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authorelijah-thomas774 <elijahthomas774@gmail.com>2026-10-19 12:57:33 -0400
committerelijah-thomas774 <elijahthomas774@gmail.com>2026-10-19 12:57:33 -0400
commitfd581ff761e08e286b99f51f6737f2bebf9bf8db (patch)
tree299571c41277bd5f4d4a3e8fd76d60aec03813ed /include
parent4770935cf3458c9973128921d2566731e2d87753 (diff)
d_a_obj_base - Mostly done
Diffstat (limited to 'include')
-rw-r--r--include/d/a/d_a_base.h1
-rw-r--r--include/d/a/d_a_player.h5
-rw-r--r--include/d/a/obj/d_a_obj_base.h83
-rw-r--r--include/d/a/obj/d_a_obj_junk_repairing.h6
-rw-r--r--include/d/col/bg/d_bg_pc.h2
-rw-r--r--include/d/col/bg/d_bg_s_acch.h5
-rw-r--r--include/d/d_shadow.h17
-rw-r--r--include/m/m3d/m_shadow.h2
-rw-r--r--include/toBeSorted/d_d3d.h6
-rw-r--r--include/toBeSorted/time_area_mgr.h1
10 files changed, 70 insertions, 58 deletions
diff --git a/include/d/a/d_a_base.h b/include/d/a/d_a_base.h
index b405f69d..93c0fc86 100644
--- a/include/d/a/d_a_base.h
+++ b/include/d/a/d_a_base.h
@@ -76,6 +76,7 @@ public:
AC_PROP_0x100 = (1 << 8),
AC_PROP_0x400 = (1 << 10),
AC_PROP_0x800 = (1 << 11),
+ AC_PROP_0x1000 = (1 << 12),
AC_PROP_0x2000000 = (1 << 25),
AC_PROP_0x4000000 = (1 << 26),
AC_PROP_0x8000000 = (1 << 27),
diff --git a/include/d/a/d_a_player.h b/include/d/a/d_a_player.h
index 69849bc9..b2e72ef6 100644
--- a/include/d/a/d_a_player.h
+++ b/include/d/a/d_a_player.h
@@ -9,6 +9,8 @@
#include "d/d_player_mdl.h"
#include "m/m_angle.h"
#include "m/m_color.h"
+#include "m/m_mtx.h"
+#include "m/m_sphere.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/minigame_mgr.h"
@@ -122,6 +124,9 @@ public:
static bool isInMinigameRollerCoaster();
static bool isInMinigameSprialChargeTutorial();
+ bool updateShadow(const m3d::smdl_c &mdl);
+ bool updateShadow(const mSphere_c &sph, const mMtx_c &mtx);
+
public:
f32 getField_0x4564() const {
return field_0x4564;
diff --git a/include/d/a/obj/d_a_obj_base.h b/include/d/a/obj/d_a_obj_base.h
index 407e3ef1..fb1a18dd 100644
--- a/include/d/a/obj/d_a_obj_base.h
+++ b/include/d/a/obj/d_a_obj_base.h
@@ -3,14 +3,11 @@
#include "common.h"
#include "d/a/d_a_base.h"
-#include "d/a/d_a_salbage_if.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/c/c_m3d_g_aab.h"
#include "d/d_jnt_col.h"
#include "d/d_light_env.h"
#include "d/d_linkage.h"
-#include "egg/math/eggMath.h"
-#include "m/m3d/m_shadow.h"
#include "m/m3d/m_smdl.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
@@ -18,11 +15,9 @@
#include "m/types_m.h"
class dBgS_Acch;
+class dShadowCircle_c;
+class dSalvageIf_c;
-// Ghidra: ActorObjectBase
-// size: 0x330
-// vtable: 0x805015b8
-// non-official name
class dAcObjBase_c : public dAcBase_c {
public:
enum ObjProperties_e {
@@ -62,11 +57,11 @@ public:
public:
/* 0x0FC */ f32 mYOffset;
- /* 0x100 */ f32 field_0x100;
- /* 0x104 */ f32 field_0x104;
- /* 0x104 */ f32 field_0x108;
- /* 0x104 */ f32 field_0x10C;
- /* 0x104 */ f32 field_0x110;
+ /* 0x100 */ f32 mDeepSinkTarget;
+ /* 0x104 */ f32 mShallowSinkTarget;
+ /* 0x104 */ f32 mDeepSinkRate;
+ /* 0x104 */ f32 mShallowSinkRate;
+ /* 0x104 */ f32 mDefaultSinkRate;
/* 0x114 */ u16 mTargetFiTextID;
