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#pragma once #include "global.h" #include "types.h" #include "Actor/ActorRef.hpp" #include "Physics/AABB.hpp" #include "Physics/Sphere.hpp" class Actor; class FilterActorBase { public: /* 00 (vtable) */ /* 0 */ virtual bool Filter(Actor *actor) = 0; /* 4 */ }; class FilterActorReturn { public: /* 00 */ ActorRef refs[20]; };