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#include "Unknown/UnkStruct_02037750.hpp"
#include "Actor/ActorManager.hpp"
#include "Item/ItemManager.hpp"
#include "Message/MessageManager.hpp"
#include "Player/LinkStateBase.hpp"
#include "Save/AdventureFlags.hpp"
#include "System/Random.hpp"
extern "C" ARM unk32 func_02037628(u8 *);
extern u8 *data_027e0d54;
extern unk32 *data_027e0cb4;
ARM UnkStruct_02037750::UnkStruct_02037750(unk32 param1, void *param2) {
s32 i;
this->mUnk_14 = param2;
this->mUnk_18 = param1;
this->mUnk_1c = 0;
this->mUnk_1d = 0xFF;
this->mUnk_1e = 0;
for (i = 0; i < ARRAY_LEN(this->mUnk_04); i++) {
this->mUnk_04[i] = 0;
}
}
ARM UnkStruct_02037750::~UnkStruct_02037750() {
if (gMessageManager.mUnk_20[0] == this) {
gMessageManager.func_02036d4c(this);
}
}
ARM void UnkStruct_02037750::vfunc_08(u32 param1) {
this->mUnk_18 = param1;
this->mUnk_1c = 0;
}
ARM void UnkStruct_02037750::vfunc_0c(UnkStruct_020397f8 *param1) {}
ARM void UnkStruct_02037750::vfunc_10() {}
ARM bool UnkStruct_02037750::vfunc_24(unk32 param1) {
u8 auStack_28[0x18];
func_02037628(auStack_28);
return this->func_020385d0(param1, auStack_28) != 0;
}
// non-matching
ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) {
u16 uVar1;
s64 lVar2;
char cVar4;
u16 uVar5;
int iVar6;
u32 uVar7;
UnkStruct_02037750_Callback1 pcVar8;
int iVar9;
u32 uVar10;
u32 uVar11;
bool bVar12;
uVar7 = (u32) * (u16 *) (param1 + 0x2);
if (uVar7 >= 0xF && uVar7 <= 0x2E) {
pcVar8 = this->mUnk_04[((uVar7 - 0xF) << 0x1E) >> 0x1C];
iVar9 = 0;
if (pcVar8 != NULL) {
iVar9 = pcVar8(this->mUnk_14, param1);
}
return iVar9;
}
if ((s32) uVar7 <= 0) {
switch (uVar7) {
case 0x0:
case 0x2f:
break;
case 0x7:
if (data_027e0d54[0xd] != 0) {
return -0x1;
}
return (data_027e0d54[0xf] != 0);
case 0x1:
case 0x2:
case 0x3:
UnkStruct_020397f8 *ret_3 = gMessageManager.func_020366c4();
if (0x0 < ret_3->mUnk_15c) {
return -0x1;
}
uVar7 = (param1 + 0x1);
if (ret_3->mUnk_576 < uVar7) {
return ret_3->mUnk_576;
}
if (uVar7 == 0x0) {
uVar10 = 0x0;
} else {
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
uVar10 = gRandom.Next(0, lVar2);
// uVar10 = *(int *)((int)&gRandom.mAddend + 0x4) +
// *(int *)((int)&gRandom.mFactor + 0x4) *
// *(uint *)&gRandom.mRandomValue + *(uint *)&gRandom.mFactor *
// *(int *)((int)&gRandom.mRandomValue + 0x4) +
// (lVar2 >> 0x20) + (gRandom.mAddend << uVar11); // CARRY4
// part of the inline?
// *(uint *)&gRandom.mRandomValue = *(uint *)&gRandom.mAddend + uVar11;
// *(uint *)((int)&gRandom.mRandomValue + 0x4) = uVar10;
if (uVar7 != 0x0) {
uVar10 = (uVar7 * uVar10 >> 0x20);
}
}
return uVar10;
case 0x4:
return gAdventureFlags->Get(param1 + 0x4) != false;
case 0x5:
return gActorManager->func_ov00_020c3b2c(NULL) != 0;
case 0x6:
break;
case 0x8:
return (((data_027e0cb4[(param1 + 0x4) >> 5]) & 1) << ((param1 + 0x4) & 0x1f)) == 0x0;
case 0x9:
break;
case 0xa:
break;
case 0xb:
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
uVar7 = lVar2;
uVar10 = gRandom.Next(0, uVar7);
return (int) (uVar10 * 0x64 >> 0x20) < (param1 + 0x4);
case 0xc:
uVar7 = (param1 + 0x1);
if (uVar7 == 0x0) {
uVar10 = 0x0;
} else {
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
uVar11 = lVar2;
uVar10 = gRandom.Next(0, uVar11);
if (uVar7 != 0x0) {
uVar10 = (uVar7 * uVar10 >> 0x20);
}
}
return (int) (char) uVar10;
case 0xd:
return gItemManager->GetNumRupees() != 0;
case 0xe:
return gItemManager->HasItem(param1 + 0x4) != 0;
default:
if (uVar7 == 0x2f) {
return gItemManager->HasItem((param1 + 0x4) + 0x60) != 0;
}
break;
}
}
uVar7 = (param1 + 0x1);
if (uVar7 == 0x0) {
uVar10 = 0x0;
} else {
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
uVar11 = lVar2;
uVar10 = gRandom.Next(0, uVar11);
if (uVar7 != 0x0) {
uVar10 = (uVar7 * uVar10 >> 0x20);
}
}
return (int) (char) uVar10;
}
ARM unk32 UnkStruct_02037750::vfunc_2c(s32 param1) {}
ARM LinkStateInteract *UnkStruct_02037750::GetLinkStateInteract() {
return (LinkStateInteract *) GetLinkState(2);
}
ARM bool UnkStruct_02037750::vfunc_30() {
return true;
}
ARM unk32 UnkStruct_02037750::func_020385d0(s32 param1, u8 *param2) {}
ARM void UnkStruct_02037750::vfunc_14() {}
// non-matching
ARM void UnkStruct_02037750::vfunc_18(unk32 *param1) {
param1[0] = 0;
}
ARM bool UnkStruct_02037750::vfunc_1c() {
return false;
}
ARM void UnkStruct_02037750::vfunc_20() {
this->mUnk_18 = 1 << 24;
}
// non-matching
ARM UnkStruct_020386d8::UnkStruct_020386d8() :
UnkStruct_02037750(1 << 24, 0) {
this->mUnk_20 = -1;
this->mUnk_24.func_020376c0(&gVec3p_ZERO);
}
ARM void UnkStruct_020386d8::vfunc_08(u32 param1) {
this->UnkStruct_02037750::vfunc_08(param1);
this->mUnk_20 = 0xff;
}
ARM bool UnkStruct_020386d8::vfunc_24(unk32 param1) {
return this->func_020385d0(param1, &this->mUnk_24.mUnk_00) != 0;
}
ARM unk32 UnkStruct_020386d8::vfunc_28(s32 param1) {
this->mUnk_20 = this->UnkStruct_02037750::vfunc_28(param1);
return this->mUnk_20;
}
ARM bool UnkStruct_020386d8::vfunc_30() {
return gMessageManager.func_020366c4()->mUnk_15c <= 0;
}
ARM UnkStruct_020386d8::~UnkStruct_020386d8() {}
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