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Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)
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include
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Message
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MessageManager.hpp
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Commit message (
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Author
2025-07-19
Game 73% (#122)
Aetias
2025-07-06
Game 26%
Aetias
2025-07-01
Clang format
Aetias
2025-02-17
rename UnkStruct_027E0C68
Yanis002
2025-02-12
format
Yanis002
2025-02-06
more progress
Yanis002
2025-02-05
post-update cleanup: step 4 (builds properly)
Yanis002
2025-02-05
post-update cleanup: step 3 (2/2)
Yanis002
2025-02-05
post-update cleanup: step 3 (1/2)
Yanis002
2025-02-05
post-update cleanup: step 2
Yanis002
2025-02-04
post-update cleanup: step 1
Yanis002
2025-02-04
Merge remote-tracking branch 'upstream/main' into bmg
Yanis002
2025-01-30
better splits and fixed us syms
Yanis002
2025-01-30
renamed some classes
Yanis002
2025-01-30
more progress
Yanis002
2025-01-29
more progress
Yanis002
2025-01-28
more ctor/dtor progress
Yanis002
2025-01-27
progress
Yanis002
2025-01-26
more vfuncs progress
Yanis002
2025-01-26
update symbols
Yanis002
2025-01-25
started vfuncs decomp
Yanis002
2025-01-24
convert BMGGroups to a class
Yanis002
2025-01-24
more progress
Yanis002
2025-01-24
match func_02036bbc
Yanis002
2025-01-24
make func_0203643c static
Yanis002
2025-01-24
func_0203690c: 90%
Yanis002
2025-01-24
more progress
Yanis002
2025-01-24
declared data_027e0c68
Yanis002
2025-01-24
more progress
Yanis002
2025-01-24
more progress & cleanup structs
Yanis002
2025-01-23
progress and add more funcs
Yanis002
2025-01-23
more funcs + split BMG.cpp
Yanis002
2025-01-22
removed messagemanager class
Yanis002
2025-01-22
func_020371c8: 96%
Yanis002
2025-01-22
document most of the BMG file format
Yanis002
2025-01-21
work
Yanis002