diff options
| author | robojumper <robojumper@gmail.com> | 2025-09-19 11:38:37 +0200 |
|---|---|---|
| committer | robojumper <robojumper@gmail.com> | 2025-09-19 11:38:37 +0200 |
| commit | 5b043bdff9ff27a120a2e37f8736b97afc4f48ae (patch) | |
| tree | e9bb150d76d53f586635cf52801899c7d171ac60 /src/d/d_cs_game.cpp | |
| parent | e9c2ac8f1a884db5724d326dbcedf9d3d2b35b53 (diff) | |
More cursor
Diffstat (limited to 'src/d/d_cs_game.cpp')
| -rw-r--r-- | src/d/d_cs_game.cpp | 681 |
1 files changed, 575 insertions, 106 deletions
diff --git a/src/d/d_cs_game.cpp b/src/d/d_cs_game.cpp index f9f7518c..fdeff1cd 100644 --- a/src/d/d_cs_game.cpp +++ b/src/d/d_cs_game.cpp @@ -1,15 +1,23 @@ #include "d/d_cs_game.h" +#include "common.h" +#include "d/a/d_a_player.h" #include "d/d_cs_base.h" #include "d/d_cursor_hit_check.h" +#include "d/d_gfx.h" +#include "d/d_pad.h" #include "d/lyt/d2d.h" +#include "d/lyt/d_lyt_map.h" #include "d/snd/d_snd_small_effect_mgr.h" #include "f/f_base.h" +#include "m/m_vec.h" +#include "nw4r/lyt/lyt_pane.h" #include "toBeSorted/arc_managers/layout_arc_manager.h" +#include "toBeSorted/d_emitter.h" SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9); -dCsGame_HIO_c sConfig; +static dCsGame_HIO_c sHio; dCsGame_HIO_c::dCsGame_HIO_c() { field_0x04 = 0.0f; @@ -72,57 +80,7 @@ STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToLock); STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Lock); STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal); -#define MAIN_ANIM_CURSOR 0 -#define MAIN_ANIM_DOWSE_IN_OUT 1 -#define MAIN_ANIM_LOOP 2 -#define MAIN_ANIM_HOOK_FIX 3 -#define MAIN_ANIM_VACUUM_LOCK 4 -#define MAIN_ANIM_LOCK_LOOP 5 -#define MAIN_ANIM_DOWSE_LOOP_1 6 -#define MAIN_ANIM_DOWSE_LOOP_2 7 -#define MAIN_ANIM_DOWSE_LOOP_3 8 -#define MAIN_ANIM_DOWSE_ZOOM 9 -#define MAIN_ANIM_ARROW_ON 10 -#define MAIN_ANIM_ARROW_CURSOR 11 -#define MAIN_ANIM_ARROW_EFFECT 12 -#define MAIN_ANIM_ARROW_KEEP 13 -#define MAIN_ANIM_ARROW_PEAK 14 -#define MAIN_ANIM_SLING_ON 15 -#define MAIN_ANIM_SLING_KEEP 16 -#define MAIN_ANIM_SLING_PEAK 17 -#define MAIN_ANIM_SLING_PEAK_RING 18 -#define MAIN_ANIM_SLING_OUT 19 -#define MAIN_ANIM_ARROW_LOOP 20 -#define MAIN_ANIM_LOOP_END 21 -#define MAIN_ANIM_LOOP_END_2 22 - -static const d2d::LytBrlanMapping lytItemCursorMap[] = { - { "itemCursor_00_cursor.brlan", "G_cursor_00"}, - { "itemCursor_00_dowseInOut.brlan", "G_dowseAll_00"}, - { "itemCursor_00_loop.brlan", "G_loop_00"}, - { "itemCursor_00_hookFix.brlan", "G_hookFix_00"}, - { "itemCursor_00_vacuumLock.brlan", "G_vacuumLock_00"}, - { "itemCursor_00_lockLoop.brlan", "G_lockLoop_00"}, - { "itemCursor_00_dowseLoop1.brlan", "G_dowseLoop_00"}, - { "itemCursor_00_dowseLoop2.brlan", "G_dowseLoop_01"}, - { "itemCursor_00_dowseLoop3.brlan", "G_auraLoop_00"}, - { "itemCursor_00_dowseZoom.brlan", "G_dowseAll_00"}, - { "itemCursor_00_arrowOn.brlan", "G_arrowOn_00"}, - { "itemCursor_00_arrowCursor.brlan", "G_arrowCursor_00"}, - { "itemCursor_00_arrowEffect.brlan", "G_arrowEffect_00"}, - { "itemCursor_00_arrowKeep.brlan", "G_arrowCursor_00"}, - { "itemCursor_00_arrowPeak.brlan", "G_arrowCursor_00"}, - { "itemCursor_00_slingOn.brlan", "G_slingEffect_00"}, - { "itemCursor_00_slingKeep.brlan", "G_slingGauge_00"}, - { "itemCursor_00_slingPeak.brlan", "G_slingAll_00"}, - {"itemCursor_00_slingPeakRing.brlan", "G_slingRing_00"}, - { "itemCursor_00_slingOut.brlan", "G_slingEffect_00"}, - { "itemCursor_00_loop2.brlan", "G_arrowLoop"}, - { "itemCursor_00_loopEnd.brlan", "G_loopEnd_00"}, - { "itemCursor_00_loopEnd2.brlan", "G_loopEnd_01"}, -}; - -dCsGame_c::dCsGame_c() : mCursorType(0) { +dCsGame_c::dCsGame_c() : mCursorType(lytItemCursor_c::CS_NONE) { sInstance = this; } @@ -137,14 +95,14 @@ int dCsGame_c::create() { mMain2DResAcc.attach(mainData, ""); mLyt1.setResAcc(&mCursorResAcc); - mLyt1.dCsGameLytBase_0x10(); + mLyt1.init(); mLyt2.setResAcc(&mCursorResAcc); - mLyt2.dCsGameLytBase_0x10(); + mLyt2.init(); mCursor.setResAcc(&mMain2DResAcc); mCursor.init(); - setNextCursorType(lytItemCursor_c::NONE); - mCursorType = 0; + setNextCursorType(lytItemCursor_c::CS_NONE); + mCursorType = lytItemCursor_c::CS_NONE; mCursor.setField0x9A0(0); mCursorIf.setCursorMask(2); @@ -155,22 +113,228 @@ int dCsGame_c::create() { int dCsGame_c::doDelete() { mCursor.remove(); - mLyt2.dCsGameLytBase_0x14(); - mLyt1.dCsGameLytBase_0x14(); + mLyt2.remove(); + mLyt1.remove(); dCsMgr_c::GetInstance()->unregistCursor(&mCursorIf); mCursorResAcc.detach(); mMain2DResAcc.detach(); return SUCCEEDED; } +#pragma push +#pragma pool_data off +int dCsGame_c::execute() { + mCursorType = mCursor.mNextCursorType; + mCursor.mCursorActive = mCursor.mNextCursor; + if (mCursor.isCursorActive() && mCursorType == lytItemCursor_c::CS_DOWSING) { + mCursor.mDowsing.moveEffectsIn(); + } else { + mCursor.mDowsing.moveEffectsOut(); + } + + bool active = mCursor.isCursorActive(); + if (!active) { + if (!mCursor.field_0x9A2) { + mCursor.field_0x9A1 = active; + } + mCursor.field_0x9A2 = false; + return SUCCEEDED; + } + + if (active != mCursor.field_0x9A1 || mCursorType != mCursor.mActiveCursorType) { + switch (mCursorType) { + case lytItemCursor_c::CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break; + case lytItemCursor_c::CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break; + case lytItemCursor_c::CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break; + case lytItemCursor_c::CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break; + case lytItemCursor_c::CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break; + case lytItemCursor_c::CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break; + default: break; + } + + if (!mCursor.field_0x9A2) { + mCursor.mActiveCursorType = mCursorType; + mCursor.field_0x9A1 = mCursor.mCursorActive; + } + } + + const mVec2_c &cursorPosition = mCursorIf.getCursorPos(); + + switch (mCursorType) { + case lytItemCursor_c::CS_POINTER_CAT: { + mLyt2.setPosition(mVec2_c(cursorPosition.x, cursorPosition.y + 10.0f)); + mLyt2.execute(); + break; + } + case lytItemCursor_c::CS_POINTER_DEF: { + mLyt1.setPosition(cursorPosition); + mLyt1.execute(); + break; + } + case lytItemCursor_c::CS_BOW: + case lytItemCursor_c::CS_DOWSING: + case lytItemCursor_c::CS_VACUUM: + case lytItemCursor_c::CS_PACHINKO: + case lytItemCursor_c::CS_PLAYERCAM: + case lytItemCursor_c::CS_HOOKSHOT: { + mCursor.setPosition(cursorPosition); + mCursor.execute(); + } break; + default: break; + } + + mCursor.mNextCursor = false; + mCursor.field_0x9A2 = false; + + return SUCCEEDED; +} +#pragma pop + +int dCsGame_c::draw() { + if (!mCursor.isCursorActive() || isForcedHidden()) { + return SUCCEEDED; + } + + switch (mCursorType) { + case lytItemCursor_c::CS_POINTER_CAT: mLyt2.draw(); break; + case lytItemCursor_c::CS_POINTER_DEF: mLyt1.draw(); break; + case lytItemCursor_c::CS_BOW: + case lytItemCursor_c::CS_DOWSING: + case lytItemCursor_c::CS_VACUUM: + case lytItemCursor_c::CS_PACHINKO: + case lytItemCursor_c::CS_PLAYERCAM: + case lytItemCursor_c::CS_HOOKSHOT: mCursor.draw(); break; + default: break; + } + + return SUCCEEDED; +} + bool dCsGame_c::fn_801BF5E0() const { - return mCursor.isCursorActive() & !fn_801BF630(); + return mCursor.isCursorActive() & !isForcedHidden(); } void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) { mCursor.setNextCursorType(cs); } +void dCsGame_c::setCursorTypePlayerCam() { + setNextCursorType(lytItemCursor_c::CS_PLAYERCAM); +} + +mVec2_c &dCursorInterfaceGame_c::getCursorPos() { + // TODO explain this math + mVec2_c pos = dPad::getDpdPosScreen(); + f32 f0 = dGfx_c::getWidth4x3() / dGfx_c::getWidth16x9F() * 368.0f; + f32 f1 = sHio.field_0x04; + f32 f2 = sHio.field_0x08 + 6.0f; + f32 f3 = sHio.field_0x10 + 4.0f; + f32 f4 = sHio.field_0x0C + -15.0f; + + if (dLytMap_c::GetInstance() != nullptr && dLytMap_c::GetInstance()->isOpenMaybe()) { + if (pos.x < -f0 + f4) { + pos.x = -f0 + f4; + } + if (pos.x > f0 + f3) { + pos.x = f0 + f3; + } + if (pos.y < f1 + -209.0f) { + pos.y = f1 + -209.0f; + } + if (pos.y < f2 + -209.0f) { + pos.y = f2 + -209.0f; + } + } + + field_0x14 = pos; + + return field_0x14; +} + +bool dCsGameLytBase2_c::init() { + loadResAcc(); + build(); + return true; +} + +bool dCsGameLytBase2_c::execute() { + nw4r::lyt::Pane *p = getLyt()->getLayout()->GetRootPane(); + mVec3_c pos; + pos.x = mPosition.x; + pos.y = mPosition.y; + pos.z = 0.0f; + p->SetTranslate(pos); + getLyt()->calc(); + return true; +} + +bool dCsGameLytBase2_c::draw() { + getLyt()->addToDrawList(); + return true; +} + +void dCsGameLyt1_c::loadResAcc() { + mLyt.setResAcc(mpResAcc); +} + +void dCsGameLyt1_c::build() { + mLyt.build("P1_Def.brlyt", nullptr); +} + +bool dCsGameLyt1_c::init() { + dCsGameLytBase2_c::init(); + mLyt.setPriority(0x88); + mLyt.calc(); + return true; +} + +bool dCsGameLyt1_c::remove() { + return true; +} + +void dCsGameLyt2_c::loadResAcc() { + mLyt.setResAcc(mpResAcc); +} + +void dCsGameLyt2_c::build() { + mLyt.build("P1_Cat.brlyt", nullptr); +} + +bool dCsGameLyt2_c::init() { + dCsGameLytBase2_c::init(); + mLyt.setPriority(0x88); + mLyt.calc(); + return true; +} + +bool dCsGameLyt2_c::remove() { + return true; +} + +#define MAIN_ANIM_CURSOR 0 +#define MAIN_ANIM_DOWSE_IN_OUT 1 +#define MAIN_ANIM_LOOP 2 +#define MAIN_ANIM_HOOK_FIX 3 +#define MAIN_ANIM_VACUUM_LOCK 4 +#define MAIN_ANIM_LOCK_LOOP 5 +#define MAIN_ANIM_DOWSE_LOOP_1 6 +#define MAIN_ANIM_DOWSE_LOOP_2 7 +#define MAIN_ANIM_DOWSE_LOOP_3 8 +#define MAIN_ANIM_DOWSE_ZOOM 9 +#define MAIN_ANIM_ARROW_ON 10 +#define MAIN_ANIM_ARROW_CURSOR 11 +#define MAIN_ANIM_ARROW_EFFECT 12 +#define MAIN_ANIM_ARROW_KEEP 13 +#define MAIN_ANIM_ARROW_PEAK 14 +#define MAIN_ANIM_SLING_ON 15 +#define MAIN_ANIM_SLING_KEEP 16 +#define MAIN_ANIM_SLING_PEAK 17 +#define MAIN_ANIM_SLING_PEAK_RING 18 +#define MAIN_ANIM_SLING_OUT 19 +#define MAIN_ANIM_ARROW_LOOP 20 +#define MAIN_ANIM_LOOP_END 21 +#define MAIN_ANIM_LOOP_END_2 22 + void dCsGame_c::lytItemCursor_c::initializeState_Invisible() {} void dCsGame_c::lytItemCursor_c::executeState_Invisible() {} void dCsGame_c::lytItemCursor_c::finalizeState_Invisible() {} @@ -180,7 +344,7 @@ void dCsGame_c::lytItemCursor_c::initializeState_Bow() { mBow.select(); } void dCsGame_c::lytItemCursor_c::executeState_Bow() { - mCursorTrail = 1; + mDrawCursorTrailThisFrame = true; mBow.execute(); } void dCsGame_c::lytItemCursor_c::finalizeState_Bow() {} @@ -197,14 +361,14 @@ void dCsGame_c::lytItemCursor_c::initializeState_Vacuum() { mVacuum.enter(); } void dCsGame_c::lytItemCursor_c::executeState_Vacuum() { - mCursorTrail = 1; + mDrawCursorTrailThisFrame = true; mVacuum.execute(); } void dCsGame_c::lytItemCursor_c::finalizeState_Vacuum() {} void dCsGame_c::lytItemCursor_c::initializeState_Pachinko() {} void dCsGame_c::lytItemCursor_c::executeState_Pachinko() { - mCursorTrail = 1; + mDrawCursorTrailThisFrame = true; mPachinko.execute(); } void dCsGame_c::lytItemCursor_c::finalizeState_Pachinko() {} @@ -213,7 +377,7 @@ void dCsGame_c::lytItemCursor_c::initializeState_HookShot() { mCrawShot.enter(); } void dCsGame_c::lytItemCursor_c::executeState_HookShot() { - mCursorTrail = 1; + mDrawCursorTrailThisFrame = true; mCrawShot.execute(); } void dCsGame_c::lytItemCursor_c::finalizeState_HookShot() {} @@ -229,24 +393,61 @@ void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> mStateMgr.changeState(newState); } -bool dCsGame_c::lytItemCursor_c::doInit() { +void dCsGame_c::lytItemCursor_c::loadResAcc() { + mLyt.setResAcc(mpResAcc); +} + +void dCsGame_c::lytItemCursor_c::build() { + mLyt.build("itemCursor_00.brlyt", nullptr); +} + +static const d2d::LytBrlanMapping