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#include "Player/TouchControl.hpp"
TouchControl::TouchControl() {}
void TouchControl::IncreaseSpeed(s16 increase) {
this->mFlags = 0;
this->mSpeed += increase;
}
void TouchControl::UpdateFlags(u16 speed) {}
void TouchControl::UpdateWithStateFlags(TouchStateFlags *state, u16 speed) {}
void TouchControl::Update(TouchState *state, u16 speed) {}
bool TouchControl::func_ov00_0207aeac() {
return ((*data_0207aecc & 0x8000) >> 15) == 1;
}
void TouchControl::UpdateConditionally(TouchState *state, u16 speed) {}
void TouchControl::func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease) {
TouchStateFlags touchState;
if (shouldIncrease) {
IncreaseSpeed(speedIncrease); /* TODO: IncreaseSpeed expects an s16 variable,
while speedIncrease is a u16. As a result, the function
performs a conversion that is not present in the binary. */
return;
}
u32 result = TouchControl::func_ov00_0207aeac();
if (result != 0) {
Fill16(0, &touchState.touchX, 8);
} else {
GetTouchStateFlags(&touchState);
}
UpdateWithStateFlags(&touchState, speedIncrease);
}
TouchControl::~TouchControl() {}
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