diff options
| author | robojumper <robojumper@gmail.com> | 2026-04-18 22:28:12 +0200 |
|---|---|---|
| committer | robojumper <robojumper@gmail.com> | 2026-04-18 22:28:12 +0200 |
| commit | 463942a007ddf8acaa0989fa7fbfd33fb4e09565 (patch) | |
| tree | 8c1cd01e0dba361dc7b010ea6549321d5ef982b5 /include | |
| parent | d3ce7281c6e9ae6644e3670992d417c99043a119 (diff) | |
Simple Remly field names
Diffstat (limited to 'include')
| -rw-r--r-- | include/d/a/e/d_a_e_remly.h | 138 | ||||
| -rw-r--r-- | include/d/a/e/d_a_en_base.h | 2 |
2 files changed, 70 insertions, 70 deletions
diff --git a/include/d/a/e/d_a_e_remly.h b/include/d/a/e/d_a_e_remly.h index 7935e323..b92786f6 100644 --- a/include/d/a/e/d_a_e_remly.h +++ b/include/d/a/e/d_a_e_remly.h @@ -28,40 +28,40 @@ public: /* 0x0C */ UNKWORD field_0x0C; // Guess }; - enum State_e { - STATE_0 = 0, - STATE_1 = 1, - STATE_2 = 2, - STATE_3 = 3, - STATE_4 = 4, - STATE_5 = 5, - STATE_6 = 6, - STATE_7 = 7, - STATE_8 = 8, - STATE_9 = 9, - STATE_10 = 10, - STATE_11 = 11, - STATE_12 = 12, - STATE_13 = 13, - STATE_14 = 14, - STATE_15 = 15, - STATE_16 = 16, - STATE_17 = 17, - STATE_18 = 18, - STATE_19 = 19, - STATE_20 = 20, - STATE_21 = 21, - STATE_22 = 22, - STATE_23 = 23, - STATE_24 = 24, - STATE_25 = 25, - STATE_26 = 26, - STATE_27 = 27, - STATE_28 = 28, - STATE_29 = 29, - STATE_30 = 30, - STATE_31 = 31, - STATE_32 = 32, + enum Animation_e { + ANM_WaitStand = 0, + ANM_WaitSit = 1, + ANM_WaitSitCry = 2, + ANM_CryWalk = 3, + ANM_RemlyWalk = 4, + ANM_Run = 5, + ANM_Swim = 6, + ANM_Water = 7, + ANM_SwimDamage = 8, + ANM_Wind = 9, + ANM_WindBack = 10, + ANM_Hold = 11, + ANM_HoldMozo = 12, + ANM_HoldBata = 13, + ANM_HoldJumpStart = 14, + ANM_HoldJumpEnd = 15, + ANM_Fly = 16, + ANM_FlyDamage = 17, + ANM_Damage = 18, + ANM_Sleep = 19, + ANM_WakeUp = 20, + ANM_Scared = 21, + ANM_Piyo1 = 22, + ANM_Piyo2 = 23, + ANM_Piyo3 = 24, + ANM_SleepNight = 25, + ANM_Demo = 26, + ANM_27 = 27, // UNUSED + ANM_Foo = 28, + ANM_WalkNight = 29, + ANM_RunFast = 30, + ANM_Jump = 31, + ANM_Sound = 32, }; public: @@ -100,8 +100,8 @@ public: STATE_FUNC_DECLARE(dAcEremly_c, NightJumpAttack); STATE_FUNC_DECLARE(dAcEremly_c, BirthWait); - bool isState(State_e state) { - return field_0xB60 == (u32)state; + bool isAnimation(Animation_e state) { + return mAnimation == (u32)state; } STATE_MGR_DEFINE_UTIL_EXECUTESTATE(dAcEremly_c); @@ -111,8 +111,8 @@ public: private: void playWink(); bool fn_177_6B10(bool lookAtTarget, const mAng &); - void fn_177_6EA0(bool); - void adjustHeadRotation(bool); + void calcHeadRotation(bool); + void resetHeadRotation(bool); bool fn_177_7040(u32, f32); @@ -124,22 +124,22 @@ private: bool fn_177_75E0(); - /** false -> comapres to camera + /** false -> compares to camera * true -> compares to player */ bool fn_177_7650(bool comparePlayer) const; void fn_177_77C0(); // Set Scary Face - void fn_177_78D0(); + void applyScaryMat(); void fn_177_79D0(bool); bool fn_177_7B10(); void nightSleepDemoImpl(); - void fn_177_8520(bool); - void fn_177_8600(); + void checkSlope(bool); + void