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Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)
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Author
2025-06-29
Merge remote-tracking branch 'upstream/main' into displaytext
Yanis002
2025-05-24
Decomp `PlayerControl` 98%
Aetias
2025-05-22
Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControl
Aetias
2025-05-11
Fix overlay include typo
SammygoodTunes
2025-04-26
Add relocatable overlay IDs
Aetias
2025-04-13
Update stdio.h
SammygoodTunes
2025-04-12
Add stdio.h to c libs
SammygoodTunes
2025-03-09
Parentheses around offsetof
Aetias
2025-03-08
Add `offsetof` macro
Aetias
2025-02-16
PlayerControl: Decomp 68%
Aetias
2025-02-12
format
Yanis002
2025-02-12
started debug display/error
Yanis002
2025-02-09
PlayerControl: Decomp 27%
Aetias
2025-02-08
match most of OverlayManager.cpp
Yanis002
2025-01-19
Move ov000 documentation from Ghidra
Aetias
2025-01-18
Move ITCM documentation from Ghidra
Aetias
2025-01-18
Document math functions
Aetias
2025-01-18
Move ARM9 Main documentation from Ghidra
Aetias
2024-10-12
Add `.clang-format`
Aetias
2024-05-19
Name `Vec3p` functions and `abs`
Aetias
2024-04-23
Add `std::vector`
Aetias
2024-04-20
Decomp `__register_global_object`
Aetias
2024-04-08
Add `size_t`
Aetias
2024-04-08
Label `string.h` functions
Aetias