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#pragma once
#include "Game/GameModePlay.hpp"
class GameModeBattle : public GameModePlay {
public:
/* 000 (base) */
/* 008 */ unk8 mUnk_008[0x878];
/* 880 */ unk16 mUnk_880;
/* 882 */ unk8 mUnk_882[0xa];
/* 88c */ unk16 mUnk_88c;
/* 88e */ unk8 mUnk_88e[0x102];
/* 990 */ unk32 mUnk_990;
/* 994 */ unk32 mUnk_994;
/* 998 */ unk32 mUnk_998;
/* 99c */ unk8 mUnk_99c[0x4];
/* 9a0 */
/* 00 */ virtual ~GameModeBattle() override;
/* 08 */ virtual unk32 vfunc_08(unk32 param1) override;
/* 0c */ virtual void vfunc_0c(u16 *param1) override;
/* 10 */ virtual void vfunc_10(u16 *param1) override;
/* 14 */ virtual void vfunc_14(u16 *param1) override;
/* 18 */ virtual void vfunc_18() override;
/* 24 */ virtual void vfunc_24();
/* 28 */
GameModeBattle(unk32 param1);
static GameModeBattle *Create(unk32 param1);
};
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