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#include "Player/LinkStateGrab.hpp"
#ifdef STUBS
void LinkStateGrab::vfunc_00() {}
LinkStateId LinkStateGrab::GetId() {}
void LinkStateGrab::CreateDebugHierarchy() {}
s32 LinkStateGrab::GetGrabActorId() {}
void LinkStateGrab::OnStateEnter() {}
void LinkStateGrab::OnStateLeave(s32 param1) {}
bool LinkStateGrab::func_ov00_020aa818() {}
void LinkStateGrab::func_ov00_020aa844(Actor *param1) {}
bool LinkStateGrab::vfunc_20(s32 param1) {}
LinkState4* LinkStateGrab::GetLinkState4() {}
bool LinkStateGrab::vfunc_24(s32 param1) {}
bool LinkStateGrab::vfunc_34(Vec3p *param1) {}
void LinkStateGrab::SetGrabActorVelocity(Vec3p *velocity) {}
void LinkStateGrab::SetBombVelocity(Vec3p *velocity) {}
void LinkStateGrab::func_ov00_020ab6c8() {}
unk32 LinkStateGrab::func_ov00_020ab770(Vec3p *param1) {}
unk32 LinkStateGrab::func_ov00_020ab7bc(Vec3p *param1, Actor *actor) {}
void LinkStateGrab::SetNormalizedThrowOffset(Vec3p *target) {}
void LinkStateGrab::SetThrowOffset(Vec3p *target) {}
void LinkStateGrab::func_ov00_020ab934(Vec3p *target) {}
void LinkStateGrab::func_ov00_020ab97c(Vec3p *target) {}
void LinkStateGrab::func_ov00_020ab9b8(u32 param1, bool param2) {}
void LinkStateGrab::Grab(ActorRef *ref) {}
void LinkStateGrab::func_ov00_020abba0(ActorRef *ref) {}
void LinkStateGrab::func_ov00_020abbdc(ActorRef *ref) {}
void LinkStateGrab::func_ov00_020abc18(ActorRef *ref) {}
bool LinkStateGrab::func_ov00_020abc40() {}
bool LinkStateGrab::func_ov00_020abc78(ActorRef *ref) {}
#endif
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