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#pragma once
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
#include "Render/ModelRender.hpp"
#include "System/SysNew.hpp"
#define NUM_SHOP_ITEMS 5
typedef u32 ShopItem;
enum ShopItem_ {
ShopItem_Unk = -1,
ShopItem_Test = 0,
ShopItem_SoldOut = 1,
ShopItem_Bombs = 2,
ShopItem_Arrows = 3,
ShopItem_Bombchus = 4,
ShopItem_HeartContainer = 5,
ShopItem_BombBag = 6,
ShopItem_Quiver = 7,
ShopItem_BombchuBag = 8,
ShopItem_ShipPart = 9,
ShopItem_Treasure = 10,
ShopItem_CourageGem = 11,
ShopItem_PowerGem = 12,
ShopItem_WisdomGem = 13,
ShopItem_Shield = 14,
ShopItem_RedPotion = 15,
ShopItem_PurplePotion = 16,
ShopItem_YellowPotion = 17,
ShopItem_BASE_COUNT = ShopItem_YellowPotion + 1,
ShopItem_LargeBombBag = 18,
ShopItem_LargeQuiver = 19,
ShopItem_LargeBombchuBag = 20,
ShopItem_COUNT_WITH_UPGRADES = ShopItem_LargeBombchuBag + 1,
ShopItem_Ship = 21,
ShopItem_Ship2 = 22,
ShopItem_FULL_COUNT = ShopItem_Ship2 + 1,
};
class ActorShopItemBase : public Actor {
public:
/* 000 (base) */
/* 158 */ ShopItem mShopItemId;
/* 15c */ bool mUnk_15c;
/* 15d */ bool mUnk_15d;
/* 15e */ bool mUnk_15e;
/* 160 */
/* 00 */ virtual ~ActorShopItemBase() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */ virtual bool vfunc_b4();
/* b8 */ virtual bool vfunc_b8();
/* bc */
ActorShopItemBase();
};
class ActorShopItem : public ActorShopItemBase {
public:
/* 000 (base) */
/* 160 */ ModelRender *mModel;
/* 164 */ ItemId mItemId;
/* 168 */ u16 mUnk_168;
/* 16a */ u16 mUnk_16a;
/* 16c */ u16 mUnk_16c;
/* 16e */ u16 mUnk_16e;
/* 170 */ u16 mUnk_170;
/* 172 */ u16 mUnk_172;
/* 174 */ bool mUnk_174;
/* 175 */ bool mUnk_175;
/* 178 */
/* 00 */ virtual ~ActorShopItem() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* bc */ virtual unk32 GetMessageId() = 0;
/* c0 */ virtual unk32 vfunc_c0();
/* c4 */ virtual void vfunc_c4();
/* c8 */ virtual void vfunc_c8();
/* cc */ virtual void vfunc_cc();
/* d0 */ virtual bool vfunc_d0() = 0;
/* d4 */ virtual void vfunc_d4();
/* d8 */ virtual u32 GetPitch();
/* dc */ virtual u32 GetYaw();
/* e0 */ virtual s32 GetPrice();
/* e4 */
ActorShopItem();
void func_ov031_0217f0b4();
void func_ov031_0217f120();
unk32 GetSoldOutMessageId();
};
class ActorShopItemDM : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemDM() override;
/* 08 */ virtual bool Init() override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* bc */ virtual unk32 GetMessageId() override;
/* d0 */ virtual bool vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e4 */
static ActorShopItemDM *Create();
};
class ActorShopItemSoldOut : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemSoldOut() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* d0 */ virtual bool vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e4 */
static ActorShopItemSoldOut *Create();
};
class ActorShopItemHeartContainer : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemHeartContainer() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e0 */ virtual s32 GetPrice() override;
/* e4 */
static ActorShopItemHeartContainer *Create();
};
class ActorShopItemArrows : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemArrows() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemArrows *Create();
};
class ActorShopItemQuiver : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemQuiver() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemQuiver *Create();
};
class ActorShopItemBombs : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemBombs() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemBombs *Create();
};
class ActorShopItemBombBag : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemBombBag() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemBombBag *Create();
};
class ActorShopItemBombchus : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemBombchus() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemBombchus *Create();
};
class ActorShopItemBombchuBag : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemBombchuBag() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemBombchuBag *Create();
};
struct ActorShopItemCollectable_Unk1 : public SysObject {
