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extern "C" {
#include <string.h>
}
#include "Message/BMG.hpp"
char *func_0202ab38(u32 *lang);
u32 *func_0202d550(int, u32 *, char *path, int, int, int);
void func_0202d590(BMGHeader *);
extern u32 *data_027e0ce0[];
extern u32 data_027e05f4; // language
extern u32 *data_ov002_0210016c;
static char *sBMGFileNames[BMG_FILE_INDEX_MAX] = {
"system", // BMG_FILE_INDEX_SYSTEM
"regular", // BMG_FILE_INDEX_REGULAR
"battle", // BMG_FILE_INDEX_BATTLE
"test", // BMG_FILE_INDEX_TEST
"default", // BMG_FILE_INDEX_DEFAULT
"sea", // BMG_FILE_INDEX_SEA
"kaitei", // BMG_FILE_INDEX_KAITEI
"main_isl", // BMG_FILE_INDEX_MAIN_ISL
"brave", // BMG_FILE_INDEX_BRAVE
"flame", // BMG_FILE_INDEX_FLAME
"wind", // BMG_FILE_INDEX_WIND
"frost", // BMG_FILE_INDEX_FROST
"power", // BMG_FILE_INDEX_POWER
"wisdom", // BMG_FILE_INDEX_WISDOM
"ghost", // BMG_FILE_INDEX_GHOST
"hidari", // BMG_FILE_INDEX_HIDARI
"sennin", // BMG_FILE_INDEX_SENNIN
"ship", // BMG_FILE_INDEX_SHIP
"collect", // BMG_FILE_INDEX_COLLECT
"mainselect", // BMG_FILE_INDEX_MAINSELECT
"field", // BMG_FILE_INDEX_FIELD
"wisdom_dngn", // BMG_FILE_INDEX_WISDOM_DNGN
"demo", // BMG_FILE_INDEX_DEMO
"battleCommon", // BMG_FILE_INDEX_BATTLECOMMON
"bossLast1", // BMG_FILE_INDEX_BOSSLAST1
"bossLast3", // BMG_FILE_INDEX_BOSSLAST3
"torii", // BMG_FILE_INDEX_TORII
"myou", // BMG_FILE_INDEX_MYOU
"kojima1", // BMG_FILE_INDEX_KOJIMA1
"kojima2", // BMG_FILE_INDEX_KOJIMA2
"kojima5", // BMG_FILE_INDEX_KOJIMA5
"kojima3", // BMG_FILE_INDEX_KOJIMA3
"staff", // BMG_FILE_INDEX_STAFF
"kaitei_F", // BMG_FILE_INDEX_KAITEI_F
};
THUMB void BMGFileInfo::func_020371b4() {
this->pHeader = NULL;
this->pINF1 = NULL;
this->pFLW1 = NULL;
this->pFLI1 = NULL;
this->pDAT1 = NULL;
this->mUnk_14 = NULL;
this->mUnk_18 = 0;
}
// non-matching (equivalent)
THUMB u16 BMGFileInfo::func_020371c8(u32 *pFile, s16 unk_18) {
SectionBase *pSection;
u16 groupId;
u32 i;
BMGHeader *pHeader = (BMGHeader *) pFile;
groupId = -1;
this->mUnk_14 = pHeader;
this->mUnk_18 = unk_18;
this->pHeader = pHeader;
pSection = (SectionBase *) ((u8 *) pFile + sizeof(BMGHeader));
for (i = 0; i < this->mUnk_14->numSections; i++) {
switch (pSection->tag) {
case BMG_TAG_MID1:
// unused
break;
case BMG_TAG_STR1:
// unused
break;
case BMG_TAG_INF1:
this->pINF1 = (SectionINF1 *) pSection;
groupId = this->pINF1->groupId;
break;
case BMG_TAG_DAT1:
//! TODO: fake?
this->pDAT1 = (SectionDAT1 *) (pSection + 1);
break;
case BMG_TAG_FLW1:
this->pFLW1 = (SectionFLW1 *) pSection;
break;
case BMG_TAG_FLI1:
this->pFLI1 = (SectionFLI1 *) pSection;
break;
}
pSection = (SectionBase *) ((u8 *) pSection + pSection->size);
}
return groupId;
}
ARM EntryINF1 *BMGFileInfo::func_02037258(u16 param_2) {
if (this->pINF1 != NULL) {
if (param_2 < this->pINF1->numEntries) {
return (EntryINF1 *) ((u32) & this->pINF1->entries + this->pINF1->entrySize * param_2);
}
return NULL;
}
return NULL;
}
// non-matching
ARM u16 BMGFileInfo::func_0203728c(unk32 param_2) {
SectionFLI1 *pFLI1;
EntryFLI1 *entry;
u32 i;
u16 j;
pFLI1 = this->pFLI1;
if (pFLI1 == NULL) {
return -1;
}
i = 0;
do {
entry = &pFLI1->entries[i];
if (param_2 > entry->msgFlowID) {
return entry->msgFlowNodeIndex;
}
// i++;
j = i + 1;
i = j & 0xFFFF;
} while (j < pFLI1->numEntries);
// for (i = 0; (u16)i < pFLI1->numEntries; i++) {
// if (param_2 == pFLI1->entries[i].msgFlowID) {
// return pFLI1->entries[i].msgFlowNodeIndex;
// }
// }
return -1;
}
THUMB void BMGGroups::func_020372f0(BMGFileIndex eIndex, s16 unk_18) {
char bmgPath[64];
BMGFileInfo bmgFile;
u32 *pFile;
u16 groupId;
// path to the bmg file for the current language (i.e.: "English/Message/battle.bmg")
strcpy(bmgPath, func_0202ab38(&data_027e05f4));
strcat(bmgPath, "/Message/");
strcat(bmgPath, sBMGFileNames[eIndex]);
strcat(bmgPath, ".bmg");
pFile = data_027e0ce0[1];
if (unk_18 != 1) {
if (unk_18 != 4) {
pFile = data_027e0ce0[0];
} else {
pFile = data_ov002_0210016c;
}
} else {
// pFile = data_027e0ce0[0];
}
// get file data
pFile = func_0202d550(0xC4, pFile, bmgPath, 0, 0x10, 0);
// initialize file info
bmgFile.groupId = 0;
bmgFile.func_020371b4();
// assign sections and set the file info in the groups entries
groupId = bmgFile.func_020371c8(pFile, unk_18);
this->entries[groupId] = bmgFile;
this->entries[groupId].groupId = groupId;
}
THUMB void BMGGroups::func_020373b4(s16 unk_18) {
s32 i;
for (i = 0; i < this->numEntries; i++) {
if (this->entries[i].mUnk_18 == unk_18) {
func_0202d590(this->entries[i].mUnk_14);
this->entries[i].func_020371b4();
}
}
}
ARM u32 BMGGroups::func_020373ec(unk32 param_2) {
u16 dVar1;
u16 uVar2;
s32 i;
dVar1 = -1;
for (i = 0; i < this->numEntries; i++) {
uVar2 = this->entries[i].func_0203728c(param_2);
if (uVar2 != dVar1) {
return uVar2 | i << 0x10;
}
}
return -1;
}
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