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#pragma once
#include "global.h"
#include "nds/math.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Player/LinkStateBase.hpp"
#include "Player/LinkStateCutscene.hpp"
class LinkStateFollow : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ void *mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk8 mUnk_14[0x10];
/* 24 */ Vec3p mTarget;
/* 30 */ unk8 mUnk_30[0x88]; // non-documented struct
/* b8 */ unk8 mUnk_b8[0x2a]; // non-documented struct
/* e2 */ unk8 mUnk_e2[2];
/* e4 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateFollow() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual bool vfunc_20(s32 param1) override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 28 */ virtual bool vfunc_28() override;
/* 2c */ virtual void vfunc_2c(u16 *param1) override;
/* 34 */ virtual bool vfunc_34(Vec3p *param1) override;
/* 44 */
void MoveTowardTarget();
LinkStateCutscene *GetLinkStateCutscene();
bool func_ov00_020a9180(Vec3p *param1);
bool func_ov00_020a9210(Vec3p *param1, Actor *param2);
LinkStateFollow(PlayerLinkBase *link);
static EquipRope *GetEquipRope();
void func_ov005_0210b9c4();
void func_ov005_0210ba98();
void func_ov005_0210babc();
void func_ov005_0210bb50();
void func_ov005_0210bb98();
void func_ov005_0210bd70();
void func_ov005_0210bf50();
void func_ov005_0210ca80(Vec3p *param1, s32 *param2);
};
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