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authorlepelog <25211966+lepelog@users.noreply.github.com>2026-05-01 10:56:52 +0200
committerlepelog <25211966+lepelog@users.noreply.github.com>2026-06-28 13:10:36 +0200
commit040df8c5c0df189d113cdc1dab2ffa24921028e8 (patch)
tree43f512e909fe27f49fa3efcaece80ce2705f7701
parente6c69576b45e355c3218cd8c183bf14392c7b591 (diff)
wip
-rw-r--r--include/d/a/d_a_base.h2
-rw-r--r--include/d/a/npc/d_a_npc_bee.h68
-rw-r--r--include/toBeSorted/d_unk_mdl_stuff_2.h5
-rw-r--r--src/REL/d/a/npc/d_a_npc_bee.cpp136
4 files changed, 209 insertions, 2 deletions
diff --git a/include/d/a/d_a_base.h b/include/d/a/d_a_base.h
index f063e4e2..b405f69d 100644
--- a/include/d/a/d_a_base.h
+++ b/include/d/a/d_a_base.h
@@ -72,7 +72,7 @@ public:
enum AcProperties_e {
AC_PROP_0x1 = (1 << 0),
AC_PROP_0x2 = (1 << 1),
- AC_PROP_0x4 = (1 << 2),
+ AC_PROP_0x4 = (1 << 2), // when set, also update in event
AC_PROP_0x100 = (1 << 8),
AC_PROP_0x400 = (1 << 10),
AC_PROP_0x800 = (1 << 11),
diff --git a/include/d/a/npc/d_a_npc_bee.h b/include/d/a/npc/d_a_npc_bee.h
index 855e6c25..6d161ac1 100644
--- a/include/d/a/npc/d_a_npc_bee.h
+++ b/include/d/a/npc/d_a_npc_bee.h
@@ -1,14 +1,80 @@
#ifndef D_A_NPC_BEE_H
#define D_A_NPC_BEE_H
+#include "common.h"
+#include "d/a/d_a_base.h"
#include "d/a/e/d_a_en_base.h"
+#include "d/a/obj/d_a_obj_base.h"
+#include "d/col/cc/d_cc_d.h"
+#include "d/d_cc.h"
+#include "m/m3d/m_proc.h"
+#include "m/m_angle.h"
+#include "m/m_vec.h"
+#include "nw4r/g3d/res/g3d_resfile.h"
+
+class dAcNpcBeeSingleBee {
+public:
+ enum State {
+ BEE_STATE_DEAD = 0,
+ BEE_STATE_CHASE = 1,
+ BEE_STATE_FLY_UP = 2,
+ BEE_STATE_FLY_UP2 = 3,
+ BEE_STATE_UNK4 = 4,
+ BEE_STATE_RISE = 5,
+ BEE_STATE_CRAWL = 0xA,
+ };
+ /* 0x000 */ u8 mIndex;
+ /* 0x001 */ u8 mBeeState; // see State enum
+ /* 0x002 */ u8 field_0x002;
+ /* 0x003 */ u8 field_0x003;
+ /* 0x004 */ u8 field_0x004;
+ /* 0x005 */ u8 field_0x005;
+ /* 0x006 */ u8 field_0x006;
+ /* 0x007 */ u8 field_0x007;
+ /* 0x008 */ u8 field_0x008;
+ /* 0x009 */ u8 field_0x009[0xc-9];
+ /* 0x00C */ s16 mRotY;
+ /* 0x00E */ s16 field_0x00E;
+ /* 0x010 */ u8 field_0x010[0x18-0x10];
+ /* 0x018 */ mVec3_c mPos;
+ /* 0x024 */ u8 field_0x024[0x3C-0x24];
+ /* 0x03C */ mVec3_c field_0x03C;
+ /* 0x048 */ mVec3_c field_0x048;
+ /* 0x054 */ mVec3_c field_0x054;
+ /* 0x060 */ mAng3_c field_0x060;
+ /* 0x066 */ u8 field_0x066[0x6C-0x66];
+ /* 0x06C */ dCcD_Linked_Sph mCollider;
+};
+
class dAcNpcBee_c : public dAcEnBase_c {
public:
- dAcNpcBee_c() {}
+ dAcNpcBee_c(): mRes(nullptr) {}
virtual ~dAcNpcBee_c() {}
+ virtual bool createHeap() override;
+ virtual int create() override;
+ virtual int execute() override;
+ void updateSwarmBeeColliders();
+ void actuallyUpdateSwarmBees();
+ void fn_14_1F40(dAcNpcBeeSingleBee* bee);
+ u32 fn_14_2690(dAcNpcBeeSingleBee* bee);
private:
+ /* 0x0378 */ u8 mSwarmBeeCount;