/* 0x116 */ u8 mTargetFiRelated;
/* 0x118 */ mVec3_c mOldPosition;
@@ -83,7 +78,7 @@ public:
/* 0x1A8 */ f32 field_0x1A8;
/* 0x1AC */ u32 mObjectActorFlags;
/* 0x1B0 */ f32 field_0x1B0;
- /* 0x1B4 */ mVec3_c field_0x1B4;
+ /* 0x1B4 */ mVec3_c mGndNormal;
/* 0x1C0 */ cCcD_Stts mStts;
/* 0x1FC */ mVec3_c mStartingPos;
/* 0x208 */ mAng3_c mStartingRot;
@@ -143,8 +138,8 @@ public:
return std::fabsf(mVelocity.y) <= speed;
}
- bool checkYOffsetField_0x100() const {
- return mYOffset <= field_0x100;
+ bool checkAtDeepSinkDepth() const {
+ return mYOffset <= mDeepSinkTarget;
}
void unsetObjectProperty(u32 property) {
@@ -202,10 +197,6 @@ public:
const char *name, u32 roomId, u32 params1, const mVec3_c *pos, const mAng3_c *rot, const mVec3_c *scale,
u32 params2, u16 id, s8 viewclipId
);
- static dAcObjBase_c *create(
- dAcObjBase_c *, ProfileName actorId, u32 params1, const mVec3_c *pos, const mAng3_c *rot, const mVec3_c *scale,
- u32 params2, u32 roomId
- );
static dAcObjBase_c *findObject(ProfileName actorId, fLiMgBa_c *refList, dAcObjBase_c *parent);
static dAcObjBase_c *getNextObject(fLiMgBa_c *ref, dAcObjBase_c *parent);
@@ -214,46 +205,38 @@ public:
void calcVelocity();
void updateMatrix();
void setDefaultCullDistance();
- void fn_8002EA30(f32, f32, f32, f32, f32, dBgS_Acch *);
- void fn_8002EA60(void *);
- void fn_8002EB30(void *);
-
- void putInODesert(f32 depth, mVec3_c *position);
- void fn_8002ECD0(m3d::smdl_c *smdl, UNKWORD);
- // Disabling makes Items and Link Disappear
- void drawModelType1(m3d::smdl_c *smdl);
- // Disabling make Lava and other objects Disappear
- void drawModel2();
- void fn_8002ed20();
- void fn_8002edb0(m3d::mShadowCircle_c &shadow, m3d::smdl_c &smdl, const mSphere_c *sph, s32, s32, f32);
- void drawShadow(
- m3d::mShadowCircle_c &shadow, void *, const mMtx_c &mtx, const mSphere_c *sph, s32, s32, s32, s32, s32, f32
- );
- void createChildAttached(
- fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2,
- u32 roomId
- );
- void createChildNonAttached(
- fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2,
- u32 roomId
+ void setSinkDepths(f32, f32, f32, f32, f32, dBgS_Acch *);
+ void calcSinkDepth(const cBgS_PolyInfo &);
+ void setGndNormal(const cBgS_PolyInfo &);
+
+ bool putInODesert(f32 depth, mVec3_c *position);
+ void drawModel(m3d::smdl_c *smdl);
+ void drawModel(m3d::smdl_c *smdl, int lightSetIdx);
+ bool drawShadowAlone(m3d::smdl_c &mdl);
+ bool drawShadow(dShadowCircle_c &shadow, m3d::smdl_c &smdl, const mSphere_c &sph, s32, s32, f32);
+ bool drawShadow(
+ dShadowCircle_c &shadow, const GXTexObj *pTex, const mMtx_c &mtx, const mSphere_c &sph, s32 priority, s32 alpha,
+ s32 red, s32 green, s32 blue, f32 height
);
void fn_8002efa0();
bool fn_8002eff0(const f32 &, const s16 &, cCcD_Obj *, const f32 &, const f32 &);
- void createChildAttached2(
- fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2,
- u32 roomId
+
+ dAcObjBase_c *createChildAttached(
+ ProfileName actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId
+ );
+ dAcObjBase_c *createChildDetached(
+ ProfileName actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId
