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#include "global.h"
#include "Message/UnkStruct_027E0C68_UnkSubClass1.hpp"
#include "Message/MessageManager.hpp"
#include "Save/AdventureFlags.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Player/TouchControl.hpp"
#include "Item/ItemManager.hpp"
// non-matching
ARM bool UnkStruct_027E0C68_UnkSubClass1_Sub1::func_0203dcb4(unk32 param_2, unk32 param_3) {
unk32 uVar1;
unk32 local_c;
unk32 local_10;
local_c = param_2;
local_10 = param_3;
this->func_02032fa4();
this->func_0203fc78(&local_c, &local_10);
this->func_02032fcc(local_c, local_10);
this->unk_10 = 0;
return true;
}
ARM void UnkStruct_027E0C68_UnkSubClass1_Sub1::func_0203e060(u8 param_2, u8 param_3) {
this->func_0203dc10(1, param_3);
this->unk_11E = param_2;
this->unk_118 = -1;
this->func_020331c4(param_2, -1);
}
ARM bool UnkStruct_027E0C68_UnkSubClass1_Sub1::func_0203e0c8(void) {
if (this->unk_122 != 0) {
this->func_0203e0f8();
this->func_0203dc10(0);
return true;
}
return false;
}
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