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#pragma once
#include "global.h"
#include "types.h"
#include "System/SysNew.hpp"
class GameMode : public SysObject {
public:
/* 000 (vtable) */
/* 004 */ unk32 mUnk_000;
/* 008 */
/* 00 */ virtual ~GameMode();
/* 08 */ virtual unk32 vfunc_08(unk32 param1) = 0;
/* 0c */ virtual void vfunc_0c(u16 *param1);
/* 10 */ virtual void vfunc_10(u16 *param1);
/* 14 */ virtual void vfunc_14(u16 *param1);
/* 18 */ virtual void vfunc_18();
/* 1c */
inline GameMode() {}
inline GameMode(unk32 param1) :
mUnk_000(param1) {}
void func_0202c0b8();
};
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