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#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
class ActorSwitchObject : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */ unk32 mUnk_158;
/* 15c */ unk32 mUnk_15c;
/* 160 */ unk32 mUnk_160;
/* 164 */ unk32 mUnk_164;
/* 168 */ unk32 mUnk_168;
/* 16c */ u32 mUnk_16c;
/* 170 */ ActorRef mTrapActors[5];
/* 198 */
/* 00 */ virtual ~ActorSwitchObject() override;
/* 08 */ virtual bool Init() override;
/* 0c */ virtual bool vfunc_0c() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
inline ActorSwitchObject() :
mUnk_158(0),
mUnk_15c(0),
mUnk_160(0),
mUnk_164(0),
mUnk_168(0) {}
static ActorSwitchObject *Create();
bool func_ov000_0208fc10(s32 param1);
void func_ov000_0208fc7c();
unk32 func_ov000_0208fcb4();
void func_ov000_0208fef8();
void func_ov000_0209032c();
};
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