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Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)
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Author
2026-04-16
Delink ActorShopItem.cpp (#147)
Aetias
2026-01-30
Started `TouchControl.cpp` (#111)
Yanis
2025-12-29
ActorManager_04 (#138)
Aetias
2025-01-18
Document math functions
Aetias
2025-01-18
Move ARM9 Main documentation from Ghidra
Aetias
2024-10-20
Decomp `ActorRupee`
Aetias
2024-10-12
Add `.clang-format`
Aetias
2024-05-26
Decomp `Actor`
Aetias
2024-05-25
Add `MUL_Q20`
Aetias
2024-05-25
Name `gVec3p_ZERO`
Aetias
2024-05-23
Rename `Vec3p_Distance`; update `math.h`
Aetias
2024-05-23
Rename `gSinCosTable`
Aetias
2024-05-23
Rename `EquipCollidesWith`, `Cylinder::Overlaps`
Aetias
2024-05-23
Rename `Atan2`
Aetias
2024-05-19
Name `Vec3p` functions and `abs`
Aetias
2024-04-30
Mangle `MapBase`
Aetias
2024-04-28
Remangle `Course`
Aetias
2024-04-08
Add vtable for `ModelRender`
Aetias
2024-03-20
Add `LinkDamage` class definition
Aetias
2024-03-19
Add `TouchControl.s`
Aetias
2024-03-19
Prefer signed integers
Aetias
2024-02-18
Add parenthesis around `ROUND_Q20` macro arg
Aetias
2024-02-18
Decomp `ItemManager::GetUnk_09e_Divided`
Aetias
2024-02-17
Decomp `ItemManager::EquipItem_vfunc_3c`
Aetias
2024-01-07
Add fixed point vector type
Aetias
2023-12-20
Name function `FastDivide`
Aetias