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#pragma once
#include "global.h"
#include "types.h"
#include "System/SysNew.hpp"
typedef unk32 GameModeId;
enum GameModeId_ {
GameModeId_Load = 0,
GameModeId_StartupScreen = 1,
GameModeId_Adventure = 2,
GameModeId_FileSelect = 3,
GameModeId_WFCSetup = 4,
GameModeId_DownloadPlay = 5,
GameModeId_Battle = 6,
GameModeId_Contact = 7
};
class GameMode : public SysObject {
public:
/* 000 (vtable) */
/* 004 */ GameModeId mModeId;
/* 008 */
/* 00 */ virtual ~GameMode();
/* 08 */ virtual GameModeId vfunc_08(bool param1) = 0;
/* 0c */ virtual void vfunc_0c(u16 *param1);
/* 10 */ virtual void vfunc_10(u16 *param1);
/* 14 */ virtual void vfunc_14(bool param1);
/* 18 */ virtual void vfunc_18();
/* 1c */
inline GameMode() {}
inline GameMode(GameModeId modeId) :
mModeId(modeId) {}
void func_0202c0b8();
};
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