summaryrefslogtreecommitdiff
path: root/src/14_Land/Actor/Character/ActorCharacter.cpp
blob: 1b679778c2566176a3babb66c35cb03d33601304 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
#include "Actor/Character/ActorCharacter.hpp"
#include "Physics/Cylinder.hpp"
#include "Player/TouchControl.hpp"
#include "Save/AdventureFlags.hpp"
#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
#include "Unknown/UnkStruct_ov000_020e8b08.hpp"
#include "nds/math.h"

extern "C" void func_ov000_0209a4f4(UnkStruct_ov000_0209a50c *);
ARM void ActorCharacter::func_ov014_02144d94() {
    UnkStruct_ov000_0209a50c UStack_b8;
    UStack_b8.mUnk_04 = -1;
    UStack_b8.mUnk_09 = 0x32;
    UStack_b8.mUnk_0a = 0;
    UStack_b8.mUnk_0b = 0;
    mUnk_1b4          = gAdventureFlags->func_ov00_02097810(&UStack_b8);
}

ARM void ActorCharacter::func_ov014_02144dec() {
    gAdventureFlags->func_ov00_02097bcc(mUnk_1b4);
    mUnk_1b4 = -1;
}

ARM bool ActorCharacter::func_ov014_02144e14() {
    return mUnk_020.mUnk_00[1] != 0;
}

ARM bool ActorCharacter::func_ov014_02144e28() {
    return mUnk_020.mUnk_00[3] != 0;
}

ARM bool ActorCharacter::func_ov014_02144e3c() {
    return gAdventureFlags->Get(mUnk_020.mUnk_00[1]);
}

ARM bool ActorCharacter::func_ov014_02144e58() {
    return gAdventureFlags->Get(mUnk_020.mUnk_00[3]);
}

ARM bool ActorCharacter::func_ov014_02144e74() {
    return mInactive && this->func_ov014_02144e58();
}

ARM ActorCharacter_1d8_b0::ActorCharacter_1d8_b0() :
    UnkStruct_ov000_020c0c08(&mUnk_24, NULL) {}

extern "C" void Fill32(unk32, unk32 *, unk32);
ARM ActorCharacter::ActorCharacter() :
    mUnk_1d8(this) {
    mUnk_448 = 3;
    mUnk_454 = -1;
    mUnk_458 = -1;
    mUnk_460 = 0x153;
    mUnk_464 = 0x71;
    mUnk_468 = 0;
    mUnk_469 = 0;
    Fill32(0, mUnk_46c, 4);
    Fill32(0, mUnk_46c, 4);
}

ARM ActorCharacter::~ActorCharacter() {}

ARM bool ActorCharacter::Init() {
    ActorCharacterBase::Init();
    return true;
}

extern unk32 data_ov000_020e9370;
extern "C" void func_ov005_02102c2c(unk32 *, unk32, Vec3p *, unk32, unk32, unk32, unk32, unk32, unk32, unk32);
ARM void ActorCharacter::vfunc_20(bool param1) {
    if (param1 ? mUnk_0a4.mUnk_01 : mUnk_0a4.mUnk_00) {
        mUnk_1d8.func_ov000_020c5f1c();
        if (mUnk_45c > 0) {
            func_ov005_02102c2c(&data_ov000_020e9370, 0, &mPos, mUnk_45c, mUnk_45c, 0, 0x1f, 1, 1, 1);
        }
    }
}

struct UnkStruct_ov005_021082e4 {
    /* 00 */ unk32 mUnk_00;
    /* 04 */ unk32 mUnk_04;
    /* 08 */ unk32 mUnk_08;
    /* 0c */ unk32 mUnk_0c;
    /* 10 */ unk32 mUnk_10;
    /* 14 */
};

extern unk32 data_027e0ff8;
extern "C" void func_ov005_021082e4(unk32, ActorRef *, Vec3p *, Vec3p *, UnkStruct_ov005_021082e4 *, unk32, unk32);
ARM void ActorCharacter::func_ov014_02145178() {
    UnkStruct_ov005_021082e4 unk;
    unk.mUnk_0c = 0;
    unk.mUnk_00 = 0;
    unk.mUnk_04 = 0;
    unk.mUnk_08 = 0;
    unk32 size  = mHitbox.size;
    unk.mUnk_10 = size * 2;
    unk.mUnk_00 = 0;
    unk.mUnk_04 = size;
    unk.mUnk_0c = size;
    unk.mUnk_08 = 0;
    func_ov005_021082e4(data_027e0ff8, &mRef, &mPos, &mPrevPos, &unk, mUnk_448, -1);
}

