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#include "Player/PlayerControl.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/Navi/ActorNaviBase.hpp"
#include "DTCM/UnkStruct_027e05f8.hpp"
#include "DTCM/UnkStruct_027e077c.hpp"
#include "DTCM/UnkStruct_027e0c68.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Item/ItemManager.hpp"
#include "Player/PlayerBase.hpp"
#include "Save/AdventureFlags.hpp"
ARM bool PlayerControl::func_ov00_020aeeac() {
unk32 index = data_027e077c.mUnk_0;
if (((data_02056be4[index] & 1) != 0) || ((data_02056be4[index] & 4) != 0)) {
return false;
}
return index == data_027e077c.mUnk_4;
}
ARM bool PlayerControl::func_ov00_020aeef8() {
unk32 index = data_027e077c.mUnk_0;
if (index == 0x37 || index == 0x3b) {
return false;
}
if (index == 0x3d) {
return true;
}
return func_ov00_020aeeac();
}
THUMB void PlayerControl::func_ov00_020aef30() {
this->ResetTouchWorld();
if (mDebug) {
// 操作 = Operation
mDebug->vfunc_20(0, "\x91\x80\x8d\xec", 'PCTL', 'PLYR', 0, 0);
}
}
THUMB void PlayerControl::UpdateAim() {
ResetTouchWorld();
mAimWorld.x = 0;
mAimWorld.y = 0;
mAimWorld.z = 0;
mUnk_80 = false;
mUnk_82 = 0;
mFollowRef.Reset();
mNextFollowRef.Reset();
mFollowing = false;
mAim = gVec3p_ZERO;
s32 iVar2 = data_027e0d38->func_ov000_02078b40();
if (iVar2 == 2) {
data_027e103c->func_ov000_020cf2b8();
}
mUnk_c8 = -1;
mUnk_cc = -1;
}
ARM Actor *PlayerControl::GetFollowActor() {
return gActorManager->GetActor(&mFollowRef);
}
ARM bool PlayerControl::func_ov00_020af01c(unk8 *param1) {
if (mFollowing) {
param1[0] = mUnk_9c;
param1[1] = mUnk_9d;
return true;
}
return false;
}
ARM void PlayerControl::SetUnk_80() {
mUnk_80 = true;
}
ARM void PlayerControl::StopFollowing() {
mFollowRef.Reset();
mFollowing = false;
mFollowActor = NULL;
}
ARM void PlayerControl::func_ov00_020af06c() {
if (!mUnk_78) {
mUsingEquipItem = false;
return;
}
bool usingEquipItem = mUsingEquipItem;
if (mUnk_7a) {
mUnk_7b = usingEquipItem;
}
if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) {
if (data_027e0d38->func_ov000_02078b40() != 2) {
mUsingEquipItem = false;
}
return;
}
ItemManager *itemManager = gItemManager;
if (itemManager->mEquippedItem == ItemFlag_PotionA) {
if (itemManager->HasPotion(0)) {
mUsingEquipItem = true;
return;
}
} else if (itemManager->mEquippedItem == ItemFlag_PotionB) {
if (itemManager->HasPotion(1)) {
mUsingEquipItem = true;
return;
}
}
if (data_027e0d38->func_ov000_02078b40() == 2) {
mUnk_7b = true;
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
} else {
if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) {
mUnk_7b = true;
} else {
if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) {
mUnk_7b = false;
} else {
if (data_027e103c->mUnk_20 == 2 && !mTouch && func_ov00_020aeef8()) {
mUnk_7b = !mUnk_7b;
mUnk_7c = 0;
}
}
}
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
if (itemManager->mEquippedItem == ItemFlag_Hammer && !mUsingEquipItem && mUnk_7b == true) {
ActorNaviBase *courageFairy = itemManager->GetFairy(FairyId_Courage);
if (courageFairy != NULL) {
mAimWorld.x = courageFairy->mPos.x;
mAimWorld.y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
mAimWorld.z = courageFairy->mPos.z;
}
}
}
if (!mUnk_7a) {
mUsingEquipItem = mUnk_7b;
}
}
void PlayerControl::UpdateUsingEquipItem() {
if ((data_027e05f8.mUnk_0 & 0x300) != 0 && this->func_ov00_020aeef8()) {
mUsingEquipItem = true;
return;
}
mUsingEquipItem = false;
}
struct UnkStruct_ov015_0213ce4c {
/* 00 */ unk8 mUnk_00[0x3d];
/* 3d */ bool mUnk_3d;
/* 3e */ unk8 mUnk_3e[0x1];
/* 3f */ bool mUnk_3f;
/* 40 */ bool mUnk_40;
/* 41 */
static UnkStruct_ov015_0213ce4c *GetInstance();
bool GetUnk3f();
bool GetUnk40();
};
bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {
if (data_027e0d38->func_ov000_02078b40() == 2 && param2) {
if (UnkStruct_ov015_0213ce4c::GetInstance()->mUnk_3d) {
return false;
}
if (UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk3f() || UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk40()) {
return false;
}
}
if (mUnk_7c) {
bool unk1 = true;
bool unk2 = true;
if ((param1 & 0x2) != 0 && (data_02056be4[data_027e077c.mUnk_0] & 0x1) != 0) {
unk2 = false;
}
if (!unk2 && ((param1 & 0x1) == 0 || !this->func_ov00_020aeef8() || !data_027e103c->mUnk_24)) {
unk1 = false;
}
return unk1;
} else {
return (param1 & 0x4) != 0;
}
}
bool PlayerControl::CheckTouchedNow(u32 param1) {}
bool PlayerControl::CheckUntouchedNow(u32 param1) {}
bool PlayerControl::CheckTouching(u32 param1) {}
bool PlayerControl::CheckTouchFast(u32 param1) {}
bool PlayerControl::func_ov00_020af4a4() {}
void PlayerControl::func_ov00_020af538() {}
void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {}
bool PlayerControl::func_ov00_020af778() {}
bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {}
void PlayerControl::func_ov00_020afb6c() {}
bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
void PlayerControl::func_ov00_020aff90(unk32 param1, unk32 param2) {}
void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
void PlayerControl::func_ov00_020b014c() {}
void PlayerControl::SetAim() {}
bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
s16 PlayerControl::GetTouchAngle() {}
u32 PlayerControl::func_ov00_020b034c() {}
s32 PlayerControl::func_ov00_020b0418() {}
bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}
bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3) {}
bool PlayerControl::CheckNotTouching() {}
bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {}
bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {}
bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {}
bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {}
bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3) {}
bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {}
bool PlayerControl::IsUntouchedNow() {}
bool PlayerControl::IsNotUntouchedNow() {}
bool PlayerControl::func_ov00_020b1248(unk32 *param1) {}
bool PlayerControl::func_ov00_020b129c() {}
bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {}
bool PlayerControl::IsNotTouching() {}
bool PlayerControl::IsTouchingFast() {}
bool PlayerControl::IsTappedNow() {}
bool PlayerControl::func_ov00_020b13c4() {}
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