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#include "Actor/Player/ActorBlast.hpp"
ActorType ActorBlast::gType = ActorType(ActorTypeId_Blast, (ActorCreateFunc) ActorBlast::Create, NULL);
ActorBlast *ActorBlast::Create() {}
bool ActorBlast_Unk1::vfunc_10(s32 *param1) {}
ActorBlast::ActorBlast() {}
ActorBlast::~ActorBlast() {}
bool ActorBlast::Init() {}
void ActorBlast::vfunc_14(u32 param1) {}
ActorBlast_Unk1::~ActorBlast_Unk1() {}
void ActorBlast::vfunc_18(u32 param1) {}
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