ARM void ActorCharacter::func_ov014_021451f0(unk32 *param1) {
    unk32 iVar1            = param1[0];
    mHitbox.pos.x          = 0;
    mHitbox.pos.y          = iVar1;
    mHitbox.pos.z          = 0;
    mHitbox.size           = iVar1;
    mUnk_08c.pos.x         = mHitbox.pos.x;
    mUnk_08c.pos.y         = mHitbox.pos.y;
    mUnk_08c.pos.z         = mHitbox.pos.z;
    mUnk_08c.size          = mHitbox.size;
    mUnk_0a4.mUnk_04.pos.x = 0;
    mUnk_0a4.mUnk_04.pos.y = iVar1;
    mUnk_0a4.mUnk_04.pos.z = 0;
    mUnk_0a4.mUnk_04.size  = iVar1 + 0x1000;
    mUnk_45c               = param1[1];
    mYOffset               = param1[2];
}

extern "C" bool func_ov000_020ccf0c(void *, ActorRef *);
ARM void ActorCharacter::func_ov014_02145258() {
    Vec3p vel = mVel;
    if (func_ov000_020ccf0c(&mUnk_1c4, &mRef)) {
        Vec3p_Add(&vel, &mUnk_1c4.mUnk_00, &vel);
    }
    Vec3p_Add(&mPos, &vel, &mPos);
}

ARM unk32 ActorCharacter::func_ov014_021452b0() {
    Vec3p offsetPos;
    mUnk_1d8.mActor->GetOffsetPos(&offsetPos);
    mUnk_1d8.mUnk_020.func_ov014_0214a92c(&offsetPos, &mUnk_1d8.mActor->mPos, mUnk_1d8.mActor->mAngle);
    mVel.x = 0;
    mVel.z = 0;
    this->ApplyGravity();
    this->func_ov014_02145258();
    this->func_ov00_020c3094();
    return 0;
}

extern "C" void ApproachAngle_thunk(u16 *src, unk32 dst, s16 param3);
ARM unk32 ActorCharacter::func_ov014_02145318() {
    Vec3p offsetPos;
    mUnk_1d8.mActor->GetOffsetPos(&offsetPos);
    unk32 angle = mUnk_1d8.mUnk_020.func_ov014_0214aa0c(&offsetPos, mUnk_1d8.mActor->mAngle);

    if (!mUnk_468) {
        s16 angleDiff = angle - (s16) mAngle;
        if (angleDiff < -0x7fff) {
            angleDiff = (u32) -0x7fff >> 0x11;
        } else if (angleDiff < 0) {
            angleDiff = -angleDiff;
        }

        unk32 speed = (angleDiff << 0xa) >> 0xc;
        if (speed > FLOAT_TO_Q20(0.6667)) {
            speed = FLOAT_TO_Q20(0.6667);
        } else if (speed < FLOAT_TO_Q20(0.0888)) {
            speed = FLOAT_TO_Q20(0.0888);
        }

        ApproachAngle_thunk(&this->mAngle, angle, speed);
    }

    mVel.x = 0;
    mVel.z = 0;
    this->ApplyGravity();
    this->func_ov014_02145258();
    this->func_ov00_020c3094();
    return 0;
}

ARM void ActorCharacter::func_ov014_021453f4(unk32 param1) {
    mUnk_430.func_ov000_020c66e4(&mPos, mAngle, param1);
}

ARM void ActorCharacter::func_ov014_02145414(unk32 param1, unk32 param2) {
    Vec3p offsetPos;
    mUnk_430.func_ov000_020c6838(&mPos, param1, mAngle, param2, &mVel, &mAngle);
    mUnk_1d8.mActor->GetOffsetPos(&offsetPos);
    mUnk_1d8.mUnk_020.func_ov014_0214a92c(&offsetPos, &mUnk_1d8.mActor->mPos, mUnk_1d8.mActor->mAngle);
    this->ApplyGravity();
    this->func_ov014_02145258();
}

ARM void ActorCharacter::func_ov014_0214548c(unk32 param1) {
    Vec3p vec;
    if (!mUnk_430.func_ov000_020c66e4(&mPos, mAngle, param1)) {
        return;
    }
    if (!mUnk_430.func_ov000_020c6e30(&vec)) {
        return;
    }
    mPos.x     = vec.x;
    mPos.y     = vec.y;
    mPos.z     = vec.z;
    mPrevPos.x = vec.x;
    mPrevPos.y = vec.y;
    mPrevPos.z = vec.z;
}

