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authorrobojumper <robojumper@gmail.com>2024-09-28 00:19:00 +0200
committerGitHub <noreply@github.com>2024-09-27 18:19:00 -0400
commit3829ee6d4854a18bb6c19ffd1e250632946c0206 (patch)
tree219ed1485d604a50bbb232bcd3e44d54dcaebdf6 /include/d
parent0f9ef3d33c5772d5240bfa1ff209d81abc934376 (diff)
Rough dynamic collision setup (#24)
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
Diffstat (limited to 'include/d')
-rw-r--r--include/d/a/obj/d_a_obj_base.h14
-rw-r--r--include/d/a/obj/d_a_obj_spike.h38
-rw-r--r--include/d/a/obj/d_a_obj_toD3_stone_figure.h47
-rw-r--r--include/d/a/obj/d_a_obj_triforce.h43
-rw-r--r--include/d/d_base.h2
5 files changed, 138 insertions, 6 deletions
diff --git a/include/d/a/obj/d_a_obj_base.h b/include/d/a/obj/d_a_obj_base.h
index a5a8666c..09467d6b 100644
--- a/include/d/a/obj/d_a_obj_base.h
+++ b/include/d/a/obj/d_a_obj_base.h
@@ -2,11 +2,14 @@
#define D_A_OBJ_BASE_H
#include "d/a/d_a_base.h"
+#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m3d/m_smdl.h"
#include "m/m3d/m_shadow.h"
+#include "m/m_vec.h"
#include "m/types_m.h"
#include "nw4r/g3d/g3d_resfile.h"
+#include "toBeSorted/cc/d_cc_d.h"
// Size: 0xA8
struct ActorCarryStruct {
@@ -21,7 +24,7 @@ struct ActorCarryStruct {
/* 0x58 */ mMtx_c field_0x58;
/* 0x88 */ s32 isCarried;
/* 0x8C */ u8 field_0x8C[0x10]; // mQuat_c
- /* 0x9C */ void *dtor; // ???
+ /* 0x9C */ void *dtor; // ???
/* 0xA0 */ u32 field_0xA0;
/* 0xA4 */ u32 field_0xA4;
@@ -57,11 +60,12 @@ public:
/* 0x1A8 */ f32 field_0x1A8;
/* 0x1AC */ u32 mObjectActorFlags;
- u8 unk_0x1B0[0x1E8 - 0x1B0];
+ u8 unk_0x1B0[0x1C0 - 0x1B0];
- /* 0x1E8 */ mVec3_c posIncrements;
+ /* 0x1C0 */ UnkCCDStruct mCCdStruct;
- u8 unk_0x1F4[0x210 - 0x1F4];
+ mVec3_c mStartingPos;
+ mAng3_c mStartingRot;
/* 0x210 */ ActorCarryStruct mActorCarryInfo;
@@ -136,7 +140,7 @@ protected:
// Actors' createHeap functions often have patterns that can be matched with this macro
#define TRY_CREATE(thing) do { bool result = (thing); if (!result) return result; } while (0)
-
+// Use this in actors' createHeap functions
#define CREATE_ALLOCATOR(className) do { if (!initAllocatorWork1Heap(-1, #className "::m_allocator", 0x20)) { return FAILED; } } while (0)
#endif
diff --git a/include/d/a/obj/d_a_obj_spike.h b/include/d/a/obj/d_a_obj_spike.h
new file mode 100644
index 00000000..779e8501
--- /dev/null
+++ b/include/d/a/obj/d_a_obj_spike.h
@@ -0,0 +1,38 @@
+#ifndef D_A_O_SPIKE_H
+#define D_A_O_SPIKE_H
+
+#include <d/a/obj/d_a_obj_base.h>
+#include <m/m3d/m_smdl.h>
+#include <m/m_vec.h>
+#include <nw4r/g3d/g3d_resfile.h>
+#include <s/s_State.hpp>
+#include <s/s_StateID.hpp>
+#include <toBeSorted/cc/d_cc_shape_colliders.h>
+
+
+class dAcOspike_c : public dAcObjBase_c {
+public:
+ dAcOspike_c() : mStateMgr(*this, sStateID::null) {}
+ virtual ~dAcOspike_c() {}
+ virtual bool createHeap() override;
+ virtual int create() override;
+ virtual int actorExecute() override;
+ virtual int draw() override;
+ virtual int doDelete() override;
+
+ STATE_FUNC_DECLARE(dAcOspike_c, Wait);
+
+ static const mVec3_c sVec1;
+ static const mVec3_c sVec2;
+
+private:
+ static dCcD_SrcAabb sCcSrc;
+
+ nw4r::g3d::ResFile mResFile;
+ m3d::smdl_c mMdl;
