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path: root/include/Actor/Player/ActorRope.hpp
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#pragma once

#include "global.h"
#include "nds/math.h"
#include "types.h"

#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"

class ActorRope_Unk_0219a3b0 : public UnkStruct_ov000_020beba8 {
public:
    /* 0 (base) */
    /* c */

    /* 00 */ virtual ~ActorRope_Unk_0219a3b0() override;
    /* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1) override;
    /* 10 */ virtual bool vfunc_10(s32 *param1) override;
    /* 1c */

    inline ActorRope_Unk_0219a3b0() :
        UnkStruct_ov000_020beba8(6) {}
};

class ActorRope : public Actor {
public:
    static ActorType gType;

    /* 000 (base) */
    /* 158 */ unk8 mUnk_158[0xc];
    /* 164 */ unk16 mUnk_164;
    /* 166 */ unk16 mUnk_166;
    /* 168 */ s16 mUnk_168;
    /* 16a */ unk8 mUnk_16a;
    /* 16b */ unk8 mUnk_16b;
    /* 16c */ unk8 mUnk_16c;
    /* 16d */ unk8 mUnk_16d;
    /* 16e */ unk16 mUnk_16e;
    /* 170 */ u16 mUnk_170;
    /* 172 */ unk8 mUnk_172[0x2];
    /* 174 */ Vec3p mUnk_174;
    /* 180 */ Vec3p mUnk_180;
    /* 18c */ unk8 mUnk_18c[0x4];
    /* 190 */ Vec3p mUnk_190;
    /* 19c */ u32 mUnk_19c;
    /* 1a0 */

    /* 00 */ virtual ~ActorRope() override;
    /* 08 */ virtual bool Init() override;
    /* 10 */ virtual void vfunc_10(u32 param1) override;
    /* 14 */ virtual void vfunc_14(u32 param1) override;
    /* 18 */ virtual void vfunc_18(u32 param1) override;
    /* 20 */ virtual void vfunc_20(bool param1) override;
    /* b4 */

    static ActorRope *Create();
    static void func_ov014_0212382c(Vec4p *vec);
    static q20 func_ov014_0212384c();
    s32 func_ov014_021238f0();
    void func_ov014_02123904();
    bool func_ov014_02123960();
    void func_ov014_02123c54(s32 param1);
    bool func_ov014_02123cd0(Vec3p *param1, s32 param2);
    bool func_ov014_02123e1c();
    bool func_ov014_02123e48(unk32 param1);

    ActorRope();
    q20 func_ov057_0219a5ac();
    void func_ov057_0219a6b8();
    void func_ov057_0219a850();
};