+ /* 0x0379 */ u8 field_0x0379; // rumble timer
+ /* 0x037A */ u8 mSceneflag;
+ /* 0x037B */ u8 field_0x037B;
+ /* 0x037C */ s16 field_0x037C;
+ /* 0x037E */ u8 field_0x037E[0x388-0x37E];
+ /* 0x0388 */ nw4r::g3d::ResFile mRes;
+ /* 0x038C */ dShpProc1_c mBeeModels[4];
+ /* 0x045C */ dAcNpcBeeSingleBee mBees[100];
+ /* 0xB80C */ dAcRef_c<dAcObjBase_c> mHiveRef;
+ /* 0xB818 */ dAcRef_c<dAcObjBase_c> mAttackRef;
+ /* 0xB824 */ dColliderLinkedList mColliderList;
+ /* 0xB830 */ mVec3_c field_0xB830;
+ /* 0xB834 */ dAcObjBase_c* mAttackActor;
+ /* 0xB838 */ u8 field_0xB838[0xB844-0xB838];
};
#endif
diff --git a/include/toBeSorted/d_unk_mdl_stuff_2.h b/include/toBeSorted/d_unk_mdl_stuff_2.h
index c46ab28e..0820b17e 100644
--- a/include/toBeSorted/d_unk_mdl_stuff_2.h
+++ b/include/toBeSorted/d_unk_mdl_stuff_2.h
@@ -6,7 +6,9 @@
#include "m/m_allocator.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
+#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmat.h"
+#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/g3d/res/g3d_resshp.h"
/** a process for drawing shapes directly */
@@ -59,6 +61,9 @@ public:
}
bool create(nw4r::g3d::ResMat mat, nw4r::g3d::ResShp shp, s32 count, mHeapAllocator_c *alloc, bool xlu, u32 *pSize);
+ bool create(s32 count, nw4r::g3d::ResMdl mdl, mHeapAllocator_c *alloc, bool xlu, u32 *pSize) {
+ return create(mdl.GetResMat(0), mdl.GetResShp(0), count, alloc, xlu, pSize);
+ }
void draw();
void setTransform(s32 idx, const mMtx_c &transform) {
diff --git a/src/REL/d/a/npc/d_a_npc_bee.cpp b/src/REL/d/a/npc/d_a_npc_bee.cpp
index 3b859974..d80c8603 100644
--- a/src/REL/d/a/npc/d_a_npc_bee.cpp
+++ b/src/REL/d/a/npc/d_a_npc_bee.cpp
@@ -1,3 +1,139 @@
#include "d/a/npc/d_a_npc_bee.h"
+#include "c/c_lib.h"
+#include "c/c_math.h"
+#include "common.h"
+#include "d/a/d_a_player.h"
+#include "d/a/obj/d_a_obj_base.h"
+#include "d/col/bg/d_bg_s.h"
+#include "d/col/bg/d_bg_s_gnd_chk.h"
+#include "d/col/cc/d_cc_d.h"
+#include "d/d_rumble.h"
+#include "d/flag/sceneflag_manager.h"
+#include "f/f_base.h"
+#include "f/f_profile_name.h"
+#include "m/m_vec.h"
+#include "nw4r/g3d/res/g3d_resfile.h"
+#include "nw4r/g3d/res/g3d_resmat.h"
+#include "nw4r/g3d/res/g3d_resmdl.h"
+#include "nw4r/g3d/res/g3d_resshp.h"
+#include "s/s_Math.h"
SPECIAL_ACTOR_PROFILE(NPC_BEE, dAcNpcBee_c, fProfile::NPC_BEE, 0x123, 0, 0);
+
+bool dAcNpcBee_c::createHeap() {
+ mRes = nw4r::g3d::ResFile(getOarcResFile("Bee"));
+ static const char* sModelNames[4] = {
+ "fly_A",
+ "fly_B",
+ "walk_A",
+ "walk_B",
+ };
+ mSwarmBeeCount = 0x14;
+ for (int i = 0; i < (int)ARRAY_LENGTH(sModelNames); i++) {
+ // instruction reordering
+ TRY_CREATE(mBeeModels[i].create(mSwarmBeeCount, mRes.GetResMdl(sModelNames[i]), &mAllocator, true, nullptr));
+ }
+ return SUCCEEDED;
+}
+
+static dCcD_SrcSph sph;
+
+int dAcNpcBee_c::create() {
+ mSceneflag = getFromParams(0x10, 0xFF);
+ // mRoom regalloc
