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authorelijah-thomas774 <elijahthomas774@gmail.com>2025-11-28 04:36:54 -0500
committerelijah-thomas774 <elijahthomas774@gmail.com>2025-11-28 04:36:54 -0500
commitb568957bb4e7fec942f2b8e2882c488fae6ae6f4 (patch)
tree055ed4e58a84a3ddfc196131716678fd2cee8b8c
parent74e25480514ba0f2b94d1f6d19dff1cff76b2423 (diff)
d_t_sword_battle_game OK - function order issue
-rw-r--r--config/SOUE01/rels/d_t_sword_battle_gameNP/symbols.txt147
-rw-r--r--config/SOUE01/symbols.txt20
-rw-r--r--include/d/flag/storyflag_map.h10
-rw-r--r--include/d/lyt/d_lyt_mini_game.h22
-rw-r--r--include/d/t/d_t_sword_battle_game.h83
-rw-r--r--include/toBeSorted/minigame_mgr.h3
-rw-r--r--include/toBeSorted/timekeeper.h17
-rw-r--r--src/REL/d/t/d_t_sword_battle_game.cpp393
8 files changed, 602 insertions, 93 deletions
diff --git a/config/SOUE01/rels/d_t_sword_battle_gameNP/symbols.txt b/config/SOUE01/rels/d_t_sword_battle_gameNP/symbols.txt
index 2e9ad528..c8df2e55 100644
--- a/config/SOUE01/rels/d_t_sword_battle_gameNP/symbols.txt
+++ b/config/SOUE01/rels/d_t_sword_battle_gameNP/symbols.txt
@@ -3,57 +3,57 @@ _epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
__register_global_object = .text:0x00000070; // type:function size:0x1C scope:global
__destroy_global_chain = .text:0x00000090; // type:function size:0x54 scope:global
-fn_72_F0 = .text:0x000000F0; // type:function size:0xC
-fn_72_100 = .text:0x00000100; // type:function size:0xC
+baseID_Wait<10sStateID_c>__Fv_RC12sStateIDIf_c = .text:0x000000F0; // type:function size:0xC
+baseID_Manage<10sStateID_c>__Fv_RC12sStateIDIf_c = .text:0x00000100; // type:function size:0xC
dTgSwordBattleGame_c_classInit__Fv = .text:0x00000110; // type:function size:0xC4
-__dt__20dTgSwordBattleGame_cFv = .text:0x000001E0; // type:function size:0x58
+__dt__5dTg_cFv = .text:0x000001E0; // type:function size:0x58
__dt__33sFState_c<20dTgSwordBattleGame_c>Fv = .text:0x00000240; // type:function size:0x58
__dt__36sFStateFct_c<20dTgSwordBattleGame_c>Fv = .text:0x000002A0; // type:function size:0x6C
__dt__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000310; // type:function size:0xA0
__dt__59sFStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c>Fv = .text:0x000003B0; // type:function size:0xA4
-TgSwordBattleGame__init = .text:0x00000460; // type:function size:0x70
-TgSwordBattleGame__isInBossRush = .text:0x000004D0; // type:function size:0x8
+create__20dTgSwordBattleGame_cFv = .text:0x00000460; // type:function size:0x70
+checkInBossRushMinigame__20dTgSwordBattleGame_cFv = .text:0x000004D0; // type:function size:0x8
changeState__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x000004E0; // type:function size:0x10
-fn_72_4F0 = .text:0x000004F0; // type:function size:0x44
-TgSwordBattleGame__update = .text:0x00000540; // type:function size:0x184
+doDelete__20dTgSwordBattleGame_cFv = .text:0x000004F0; // type:function size:0x44
+actorExecute__20dTgSwordBattleGame_cFv = .text:0x00000540; // type:function size:0x184
executeState__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000006D0; // type:function size:0x10
-fn_72_6E0 = .text:0x000006E0; // type:function size:0x280
-fn_72_960 = .text:0x00000960; // type:function size:0x8
-fn_72_970 = .text:0x00000970; // type:function size:0x4
-fn_72_980 = .text:0x00000980; // type:function size:0x70
-fn_72_9F0 = .text:0x000009F0; // type:function size:0x4
-fn_72_A00 = .text:0x00000A00; // type:function size:0x4
-fn_72_A10 = .text:0x00000A10; // type:function size:0x114
-fn_72_B30 = .text:0x00000B30; // type:function size:0x4
-fn_72_B40 = .text:0x00000B40; // type:function size:0x88
-fn_72_BD0 = .text:0x00000BD0; // type:function size:0x138
-TgSwordBattleGame__getTime = .text:0x00000D10; // type:function size:0x38
-TgSwordBattleGame__checkInBossRushStoryflag = .text:0x00000D50; // type:function size:0x48
-fn_72_DA0 = .text:0x00000DA0; // type:function size:0x1C
-fn_72_DC0 = .text:0x00000DC0; // type:function size:0xD4
-fn_72_EA0 = .text:0x00000EA0; // type:function size:0x74
-fn_72_F20 = .text:0x00000F20; // type:function size:0x1C
-TgSwordBattleGame__setInBossRush = .text:0x00000F40; // type:function size:0x1C
-fn_72_F60 = .text:0x00000F60; // type:function size:0x114
-fn_72_1080 = .text:0x00001080; // type:function size:0xEC
-fn_72_1170 = .text:0x00001170; // type:function size:0xB4
-fn_72_1230 = .text:0x00001230; // type:function size:0xB4
-fn_72_12F0 = .text:0x000012F0; // type:function size:0xB4
-fn_72_13B0 = .text:0x000013B0; // type:function size:0xB4
-fn_72_1470 = .text:0x00001470; // type:function size:0xB4
-fn_72_1530 = .text:0x00001530; // type:function size:0xB4
