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path: root/src/12_Battle/Player/Battle/PlayerBattleLinkControlData.cpp
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#include "Player/Battle/PlayerBattleLinkControlData.hpp"

PlayerBattleLinkControlData::PlayerBattleLinkControlData() {}
PlayerBattleLinkControlData::~PlayerBattleLinkControlData() {}
void PlayerBattleLinkControlData::vfunc_18() {}
void PlayerBattleLinkControlData::vfunc_14(s32 param1) {}
void PlayerBattleLinkControlData::vfunc_60(unk32 param1, unk32 param2, s32 param3) {}
void PlayerBattleLinkControlData::vfunc_68(unk32 param1, unk32 param2) {}
void PlayerBattleLinkControlData::vfunc_64(u32 param1) {}
void PlayerBattleLinkControlData::vfunc_6c(s32 param1, Vec3p *param2) {}
void PlayerBattleLinkControlData::func_ov012_0211af70() {}
void PlayerBattleLinkControlData::vfunc_20() {}
void PlayerBattleLinkControlData::vfunc_80(s32 param1) {}
void PlayerBattleLinkControlData::vfunc_2c() {}
void func_ov012_0211b384(unk32 *param1, s32 param2) {}
void PlayerBattleLinkControlData::vfunc_30() {}
void PlayerBattleLinkControlData::vfunc_38(s32 param1, s32 param2) {}
void PlayerBattleLinkControlData::vfunc_40(u16 *param1, Vec3p *param2, unk32 param3, char param4) {}
void PlayerBattleLinkControlData::vfunc_3c(s32 param1, s32 param2) {}
void PlayerBattleLinkControlData::vfunc_44(unk32 param1, unk32 *param2, unk32 param3, unk16 param4) {}
void PlayerBattleLinkControlData::vfunc_70(s32 param1) {}
bool PlayerBattleLinkControlData::func_ov012_0211b9c4(s32 param1, Vec3p *param2) {}
void PlayerBattleLinkControlData::vfunc_4c(unk32 param1, Vec3p *param2) {}
void PlayerBattleLinkControlData::func_ov012_0211bb08(s32 param1) {}
unk32 PlayerBattleLinkControlData::GetCharacterId() {}