);
// These may not belong here
static dAcBase_c *createInsectActor(
- dAcBase_c *parent, fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale,
- u32 params2, s32 roomId
+ dAcBase_c *parent, ProfileName actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2,
+ s32 roomId
);
- static dAcBase_c *createActorUnkGroup3(
- fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale,
- u32 params2
+ static dAcBase_c *createStageActor(
+ ProfileName actorId, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2
);
- static dAcBase_c *createActorUnkGroup3(
+ static dAcBase_c *createStageActor(
const char *name, u32 roomId, u32 params1, const mVec3_c *pos, const mAng3_c *rot, const mVec3_c *scale,
u32 params2, u16 id, s8 viewclipId
);
diff --git a/include/d/a/obj/d_a_obj_junk_repairing.h b/include/d/a/obj/d_a_obj_junk_repairing.h
index c40e9c26..55b3e9df 100644
--- a/include/d/a/obj/d_a_obj_junk_repairing.h
+++ b/include/d/a/obj/d_a_obj_junk_repairing.h
@@ -2,13 +2,11 @@
#define D_A_OBJ_JUNK_REPAIRING_H
#include "d/a/obj/d_a_obj_base.h"
-#include "m/m3d/m_shadow.h"
+#include "d/d_shadow.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
-class dMyShadowCircle_c : public m3d::mShadowCircle_c {};
-
class dAcOJunkRep_c : public dAcObjBase_c {
public:
dAcOJunkRep_c() : mStateMgr(*this), mpModelToUse(nullptr) {}
@@ -39,7 +37,7 @@ private:
m3d::smdl_c *mpModelToUse;
m3d::smdl_c mModel1;
m3d::smdl_c mModel2;
- dMyShadowCircle_c mShadow;
+ dShadowCircle_c mShadow;
STATE_MGR_DECLARE(dAcOJunkRep_c);
};
diff --git a/include/d/col/bg/d_bg_pc.h b/include/d/col/bg/d_bg_pc.h
index a5845962..832ea0b2 100644
--- a/include/d/col/bg/d_bg_pc.h
+++ b/include/d/col/bg/d_bg_pc.h
@@ -62,6 +62,8 @@ enum dBgPc_Attribute {
POLY_ATTR_SLOPE_RUN = 15,
POLY_ATTR_SAND_DEEP_SLOW = 16,
POLY_ATTR_CURSED_WATER = 17,
+
+ POLY_ATTR_SAND_SHALLOW2 = 20,
};
class dBgPc {
public:
diff --git a/include/d/col/bg/d_bg_s_acch.h b/include/d/col/bg/d_bg_s_acch.h
index 29cb3a55..f143f187 100644
--- a/include/d/col/bg/d_bg_s_acch.h
+++ b/include/d/col/bg/d_bg_s_acch.h
@@ -140,7 +140,7 @@ public:
/* 0x 0020 0000 */ GND_THIN_CELLING_OFF = (1 << 21),
/* 0x 0040 0000 */ WALL_SORT = (1 << 22),
/* 0x 0080 0000 */ LINE_DOWN = (1 << 23),
- /* 0x 0200 0000 */ ACCH_FLAG_0x1000000 = (1 << 24),
+ /* 0x 0100 0000 */ ACCH_FLAG_0x1000000 = (1 << 24),
/* 0x 0200 0000 */ ACCH_FLAG_0x2000000 = (1 << 25),
/* 0x 0400 0000 */ ACCH_FLAG_0x4000000 = (1 << 26),
/* 0x 0800 0000 */ ACCH_FLAG_0x8000000 = (1 << 27),
@@ -281,6 +281,9 @@ public:
void SetWaterNone() {
mFlags |= WATER_NONE;
}
+ void SetGroundSink() {
+ mFlags |= ACCH_FLAG_0x1000000;
+ }
bool ChkWallHit() {
return mFlags & WALL_HIT;
}
diff --git a/include/d/d_shadow.h b/include/d/d_shadow.h
index 902f2e6a..009bf821 100644
--- a/include/d/d_shadow.h
+++ b/include/d/d_shadow.h
@@ -1,14 +1,29 @@
#ifndef D_SHADOW_H
#define D_SHADOW_H
+#include "d/d_light_env.h"
#include "m/m3d/m_shadow.h"
+#include "m/m3d/m_smdl.h"
+#include "m/m_mtx.h"
+#include "m/m_sphere.h"
+#include "rvl/GX/GXTexture.h"
+
+class dAcObjBase_c;
// This is unofficial, idk if this is close, but this is a common shadow extension.
