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authorelijah-thomas774 <elijahthomas774@gmail.com>2025-06-08 00:11:59 -0400
committerelijah-thomas774 <elijahthomas774@gmail.com>2025-06-08 00:11:59 -0400
commit4f7f5e4a23fe7e0da6e1e1c1b1c0f93033bbac81 (patch)
tree580c408c74400f97cf3d8394f3073bee1550beea /src/d/d_light_env.cpp
parent73b6e7dcd4efd67c0311951361cdcc637c6c9d95 (diff)
name change
Diffstat (limited to 'src/d/d_light_env.cpp')
-rw-r--r--src/d/d_light_env.cpp984
1 files changed, 984 insertions, 0 deletions
diff --git a/src/d/d_light_env.cpp b/src/d/d_light_env.cpp
new file mode 100644
index 00000000..8ddcbe90
--- /dev/null
+++ b/src/d/d_light_env.cpp
@@ -0,0 +1,984 @@
+
+#include "d/d_light_env.h"
+
+#include "common.h"
+#include "d/a/d_a_itembase.h"
+#include "d/a/d_a_player.h"
+#include "d/d_obj_light.h"
+#include "d/d_sc_game.h"
+#include "d/flag/itemflag_manager.h"
+#include "m/m_color.h"
+#include "m/m_vec.h"
+#include "nw4r/math/math_arithmetic.h"
+
+dLightEnv_c dLightEnv_c::sInstance;
+dLightEnv_c *dLightEnv_c::sPInstance;
+
+ActorLighting::ListType ActorLighting::sList;
+
+// Same as vectle_calc in d_kankyo_rain from tp
+static void vectle_calc(const mVec3_c *pIn, mVec3_c *pOut) {
+ f32 s = nw4r::math::FSqrt(pIn->squaredLength());
+ if (s != 0.0f) {
+ pOut->x = pIn->x / s;
+ pOut->y = pIn->y / s;
+ pOut->z = pIn->z / s;
+ } else {
+ pOut->x = 0.0f;
+ pOut->y = 0.0f;
+ pOut->z = 0.0f;
+ }
+}
+
+// Same as get_vectle_calc in d_kankyo_rain from tp
+void dLightEnv_c::get_vectle_calc(const mVec3_c *pInA, const mVec3_c *pInB, mVec3_c *pOut) {
+ mVec3_c pos;
+ pos.x = pInB->x - pInA->x;
+ pos.y = pInB->y - pInA->y;
+ pos.z = pInB->z - pInA->z;
+ vectle_calc(&pos, pOut);
+}
+
+// TODO(??)
+inline f32 sinf(f32 x) {
+ return sin(x);
+}
+
+// TODO(??)
+inline f32 cosf(f32 x) {
+ return cos(x);
+}
+
+void dLightEnv_c::sphere_to_cartesian(f32 angY, f32 angXZ, mVec3_c *pOut) {
+ f32 radY = angY / (180.f / M_PI);
+ f32 radXZ = angXZ / (180.f / M_PI);
+
+ mVec3_c pos;
+ pos.x = cosf(radY) * sinf(radXZ);
+ pos.y = sinf(radY);
+ pos.z = cosf(radY) * cosf(radXZ);
+
+ pOut->x = pos.x;
+ pOut->y = pos.y;
+ pOut->z = pos.z;
+}
+
+void dLightEnv_c::efplight_set(LIGHT_INFLUENCE *pLightInfo) {
+ if (pLightInfo == nullptr) {
+ return;
+ }
+
+ pLightInfo->mIdx = 0;
+ for (int i = 0; i < 5; ++i) {
+ if (efplight[i] == pLightInfo) {
+ return;
+ }
+ }
+ for (int i = 0; i < 5; i++) {
+ if (efplight[i] == NULL) {
+ efplight[i] = pLightInfo;
+ efplight[i]->mIdx = i + 1;
+ break;
+ }
+ }
+}
+void dLightEnv_c::efplight_cut(LIGHT_INFLUENCE *pLightInfo) {
+ if (pLightInfo == nullptr) {
+ return;
+ }
+
+ if (pLightInfo->mIdx != 0) {
+ int idx = pLightInfo->mIdx - 1;
+ if (idx >= 0 && idx < 5) {
+ efplight[idx] = nullptr;
+ }
+ }
+}
+
+LIGHT_INFLUENCE *dLightEnv_c::eflight_influence(const mVec3_c *pPos) {
+ f32 max = 1000000.f;
+ LIGHT_INFLUENCE *pOut = nullptr;
+
