first functions * add more functions * match more functions * match last function * fix EUR relocs file * match some data * fix PR comments * match vfunc_24 * fixed most of .data * match symbol names --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2025-07-31EquipBombchu (#131)Aetias
* Map symbol in Game * EquipBombchu 12% * EquipBombchu 53% * EquipBombchu 71% * configure: Don't verify dsd version if `--dsd` specified * EquipBombchu 89% * Fix regression
2025-07-25ActorSwitchObject OK (#130)Aetias
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
2025-07-24Decomp `src/00_Core/Map/MapManager.cpp` (56%) (#101)SammygoodTunes
* Fix * Fix * stupid typo * Another dumb typo * Fix * Fix declaration * Fix declaration * Fix * Fix symbols * Corrections * Fix regression in GetEntrancePos --------- Co-authored-by: Aetias <aetias@outlook.com>
2025-07-22Add badges to README.md (#127)Luke Street
2025-07-22PlayerBase OK (#126)Aetias
* Map symbol in Game * PlayerBase OK * Fix ActorRefill * Fix MapManager * Mark PlayerBase as complete * Fix MapManager
2025-07-22Decompile more of `AdventureFlags.cpp` (#118)Yanis
* fix flags getters and associated relocs * explicit ARM and improve existing matches * match CopyTo * document a bit the flag system and progress on unmatched functions * remaining bottom functions * func_ov00_02097810 params and name fix * fix build issues * move flag base definition to its own file * document item flags --------- Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com> Co-authored-by: Aetias <aetias@outlook.com>
2025-07-22Game 99% (#125)Aetias
* Game 74% * Game 99% * Fix symbol name
2025-07-21ActorRupee 90% (#124)Aetias
* Remove `force_data` macro * Use size_t in `operator new` * Bump objdiff to v3.0.0-beta.10 * Decompile functions using gRandom * ActorRupee 90% * Fix old gRandom.Next calls * Revert objdiff * Clean up
2025-07-19Game 73% (#122)Aetias
* Game 73% * Fix build
2025-07-17Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK (#121)Aetias
* Unique delink file names * Fix build * Revert back to single link * UnkStruct_027e05f8_2 OK * `dsd fix ctor-symbols` * Fix symbols spanning over two delink files * `dsd fix ctor-symbols` again * Add missing function `func_02050a20` * Name `.p__sinit` symbols in USA after their EUR counterparts * Apply dsd signatures * Bump dsd to 0.10.0; Fix dsd not updating automatically * Rename overlay functions * Fix auto-download wibo * Fix generating objdiff report
2025-07-16update .clang-format rules (#120)Yanis
2025-07-16Match `00_Core/Actor/Dungeon/ActorEventIcon.cpp` (#119)Yanis
* match ActorEventIcon * mark as complete
2025-07-13name symbols based on GameSpy (#116)Yanis
Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
2025-07-13Decompile overlay 8 (95%) (#115)Yanis
* started overlay 8 * progress * progress * progress * more headers * progress * more progress * symbols * fix splits + new headers * more progress * func_ov008_02112ee0 & func_ov008_02112f28 * document fish in save item manager and unrelated things because precommit is mad * SaveItemManager ctor * progress? * fix build issues * split files to match data * format * format * cleanup and match vfunc_08 * add reloc for overlay 0 * fix vtable symbol * improve non-matching functions --------- Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
2025-07-13Merge pull request #114 from Yanis002/data_027e0618_cleanupAetias
Name and replace `data_027e0618` by `gGame`
2025-07-07`data_027e0618` -> `gGame`Yanis002
2025-07-06Merge pull request #113 from AetiasHax/gameAetias
`src/Main/Game/Game.cpp` 26%
2025-07-06Fix buildAetias
2025-07-06configure: Print `dsd json delinks` errorAetias
2025-07-06Game 26%Aetias
2025-07-06Merge pull request #112 from AetiasHax/game-stateAetias
Delink GameModeBattle
2025-07-06Update `GameMode::vfunc_14`Aetias
2025-07-06Merge remote-tracking branch 'zeldaret/main' into game-stateAetias
2025-07-06Merge pull request #109 from Yanis002/gamemodeadventureAetias
Started `09_Adventure/Game/GameModeAdventure.cpp` (97%)
2025-07-06GameMode OKAetias
2025-07-06Fix missing symbolsAetias
2025-07-06Update GameModeId enumAetias
2025-07-06fix errors in filesYanis002
2025-07-05fix dtorsYanis002
2025-07-05some docsYanis002
2025-07-05remove useless struct usageYanis002