ARM void ActorCharacter::func_ov014_02145508() {
    mUnk_430.func_ov000_020c6f08(&mPos);
}

ARM bool ActorCharacter::func_ov014_02145520(ActorCharacterBase *actor) {
    return ((ActorCharacter *) actor)->func_ov014_0214552c();
}

ARM bool ActorCharacter::func_ov014_0214552c() {
    mUnk_1d8.func_ov014_02145cac();
    this->func_ov014_02145414(mUnk_460, 0xaab);
    this->func_ov00_020c3094();
    bool result = mUnk_430.func_ov000_020c6794(&mPos);
    if (result) {
        mUnk_460 = 0x153;
    }
    return result;
}

ARM void ActorCharacter::vfunc_80() {
    ActorCharacterBase::vfunc_80();
    if (mUnk_469) {
        return;
    }
    mUnk_44c = mUnk_1d8.mUnk_248.mUnk_00[mUnk_1d8.mUnk_248.mUnk_08];
    mUnk_1d8.func_ov014_02145f0c(0);
}

ARM void ActorCharacter::vfunc_84() {
    ActorCharacterBase::vfunc_84();
    if (mUnk_469) {
        return;
    }
    mUnk_1d8.mUnk_020.mUnk_70.Reset();
    mUnk_1d8.func_ov014_02145f0c(mUnk_44c);
}

// non-matching
ARM void ActorCharacter::vfunc_cc() {
    bool unk;
    ActorCharacter_1d8 *pUnk_1d8 = &mUnk_1d8;
    if (mUnk_454 == pUnk_1d8->mUnk_248.mUnk_00[pUnk_1d8->mUnk_248.mUnk_08] && mUnk_1d8.mUnk_10->mUnk_0c.func_0202e58c()) {
        unk = data_ov000_020e8b08 != NULL && mRef.id == data_ov000_020e8b08->mUnk_20[data_ov000_020e8b08->mUnk_55].id;
        this->vfunc_f0(unk, 1);
        mUnk_454 = -1;
    }
    mUnk_46c[0] &= ~1;
}

ARM void ActorCharacter::vfunc_c8() {
    this->func_ov014_02145318();
    mUnk_1d8.func_ov014_02145cac();
}

ARM bool ActorCharacter::vfunc_78() {
    return true;
}

ARM void ActorCharacter::vfunc_74(ActorRef *ref) {
    int iVar1;
    int iVar2;

    if (ref->id == mRef.id) {
        mUnk_1d8.mUnk_020.mUnk_70.Reset();
        if (mUnk_1d8.mUnk_248.mUnk_00[mUnk_1d8.mUnk_248.mUnk_08] == 2) {
            return;
        }
        if (mUnk_469) {
            return;
        }
        if ((mUnk_46c[0] & 1U) != 0) {
            return;
        }
        mUnk_1d8.func_ov014_02145f0c(2);
    } else {
        mUnk_1d8.mUnk_020.mUnk_70.id    = ref->id;
        mUnk_1d8.mUnk_020.mUnk_70.index = ref->index;
        if (mUnk_1d8.mUnk_248.mUnk_00[mUnk_1d8.mUnk_248.mUnk_08] == 0) {
            return;
        }
        if (mUnk_469) {
            return;
        }
        if ((mUnk_46c[0] & 1U) != 0) {
            return;
        }
        mUnk_1d8.func_ov014_02145f0c(0);
    }
}

ARM void ActorCharacter::vfunc_7c(ActorRef *ref) {
    if (ref->id != mRef.id) {
        mUnk_1d8.mUnk_020.mUnk_70.id    = ref->id;
        mUnk_1d8.mUnk_020.mUnk_70.index = ref->index;
    } else {
        mUnk_1d8.mUnk_020.mUnk_70.Reset();
    }
}

// non-matching
ARM bool ActorCharacter::vfunc_90(unk32 param1, unk32 param2) {
    u32 iVar1;
    u32 iVar2;

    if (!mUnk_1c2) {
        this->func_ov014_021453f4((unk8) param1);
        mUnk_430.mUnk_0c = param2;
        if (mUnk_1b8 == NULL) {
            mUnk_1b8 = func_ov014_02145520;
            mUnk_1bc = this;
        }
        mUnk_450 = mUnk_1d8.mUnk_248.mUnk_00[mUnk_1d8.mUnk_248.mUnk_08];
        mUnk_1d8.func_ov014_02145f0c(this->UnkInline1());
        mUnk_1c2 = true;
    }

    bool result = mUnk_1b8 != func_ov014_02145520;
    if (result) {
        mUnk_1c2 = false;
        mUnk_1d8.func_ov014_02145f0c(mUnk_450);
    }
    return result;
}

