blob: cef37bb48b2aac3626561eb1d417b7bb4d86ddab (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
#include "Actor/ActorType.hpp"
ActorTypeList sActorTypeList;
ARM ActorType::ActorType(ActorTypeId id, ActorCreateFunc create, unk32 (*unk_08)()) {
this->id = id;
this->create = create;
this->unk_08 = unk_08;
this->unk_0c = 0;
this->next = NULL;
this->Register();
sActorTypeList.tail = this;
}
ARM ActorType::~ActorType() {
this->Unregister();
}
ARM unk32 ActorType::func_0203e7c8() {
if (this->unk_08 == NULL) {
return 0;
}
return (*unk_08)();
}
ARM void ActorType::Register() {
ActorType *actorType;
ActorType **tail = &sActorTypeList.head;
for (actorType = sActorTypeList.head; actorType != NULL; actorType = actorType->next) {
tail = &actorType->next;
}
*tail = this;
}
ARM void ActorType::Unregister() {
ActorType *actorType;
ActorType **current = &sActorTypeList.head;
ActorType **previous = NULL;
for (actorType = sActorTypeList.head; actorType != NULL; actorType = actorType->next) {
if (actorType == this) {
break;
}
previous = current;
current = &actorType->next;
}
if (previous != NULL) {
(*previous)->next = this->next;
}
}
ARM ActorType *ActorType::Find(ActorTypeId id) {
ActorType *actorType;
for (actorType = sActorTypeList.head; actorType != NULL; actorType = actorType->next) {
if (id == actorType->id) {
return actorType;
}
}
return NULL;
}
|