spawnGroundEffect(); bool fn_177_86C0(); bool fn_177_8980(f32); bool fn_177_8AC0(); @@ -180,49 +180,49 @@ private: /* 0xAF8 */ mVec3_c field_0xAF8; /* 0xB04 */ f32 field_0xB04; - /* 0xB08 */ f32 field_0xB08; - /* 0xB0C */ f32 field_0xB0C; - /* 0xB10 */ f32 field_0xB10; - /* 0xB14 */ s32 field_0xB14; - /* 0xB18 */ u32 field_0xB18; + /* 0xB08 */ f32 mPatrolAreaSize; + /* 0xB0C */ f32 mWaterHeight; + /* 0xB10 */ f32 mScaleF; + /* 0xB14 */ s32 mSomeCounter; + /* 0xB18 */ u32 mSomeCounter2; /* 0xB1C */ u8 _B1C[0xB1E - 0xB1C]; - /* 0xB1E */ mAng3_c field_0xB1E; - /* 0xB24 */ s16 field_0xB24; - /* 0xB26 */ s16 field_0xB26; - /* 0xB26 */ u32 field_0xB28; - /* 0xB2C */ s32 field_0xB2C; - /* 0xB30 */ mAng field_0xB30; + /* 0xB1E */ mAng3_c mSlope; + /* 0xB24 */ s16 mSlopeXTarget; + /* 0xB26 */ s16 mSlopeZTarget; + /* 0xB26 */ u32 mSlopeCheckCounter; + /* 0xB2C */ s32 mHarpCounter; + /* 0xB30 */ mAng mHeadTiltTarget; /* 0xB32 */ mAng field_0xB32; /* 0xB34 */ mAng field_0xB34; - /* 0xB38 */ f32 field_0xB38; - /* 0xB3C */ f32 field_0xB3C; - /* 0xB40 */ f32 field_0xB40; + /* 0xB38 */ f32 mYPosition; + /* 0xB3C */ f32 mYOffset; + /* 0xB40 */ f32 mScaleFTarget; /* 0xB44 */ u16 field_0xB44; /* 0xB46 */ u16 field_0xB46; - /* 0xB48 */ u16 field_0xB48; + /* 0xB48 */ u16 mAnimTimer; /* 0xB4A */ u16 mWinkTimer; - /* 0xB4C */ u16 field_0xB4C; - /* 0xB4E */ u16 field_0xB4E; + /* 0xB4C */ u16 mHeadTiltTimer; + /* 0xB4E */ u16 mAnimSafeTimer; /* 0xB50 */ u16 field_0xB50; /* 0xB52 */ u16 field_0xB52; - /* 0xB54 */ u16 field_0xB54; + /* 0xB54 */ u16 mScaleFTimer; /* 0xB56 */ u16 field_0xB56; - /* 0xB58 */ u16 field_0xB58; - /* 0xB5A */ u16 field_0xB5A; - /* 0xB5C */ u16 field_0xB5C; - /* 0xB5E */ u16 field_0xB5E; - /* 0xB60 */ u8 field_0xB60; // Some State representation + /* 0xB58 */ u16 mNoGroundCounter; + /* 0xB5A */ u16 mSwimPosYCounter; + /* 0xB5C */ u16 mFlySpeedCounter; + /* 0xB5E */ u16 mFlyAngleCounter; + /* 0xB60 */ u8 mAnimation; /* 0xB61 */ u8 field_0xB61; /* 0xB62 */ u8 mSleepDemoPlayedSceneflag; - /* 0xB63 */ u8 field_0xB63; + /* 0xB63 */ u8 mNightSleepDemoStep; /* 0xB64 */ u8 field_0xB64; - /* 0xB65 */ u8 field_0xB65; - /* 0xB66 */ u8 field_0xB66; + /* 0xB65 */ u8 mAnmStep; + /* 0xB66 */ bool field_0xB66; /* 0xB67 */ u8 field_0xB67; /* 0xB68 */ u8 field_0xB68; /* 0xB69 */ u8 field_0xB69; /* 0xB6A */ u8 field_0xB6A; - /* 0xB6B */ u8 field_0xB6B; + /* 0xB6B */ bool field_0xB6B; /* 0xB6C */ u8 field_0xB6C; /* 0xB6D */ u8 field_0xB6D; /* 0xB6E */ u8 field_0xB6E; diff --git a/include/d/a/e/d_a_en_base.h b/include/d/a/e/d_a_en_base.h index 4424cfdf..258cc9b7 100644 --- a/include/d/a/e/d_a_en_base.h +++ b/include/d/a/e/d_a_en_base.h @@ -71,7 +71,7 @@ public: // Deals with dealing damage to Enemy // Returns a value 0-13 (similar to mStts rank?) int fn_8002FDE0(cCcD_Obj &mCc, u16 *pTgOut); - void fn_80030030(const mVec3_c &pos, s16 &, s16 &, f32); + void checkSlope(const mVec3_c &pos, s16 &, s16 &, f32); // Returns 0-3 based on collision int fn_800301b0(const mVec3_c &pos, mAng ang, bool, f32); void fn_80030400(m3d::mdl_c &, u8, bool, u8); |