ARM void ActorCharacter::vfunc_94(unk32 param1, unk32 param2) {
    ActorCharacter_430_04 *unk1;
    ActorCharacter_430_04_04 *unk2;

    this->func_ov014_021453f4((unk8) param1);
    unk1 = mUnk_430.mUnk_04;
    if (param2 == 0) {
        unk2 = &unk1->mUnk_04[unk1->mUnk_00[1] - 1];
    } else {
        unk2 = &unk1->mUnk_04[0];
    }

    Vec3p vec;
    Vec3p_Set(&vec, unk2->mUnk_04.x, unk2->mUnk_04.y, unk2->mUnk_04.z);
    vec.z = unk2->mUnk_04.z;

    mPos.x     = vec.x;
    mPos.y     = vec.y;
    mPos.z     = vec.z;
    mPrevPos.x = vec.x;
    mPrevPos.y = vec.y;
    mPrevPos.z = vec.z;
}

ARM bool ActorCharacter::vfunc_98() {
    mUnk_1c3 = true;
    mUnk_44c = mUnk_1d8.mUnk_248.mUnk_00[mUnk_1d8.mUnk_248.mUnk_08];
    return mUnk_1d8.func_ov014_02145f0c(0);
}

ARM void ActorCharacter::vfunc_d0() {
    mUnk_1d8.func_ov014_02145cac();
}

ARM bool ActorCharacter::vfunc_9c() {
    mUnk_1c3 = false;
    return mUnk_1d8.func_ov014_02145f0c(mUnk_44c);
}

ARM void ActorCharacter::vfunc_ec(unk32 param1) {
    mUnk_1d8.func_ov014_02145f0c(param1);
    mUnk_46c[0] |= 1;
    if (mUnk_1d8.mUnk_10->mUnk_0c.mUnk_00 == 1) {
        mUnk_454 = param1;
    }
}

ARM void ActorCharacter::vfunc_f0(unk32 param1, unk32 param2) {
    mUnk_1d8.func_ov014_02145f0c(param1 ? 2 : 0);
}

ARM void ActorCharacter::func_ov014_0214591c() {
    if ((mUnk_46c[0] & 1U) == 0) {
        bool unk = data_ov000_020e8b08 == NULL || mRef.id == data_ov000_020e8b08->mUnk_20[data_ov000_020e8b08->mUnk_55].id;
        mUnk_1d8.func_ov014_02145f0c(unk ? 2 : 0);
    }
}

struct UnkStruct_ov014_02145974 {
    /* 00 */ PAD(0x00, 0x18);
    /* 18 */ Cylinder mUnk_18;
    /* 28 */ Cylinder mUnk_28;
    /* 38 */
};

ARM bool ActorCharacter::IsHitboxTouched(bool param1) {
    UnkStruct_ov014_02145974 sp_0;
    {
        sp_0.mUnk_28.size = (mYOffset + (mYOffset << 1)) >> 3;
        Vec3p pos         = {mPos.x, mPos.y, mPos.z};
        sp_0.mUnk_28.pos  = pos;
        sp_0.mUnk_28.pos.y += mYOffset >> 1;
    }
    {
        sp_0.mUnk_18.size = FLOAT_TO_Q20(0.3);
        Vec3p pos         = {mPos.x, mPos.y, mPos.z};
        sp_0.mUnk_18.pos  = pos;
        sp_0.mUnk_18.pos.y += mYOffset + FLOAT_TO_Q20(0.3);
    }

    if (param1) {
        return TouchControl::func_0202b864(&sp_0.mUnk_28.pos, sp_0.mUnk_28.size, 8) ||
               TouchControl::func_0202b864(&sp_0.mUnk_18.pos, sp_0.mUnk_18.size, 8);
    } else {
        return TouchControl::func_0202b894(&sp_0.mUnk_28.pos, sp_0.mUnk_28.size, 8) ||
               TouchControl::func_0202b894(&sp_0.mUnk_18.pos, sp_0.mUnk_18.size, 8);
    }
}