-fn_72_15F0 = .text:0x000015F0; // type:function size:0xB4
-fn_72_16B0 = .text:0x000016B0; // type:function size:0xB4
-fn_72_1770 = .text:0x00001770; // type:function size:0xB4
-fn_72_1830 = .text:0x00001830; // type:function size:0xB4
-fn_72_18F0 = .text:0x000018F0; // type:function size:0xB4
-fn_72_19B0 = .text:0x000019B0; // type:function size:0xB4
-fn_72_1A70 = .text:0x00001A70; // type:function size:0x3C
-fn_72_1AB0 = .text:0x00001AB0; // type:function size:0x3C
-TgSwordBattleGame__setCurrentBossNumber = .text:0x00001AF0; // type:function size:0x20
-fn_72_1B10 = .text:0x00001B10; // type:function size:0x1C
-fn_72_1B30 = .text:0x00001B30; // type:function size:0x8
-fn_72_1B40 = .text:0x00001B40; // type:function size:0xE0
+actorExecuteInEvent__20dTgSwordBattleGame_cFv = .text:0x000006E0; // type:function size:0x280
+draw__20dTgSwordBattleGame_cFv = .text:0x00000960; // type:function size:0x8
+initializeState_Wait__20dTgSwordBattleGame_cFv = .text:0x00000970; // type:function size:0x4
+executeState_Wait__20dTgSwordBattleGame_cFv = .text:0x00000980; // type:function size:0x70
+finalizeState_Wait__20dTgSwordBattleGame_cFv = .text:0x000009F0; // type:function size:0x4
+initializeState_Manage__20dTgSwordBattleGame_cFv = .text:0x00000A00; // type:function size:0x4
+executeState_Manage__20dTgSwordBattleGame_cFv = .text:0x00000A10; // type:function size:0x114
+finalizeState_Manage__20dTgSwordBattleGame_cFv = .text:0x00000B30; // type:function size:0x4
+init__20dTgSwordBattleGame_cFv = .text:0x00000B40; // type:function size:0x88
+checkInEvent__20dTgSwordBattleGame_cFPCc = .text:0x00000BD0; // type:function size:0x138
+getCurrentTime__20dTgSwordBattleGame_cCFv = .text:0x00000D10; // type:function size:0x38
+checkInBossRushFlag__20dTgSwordBattleGame_cFv = .text:0x00000D50; // type:function size:0x48
+unsetInBossRushFlag__20dTgSwordBattleGame_cFv = .text:0x00000DA0; // type:function size:0x1C
+unsetEarlyFightFlags__20dTgSwordBattleGame_cCFv = .text:0x00000DC0; // type:function size:0xD4
+unsetImprisonedFightFlags__20dTgSwordBattleGame_cCFv = .text:0x00000EA0; // type:function size:0x74
+unsetDemiseFightFlag__20dTgSwordBattleGame_cCFv = .text:0x00000F20; // type:function size:0x1C
+setInBossRushFlag__20dTgSwordBattleGame_cFv = .text:0x00000F40; // type:function size:0x1C
+saveCurrentTime__20dTgSwordBattleGame_cCFl = .text:0x00000F60; // type:function size:0x114
+getBossHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001080; // type:function size:0xEC
+getGhirahim1Highscore__20dTgSwordBattleGame_cCFv = .text:0x00001170; // type:function size:0xB4
+getScalderaHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001230; // type:function size:0xB4
+getMolderachHighscore__20dTgSwordBattleGame_cCFv = .text:0x000012F0; // type:function size:0xB4
+getKoloktosHighscore__20dTgSwordBattleGame_cCFv = .text:0x000013B0; // type:function size:0xB4
+getTentalusHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001470; // type:function size:0xB4
+getGhirahim2Highscore__20dTgSwordBattleGame_cCFv = .text:0x00001530; // type:function size:0xB4
+getImprisoned1Highscore__20dTgSwordBattleGame_cCFv = .text:0x000015F0; // type:function size:0xB4
+getImprisoned2Highscore__20dTgSwordBattleGame_cCFv = .text:0x000016B0; // type:function size:0xB4
+getImprisoned3Highscore__20dTgSwordBattleGame_cCFv = .text:0x00001770; // type:function size:0xB4
+getHordeHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001830; // type:function size:0xB4
+getGhirahim3Highscore__20dTgSwordBattleGame_cCFv = .text:0x000018F0; // type:function size:0xB4
+getDemiseHighscore__20dTgSwordBattleGame_cCFv = .text:0x000019B0; // type:function size:0xB4
+getBossIdx__20dTgSwordBattleGame_cCFv = .text:0x00001A70; // type:function size:0x3C
+getCurrentBossNumber__20dTgSwordBattleGame_cCFv = .text:0x00001AB0; // type:function size:0x3C
+setCurrentBossNumber__20dTgSwordBattleGame_cFl = .text:0x00001AF0; // type:function size:0x20
+notifyBossDeath__20dTgSwordBattleGame_cFb = .text:0x00001B10; // type:function size:0x1C
+checkFightStarted__20dTgSwordBattleGame_cCFv = .text:0x00001B30; // type:function size:0x8
+__dt__20dTgSwordBattleGame_cFv = .text:0x00001B40; // type:function size:0xE0
getStateID__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x00001C20; // type:function size:0x10
build__36sFStateFct_c<20dTgSwordBattleGame_c>FRC12sStateIDIf_c = .text:0x00001C30; // type:function size:0x60
dispose__36sFStateFct_c<20dTgSwordBattleGame_c>FRP10sStateIf_c = .text:0x00001C90; // type:function size:0xC
@@ -71,39 +71,40 @@ executeState__35sFStateID_c<20dTgSwordBattleGame_c>CFR20dTgSwordBattleGame_c = .
