diff options
| author | robojumper <robojumper@gmail.com> | 2025-06-13 11:21:04 +0200 |
|---|---|---|
| committer | robojumper <robojumper@gmail.com> | 2025-09-13 10:49:03 +0200 |
| commit | f9e95f9bb03b9474bbee85b03121c9b4e158aea4 (patch) | |
| tree | a99cd7311da8ceb83c86e850120ce780a9af3bc1 /include/toBeSorted | |
| parent | a30123ac3d0f998fdc62027092fa63e256b2e163 (diff) | |
More d/snd
Diffstat (limited to 'include/toBeSorted')
| -rw-r--r-- | include/toBeSorted/music_mgrs.h | 38 |
1 files changed, 15 insertions, 23 deletions
diff --git a/include/toBeSorted/music_mgrs.h b/include/toBeSorted/music_mgrs.h index 518ef793..fb5e5397 100644 --- a/include/toBeSorted/music_mgrs.h +++ b/include/toBeSorted/music_mgrs.h @@ -2,10 +2,11 @@ #define MUSIC_MGRS_H #include "common.h" +#include "d/snd/d_snd_bgm_mgr.h" #include "d/snd/d_snd_player_mgr.h" #include "d/snd/d_snd_source_mgr.h" +#include "d/snd/d_snd_state_mgr.h" -class dSndPlayerMgr_c; class dSndSound_c; // A lot of these names are and were guesses that are probably wrong in a lot of ways. @@ -17,33 +18,24 @@ extern "C" void fn_8035E820(dSndPlayerMgr_c *); extern "C" void fn_8035E880(dSndPlayerMgr_c *); extern "C" void fn_8035E790(dSndPlayerMgr_c *, UNKWORD, void *); -extern "C" void *ENEMY_SOUND_MGR; -extern "C" void fn_80362150(void *, u16); -extern "C" void fn_803625F0(void *, u16); -extern "C" void fn_803618F0(void *); -extern "C" void fn_80362730(void *); -extern "C" void fn_80365D20(void *); -extern "C" void fn_803624F0(void *); -extern "C" void fn_80364FD0(void *, s32); -extern "C" bool fn_80364DA0(void *); -extern "C" void fn_80365020(void *); -extern "C" void fn_80364D00(void *, s32); +#define ENEMY_SOUND_MGR (dSndStateMgr_c::GetInstance()) +extern "C" void fn_80362150(dSndStateMgr_c *, u16); +extern "C" void fn_803625F0(dSndStateMgr_c *, u16); +extern "C" void fn_803618F0(dSndStateMgr_c *); +extern "C" void fn_80362730(dSndStateMgr_c *); +extern "C" void fn_80365D20(dSndStateMgr_c *); +extern "C" void fn_803624F0(dSndStateMgr_c *); +extern "C" void fn_80364FD0(dSndStateMgr_c *, s32); +extern "C" bool fn_80364DA0(dSndStateMgr_c *); +extern "C" void fn_80365020(dSndStateMgr_c *); +extern "C" void fn_80364D00(dSndStateMgr_c *, s32); #define ENEMY_BGM_RELATED_MGR (dSndSourceMgr_c::GetInstance()) extern "C" void fn_80384570(dSndSourceMgr_c *, bool); // This one has a SoundActor that actually plays the BGM_ music tracks, // including the battle BGM track. -extern "C" void *FANFARE_SOUND_MGR; -extern "C" void AnotherSoundMgr__playSound(void *, s32); -extern "C" bool fn_803721F0(void *, u32); -extern "C" bool fn_803720E0(void *, u32); -extern "C" bool fn_80372070(void *, u32); -extern "C" bool fn_803734C0(void *, u32); -extern "C" bool fn_80373550(void *, u32); -extern "C" void fn_80372920(void *); -extern "C" void fn_803738B0(void *, dSndSound_c *sound); -extern "C" void fn_80373900(void *, dSndSound_c *sound); -extern "C" bool fn_803733B0(void *, u32); +#define FANFARE_SOUND_MGR (dSndBgmMgr_c::GetInstance()) +extern "C" void fn_80372920(dSndBgmMgr_c *); #endif |
