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#include "Player/LinkStateMove.hpp"
void LinkStateMove::vfunc_00() {}
LinkStateId LinkStateMove::GetId() {}
void LinkStateMove::CreateDebugHierarchy() {}
void LinkStateMove::OnStateEnter() {}
void LinkStateMove::OnStateLeave(s32 param1) {}
bool LinkStateMove::vfunc_24(s32 param1) {}
bool LinkStateMove::func_ov00_020a8f2c() {}
bool LinkStateMove::func_ov00_020a8f4c() {}
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