initializeState__35sFStateID_c<20dTgSwordBattleGame_c>CFR20dTgSwordBattleGame_c = .text:0x00001DC0; // type:function size:0x30
__sinit_\d_t_sword_battle_game_cpp = .text:0x00001DF0; // type:function size:0x1E0 scope:local
__dt__35sFStateID_c<20dTgSwordBattleGame_c>Fv = .text:0x00001FD0; // type:function size:0x58
-fn_72_2030 = .text:0x00002030; // type:function size:0x5C
-fn_72_2090 = .text:0x00002090; // type:function size:0xDC
-fn_72_2170 = .text:0x00002170; // type:function size:0xE0
+__dt__42sFStateVirtualID_c<20dTgSwordBattleGame_c>Fv = .text:0x00002030; // type:function size:0x5C
+number__42sFStateVirtualID_c<20dTgSwordBattleGame_c>CFv = .text:0x00002090; // type:function size:0xDC
+superID__42sFStateVirtualID_c<20dTgSwordBattleGame_c>CFv = .text:0x00002170; // type:function size:0xE0
isSameName__35sFStateID_c<20dTgSwordBattleGame_c>CFPCc = .text:0x00002250; // type:function size:0x88
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
-lbl_72_section4_0 = .data:0x00000000; // type:object size:0x18 data:4byte
-lbl_72_section4_18 = .data:0x00000018; // type:object size:0x13 data:string
-lbl_72_section4_2C = .data:0x0000002C; // type:object size:0x14 data:string
-lbl_72_section4_40 = .data:0x00000040; // type:object size:0xC data:4byte
-lbl_72_section4_4C = .data:0x0000004C; // type:object size:0x12 data:string
-lbl_72_section4_60 = .data:0x00000060; // type:object size:0x7 data:string
-lbl_72_section4_68 = .data:0x00000068; // type:object size:0xB data:string
-lbl_72_section4_78 = .data:0x00000078; // type:object size:0x8 data:string
-lbl_72_section4_80 = .data:0x00000080; // type:object size:0xA data:string
-lbl_72_section4_8C = .data:0x0000008C; // type:object size:0xB data:string
-lbl_72_section4_98 = .data:0x00000098; // type:object size:0xB data:string
-lbl_72_section4_A8 = .data:0x000000A8; // type:object size:0x8 data:string
-lbl_72_section4_B0 = .data:0x000000B0; // type:object size:0x20 data:4byte
+lbl_72_section4_0 = .data:0x00000000; // type:object size:0x18 scope:local data:4byte
+lbl_72_section4_18 = .data:0x00000018; // type:object size:0x13 scope:local data:string
+lbl_72_section4_2C = .data:0x0000002C; // type:object size:0x14 scope:local data:string
+lbl_72_section4_40 = .data:0x00000040; // type:object size:0xC scope:local data:4byte
+lbl_72_section4_4C = .data:0x0000004C; // type:object size:0x12 scope:local data:string
+lbl_72_section4_60 = .data:0x00000060; // type:object size:0x7 scope:local data:string
+lbl_72_section4_68 = .data:0x00000068; // type:object size:0xB scope:local data:string
+lbl_72_section4_78 = .data:0x00000078; // type:object size:0x8 scope:local data:string
+lbl_72_section4_80 = .data:0x00000080; // type:object size:0xA scope:local data:string
+lbl_72_section4_8C = .data:0x0000008C; // type:object size:0xB scope:local data:string
+lbl_72_section4_98 = .data:0x00000098; // type:object size:0xB scope:local data:string
+lbl_72_section4_A8 = .data:0x000000A8; // type:object size:0x8 scope:local data:string
+lbl_72_section4_B0 = .data:0x000000B0; // type:object size:0x20 scope:local data:4byte
g_profile_TAG_SWORD_BATTLE_GAME = .data:0x000000D0; // type:object size:0x10
-lbl_72_section4_E0 = .data:0x000000E0; // type:object size:0x4 data:4byte
-lbl_72_section4_E4 = .data:0x000000E4; // type:object size:0x4 data:4byte
+lbl_72_section4_E0 = .data:0x000000E0; // type:object size:0x4 scope:local data:4byte
+lbl_72_section4_E4 = .data:0x000000E4; // type:object size:0x4 scope:local data:4byte
jumptable_72_section4_E8 = .data:0x000000E8; // type:object size:0x30 scope:local
-lbl_72_section4_118 = .data:0x00000118; // type:object size:0x90
-lbl_72_section4_1A8 = .data:0x000001A8; // type:object size:0x30
-lbl_72_section4_1D8 = .data:0x000001D8; // type:object size:0x30
-lbl_72_section4_208 = .data:0x00000208; // type:object size:0x18
-lbl_72_section4_220 = .data:0x00000220; // type:object size:0x120
-lbl_72_section4_340 = .data:0x00000340; // type:object size:0x68
+lbl_72_section4_118 = .data:0x00000118; // type:object size:0x90 scope:local
+lbl_72_section4_1A8 = .data:0x000001A8; // type:object size:0x30 scope:local
+lbl_72_section4_1D8 = .data:0x000001D8; // type:object size:0x30 scope:local
+lbl_72_section4_208 = .data:0x00000208; // type:object size:0x18 scope:local
+lbl_72_section4_220 = .data:0x00000220; // type:object size:0x120 scope:local
+lbl_72_section4_340 = .data:0x00000340; // type:object size:0x68 scope:local
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
-lbl_72_bss_8 = .bss:0x00000008; // type:object size:0xC data:4byte
-TgSwordBattleGame__STATE_WAIT = .bss:0x00000014; // type:object size:0x40 data:4byte
-TgSwordBattleGame__STATE_MANAGE = .bss:0x00000054; // type:object size:0x34 data:4byte