+ for (int i = 0; i < 5; i++) {
+ if (efplight[i] != nullptr) {
+ if (max > pPos->distance(efplight[i]->mPos) && efplight[i]->mScale > 0.01f) {
+ max = pPos->distance(efplight[i]->mPos);
+ pOut = efplight[i];
+ }
+ }
+ }
+
+ return pOut;
+}
+
+void dLightEnv_c::SordFlush_set(const mVec3_c *pPos, s32 lightType) {
+ if (eflight.mState == 0) {
+ eflight.mState = 1;
+ eflight.mLightType = lightType;
+ eflight.field_0x8.mPos = *pPos;
+ } else if (eflight.mState == 2 || eflight.mState == 10 || eflight.mState == 11) {
+ eflight.mState = 4;
+ eflight.mLightType = lightType;
+ eflight.field_0x8.mPos = *pPos;
+ }
+}
+
+void dLightEnv_c::plight_set(LIGHT_INFLUENCE *pLightInfo) {
+ if (pLightInfo == nullptr) {
+ return;
+ }
+ pLightInfo->mIdx = 0;
+
+ for (int i = 0; i < 200; i++) {
+ // @bug shouldnt this be pointlight instead of efplight?
+ if (efplight[i] == pLightInfo) {
+ return;
+ }
+ }
+
+ for (int i = 0; i < 200; i++) {
+ if (pointlight[i] == NULL) {
+ pointlight[i] = pLightInfo;
+ pointlight[i]->mIdx = i + 1;
+ break;
+ }
+ }
+}
+void dLightEnv_c::plight_cut(LIGHT_INFLUENCE *pLightInfo) {
+ if (pLightInfo == nullptr) {
+ return;
+ }
+
+ if (pLightInfo->mIdx != 0) {
+ int idx = pLightInfo->mIdx - 1;
+ if (idx >= 0 && idx < 200) {
+ pointlight[idx] = nullptr;
+ }
+ }
+}
+
+LIGHT_INFLUENCE *dLightEnv_c::light_influence(const mVec3_c *pPos, bool param2) {
+ f32 max = 1000000.f;
+ LIGHT_INFLUENCE *pOut = nullptr;
+
+ if (dAcPy_c::GetLink() && dAcPy_c::GetLink()->checkActionFlagsCont(0x400000)) {
+ return nullptr;
+ }
+
+ for (int i = 0; i < 200; i++) {
+ if (pointlight[i] != nullptr && pointlight[i]->field_0x18 == param2) {
+ if (max > pPos->distance(pointlight[i]->mPos)) {
+ max = pPos->distance(pointlight[i]->mPos);
+ pOut = pointlight[i];
+ }
+ }
+ }
+
+ return pOut;
+}
+
+LIGHT_INFLUENCE *dLightEnv_c::light_influence2(const mVec3_c *pPos, bool param2) {
+ f32 max = 1000000.f;
+ f32 temp = 1000000.f;
+ LIGHT_INFLUENCE *pOut2 = nullptr;
+ LIGHT_INFLUENCE *pOut = nullptr;
+
+ if (dAcPy_c::GetLink() && dAcPy_c::GetLink()->checkActionFlagsCont(0x400000)) {
+ return nullptr;
+ }
+ for (int i = 0; i < 200; i++) {
+ if (pointlight[i] != nullptr && pointlight[i]->field_0x18 == param2) {
+ f32 dist = pPos->distance(pointlight[i]->mPos);
+ if (dist < temp) {
+ if (dist < max) {
+ temp = max;
+ max = dist;
+ pOut = pOut2;
+ pOut2 = pointlight[i];
+ } else {
+ temp = dist;
+ pOut = pointlight[i];
+ }
+ }
+ }
+ }
+
+ return pOut;
+}
+
+void dLightEnv_c::shadow_set(SHADOW_INFLUENCE *pShadowInfo) {
+ if (pShadowInfo == nullptr) {
+ return;
+ }
+
+ pShadowInfo->mIdx = 0;
+ for (int i = 0; i < 200; ++i) {
+ if (pshadow[i] == pShadowInfo) {
+ return;
+ }
+ }
+ for (int i = 0; i < 200; i++) {
+ if (pshadow[i] == NULL) {
+ pshadow[i] = pShadowInfo;
+ pshadow[i]->mIdx = i + 1;
+ break;
+ }
+ }
+}
+
+void dLightEnv_c::shadow_cut(SHADOW_INFLUENCE *pShadowInfo) {
+ if (pShadowInfo == nullptr) {
