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Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)
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Author
2026-05-23
Decompile Game_16 (#167)
HEAD
main
Aurel
2026-05-11
ActorCharacter OK (#162)
Aetias
2026-05-04
ActorShopItem 98% (#151)
Aetias
2026-04-16
Delink ActorShopItem.cpp (#147)
Aetias
2026-04-16
Decomp sbc.c (100%) (#144)
enzofc708
2025-11-16
LinkStateInteract (#135)
Aetias
2025-08-29
ActorNavi (#132)
Aetias
2025-07-31
EquipBombchu (#131)
Aetias
2025-07-25
ActorSwitchObject OK (#130)
Aetias
2025-07-22
Game 99% (#125)
Aetias
2025-07-19
Game 73% (#122)
Aetias
2025-07-17
Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK (#121)
Aetias
2025-07-13
name symbols based on GameSpy (#116)
Yanis
2025-06-29
Merge remote-tracking branch 'upstream/main' into displaytext
Yanis002
2025-05-24
Decomp `PlayerControl` 98%
Aetias
2025-05-22
Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControl
Aetias
2025-05-11
Fix overlay include typo
SammygoodTunes
2025-04-26
Add relocatable overlay IDs
Aetias
2025-02-16
PlayerControl: Decomp 68%
Aetias
2025-02-12
format
Yanis002
2025-02-12
started debug display/error
Yanis002
2025-02-09
PlayerControl: Decomp 27%
Aetias
2025-02-08
match most of OverlayManager.cpp
Yanis002
2025-01-18
Move ITCM documentation from Ghidra
Aetias
2025-01-18
Document math functions
Aetias
2025-01-18
Move ARM9 Main documentation from Ghidra
Aetias