-lbl_72_bss_88 = .bss:0x00000088; // type:object size:0x4 data:4byte
-lbl_72_bss_8C = .bss:0x0000008C; // type:object size:0x1 data:byte
+lbl_72_bss_8 = .bss:0x00000008; // type:object size:0xC scope:local data:4byte
+StateID_Wait__20dTgSwordBattleGame_c = .bss:0x00000014; // type:object size:0x34 data:4byte
+lbl_72_bss_48 = .bss:0x00000048; // type:object size:0xC scope:local data:4byte
+StateID_Manage__20dTgSwordBattleGame_c = .bss:0x00000054; // type:object size:0x34 data:4byte
+lbl_72_bss_88 = .bss:0x00000088; // type:object size:0x4 scope:local data:4byte
+lbl_72_bss_8C = .bss:0x0000008C; // type:object size:0x1 scope:local data:byte
diff --git a/config/SOUE01/symbols.txt b/config/SOUE01/symbols.txt
index 73247669..8ae50f71 100644
--- a/config/SOUE01/symbols.txt
+++ b/config/SOUE01/symbols.txt
@@ -3635,7 +3635,7 @@ execute__15MinigameManagerFv = .text:0x800A5240; // type:function size:0x30
isInAnyMinigame__15MinigameManagerFv = .text:0x800A5270; // type:function size:0x2C
isInMinigameState__15MinigameManagerFQ215MinigameManager8Minigame = .text:0x800A52A0; // type:function size:0x28
setNextStoredSpecialMinigameState = .text:0x800A52D0; // type:function size:0x54
-endSpecialMinigameState = .text:0x800A5330; // type:function size:0x50
+endMinigame__15MinigameManagerFQ215MinigameManager8Minigame = .text:0x800A5330; // type:function size:0x50
fn_800A5380 = .text:0x800A5380; // type:function size:0x3C
fn_800A53C0 = .text:0x800A53C0; // type:function size:0x3C
fn_800A5400 = .text:0x800A5400; // type:function size:0x88
@@ -4405,9 +4405,9 @@ fn_800C7760 = .text:0x800C7760; // type:function size:0x38
model_getNodeWorldOrLocalMatrix = .text:0x800C77A0; // type:function size:0x24
fn_800C77D0 = .text:0x800C77D0; // type:function size:0x54
fn_800C7830 = .text:0x800C7830; // type:function size:0x44
-Timekeeper__ctor = .text:0x800C7880; // type:function size:0x28
-Timekeeper__dtorMaybe = .text:0x800C78B0; // type:function size:0x40
-fn_800C78F0 = .text:0x800C78F0; // type:function size:0x34
+__ct__10TimekeeperFv = .text:0x800C7880; // type:function size:0x28
+__dt__10TimekeeperFv = .text:0x800C78B0; // type:function size:0x40
+initUpCounter__10TimekeeperFv = .text:0x800C78F0; // type:function size:0x34
setTime = .text:0x800C7930; // type:function size:0x6C
getTime__10TimekeeperCFv = .text:0x800C79A0; // type:function size:0x50
Timekeeper__setIsCountingUp = .text:0x800C79F0; // type:function size:0x8
@@ -15441,19 +15441,19 @@ scoreRelatedExecute__14dLytMiniGame_cFv = .text:0x80295740; // type:function siz
scoreRelated__14dLytMiniGame_cFv = .text:0x802957D0; // type:function size:0x78
setDisplayedPoints__14dLytMiniGame_cFl = .text:0x80295850; // type:function size:0xA8
fn_80295900 = .text:0x80295900; // type:function size:0x38
-fn_80295940 = .text:0x80295940; // type:function size:0x38
-fn_80295980 = .text:0x80295980; // type:function size:0x98
+fn_80295940__14dLytMiniGame_cFv = .text:0x80295940; // type:function size:0x38
+fn_80295980__14dLytMiniGame_cFv = .text:0x80295980; // type:function size:0x98
fn_80295A20 = .text:0x80295A20; // type:function size:0x90
-fn_80295AB0 = .text:0x80295AB0; // type:function size:0x20
-fn_80295AD0 = .text:0x80295AD0; // type:function size:0x20
+fn_80295AB0__14dLytMiniGame_cFv = .text:0x80295AB0; // type:function size:0x20
+fn_80295AD0__14dLytMiniGame_cFv = .text:0x80295AD0; // type:function size:0x20
fn_80295AF0 = .text:0x80295AF0; // type:function size:0x2C
fn_80295B20 = .text:0x80295B20; // type:function size:0x8
fn_80295B30 = .text:0x80295B30; // type:function size:0x8
timeRelatedExecute__14dLytMiniGame_cFv = .text:0x80295B40; // type:function size:0xA8
timeRelated__14dLytMiniGame_cFv = .text:0x80295BF0; // type:function size:0x24
setDisplayedTime__14dLytMiniGame_cFl = .text:0x80295C20; // type:function size:0x4C
-fn_80295C70 = .text:0x80295C70; // type:function size:0x38
-fn_80295CB0 = .text:0x80295CB0; // type:function size:0x38
+setHighscore__14dLytMiniGame_cFl = .text:0x80295C70; // type:function size:0x38
+fn_80295CB0__14dLytMiniGame_cFb = .text:0x80295CB0; // type:function size:0x38
fn_80295CF0 = .text:0x80295CF0; // type:function size:0x8
fn_80295D00 = .text:0x80295D00; // type:function size:0xC
fn_80295D10 = .text:0x80295D10; // type:function size:0xC
diff --git a/include/d/flag/storyflag_map.h b/include/d/flag/storyflag_map.h
index 64ca1504..ec35a8d1 100644
--- a/include/d/flag/storyflag_map.h
+++ b/include/d/flag/storyflag_map.h
@@ -2883,7 +2883,7 @@ enum StoryFlags_e {
/** [In Boss Rush mode (can be unset)]
* Story Flag #572 (0x023C) - JP 805ACD98 0x08 / US 805A9B18 0x08
*/
- STORYFLAG_572,
+ STORYFLAG_BOSSRUSH_ACTIVE,
/** [In redoing slient realm mode?]