+ return;
+ }
+
+ if (pShadowInfo->mIdx != 0) {
+ int idx = pShadowInfo->mIdx - 1;
+ if (idx >= 0 && idx < 200) {
+ pshadow[idx] = nullptr;
+ }
+ }
+}
+
+SHADOW_INFLUENCE *dLightEnv_c::shadow_influence(const mVec3_c *pPos) {
+ f32 max = 1000000.f;
+ SHADOW_INFLUENCE *pOut = nullptr;
+
+ for (int i = 0; i < 200; i++) {
+ if (pshadow[i] != nullptr && pPos->y < pshadow[i]->mPos.y) {
+ if (max > pPos->distance(pshadow[i]->mPos)) {
+ if (pPos->distance(pshadow[i]->mPos) < pshadow[i]->mRadius) {
+ max = pPos->distance(pshadow[i]->mPos);
+ pOut = pshadow[i];
+ }
+ }
+ }
+ }
+
+ return pOut;
+}
+
+void dLightEnv_c::setLightFilter(f32 ratio) {
+ field_0x2DF4.r = ratio * 255.f;
+ field_0x2DF4.g = ratio * 255.f;
+ field_0x2DF4.b = ratio * 255.f;
+}
+void dLightEnv_c::set0x35B0(f32 f) {
+ mWind.field_0x10 = f;
+}
+
+void dLightEnv_c::setBPM8(const mVec3_c *pos, u32 type, f32 radius) {
+ for (int i = 0; i < 10; ++i) {
+ if (field_0x3654[i].field_0x10 <= -1) {
+ field_0x3654[i].mPos = *pos;
+ field_0x3654[i].mRadius = radius;
+ field_0x3654[i].field_0x10 = type;
+ return;
+ }
+ }
+}
+
+void dLightEnv_c::setBPM8_Type4(const mVec3_c *pos) {
+ setBPM8(pos, 4, 250.f);
+}
+
+void dLightEnv_c::setBPM8_Type6(const mVec3_c *pos) {
+ setBPM8(pos, 6, 500.f);
+}
+
+void dLightEnv_c::setBPM8_Type10(const mVec3_c *pos) {
+ setBPM8(pos, 10, 1000.f);
+}
+
+void dLightEnv_c::setBPM8_Type10_2(const mVec3_c *pos) {
+ setBPM8(pos, 10, 1001.f);
+}
+
+void dLightEnv_c::setBPM8_Type6_2(const mVec3_c *pos) {
+ setBPM8(pos, 6, 501.f);
+}
+
+bool dLightEnv_c::check_BPM8(const mVec3_c *pos, mVec3_c *pOutPos) {
+ bool ret = false;
+ for (int i = 0; i < 10; ++i) {
+ if (field_0x3654[i].field_0x10 > 0) {
+ if (pos->distance(field_0x3654[i].mPos) <= field_0x3654[i].mRadius) {
+ ret = true;
+ if (pOutPos) {
+ *pOutPos = field_0x3654[i].mPos;
+ }
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+bool dLightEnv_c::check_BPM8_1001(const mVec3_c *pos, mVec3_c *pOutPos) {
+ bool ret = false;
+ for (int i = 0; i < 10; ++i) {
+ if (field_0x3654[i].field_0x10 > 0) {
+ if (pos->distance(field_0x3654[i].mPos) <= field_0x3654[i].mRadius && field_0x3654[i].mRadius == 1001.f) {
+ ret = true;
+ if (pOutPos) {
+ *pOutPos = field_0x3654[i].mPos;
+ }
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+bool dLightEnv_c::check_BPM8_501(const mVec3_c *pos, mVec3_c *pOutPos) {
+ bool ret = false;
+ for (int i = 0; i < 10; ++i) {
+ if (field_0x3654[i].field_0x10 > 0) {
+ if (pos->distance(field_0x3654[i].mPos) <= field_0x3654[i].mRadius && field_0x3654[i].mRadius == 501.f) {
+ ret = true;
+ if (pOutPos) {
+ *pOutPos = field_0x3654[i].mPos;
+ }
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+bool dLightEnv_c::setUnk(const mVec3_c *pos, f32 radius) {
+ bool ret = false;
+ if (field_0x38B0 == false) {
+ field_0x38B0 = true;
+ field_0x38B4 = *pos;
+ field_0x38C0 = radius;
+ ret = true;
+ }
+
+ return ret;