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk8 mUnk_24;
/* 25 */ unk8 mUnk_25;
/* 28 */
ActorShopItemCollectable_Unk1();
~ActorShopItemCollectable_Unk1();
void func_ov000_02079f5c(unk32, unk32, unk32, unk32, u8, unk32);
};
class ActorShopItemShipPart : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */ ModelRender *mUnk_178;
/* 17c */ ActorShopItemCollectable_Unk1 *mUnk_17c;
/* 180 */ unk32 mUnk_180;
/* 184 */
/* 00 */ virtual ~ActorShopItemShipPart() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e0 */ virtual s32 GetPrice() override;
/* e4 */
static ActorShopItemShipPart *Create();
ActorShopItemShipPart();
unk32 func_ov031_02180248();
unk32 func_ov031_02180260();
};
class ActorShopItemTreasure : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */ ActorShopItemCollectable_Unk1 *mUnk_178;
/* 17c */ unk32 mUnk_17c;
/* 180 */
/* 00 */ virtual ~ActorShopItemTreasure() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e0 */ virtual s32 GetPrice() override;
/* e4 */
static ActorShopItemTreasure *Create();
ActorShopItemTreasure();
unk32 func_ov031_02180278();
};
class ActorShopItemGem : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemGem() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemGem *Create();
};
class ActorShopItemShield : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemShield() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e4 */
static ActorShopItemShield *Create();
};
class ActorShopItemPotion : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemPotion() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 GetMessageId() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual bool vfunc_d0() override;
/* e0 */ virtual s32 GetPrice() override;
/* e4 */
static ActorShopItemPotion *Create();
};
class ActorShopItemUnk : public ActorShopItemBase {
public:
/* 000 (base) */
/* 160 */ unk32 mUnk_160;
/* 164 */ bool mUnk_164;
/* 168 */
/* 00 */ virtual ~ActorShopItemUnk();
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override = 0;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* b4 */ virtual bool vfunc_b4() override = 0;
/* b8 */ virtual bool vfunc_b8() override = 0;
/* bc */
ActorShopItemUnk();
void func_ov031_02180418();
};
class ActorShopItemBK : public ActorShopItemUnk {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
/* 00 */ virtual ~ActorShopItemBK() override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
/* b4 */ virtual bool vfunc_b4() override;
/* b8 */ virtual bool vfunc_b8() override;
/* bc */
static ActorShopItemBK *Create();
};
class ActorShopItemCC : public ActorShopItemUnk {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
/* 00 */ virtual ~ActorShopItemCC() override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
/* b4 */ virtual bool vfunc_b4() override;
/* b8 */ virtual bool vfunc_b8() override;
/* bc */
static ActorShopItemCC *Create();
};
class ActorShopItemBY : public ActorShopItemUnk {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
/* 00 */ virtual ~ActorShopItemBY() override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
/* b4 */ virtual bool vfunc_b4() override;
/* b8 */ virtual bool vfunc_b8() override;
/* bc */
static ActorShopItemBY *Create();
ActorShopItemBY();
};
struct UnkStruct_ov031_02183e80 {
/* 000 */ unk32 mUnk_000;
/* 004 */ PAD(0x004, 0x01c);
/* 01c */ u32 mUnk_01c[2];
/* 024 */ u32 mUnk_024[2];
/* 02c */ u32 mUnk_02c[2];
/* 034 */ PAD(0x034, 0x038);
/* 038 */ u32 mUnk_038[1]; // at least 1, unclear how many
/* 03c */ PAD(0x03c, 0x070);
/* 070 */ ActorRef mShopItemRefs[NUM_SHOP_ITEMS];
/* 098 */ ActorRef mShopItemRefBK;
/* 0a0 */ ActorRef mShopItemRefCC;
/* 0a8 */ ActorRef mShopItemRefBY;
/* 0b0 */ PAD(0x0b0, 0x178);
/* 178 */ Vec3p mUnk_178;
/* 184 */ PAD(0x184, 0x194);
/* 194 */ unk32 mUnk_194;
/* 198 */ bool mUnk_198;
/* 199 */ PAD(0x199, 0x19a);
/* 19a */ u8 mUnk_19a;
/* 19b */
static UnkStruct_ov031_02183e80 *GetInstance();
bool func_ov031_0217bd80();
unk32 func_ov031_0217bda0();
unk32 func_ov031_0217bdac();
ActorShopItem *func_ov031_0217cdd8(unk32 param1);
bool func_ov031_0217ce18();
unk32 func_ov031_0217ce6c();
bool func_ov031_0217cec0();
};
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