* Story Flag #573 (0x023D) - JP 805ACD98 0x10 / US 805A9B18 0x10
@@ -3538,17 +3538,17 @@ enum StoryFlags_e {
/** [Sets when you refight imp 1 (Sealed Grounds layer 2)]
* Story Flag #703 (0x02BF) - JP 805ACDA2 0x08 / US 805A9B22 0x08
*/
- STORYFLAG_703,
+ STORYFLAG_IMPRISONED1_BOSSRUSH,
/** [Sets when you refight imp 2 (Sealed Grounds layer 3)]
* Story Flag #704 (0x02C0) - JP 805ACDA2 0x10 / US 805A9B22 0x10
*/
- STORYFLAG_704,
+ STORYFLAG_IMPRISONED2_BOSSRUSH,
/** [Sets when you refight imp3 (Sealed Grounds layer 4)]
* Story Flag #705 (0x02C1) - JP 805ACDA2 0x20 / US 805A9B22 0x20
*/
- STORYFLAG_705,
+ STORYFLAG_IMPRISONED3_BOSSRUSH,
/** [Minecart Escort done (Lanayru Gorge layer 2)]
* Story Flag #706 (0x02C2) - JP 805ACDA2 0x40 / US 805A9B22 0x40
@@ -3653,7 +3653,7 @@ enum StoryFlags_e {
/** [[Gets Set in a refight](Hylia's Realm layer 4)]
* Story Flag #726 (0x02D6) - JP 805ACDA4 0x40 / US 805A9B24 0x40
*/
- STORYFLAG_726,
+ STORYFLAG_DEMISE_BOSSRUSH,
/** [Talking to Fi after filling Wallet]
* Story Flag #727 (0x02D7) - JP 805ACDA4 0x80 / US 805A9B24 0x80
diff --git a/include/d/lyt/d_lyt_mini_game.h b/include/d/lyt/d_lyt_mini_game.h
index a8065496..bfb19692 100644
--- a/include/d/lyt/d_lyt_mini_game.h
+++ b/include/d/lyt/d_lyt_mini_game.h
@@ -9,6 +9,20 @@ public:
return sInstance;
}
+ /** Updates some window */
+ void fn_80295940();
+ /** ??? */
+ void fn_80295980();
+ /** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (start?) */
+ bool fn_80295AB0();
+ /** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (end?) */
+ bool fn_80295AD0();
+
+ void setHighscore(s32 time);
+
+ /** GUESS: sets the start for the high score? */
+ void fn_80295CB0(bool);
+
void timeRelatedExecute();
void scoreRelatedExecute();
@@ -18,7 +32,15 @@ public:
void timeRelated();
void scoreRelated();
+ /** GUESS: Assumption based on function caller */
+ void setComplete() {
+ field_0x3866 = true;
+ }
+
private:
+ u8 _0x0000[0x3866 - 0x0000];
+ bool field_0x3866;
+
static dLytMiniGame_c *sInstance;
};
diff --git a/include/d/t/d_t_sword_battle_game.h b/include/d/t/d_t_sword_battle_game.h
index cfe7ff90..3f1255b2 100644
--- a/include/d/t/d_t_sword_battle_game.h
+++ b/include/d/t/d_t_sword_battle_game.h
@@ -1,17 +1,90 @@
#ifndef D_T_SWORD_BATTLE_GAME_H
#define D_T_SWORD_BATTLE_GAME_H
-#include "d/a/d_a_base.h"
+#include "d/flag/storyflag_manager.h"
+#include "d/t/d_tg.h"
#include "s/s_State.hpp"
-#include "s/s_StateMgr.hpp"
+#include "toBeSorted/actor_event.h"
+#include "toBeSorted/timekeeper.h"
-class dTgSwordBattleGame_c : public dAcBase_c {
+class dTgSwordBattleGame_c : public dTg_c {
public:
- dTgSwordBattleGame_c() : mStateMgr(*this, sStateID::null) {}
+ dTgSwordBattleGame_c() : mStateMgr(*this, sStateID::null), mEventRelated(*this, 0) {}
virtual ~dTgSwordBattleGame_c() {}
+ virtual int create() override;
+ virtual int doDelete() override;
+ virtual int draw() override;
+ virtual int actorExecute() override;
+ virtual int actorExecuteInEvent() override;
+
+ /* vt 0x74-0x80*/ STATE_VIRTUAL_FUNC_DECLARE(dTgSwordBattleGame_c, Wait);
+ /* vt 0x80-0x88*/ STATE_VIRTUAL_FUNC_DECLARE(dTgSwordBattleGame_c, Manage);
+ void init();
+
+ bool checkInEvent(const char *eventName);
+
+ static bool checkInBossRushFlag();
+ void unsetInBossRushFlag();
+ void setInBossRushFlag();
+
+ static bool checkInBossRushMinigame();
+
+ void unsetEarlyFightFlags() const;
+ void unsetImprisonedFightFlags() const;
+ void unsetDemiseFightFlag() const;
+
+ s32 getCurrentTime() const;
+ void saveCurrentTime(s32 time) const;
+
+ s32 getBossIdx() const;
+ s32 getBossHighscore() const;
+
+ /** Index 0 */
+ s32 getGhirahim1Highscore() const;
+ /** Index 1 */
+ s32 getScalderaHighscore() const;
+ /** Index 2 */
+ s32 getMolderachHighscore() const;