+}
+
+void dLightEnv_c::setBPM9(const mVec3_c *pos, f32 radius) {
+ for (int i = 0; i < 20; ++i) {
+ if (field_0x371C[i].field_0x00 == false) {
+ field_0x371C[i].field_0x00 = true;
+ field_0x371C[i].mPos = *pos;
+ field_0x371C[i].mRadius = radius;
+ return;
+ }
+ }
+}
+
+bool dLightEnv_c::check_BPM9(const mVec3_c *pos) {
+ bool ret = false;
+ for (int i = 0; i < 20; ++i) {
+ if (field_0x371C[i].field_0x00) {
+ if (pos->distance(field_0x371C[i].mPos) <= field_0x371C[i].mRadius) {
+ ret = true;
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+s32 dLightEnv_c::checkBPM9_Entity(mVec3_c *pos) {
+ s32 value = field_0x38C4;
+ if (value != 0 && pos != nullptr) {
+ *pos = field_0x38C8;
+ }
+ return value;
+}
+
+void dLightEnv_c::setAlterateRoomId(s32 roomId) {
+ mAlternateRoomId = roomId;
+}
+
+s32 dLightEnv_c::getAlterateRoomId() {
+ return mAlternateRoomId;
+}
+
+mColor dLightEnv_c::color_ratio_set(const mColor &start, const mColor &end, f32 ratio) {
+ mColor result;
+ result.Set(0xff, 0xff, 0xff, 0xff);
+ result.r = (start.r + ratio * ((f32)end.r - (f32)start.r));
+ result.g = (start.g + ratio * ((f32)end.g - (f32)start.g));
+ result.b = (start.b + ratio * ((f32)end.b - (f32)start.b));
+ result.a = (start.a + ratio * ((f32)end.a - (f32)start.a));
+ return result;
+}
+
+mVec3_c dLightEnv_c::vec_ratio_set(const mVec3_c &start, const mVec3_c &end, f32 ratio) {
+ mVec3_c result;
+ result.x = start.x + ratio * (end.x - start.x);
+ result.y = start.y + ratio * (end.y - start.y);
+ result.z = start.z + ratio * (end.z - start.z);
+ return result;
+}
+
+f32 dLightEnv_c::f32_ratio_set(const f32 start, const f32 end, f32 ratio) {
+ return start + ratio * (end - start);
+}
+
+u16 dLightEnv_c::u16_ratio_set(const u16 start, const u16 end, f32 ratio) {
+ return (f32)start + ratio * ((f32)end - (f32)start);
+}
+
+u8 dLightEnv_c::u8_ratio_set(const u8 start, const u8 end, f32 ratio) {
+ return static_cast<u8>((f32)start + ratio * (f32)(end - (f32)start)) & 0xFF;
+}
+
+void dLightEnv_c::spf_ratio_set(Spf &out, const Spf &start, const Spf &end, f32 ratio) {
+ mColor black0;
+ mColor black1;
+ out.mActorPalette.mAmbientClr =
+ color_ratio_set(start.mActorPalette.mAmbientClr, end.mActorPalette.mAmbientClr, ratio);
+ out.mActorPalette.mDiffuseClr =
+ color_ratio_set(start.mActorPalette.mDiffuseClr, end.mActorPalette.mDiffuseClr, ratio);
+ out.mActorPalette.mBrightnessClr =
+ color_ratio_set(start.mActorPalette.mBrightnessClr, end.mActorPalette.mBrightnessClr, ratio);
+ out.mActorPalette.mSpecularClr =
+ color_ratio_set(start.mActorPalette.mSpecularClr, end.mActorPalette.mSpecularClr, ratio);
+ out.mActorPalette.mDarkShadowClr =
+ color_ratio_set(start.mActorPalette.mDarkShadowClr, end.mActorPalette.mDarkShadowClr, ratio);
+ out.mActorPalette.mDarkLightClr =
+ color_ratio_set(start.mActorPalette.mDarkLightClr, end.mActorPalette.mDarkLightClr, ratio);
+