+ dCcD_Aabb mCollision;
+
+ STATE_MGR_DECLARE(dAcOspike_c);
+};
+
+#endif
diff --git a/include/d/a/obj/d_a_obj_toD3_stone_figure.h b/include/d/a/obj/d_a_obj_toD3_stone_figure.h
new file mode 100644
index 00000000..efbeab47
--- /dev/null
+++ b/include/d/a/obj/d_a_obj_toD3_stone_figure.h
@@ -0,0 +1,47 @@
+#ifndef D_A_O_TTOD3_STONE_FIGURE_H
+#define D_A_O_TTOD3_STONE_FIGURE_H
+
+#include <c/c_math.h>
+#include <d/a/obj/d_a_obj_base.h>
+#include <m/m3d/m_smdl.h>
+#include <nw4r/g3d/g3d_resfile.h>
+#include <s/s_State.hpp>
+#include <s/s_StateMgr.hpp>
+#include <toBeSorted/cc/d_cc_shape_colliders.h>
+
+
+class dAcOtoD3StoneFigure_c : public dAcObjBase_c {
+public:
+ dAcOtoD3StoneFigure_c() : mStateMgr(*this, sStateID::null) {}
+ virtual ~dAcOtoD3StoneFigure_c() {}
+ virtual bool createHeap() override;
+ virtual int create() override;
+ virtual int actorExecute() override;
+ virtual int draw() override;
+ virtual int doDelete() override;
+ virtual void doInteraction(s32) override;
+
+ STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, OneEye);
+ STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, Eyes);
+
+private:
+ f32 getYPos() {
+ return position.y + sHeight;
+ }
+
+ const char *getModelName() const;
+ bool isStoneOfTrialsPlaced() const;
+ bool hasStoneOfTrials() const;
+ static f32 sRadius;
+ static f32 sHeight;
+ static dCcD_SrcCyl sCcSrc;
+
+ nw4r::g3d::ResFile mResFile;
+ m3d::smdl_c mMdl;
+ STATE_MGR_DECLARE(dAcOtoD3StoneFigure_c);
+ dCcD_Cyl mCollision;
+ s8 mExitId;
+ bool mIsSkyKeepAlreadyOpen;
+};
+
+#endif
diff --git a/include/d/a/obj/d_a_obj_triforce.h b/include/d/a/obj/d_a_obj_triforce.h
new file mode 100644
index 00000000..2b036536
--- /dev/null
+++ b/include/d/a/obj/d_a_obj_triforce.h
@@ -0,0 +1,43 @@
+#ifndef D_A_O_TRIFORCE_H
+#define D_A_O_TRIFORCE_H
+
+#include <c/c_math.h>
+#include <d/a/obj/d_a_obj_base.h>
+#include <m/m3d/m_anmtexsrt.h>
+#include <m/m3d/m_smdl.h>
+#include <m/m_angle.h>
+#include <nw4r/g3d/g3d_resfile.h>
+#include <toBeSorted/cc/d_cc_shape_colliders.h>
+#include <toBeSorted/effects_struct.h>
+
+class dAcOtriforce_c : public dAcObjBase_c {
+public:
+ dAcOtriforce_c() {}
+ virtual ~dAcOtriforce_c() {}
+ virtual bool createHeap() override;
+ virtual int create() override;
+ virtual int actorExecute() override;
+ virtual int draw() override;
+ virtual int doDelete() override;
+
+private:
+ f32 getBounceScalar() const {
+ int zero = 0;
+ return (23.0f + zero + -3.0f);
+ }
+
+ static dCcD_SrcSph sCcSrc;
+
+ static const f32 sScale;
+ static const f32 sAmpNeg;
+ static const u32 sStartingOffsetRange;
+
+ nw4r::g3d::ResFile mResFile;
+ m3d::smdl_c mMdl;
+ dCcD_Sph mCollision;
+ EffectsStruct mEffects;
+ m3d::anmTexSrt_c mAnm;
+ mAng mStartingOffset;
+};
+
+#endif
diff --git a/include/d/d_base.h b/include/d/d_base.h
index 6f753108..c57ea39a 100644
--- a/include/d/d_base.h
+++ b/include/d/d_base.h
@@ -20,7 +20,7 @@ public:
public:
/* 80050980 */ static void resetFlags();
- /* 800509a0 */ static bool isActorPlayer(dBase_c &);
+ /* 800509a0 */ bool isActorPlayer();
/* 800509e0 */ static void initLoader();
/* 80050a00 */ static dBase_c *createBase(ProfileName, dBase_c *, u32, u8);
/* 80050a10 */ static dBase_c *createRoot(ProfileName, u32, u8);