+ /** Index 3 */
+ s32 getImprisoned1Highscore() const;
+ /** Index 4 */
+ s32 getKoloktosHighscore() const;
+ /** Index 5 */
+ s32 getTentalusHighscore() const;
+ /** Index 6 */
+ s32 getGhirahim2Highscore() const;
+ /** Index 7 */
+ s32 getImprisoned2Highscore() const;
+ /** Index 8 */
+ s32 getImprisoned3Highscore() const;
+ /** Index 9 */
+ s32 getHordeHighscore() const;
+ /** Index 10 */
+ s32 getGhirahim3Highscore() const;
+ /** Index 11 */
+ s32 getDemiseHighscore() const;
+
+ s32 getCurrentBossNumber() const;
+ void setCurrentBossNumber(s32 num);
+
+ void notifyBossDeath(bool ghirahim_related = false);
+ bool checkFightStarted() const;
+
private:
- /* 0x??? */ STATE_MGR_DECLARE(dTgSwordBattleGame_c);
+ /* 0x0FC */ STATE_MGR_DECLARE(dTgSwordBattleGame_c);
+ /* 0x138 */ ActorEventRelated mEventRelated;
+ /* 0x188 */ Timekeeper mTimer;
+ /* 0x1A8 */ bool field_0x1A8;
+ /* 0x1A9 */ bool field_0x1A9;
+ /* 0x1AA */ bool field_0x1AA;
+ /* 0x1AB */ bool field_0x1AB; ///< set if current boss is complete
+ /* 0x1AC */ bool field_0x1AC;
+ /* 0x1AD */ u8 field_0x1AD;
+ /* 0x1AE */ u8 field_0x1AE;
+ /* 0x1B0 */ u32 mBossNumber;
+
+ // Note: Gets padded to 0x1B8 due to Timekeepers 8-byte alignment
};
#endif
diff --git a/include/toBeSorted/minigame_mgr.h b/include/toBeSorted/minigame_mgr.h
index f473974b..779e50c0 100644
--- a/include/toBeSorted/minigame_mgr.h
+++ b/include/toBeSorted/minigame_mgr.h
@@ -19,8 +19,11 @@ public:
HARP_PLAYING,
};
static bool isInMinigameState(Minigame game);
+
static bool isInAnyMinigame();
+ static bool endMinigame(Minigame game);
+
static void create();
static void destroy();
static void execute();
diff --git a/include/toBeSorted/timekeeper.h b/include/toBeSorted/timekeeper.h
index 1bf6d842..d297bb76 100644
--- a/include/toBeSorted/timekeeper.h
+++ b/include/toBeSorted/timekeeper.h
@@ -3,9 +3,26 @@
#include "common.h"
+#define TIME_CONVERT(min, sec, msec) ((min * 60 * 1000) + (sec * 1000) + (msec * 10))
+
class Timekeeper {
public:
+ Timekeeper();
+ virtual ~Timekeeper();
+
+ virtual s32 vt_0x0C(); ///< Init
+ virtual s32 vt_0x10(); ///< Delete
+ virtual s32 vt_0x14();
+ virtual s32 doCount();
+ virtual s32 vt_0x1C();
+
s32 getTime() const;
+ void initUpCounter();
+
+ /* 0x08 */ s64 mTime;
+ /* 0x10 */ u32 mCountingUp;
+ /* 0x14 */ u32 mCountingDown;
+ /* 0x1C */ bool field_0x1C;
};
#endif
diff --git a/src/REL/d/t/d_t_sword_battle_game.cpp b/src/REL/d/t/d_t_sword_battle_game.cpp
index 07148175..ad70677b 100644
--- a/src/REL/d/t/d_t_sword_battle_game.cpp
+++ b/src/REL/d/t/d_t_sword_battle_game.cpp
@@ -1,3 +1,396 @@
#include "d/t/d_t_sword_battle_game.h"
+#include "common.h"
+#include "d/a/d_a_player.h"
+#include "d/d_sc_game.h"
+#include "d/flag/storyflag_manager.h"
+#include "d/lyt/d_lyt_mini_game.h"
+#include "egg/prim/eggBitFlag.h"
+#include "f/f_base.h"
+#include "f/f_profile_name.h"
+#include "sized_string.h"
+#include "toBeSorted/event.h"
+#include "toBeSorted/event_manager.h"
+#include "toBeSorted/minigame_mgr.h"
+
+const char *sGameEvents[] = {"StartSwordBattleGame", "EndSwordBattleGame", "EndSwordBattleGame2"};
+const char *endEventNames[] = {
+ "dAcBvd_c_DeadDEMO", "MG_end", "AsuraDeadB", "BKR_end", "BBossEvac", "BBoss2Evac", "BBoss3Evac", "BLS_end",
+};
+
+STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Wait);
+STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Manage);
+
SPECIAL_ACTOR_PROFILE(TAG_SWORD_BATTLE_GAME, dTgSwordBattleGame_c, fProfile::TAG_SWORD_BATTLE_GAME, 0x6F, 0, 4);
+
+int dTgSwordBattleGame_c::create() {
+ if (!checkInBossRushFlag() && !checkInBossRushMinigame()) {
+ return FAILED;
+ }
+
+ init();
+ mStateMgr.changeState(StateID_Wait);
+ return SUCCEEDED;
+}
+// This needs to be emitted before the change state function...
