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#pragma once
#include "global.h"
#include "nds/math.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Player/LinkStateBase.hpp"
#include "Player/LinkStateRoll.hpp"
#include "Unknown/UnkStruct_02035064.hpp"
class LinkStateInteract : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ unk32 mUnk_0c;
/* 10 */ ActorRef mGrabRef;
/* 18 */ Vec3p mThrowOffset;
/* 24 */ UnkStruct_02035064 mUnk_24;
/* ac */ unk32 mUnk_ac;
/* b0 */ bool mUnk_b0;
/* b1 */ bool mUnk_b1;
/* b2 */ bool mUnk_b2;
/* b3 */ unk8 mUnk_b3;
/* b4 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateInteract() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void LoadBhio() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual bool vfunc_20(s32 param1) override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 2c */ virtual void vfunc_2c(u16 *param1) override;
/* 34 */ virtual bool vfunc_34(Vec3p *param1) override;
/* 44 */
s32 GetGrabActorId();
bool func_ov00_020aa818();
void func_ov00_020aa844(Actor *param1);
static LinkStateRoll *GetLinkStateRoll();
void SetGrabActorVelocity(Vec3p *velocity);
void SetBombVelocity(Vec3p *velocity);
void func_ov00_020ab6c8();
unk32 func_ov00_020ab770(Vec3p *param1);
unk32 func_ov00_020ab7bc(Vec3p *param1, Actor *actor);
void SetNormalizedThrowOffset(Vec3p *target);
void SetThrowOffset(Vec3p *target);
void func_ov00_020ab934(Vec3p *target);
void func_ov00_020ab97c(Vec3p *target);
void func_ov00_020ab9b8(s32 param1, bool param2);
bool Grab(ActorRef *ref);
void func_ov00_020abba0(ActorRef *ref);
void func_ov00_020abbdc(ActorRef *ref); // duplicate of func_ov00_020abba0
void func_ov00_020abc18(ActorRef *ref);
bool func_ov00_020abc40();
bool func_ov00_020abc78(ActorRef *ref);
LinkStateInteract(PlayerLinkBase *link);
void func_ov005_0210a690();
bool func_ov005_0210a714();
void func_ov005_0210a774();
void func_ov005_0210a7d4();
void func_ov005_0210ab1c();
void func_ov005_0210ad88();
void func_ov005_0210b2a4();
void func_ov005_0210b4f4(Vec3p *vec, Actor *actor);
};
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