1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
#pragma once #include "global.h" #include "types.h" struct ActorRef { /* 0 */ s32 id; /* 4 */ s32 index; /* 8 */ inline ActorRef() { Reset(); } inline ActorRef(s32 id, s32 index) : id(id), index(index) {} inline void Reset() { id = -1; index = -1; } };