+bool dTgSwordBattleGame_c::checkInBossRushMinigame() {
+ return MinigameManager::isInMinigameState(MinigameManager::BOSS_RUSH);
+}
+
+int dTgSwordBattleGame_c::doDelete() {
+ fBase_c::doDelete();
+ mTimer.vt_0x10();
+ return SUCCEEDED;
+}
+
+int dTgSwordBattleGame_c::actorExecute() {
+ if (EventManager::isInEvent()) {
+ static const char *l_currentEvent = EventManager::getCurrentEventName();
+
+ if (strequals(l_currentEvent, endEventNames[0]) || strequals(l_currentEvent, endEventNames[1]) ||
+ strequals(l_currentEvent, endEventNames[2]) || strequals(l_currentEvent, endEventNames[3]) ||
+ strequals(l_currentEvent, endEventNames[4]) || strequals(l_currentEvent, endEventNames[5]) ||
+ strequals(l_currentEvent, endEventNames[6]) || strequals(l_currentEvent, endEventNames[7])) {
+ field_0x1AB = true;
+ }
+ }
+ mStateMgr.executeState();
+ return SUCCEEDED;
+}
+
+int dTgSwordBattleGame_c::actorExecuteInEvent() {
+ bool advance = mEventRelated.isAdvance();
+
+ int ret = NOT_READY;
+ switch (mEventRelated.getCurrentEventCommand()) {
+ case 'none': {
+ mEventRelated.advanceNext();
+ ret = SUCCEEDED;
+ } break;
+ case 'gini': {
+ mEventRelated.advanceNext();
+ ret = SUCCEEDED;
+ } break;
+ case 'cndn': {
+ if (advance) {
+ dLytMiniGame_c::GetInstance()->fn_80295940();
+
+ } else if (dLytMiniGame_c::GetInstance()->fn_80295AB0()) {
+ dLytMiniGame_c::GetInstance()->timeRelatedExecute();
+ dLytMiniGame_c::GetInstance()->setHighscore(getBossHighscore());
+ dLytMiniGame_c::GetInstance()->fn_80295CB0(true);
+ mTimer.initUpCounter();
+ field_0x1A8 = true;
+ field_0x1AC = true;
+ mEventRelated.advanceNext();
+ }
+ ret = SUCCEEDED;
+ } break;
+ case 'fnsh': {
+ if (advance) {
+ dLytMiniGame_c::GetInstance()->fn_80295980();
+ } else if (dLytMiniGame_c::GetInstance()->fn_80295AD0()) {
+ mEventRelated.advanceNext();
+ }
+ ret = SUCCEEDED;
+ } break;
+ case 'gend': {
+ if (advance) {
+ dScGame_c::GetInstance()->triggerExit(mRoomID, getFromParams(0, 0xFF));
+ }
+ ret = SUCCEEDED;
+ } break;
+ default: {
+ if (dAcPy_c::GetLink()->checkFlags0x340(0x200) && !field_0x1AD &&
+ MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) {
+ field_0x1AD = true;
+ unsetInBossRushFlag();
+ unsetEarlyFightFlags();
+ unsetImprisonedFightFlags();
+ unsetDemiseFightFlag();
+ setCurrentBossNumber(0);
+ }
+
+ if (!field_0x1AE && field_0x1A9 && !field_0x1AA) {
+ field_0x1AE = true;
+ saveCurrentTime(getCurrentTime());
+ setInBossRushFlag();
+ setCurrentBossNumber(mBossNumber + 1);
+ if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) {
+ dLytMiniGame_c::GetInstance()->fn_80295980();
+ dLytMiniGame_c::GetInstance()->timeRelated();
+ }
+ }
+ } break;
+ }
+ return ret;
+}
+
+int dTgSwordBattleGame_c::draw() {
+ return SUCCEEDED;
+}
+
+void dTgSwordBattleGame_c::initializeState_Wait() {}
+void dTgSwordBattleGame_c::executeState_Wait() {
+ if (checkInBossRushMinigame()) {
+ if (field_0x1A8) {
+ mStateMgr.changeState(StateID_Manage);
+ } else {
+ checkInEvent(sGameEvents[0]);
+ }
+ }
+}
+void dTgSwordBattleGame_c::finalizeState_Wait() {}
+
+void dTgSwordBattleGame_c::initializeState_Manage() {}
+void dTgSwordBattleGame_c::executeState_Manage() {
+ if (!field_0x1A9) {
+ mTimer.vt_0x14();
+ }
+
+ s32 time = getCurrentTime();
+ dLytMiniGame_c::GetInstance()->setDisplayedTime(time);
+
+ if (!field_0x1AE && field_0x1A9 && field_0x1AA) {
+ saveCurrentTime(time);
+ setInBossRushFlag();
+ setCurrentBossNumber(mBossNumber + 1);
+ if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH) && checkInEvent(sGameEvents[1])) {
+ field_0x1AE = true;
+ }
+ }
+
+ if (field_0x1AB && checkInEvent(sGameEvents[2])) {
+ field_0x1AB = false;
+ }
+}
+void dTgSwordBattleGame_c::finalizeState_Manage() {}
+
+void dTgSwordBattleGame_c::init() {
+ if (checkInBossRushMinigame()) {
+ createBase(fProfile::LYT_MINI_GAME, this, 8, OTHER);
+ }
+ mTimer.vt_0x0C();
+
+ field_0x1A8 = false;
+ field_0x1A9 = false;
+ field_0x1AA = false;
+ field_0x1AB = false;
+ field_0x1AC = false;
+ field_0x1AD = false;
+ field_0x1AE = false;
+
+ mBossNumber = getCurrentBossNumber();
+}
+
+bool dTgSwordBattleGame_c::checkInEvent(const char *eventName) {
+ if (EventManager::isInEvent() && strequals(EventManager::getCurrentEventName(), eventName)) {
+ return true;
+ }
+
+ if (EventManager::isInEvent0Or7()) {
+ static volatile u32 FLAGS_1 = 0x00000001;
+ static u32 FLAGS_2 = 0x00100001;
+ u32 f1 = FLAGS_1;
+ u32 f2 = FLAGS_2;
+ u32 eventFlag = f2 & ~f1;
+ Event event = Event(eventName, 100, eventFlag, nullptr, nullptr);
+ EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
+ }
+ return false;
+}
+
+s32 dTgSwordBattleGame_c::getCurrentTime() const {
+ s32 time = mTimer.getTime();
+ if (time > TIME_CONVERT(59, 59, 99)) {
+ time = TIME_CONVERT(59, 59, 99);
+ }
+ return time;
+}
+
+bool dTgSwordBattleGame_c::checkInBossRushFlag() {
+ return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_BOSS_RUSH_ACTIVE);
+}
+
+void dTgSwordBattleGame_c::unsetInBossRushFlag() {
+ StoryflagManager::sInstance->unsetFlag(STORYFLAG_BOSS_RUSH_ACTIVE);
+}
+
+void dTgSwordBattleGame_c::unsetEarlyFightFlags() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+
+ // Not naming these flags due to the weirdness...