+ out.mActorPalette.mSpecular = f32_ratio_set(start.mActorPalette.mSpecular, end.mActorPalette.mSpecular, ratio);
+ out.mActorPalette.field_0x01C =
+ color_ratio_set(start.mActorPalette.field_0x01C, end.mActorPalette.field_0x01C, ratio);
+ out.mActorPalette.mTemperature =
+ f32_ratio_set(start.mActorPalette.mTemperature, end.mActorPalette.mTemperature, ratio);
+ out.mActorPalette.field_0x24 = f32_ratio_set(start.mActorPalette.field_0x24, end.mActorPalette.field_0x24, ratio);
+
+ black0 = start.mActorPalette.mShadowClr;
+ black1 = end.mActorPalette.mShadowClr;
+ if (black0.a == 0) {
+ black0.Set(0, 0, 0x1E, 0xC8);
+ }
+ if (black1.a == 0) {
+ black1.Set(0, 0, 0x1E, 0xC8);
+ }
+
+ out.mActorPalette.mShadowClr = color_ratio_set(black0, black1, ratio);
+ out.mActorPalette.field_0x02C =
+ color_ratio_set(start.mActorPalette.field_0x02C, end.mActorPalette.field_0x02C, ratio);
+
+ out.mStagePalette.mBrightness =
+ f32_ratio_set(start.mStagePalette.mBrightness, end.mStagePalette.mBrightness, ratio);
+ out.mStagePalette.mShadowClr = color_ratio_set(start.mStagePalette.mShadowClr, end.mStagePalette.mShadowClr, ratio);
+ out.mStagePalette.mLightClr = color_ratio_set(start.mStagePalette.mLightClr, end.mStagePalette.mLightClr, ratio);
+ out.mStagePalette.mSunMoonAngle1 =
+ f32_ratio_set(start.mStagePalette.mSunMoonAngle1, end.mStagePalette.mSunMoonAngle1, ratio);
+ out.mStagePalette.mSunMoonAngle2 =
+ f32_ratio_set(start.mStagePalette.mSunMoonAngle2, end.mStagePalette.mSunMoonAngle2, ratio);
+
+ out.mStagePalette.field_0x014 =
+ color_ratio_set(start.mStagePalette.field_0x014, end.mStagePalette.field_0x014, ratio);
+
+ for (int i = 0; i < 5; ++i) {
+ out.mStagePalette.field_0x018[i] =
+ u8_ratio_set(start.mStagePalette.field_0x018[i], end.mStagePalette.field_0x018[i], ratio);
+ out.mStagePalette.field_0x020[i] =
+ color_ratio_set(start.mStagePalette.field_0x020[i], end.mStagePalette.field_0x020[i], ratio);
+ out.mStagePalette.field_0x034[i] =
+ f32_ratio_set(start.mStagePalette.field_0x034[i], end.mStagePalette.field_0x034[i], ratio);
+ out.mStagePalette.field_0x048[i] =
+ f32_ratio_set(start.mStagePalette.field_0x048[i], end.mStagePalette.field_0x048[i], ratio);
+ }
+
+ out.mStagePalette.field_0x05C =
+ f32_ratio_set(start.mStagePalette.field_0x05C, end.mStagePalette.field_0x05C, ratio);
+ out.mStagePalette.field_0x060 =
+ color_ratio_set(start.mStagePalette.field_0x060, end.mStagePalette.field_0x060, ratio);
+
+ for (int i = 0; i < 5; ++i) {
+ out.mStagePalette.field_0x064[i] =
+ u8_ratio_set(start.mStagePalette.field_0x064[i], end.mStagePalette.field_0x064[i], ratio);
+ out.mStagePalette.field_0x06C[i] =
+ color_ratio_set(start.mStagePalette.field_0x06C[i], end.mStagePalette.field_0x06C[i], ratio);
+ out.mStagePalette.field_0x080[i] =
+ f32_ratio_set(start.mStagePalette.field_0x080[i], end.mStagePalette.field_0x080[i], ratio);
+ out.mStagePalette.field_0x094[i] =
