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#pragma once
#include "global.h"
#include "types.h"
#include <nds/math.h>
#include "Render/FadeControl.hpp"
class CutsceneHandler {
public:
/* 00 */ u32 mFlags1;
/* 04 */ u32 mFlags2;
/* 08 */ bool mCutsceneActive;
/* 09 */ bool mSkipping;
/* 0a */ bool mUnk_0a;
/* 0b */ unk8 mUnk_0b;
/* 0c */ unk32 mCutsceneTimer1;
/* 10 */ unk32 mCutsceneTimer2;
/* 14 */ unk32 mCutsceneEnd;
/* 18 */ unk32 mFreeze;
/* 1c */ u32 mUnk_1c;
/* 20 */ unk8 mUnk_20;
/* 21 */ char mUnk_21;
/* 22 */ unk8 mUnk_22;
/* 23 */ unk8 mUnk_23;
/* 24 */ unk16 mUnk_24;
/* 26 */ unk8 mUnk_26[0x2];
/* 28 */ s32 mUnk_28;
/* 2c */ s32 mUnk_2c;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3c */ unk32 mUnk_3c;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ unk16 mUnk_48;
/* 4a */ unk8 mUnk_4a[0x2];
/* 4c */ Mat4x3p mUnk_4c;
/* 7c */ FadeControl *mFadeControl;
/* 80 */ s32 **mUnk_80;
/* 84 */ s32 *mUnk_84;
/* 88 */ s32 mUnk_88;
/* 8c */
void SetFlags(s32 value) {
mFlags1 &= value;
mFlags2 &= value;
}
void func_ov000_020980f8();
s32 func_ov000_020980fc(unk32 param1, unk32 param2, void **param3);
bool func_ov000_02098114();
bool SkipCutscene(s32 param1);
unk32 func_ov000_020981b8(unk32 *param1);
void func_ov000_020985c0();
void func_ov000_020985c4();
void func_ov000_02098618(s32 param1, unk32 param2, void **param3);
void func_ov000_02098658();
bool func_ov000_02098694(unk32 param1);
bool func_ov000_020987c4(unk32 param1, unk16 param2, unk32 param3, unk32 param4, bool param5);
bool func_ov000_02098834();
bool func_ov000_02098860();
unk32 func_ov000_02098890(unk32 param1, s32 param2);
static unk32 func_ov000_02098920(unk32 param1);
CutsceneHandler();
~CutsceneHandler();
void func_ov004_0210f3e4(s32 param1);
void func_ov004_0210f46c();
};
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