+ pMgr->unsetFlag(STORYFLAG_351);
+ pMgr->unsetFlag(STORYFLAG_352);
+ pMgr->unsetFlag(STORYFLAG_353);
+ pMgr->unsetFlag(STORYFLAG_354);
+ pMgr->unsetFlag(STORYFLAG_355);
+ pMgr->unsetFlag(STORYFLAG_356);
+ pMgr->unsetFlag(STORYFLAG_357);
+}
+
+void dTgSwordBattleGame_c::unsetImprisonedFightFlags() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+
+ pMgr->unsetFlag(STORYFLAG_IMPRISONED1_BOSSRUSH);
+ pMgr->unsetFlag(STORYFLAG_IMPRISONED2_BOSSRUSH);
+ pMgr->unsetFlag(STORYFLAG_IMPRISONED3_BOSSRUSH);
+}
+
+void dTgSwordBattleGame_c::unsetDemiseFightFlag() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+
+ pMgr->unsetFlag(STORYFLAG_DEMISE_BOSSRUSH);
+}
+
+void dTgSwordBattleGame_c::setInBossRushFlag() {
+ StoryflagManager::sInstance->setFlag(STORYFLAG_BOSSRUSH_ACTIVE);
+}
+
+void dTgSwordBattleGame_c::saveCurrentTime(s32 time) const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ pMgr->setFlagOrCounterToValue(STORYFLAG_533, (time / 1000) / 60);
+ pMgr->setFlagOrCounterToValue(STORYFLAG_534, (time / 1000) % 60);
+ pMgr->setFlagOrCounterToValue(STORYFLAG_535, (time % 1000) / 10);
+}
+
+s32 dTgSwordBattleGame_c::getBossHighscore() const {
+ s32 time;
+ switch (getBossIdx()) {
+ case 0: time = getGhirahim1Highscore(); break;
+ case 1: time = getScalderaHighscore(); break;
+ case 2: time = getMolderachHighscore(); break;
+ case 4: time = getKoloktosHighscore(); break;
+ case 5: time = getTentalusHighscore(); break;
+ case 6: time = getGhirahim2Highscore(); break;
+ case 3: time = getImprisoned1Highscore(); break;
+ case 7: time = getImprisoned2Highscore(); break;
+ case 8: time = getImprisoned3Highscore(); break;
+ case 9: time = getHordeHighscore(); break;
+ case 10: time = getGhirahim3Highscore(); break;
+ case 11: time = getDemiseHighscore(); break;
+ }
+
+ if (time > TIME_CONVERT(59, 59, 99)) {
+ time = TIME_CONVERT(59, 59, 99);
+ }
+ return time;
+}
+
+s32 dTgSwordBattleGame_c::getGhirahim1Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_536);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_537);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_538);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getScalderaHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_593);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_594);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_595);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getMolderachHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_596);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_597);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_598);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getKoloktosHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_602);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_603);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_604);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getTentalusHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_605);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_606);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_607);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getGhirahim2Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_608);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_609);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_610);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getImprisoned1Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_599);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_600);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_601);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getImprisoned2Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_611);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_612);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_613);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getImprisoned3Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_614);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_615);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_616);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getHordeHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_617);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_618);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_619);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getGhirahim3Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_620);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_621);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_622);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getDemiseHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_623);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_624);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_625);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getBossIdx() const {
+ return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_563);
+}
+
+s32 dTgSwordBattleGame_c::getCurrentBossNumber() const {
+ return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_654);
+}
+
+void dTgSwordBattleGame_c::setCurrentBossNumber(s32 num) {
+ StoryflagManager::sInstance->setFlagOrCounterToValue(STORYFLAG_654, num);
+}
+
+void dTgSwordBattleGame_c::notifyBossDeath(bool ghirahim_related) {
+ field_0x1A9 = true;
+ field_0x1AA = ghirahim_related;
+ dLytMiniGame_c::GetInstance()->setComplete();
+}
+
+bool dTgSwordBattleGame_c::checkFightStarted() const {
+ return field_0x1AC;
+}