-//
class dShadowCircle_c : public m3d::mShadowCircle_c {
public:
dShadowCircle_c() {}
virtual ~dShadowCircle_c() {}
+
+ bool drawMdl(
+ m3d::smdl_c &mdl, const mSphere_c &sph, ActorLighting &actorLighting, u32 priority, s32 alpha, dAcObjBase_c *,
+ f32 height
+ );
+ bool drawTexObj(
+ const GXTexObj *pTex, const mMtx_c &mtx, const mSphere_c &sph, ActorLighting &actorLighting, u32 priority,
+ s32 alpha, s32 red, s32 green, s32 blue, dAcObjBase_c *, f32 height
+ );
};
#endif
diff --git a/include/m/m3d/m_shadow.h b/include/m/m3d/m_shadow.h
index c49c4740..4fb3c2de 100644
--- a/include/m/m3d/m_shadow.h
+++ b/include/m/m3d/m_shadow.h
@@ -165,7 +165,7 @@ public:
create(int count, u8 unk1, int unk2, u16 texBufferSize, u32 drawOpaPriority, nw4r::g3d::ResMdl mdl, u32 heapSize);
void reset();
- bool addCircle(mShadowCircle_c *circle, u32 priority, u32 unk);
+ bool addCircle(mShadowCircle_c *circle, u32 priority, bool unk);
void removeCircle(mShadowCircle_c *circle);
void drawAllShadows();
diff --git a/include/toBeSorted/d_d3d.h b/include/toBeSorted/d_d3d.h
index 212fd381..d834c093 100644
--- a/include/toBeSorted/d_d3d.h
+++ b/include/toBeSorted/d_d3d.h
@@ -3,11 +3,13 @@
#include "common.h"
#include "d/a/d_a_base.h"
+#include "d/d_light_env.h"
#include "egg/egg_types.h"
#include "m/m3d/m_anmmdl.h"
#include "m/m3d/m_fanm.h"
#include "m/m3d/m_mdl.h"
#include "m/m3d/m_proc.h"
+#include "m/m3d/m_smdl.h"
#include "m/m_color.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
@@ -29,6 +31,8 @@ void fn_80016860();
void clearList();
void fn_80017500();
+void setLight(m3d::smdl_c *pMdl, int lightSetIdx, ActorLighting *pLighting);
+
class AnmMdlWrapper : public m3d::mdlAnmChr {
public:
AnmMdlWrapper();
@@ -207,7 +211,7 @@ public:
doDraw();
}
- void fn_800192F0(u8, const mMtx_c&, u8);
+ void fn_800192F0(u8, const mMtx_c &, u8);
private:
void doRemove();
diff --git a/include/toBeSorted/time_area_mgr.h b/include/toBeSorted/time_area_mgr.h
index 501793b9..0dd78a20 100644
--- a/include/toBeSorted/time_area_mgr.h
+++ b/include/toBeSorted/time_area_mgr.h
@@ -73,6 +73,7 @@ public:
f32 fn_800B9CE0(const mVec3_c &position);
static bool fn_800BBD40();
+ static bool fn_800BBE00();
bool isInLanayruMiningFacility() const {
return mIsInLanayruMiningFacility;