+ f32_ratio_set(start.mStagePalette.field_0x094[i], end.mStagePalette.field_0x094[i], ratio);
+ }
+
+ out.mStagePalette.field_0x0A8 =
+ f32_ratio_set(start.mStagePalette.field_0x0A8, end.mStagePalette.field_0x0A8, ratio);
+ out.mStagePalette.field_0x0AC =
+ color_ratio_set(start.mStagePalette.field_0x0AC, end.mStagePalette.field_0x0AC, ratio);
+
+ for (int i = 0; i < 5; ++i) {
+ out.mStagePalette.field_0x0B0[i] =
+ u8_ratio_set(start.mStagePalette.field_0x0B0[i], end.mStagePalette.field_0x0B0[i], ratio);
+ out.mStagePalette.field_0x0B8[i] =
+ color_ratio_set(start.mStagePalette.field_0x0B8[i], end.mStagePalette.field_0x0B8[i], ratio);
+ out.mStagePalette.field_0x0CC[i] =
+ f32_ratio_set(start.mStagePalette.field_0x0CC[i], end.mStagePalette.field_0x0CC[i], ratio);
+ out.mStagePalette.field_0x0E0[i] =
+ f32_ratio_set(start.mStagePalette.field_0x0E0[i], end.mStagePalette.field_0x0E0[i], ratio);
+ }
+
+ out.mStagePalette.field_0x0F4 =
+ f32_ratio_set(start.mStagePalette.field_0x0F4, end.mStagePalette.field_0x0F4, ratio);
+ out.mStagePalette.field_0x0F8 =
+ color_ratio_set(start.mStagePalette.field_0x0F8, end.mStagePalette.field_0x0F8, ratio);
+
+ for (int i = 0; i < 5; ++i) {
+ out.mStagePalette.field_0x0FC[i] =
+ u8_ratio_set(start.mStagePalette.field_0x0FC[i], end.mStagePalette.field_0x0FC[i], ratio);
+ out.mStagePalette.field_0x104[i] =
+ color_ratio_set(start.mStagePalette.field_0x104[i], end.mStagePalette.field_0x104[i], ratio);
+ out.mStagePalette.field_0x118[i] =
+ f32_ratio_set(start.mStagePalette.field_0x118[i], end.mStagePalette.field_0x118[i], ratio);
+ out.mStagePalette.field_0x12C[i] =
+ f32_ratio_set(start.mStagePalette.field_0x12C[i], end.mStagePalette.field_0x12C[i], ratio);
+ }
+
+ out.mSkyPalette.field_0x00 = color_ratio_set(start.mSkyPalette.field_0x00, end.mSkyPalette.field_0x00, ratio);
+ out.mSkyPalette.field_0x04 = color_ratio_set(start.mSkyPalette.field_0x04, end.mSkyPalette.field_0x04, ratio);
+ out.mSkyPalette.field_0x08 = color_ratio_set(start.mSkyPalette.field_0x08, end.mSkyPalette.field_0x08, ratio);
+ out.mSkyPalette.mCloudColor = color_ratio_set(start.mSkyPalette.mCloudColor, end.mSkyPalette.mCloudColor, ratio);
+ out.mSkyPalette.mSkyColor = color_ratio_set(start.mSkyPalette.mSkyColor, end.mSkyPalette.mSkyColor, ratio);
+ out.mSkyPalette.field_0x14 = color_ratio_set(start.mSkyPalette.field_0x14, end.mSkyPalette.field_0x14, ratio);
+ out.mSkyPalette.mSkyFilter = color_ratio_set(start.mSkyPalette.mSkyFilter, end.mSkyPalette.mSkyFilter, ratio);
+ out.mSkyPalette.mSkyCenter = vec_ratio_set(start.mSkyPalette.mSkyCenter, end.mSkyPalette.mSkyCenter, ratio);
+ out.mSkyPalette.mSkyScale = vec_ratio_set(start.mSkyPalette.mSkyScale, end.mSkyPalette.mSkyScale, ratio);
+
+ out.field_0x1A4.field_0x00.field_0x00 =
+ color_ratio_set(start.field_0x1A4.field_0x00.field_0x00, end.field_0x1A4.field_0x00.field_0x00, ratio);
+ out.field_0x1A4.field_0x00.field_0x04 =