lytItemCursorMap[] = { + { "itemCursor_00_cursor.brlan", "G_cursor_00"}, + { "itemCursor_00_dowseInOut.brlan", "G_dowseAll_00"}, + { "itemCursor_00_loop.brlan", "G_loop_00"}, + { "itemCursor_00_hookFix.brlan", "G_hookFix_00"}, + { "itemCursor_00_vacuumLock.brlan", "G_vacuumLock_00"}, + { "itemCursor_00_lockLoop.brlan", "G_lockLoop_00"}, + { "itemCursor_00_dowseLoop1.brlan", "G_dowseLoop_00"}, + { "itemCursor_00_dowseLoop2.brlan", "G_dowseLoop_01"}, + { "itemCursor_00_dowseLoop3.brlan", "G_auraLoop_00"}, + { "itemCursor_00_dowseZoom.brlan", "G_dowseAll_00"}, + { "itemCursor_00_arrowOn.brlan", "G_arrowOn_00"}, + { "itemCursor_00_arrowCursor.brlan", "G_arrowCursor_00"}, + { "itemCursor_00_arrowEffect.brlan", "G_arrowEffect_00"}, + { "itemCursor_00_arrowKeep.brlan", "G_arrowCursor_00"}, + { "itemCursor_00_arrowPeak.brlan", "G_arrowCursor_00"}, + { "itemCursor_00_slingOn.brlan", "G_slingEffect_00"}, + { "itemCursor_00_slingKeep.brlan", "G_slingGauge_00"}, + { "itemCursor_00_slingPeak.brlan", "G_slingAll_00"}, + {"itemCursor_00_slingPeakRing.brlan", "G_slingRing_00"}, + { "itemCursor_00_slingOut.brlan", "G_slingEffect_00"}, + { "itemCursor_00_loop2.brlan", "G_arrowLoop"}, + { "itemCursor_00_loopEnd.brlan", "G_loopEnd_00"}, + { "itemCursor_00_loopEnd2.brlan", "G_loopEnd_01"}, +}; + +bool dCsGame_c::lytItemCursor_c::init() { mEffects.init(dCsGame_c::sInstance); - preInit(); + dCsGameLytBase2_c::init(); mLyt.setPriority(0x88); mLyt.calc(); mAnm.init(mAnmGroups.tmp.mAnmGroups, lytItemCursorMap, 0x17, mpResAcc, mLyt.getLayout()); for (int i = 0; i < 0x17; i++) { - mAnmGroups.tmp.mAnmGroups[i].bind(false); - mAnmGroups.tmp.mAnmGroups[i].setAnimEnable(false); + d2d::AnmGroup_c &grp = mAnmGroups[i]; + grp.bind(false); + grp.setAnimEnable(false); } mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR].setAnimEnable(true); - mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP].setFrame(0.0f); - mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP].setAnimEnable(true); + d2d::AnmGroup_c &mainLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP]; + mainLoop.setFrame(0.0f); + mainLoop.setAnimEnable(true); mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP].setAnimEnable(true); - mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP].setFrame(0.0f); + d2d::AnmGroup_c &arrowLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP]; + arrowLoop.setFrame(0.0f); mBow.init(); mDowsing.init(); @@ -256,18 +457,47 @@ bool dCsGame_c::lytItemCursor_c::doInit() { mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false); mEffects.setEmitterCallback(&mTrailCb); - + mLyt.setPriority(0x88); mLyt.calc(); - mAnmGroups.tmp.mAnmGroups[0x14].setAnimEnable(false); + arrowLoop.setAnimEnable(false); mStateMgr.changeState(StateID_Invisible); return true; } +bool dCsGame_c::lytItemCursor_c::remove() { + mAnm.remove(); + return true; +} + +bool dCsGame_c::lytItemCursor_c::execute() { + mPositionThisFrame.x = mPosition.x; + mPositionThisFrame.y = mPosition.y; + mPositionThisFrame.z = 0.0f; + + mDrawCursorTrailThisFrame = false; + mAnmGroups[MAIN_ANIM_LOOP].setAnimEnable(true); + mStateMgr.executeState(); + + if (dCsGame_c::GetInstance()->fn_801BF5E0() && mDrawCursorTrailThisFrame) { + f32 sqDist = mPositionThisFrame.squareDistance(mPositionLastFrame); + if (sqDist > sHio.field_0x34 * sHio.field_0x34 || + (mEffects.hasEmitters() && sqDist > sHio.field_0x38 * sHio.field_0x38)) { + mEffects.createContinuousUIEffect( + PARTICLE_RESOURCE_ID_MAPPING_31_, mPositionThisFrame, nullptr, nullptr, nullptr, nullptr + ); + } + } + + dCsGameLytBase2_c::execute(); + mPositionLastFrame = mPositionThisFrame; + return true; +} + void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_NotFind() {} void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_NotFind() { - if (field_0xC0 < 0.999f) { + if (field_0xC0 < 0.9999f) { mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true); mAnm[MAIN_ANIM_DOWSE_IN_OUT].setForward(); mStateMgr.changeState(StateID_Find); @@ -280,8 +510,7 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToFind() { if (mAnm[MAIN_ANIM_DOWSE_IN_OUT].isEndReached()) { mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false); mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true); - // TODO - mAnm[MAIN_ANIM_DOWSE_ZOOM].setRatio(1.0f - field_0xC0); + mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame((1.0f - field_0xC0) * mAnm[MAIN_ANIM_DOWSE_ZOOM].getLastFrame()); mpLyt->calc(); mStateMgr.changeState(StateID_Find); } else { @@ -294,11 +523,11 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_Find() {} void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_Find() { mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(true); mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true); - // TODO - mAnm[MAIN_ANIM_DOWSE_ZOOM].setRatio(1.0f - field_0xC0); + f32 f = mAnm[MAIN_ANIM_DOWSE_ZOOM].getLastFrame(); + mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame((1.0f - field_0xC0) * f); if (field_0xC0 > 0.9999f) { - mAnm[MAIN_ANIM_DOWSE_ZOOM].setToEnd(); + mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame(f); mpLyt->calc(); mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true); mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false); @@ -335,6 +564,119 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToNotFind() { } void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_ToNotFind() {} +void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::enter() { + mAnm[MAIN_ANIM_CURSOR].setFrame(3.0f); + mAnm[MAIN_ANIM_DOWSE_IN_OUT].setFrame(0.0f); + mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true); + mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false); + mAnm[MAIN_ANIM_LOOP].setAnimEnable(false); + mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(false); + mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false); + mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(false); + + mpLyt->calc(); + + mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false); + mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false); + mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(true); +} + +void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsIn() { + if (mAlpha < sHio.field_0x40) { + mAlpha++; + } + updateEffects(); +} + +void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsOut() { + if (mAlpha > 0) { + mAlpha--; + updateEffects(); + } +} + +void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::updateEffects() { + u8 alpha = (f32)mAlpha / (f32)sHio.field_0x40 * 255.0f; + if (alpha != 0) { + mVec2_c csPos = dPad::getDpdPosScreen(); + mVec3_c effectPos(csPos.x, csPos.y, 0.0f); + mVec3_c effectScale(sHio.field_0x3C, sHio.field_0x3C, 1.0f); + mEffects1.createContinuousUIEffect( + PARTICLE_RESOURCE_ID_MAPPING_725_, mVec3_c::Zero, nullptr, nullptr, nullptr, nullptr + ); + mEffects2.createContinuousUIEffect( + PARTICLE_RESOURCE_ID_MAPPING_726_, effectPos, &mAng3_c::Zero, &effectScale, nullptr, nullptr + ); + mEffects1.setGlobalAlpha(alpha); + mEffects2.setGlobalAlpha(alpha); + } else { + mEffects1.remove(true); + mEffects2.remove(true); + } +} + +void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::init() { + mpDowsingPane = mpLyt->findPane("N_dowsing_00"); + mpRingAllPane = mpLyt->findPane("N_ringAll_00"); + mEffects1.init(dCsGame_c::GetInstance()); + mEffects2.init(dCsGame_c::GetInstance()); + field_0xC0 = 0.0f; + enter(); + mStateMgr.changeState(StateID_NotFind); +} + +void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::execute() { + mAnm[MAIN_ANIM_LOOP].setAnimEnable(false); + f32 f2 = (sHio.field_0x18 - sHio.field_0x1C) * 0.95f; + if (field_0xD0 > 0.0f) { + field_0xD0 -= f2 / sHio.field_0x14; + if (field_0xD0 < 0.0f) { + field_0xD0 = 0.0f; + } + } else { + field_0xD0 += f2 / sHio.field_0x14; + if (field_0xD0 > 0.0f) { + field_0xD0 = 0.0f; + } + } + + f32 scale = sHio.field_0x1C + (sHio.field_0x18 - sHio.field_0x1C) * (field_0xCC + field_0xD0); + mpDowsingPane->SetScale(mVec2_c(scale, scale)); + + mVec3_c rot = mpRingAllPane->GetRotate(); + rot.z = -mRotZ.degree2(); + mpRingAllPane->SetRotate(rot); + + mStateMgr.executeState(); + + if (mAnm[MAIN_ANIM_DOWSE_LOOP_1].isEnabled()) { + mAnm[MAIN_ANIM_DOWSE_LOOP_1].play(); + } + + if (mAnm[MAIN_ANIM_DOWSE_LOOP_2].isEnabled()) { + if (mAnm[MAIN_ANIM_DOWSE_LOOP_2].getFrame() >= 60.0f) { + mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(60.0f); + } else { + mAnm[MAIN_ANIM_DOWSE_LOOP_2].play(); + } + } + + if (mAnm[MAIN_ANIM_DOWSE_LOOP_3].isEnabled()) { + mAnm[MAIN_ANIM_DOWSE_LOOP_3].play(); + if (mAnm[MAIN_ANIM_DOWSE_LOOP_3].isEndReached()) { + mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(false); + } + } + + const sStateIDIf_c *state = mStateMgr.getStateID(); + + if (*state == StateID_NotFind || *state == StateID_ToNotFind) { + mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(0.0f); + mpLyt->calc(); + mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false); + } +} + void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Invisible() {} void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Invisible() {} void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Invisible() {} @@ -394,7 +736,8 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Draw() { } else if (t > 0.9999f) { t = 1.0f; } - mAnm[MAIN_ANIM_ARROW_CURSOR].setBackwardsRatio(t); + f32 f = mAnm[MAIN_ANIM_ARROW_CURSOR].getLastFrame(); + mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(f - (t * f)); if (t <= 0.0f) { mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false); mStateMgr.changeState(StateID_Charge); @@ -434,26 +777,25 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Invisible() {} void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Select() {} void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Select() { - if (!field_0x50) { - return; + if (mIsCharging) { + mStateMgr.changeState(StateID_ToDraw); } - mStateMgr.changeState(StateID_ToDraw); } void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Select() {} void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ToDraw() { mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(true); mAnm[MAIN_ANIM_SLING_ON].setFrame(0.0f); - field_0x58 = 0.0f; + mSavedOnProgress = 0.0f; } -extern "C" int getCurrentSlingshotType(); + void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ToDraw() { - if (field_0x50) { + if (mIsCharging) { if (mAnm[MAIN_ANIM_SLING_ON].isEndReached()) { mpLyt->calc(); mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(false); - if (getCurrentSlingshotType() == 2) { - field_0x58 = field_0x54; + if (dAcPy_c::getCurrentSlingshotType() == 2) { + mSavedOnProgress = mDrawProgress; mStateMgr.changeState(StateID_Charge); } else { mStateMgr.changeState(StateID_Draw); @@ -470,10 +812,9 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ToDraw() {} void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Draw() {} void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Draw() { - if (field_0x50) { - return; + if (!mIsCharging) { + mStateMgr.changeState(StateID_Out); } - mStateMgr.changeState(StateID_Out); } void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Draw() {} @@ -498,15 +839,16 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Charge() { mpLyt->calc(); } void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Charge() { - if (field_0x50) { - if (field_0x54 >= 1.0f) { + if (mIsCharging) { + if (mDrawProgress >= 1.0f) { mAnm[MAIN_ANIM_SLING_KEEP].setToEnd(); mpLyt->calc(); mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false); mStateMgr.changeState(StateID_ChargeFull); } else { - // TODO we need a second load of anm control here - mAnm[MAIN_ANIM_SLING_KEEP].setRatio((field_0x54 - field_0x58) / (1.0f - field_0x58)); + f32 frame = ((mDrawProgress - mSavedOnProgress) / (1.0f - mSavedOnProgress)); + f32 len = mAnm[MAIN_ANIM_SLING_KEEP].getLastFrame(); + mAnm[MAIN_ANIM_SLING_KEEP].setFrame(len * frame); } } else { mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false); @@ -522,7 +864,7 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ChargeFull() mAnm[MAIN_ANIM_SLING_PEAK_RING].setFrame(0.0f); } void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ChargeFull() { - if (field_0x50) { + if (mIsCharging) { if (mAnm[MAIN_ANIM_SLING_PEAK].isEndReached()) { mpLyt->calc(); } else if (mAnm[MAIN_ANIM_SLING_PEAK].isEnabled()) { @@ -536,24 +878,130 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ChargeFull() { } void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ChargeFull() {} -void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Normal() {} -void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Normal() {} +void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::init() { + mAnm[MAIN_ANIM_SLING_ON].setFrame(0.0f); + mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(true); + mAnm[MAIN_ANIM_SLING_KEEP].setFrame(0.0f); + mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(true); + mAnm[MAIN_ANIM_SLING_PEAK].setFrame(0.0f); + mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(true); + mAnm[MAIN_ANIM_SLING_OUT].setFrame(0.0f); + mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(true); + mpLyt->calc(); + + mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false); + mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(false); + mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(false); + + mIsCharging = false; + mDrawProgress = false; + + mStateMgr.changeState(StateID_Select); +} + +void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::execute() { + mAnm[MAIN_ANIM_CURSOR].setFrame(5.0f); + mStateMgr.executeState(); + if (mAnm[MAIN_ANIM_LOOP].isEnabled()) { + // ??? order + mpLyt->calc(); + mAnm[MAIN_ANIM_LOOP].play(); + } + + if (mAnm[MAIN_ANIM_SLING_PEAK_RING].isEndReached()) { + mAnm[MAIN_ANIM_SLING_PEAK_RING].setAnimEnable(false); + mpLyt->calc(); + } else { + mAnm[MAIN_ANIM_SLING_PEAK_RING].play(); + } +} + +void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::setCharging(bool charging, f32 progress) { + mIsCharging = charging; + mDrawProgress = progress; +} + +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Normal() { + mAnm[MAIN_ANIM_LOOP].setAnimEnable(true); +} +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Normal() { + if (mLocked) { + mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true); + mAnm[MAIN_ANIM_HOOK_FIX].setForward(); + mAnm[MAIN_ANIM_HOOK_FIX].setToStart(); + mAnm[MAIN_ANIM_LOOP].setAnimEnable(false); + mStateMgr.changeState(StateID_ToLock); + } else { + mAnm[MAIN_ANIM_LOOP].play(); + } +} void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Normal() {} -void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToLock() {} -void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToLock() {} +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::setRotate(f32 rot) { + mVec3_c v; + v.set(0.0f, 0.0f, rot); + mpPaneCraws[0]->SetRotate(v); + v.z -= 120.0f; + mpPaneCraws[1]->SetRotate(v); + v.z += 240.0f; + mpPaneCraws[2]->SetRotate(v); +} + +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToLock() { + setRotate(0.0f); +} +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToLock() { + if (mAnm[MAIN_ANIM_HOOK_FIX].isEndReached()) { + mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(false); + mpLyt->calc(); + mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(true); + mAnm[MAIN_ANIM_LOCK_LOOP].setFrame(0.0f); + mStateMgr.changeState(StateID_Lock); + } else { + mAnm[MAIN_ANIM_HOOK_FIX].play(); + } +} void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToLock() {} void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Lock() {} -void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Lock() {} +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Lock() { + if (!mLocked) { + mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true); + mAnm[MAIN_ANIM_HOOK_FIX].setBackward(); + mAnm[MAIN_ANIM_HOOK_FIX].setToStart(); + mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false); + field_0x68 = mpPaneCrawFix->GetRotate().z; + setRotate(field_0x68); + mStateMgr.changeState(StateID_ToNormal); + } else { + mAnm[MAIN_ANIM_LOCK_LOOP].play(); + } +} void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Lock() {} void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToNormal() {} -void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToNormal() {} +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToNormal() { + if (mAnm[MAIN_ANIM_HOOK_FIX].isStop2()) { + setRotate(0.0f); + mpLyt->calc(); + mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(false); + mStateMgr.changeState(StateID_Normal); + } else { + mAnm[MAIN_ANIM_HOOK_FIX].play(); + f32 frame = mAnm[MAIN_ANIM_HOOK_FIX].getFrame(); + f32 len = mAnm[MAIN_ANIM_HOOK_FIX].getLastFrame(); + f32 offset = (-120.0f - field_0x68); + offset /= len; + if (offset < -10.0f) { + offset = -10.0f; + } + setRotate(field_0x68 + offset * (len - frame)); + } +} void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToNormal() {} void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::enter() { - mAnm[MAIN_ANIM_CURSOR].setFrame(4.0f); + mAnm[MAIN_ANIM_CURSOR].setFrame(6.0f); mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true); mAnm[MAIN_ANIM_HOOK_FIX].setFrame(0.0f); mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false); @@ -563,7 +1011,16 @@ void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::enter() { mStateMgr.changeState(StateID_Normal); } +void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::setLocked(bool locked) { + mLocked = locked; +} + void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::init() { + mpPaneCrawFix = mpLyt->findPane("N_crawFix_00"); + mpPaneCraws[0] = mpLyt->findPane("N_craw_03"); + mpPaneCraws[1] = mpLyt->findPane("N_craw_04"); + mpPaneCraws[2] = mpLyt->findPane("N_craw_05"); + mLocked = false; enter(); mStateMgr.changeState(StateID_Normal); } @@ -572,12 +1029,11 @@ void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::execute() { mStateMgr.executeState(); } - void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Normal() { mAnm[MAIN_ANIM_LOOP].setAnimEnable(true); } void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Normal() { - if (field_0x5C) { + if (mLocked) { mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true); mAnm[MAIN_ANIM_VACUUM_LOCK].setForward(); mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart(); @@ -605,7 +1061,7 @@ void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToLock() {} void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Lock() {} void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Lock() { - if (!field_0x5C) { + if (!mLocked) { mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true); mAnm[MAIN_ANIM_VACUUM_LOCK].setBackward(); mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart(); @@ -629,6 +1085,19 @@ void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_ToNormal() { } void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToNormal() {} +void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::setUnkFloat(f32 f) { + if (f < 0.0f) { + f = 0.0f; + } else if (f > 100.0f) { + f = 100.0f; + } + field_0x54 = f; +} + +void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::setLocked(bool locked) { + mLocked = locked; +} + void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::enter() { mAnm[MAIN_ANIM_CURSOR].setFrame(4.0f); mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false); @@ -641,7 +1110,7 @@ void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::enter() { } void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::init() { - field_0x5C = 0; + mLocked = false; enter(); mStateMgr.changeState(StateID_Normal); } |
