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path: root/include/Actor/Dungeon/ActorSwitchObject.hpp
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#pragma once

#include "global.h"
#include "types.h"

#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"

class ActorSwitchObject : public Actor {
public:
    static ActorType gType;

    /* 000 (base) */
    /* 158 */ unk32 mUnk_158;
    /* 15c */ unk32 mUnk_15c;
    /* 160 */ unk32 mUnk_160;
    /* 164 */ unk32 mUnk_164;
    /* 168 */ unk32 mUnk_168;
    /* 16c */ u32 mUnk_16c;
    /* 170 */ ActorRef mTrapActors[5];
    /* 198 */

    /* 00 */ virtual ~ActorSwitchObject() override;
    /* 08 */ virtual bool Init() override;
    /* 0c */ virtual bool vfunc_0c() override;
    /* 14 */ virtual void vfunc_14(u32 param1) override;
    /* 18 */ virtual void vfunc_18(u32 param1) override;
    /* b4 */

    inline ActorSwitchObject() :
        mUnk_158(0),
        mUnk_15c(0),
        mUnk_160(0),
        mUnk_164(0),
        mUnk_168(0) {}

    static ActorSwitchObject *Create();
    bool func_ov000_0208fc10(s32 param1);
    void func_ov000_0208fc7c();
    unk32 func_ov000_0208fcb4();
    void func_ov000_0208fef8();
    void func_ov000_0209032c();
};