+ if (mSceneflag != 0xFF && SceneflagManager::sInstance && SceneflagManager::sInstance->checkFlag(mRoomID, mSceneflag)) {
+ return FAILED;
+ }
+ CREATE_ALLOCATOR(dAcNpcBee_c);
+ dAcNpcBeeSingleBee* bee = &mBees[0];
+ for (int i = 0; i < mSwarmBeeCount; i++, bee++) {
+ bee->mIndex = i;
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CRAWL;
+ bee->mPos = mPosition;
+ bee->mRotY = cM::rndF(65536);
+ mColliderList.addCc(bee->mCollider, sph);
+ bee->mCollider.mTg.OffSPrm(0x100);
+ bee->mCollider.mAt.OnSPrm(0x100);
+ if (i < mSwarmBeeCount / 2) {
+ bee->field_0x008 = 1;
+ }
+ }
+ // probably inline here
+ mStts.SetRank(3);
+ mInteractionFlags |= 0x80;
+ mColliderList.SetStts(mStts);
+ field_0x037C = cM::rndF(65536);
+ dAcObjBase_c* honeycomb = dAcObjBase_c::create(fProfile::NPC_HONEYCOMB, -1, mParams, &mPosition, nullptr, nullptr, -1);
+ if (honeycomb == nullptr) {
+ return FAILED;
+ } else {
+ mHiveRef.link(honeycomb);
+ mAttackRef.link(dAcPy_c::GetLinkM());
+ }
+ return SUCCEEDED;
+}
+
+int dAcNpcBee_c::execute() {
+ field_0x037C++;
+ updateSwarmBeeColliders();
+ actuallyUpdateSwarmBees();
+ if (field_0x0379) {
+ field_0x0379--;
+ if (field_0x0379 == 7) {
+ dRumble_c::start(dRumble_c::sRumblePreset1, 1);
+ } else if (field_0x0379 == 5) {
+ dRumble_c::stop(-1);
+ }
+ }
+ return SUCCEEDED;
+}
+
+void dAcNpcBee_c::fn_14_1F40(dAcNpcBeeSingleBee* bee) {
+ bee->field_0x003 = 1;
+ switch (bee->field_0x005) {
+ case 0: {
+ bee->field_0x054 = mStartingPos + (bee->mPos - mStartingPos) * (cM::rndF(0.5f) + 1.5f);
+ bee->field_0x002 = 0x14;
+ bee->field_0x005 = 1;
+ // fallthrough
+ }
+ case 1: {
+ cLib::addCalcPos2(&bee->mPos, bee->field_0x054, 0.2f, 15.0f);
+ sLib::addCalcAngle(bee->field_0x060.y.ref(), cLib::targetAngleY(bee->mPos, mAttackActor->mPositionCopy2), 2, 0x800);
+ sLib::addCalcAngle(bee->field_0x060.x.ref(), 0, 2, 0x800);
+ sLib::addCalcAngle(bee->field_0x060.z.ref(), 0, 2, 0x800);
+ if (bee->field_0x002 == 0) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CHASE;
+ bee->field_0x005 = 0;
+ bee->field_0x00E = cM::rndF(155.f) + 300.f;
+ }
+ }
+ }
+}
+
+u32 fn_14_2690(dAcNpcBeeSingleBee* bee) {
+ dBgS_ObjGndChk gndChk;
+ dBgS_ObjLinChk linChk;
+ u32 ret = 0;
+ mVec3_c local_148_2 = bee->mPos - bee->field_0x03C;
+ mVec3_c local_148 = local_148_2;
+ local_148.y = 0.f;
+ local_148.normalize();
+ mVec3_c scaled = local_148 * 50.f;
+ mVec3_c another = bee->mPos + scaled;
+ linChk.Set(&bee->mPos, &another, nullptr);
+ if (dBgS::GetInstance()->LineCross(&linChk)) {
+ ret = 2;
+ bee->mPos.x = linChk.GetLinEnd().x - scaled.x;
+ bee->mPos.z = linChk.GetLinEnd().z - scaled.z;
+ }
+ mVec3_c local_149 = bee->mPos;
+ local_149.z += 100.f;
+ gndChk.SetPos(&local_149);
+ if (bee->mPos.y <= dBgS::GetInstance()->GroundCross(&gndChk) + 15.f) {
+ // imagine using temp variables...
+ bee->mPos.y = dBgS::GetInstance()->GroundCross(&gndChk) + 15.f;
+ ret |= 1;
+ }
+ return ret;
+}