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#include "Actor/ActorManager.hpp"
#ifdef STUBS
void ActorManager::DeleteActor(u32 index, bool param2) {}
void ActorManager::func_ov00_020c3484(ActorRef *ref, Actor *actor, unk32 param3) {}
void ActorManager::Actor_vfunc_10(u32 param1) {}
Actor* ActorManager::FindActorById(u32 id) {}
Actor* ActorManager::GetActor(ActorRef *ref) {}
bool FilterActor::Filter(Actor *actor) {}
s32 ActorManager::FilterActors(ActorFilterBase *filter, ActorList *filteredActors) {}
void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, ActorTypeId type) {}
void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, ActorTypeId type, Vec3p *pos) {}
bool ActorManager::func_ov00_020c398c(u32 index) {}
void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {}
Actor* ActorManager::func_ov00_020c39ac(u32 index, ActorTypeId *actorTypes, bool param3) {}
s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {}
void ActorManager::Actor_vfunc_28() {}
bool ActorManager::ActorTypeIsOneOf(u32 type, ActorTypeId *types) {}
#endif
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