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Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)
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global.h
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Author
2026-05-09
Delink character actor base classes and shop keeper actors (#152)
Aetias
2025-07-22
Decompile more of `AdventureFlags.cpp` (#118)
Yanis
2025-07-21
ActorRupee 90% (#124)
Aetias
2025-07-17
Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK (#121)
Aetias
2025-02-04
Merge remote-tracking branch 'upstream/main' into bmg
Yanis002
2025-01-23
match func_020370d0 to func_02037178
Yanis002
2025-01-19
Move ov000 documentation from Ghidra
Aetias
2024-10-22
Decomp `ActorManager`
Aetias
2024-10-12
Add `.clang-format`
Aetias
2024-10-12
Remove `elfkill`
Aetias
2024-09-10
Remove non-matching functions and `progress.py`
Aetias
2024-04-27
Add `elfkill`
Aetias
2024-03-30
Remove obsolete `#define NONMATCH` in `global.h`
Aetias
2024-02-26
Update `NONMATCH` macro
Aetias
2024-02-18
Update `ItemFlag` type to be `s32`
Aetias
2024-02-18
Decomp `ItemManager::RemoveItem`
Aetias
2024-02-18
Decomp `ItemManager::AddItem`
Aetias
2024-02-17
Interworking always on, add `THUMB` and `ARM` macros
Aetias
2024-02-17
Decomp `ItemManager::GetEquipItem`
Aetias
2024-02-16
Add `sbss` section for compiler
Aetias
2024-01-06
Ignore `override` keyword when compiling
Aetias
2023-12-31
93% match `Inventory::Load`
Aetias
2023-12-20
Add option to build with nonmatching functions
Aetias