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#pragma once
#include <nds/math.h>
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/ActorType.hpp"
#include "System/SysNew.hpp"
struct ActorSpawnOptions {
/* 00 */ Actor_UnkStruct_020 mUnk_00;
/* 14 */ s16 mAngle;
/* 16 */ unk8 mUnk_16[0x2];
/* 18 */ unk32 mUnk_18;
/* 1c */ ActorRef mUnk_1c;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2c */
};
class ActorSpawner : public SysObject {
public:
/* 0 (empty) */
static ActorSpawner *Create();
static void Destroy();
ActorSpawner();
~ActorSpawner();
void func_ov000_020c4014();
void func_ov000_020c4018();
Actor *CreateActor(ActorTypeId typeId);
s32 Spawn(ActorTypeId type, Vec3p *pos, ActorSpawnOptions *param3, ActorRef *ref);
};
extern ActorSpawner *gActorSpawner;
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