+ f32_ratio_set(start.field_0x1A4.field_0x00.field_0x04, end.field_0x1A4.field_0x00.field_0x04, ratio);
+ out.field_0x1A4.field_0x00.field_0x08 =
+ f32_ratio_set(start.field_0x1A4.field_0x00.field_0x08, end.field_0x1A4.field_0x00.field_0x08, ratio);
+
+ out.field_0x1A4.field_0x0C[0] =
+ f32_ratio_set(start.field_0x1A4.field_0x0C[0], end.field_0x1A4.field_0x0C[0], ratio);
+ out.field_0x1A4.field_0x0C[1] =
+ f32_ratio_set(start.field_0x1A4.field_0x0C[1], end.field_0x1A4.field_0x0C[1], ratio);
+ out.field_0x1A4.field_0x0C[2] =
+ f32_ratio_set(start.field_0x1A4.field_0x0C[2], end.field_0x1A4.field_0x0C[2], ratio);
+
+ out.field_0x1BC.field_0x00 = u8_ratio_set(start.field_0x1BC.field_0x00, end.field_0x1BC.field_0x00, ratio);
+ out.field_0x1BC.field_0x04 = f32_ratio_set(start.field_0x1BC.field_0x04, end.field_0x1BC.field_0x04, ratio);
+ out.field_0x1BC.field_0x08 = f32_ratio_set(start.field_0x1BC.field_0x08, end.field_0x1BC.field_0x08, ratio);
+
+ out.field_0x1BC.field_0x0C = u8_ratio_set(start.field_0x1BC.field_0x0C, end.field_0x1BC.field_0x0C, ratio);
+ out.field_0x1BC.field_0x10 = f32_ratio_set(start.field_0x1BC.field_0x10, end.field_0x1BC.field_0x10, ratio);
+ out.field_0x1BC.field_0x14 = f32_ratio_set(start.field_0x1BC.field_0x14, end.field_0x1BC.field_0x14, ratio);
+
+ out.field_0x1BC.field_0x18 = u8_ratio_set(start.field_0x1BC.field_0x18, end.field_0x1BC.field_0x18, ratio);
+
+ out.field_0x1BC.field_0x19 = color_ratio_set(
+ mColor(*(u32 *)&start.field_0x1BC.field_0x19), mColor(*(u32 *)&end.field_0x1BC.field_0x19), ratio
+ );
+
+ out.field_0x1BC.field_0x1D = u8_ratio_set(start.field_0x1BC.field_0x1D, end.field_0x1BC.field_0x1D, ratio);
+
+ out.field_0x1D4.field_0x00 = f32_ratio_set(start.field_0x1D4.field_0x00, end.field_0x1D4.field_0x00, ratio);
+ out.field_0x1D4.field_0x04 = f32_ratio_set(start.field_0x1D4.field_0x04, end.field_0x1D4.field_0x04, ratio);
+ out.field_0x1D4.field_0x08 = f32_ratio_set(start.field_0x1D4.field_0x08, end.field_0x1D4.field_0x08, ratio);
+ out.field_0x1D4.field_0x0C = f32_ratio_set(start.field_0x1D4.field_0x0C, end.field_0x1D4.field_0x0C, ratio);
+
+ out.field_0x1D4.field_0x10 = u8_ratio_set(start.field_0x1D4.field_0x10, end.field_0x1D4.field_0x10, ratio);
+ out.field_0x1D4.field_0x11 = u8_ratio_set(start.field_0x1D4.field_0x11, end.field_0x1D4.field_0x11, ratio);
+
+ out.field_0x1D4.field_0x12 = u16_ratio_set(start.field_0x1D4.field_0x12, end.field_0x1D4.field_0x12, ratio);
+
+ out.field_0x1D4.field_0x14 = f32_ratio_set(start.field_0x1D4.field_0x14, end.field_0x1D4.field_0x14, ratio);
+ out.field_0x1D4.field_0x18 = f32_ratio_set(start.field_0x1D4.field_0x18, end.field_0x1D4.field_0x18, ratio);
+ out.field_0x1D4.field_0x1C = f32_ratio_set(start.field_0x1D4.field_0x1C, end.field_0x1D4.field_0x1C, ratio);
+ out.field_0x1D4.field_0x20 = f32_ratio_set(start.field_0x1D4.field_0x20, end.field_0x1D4.field_0x20, ratio);
+
+ out.mParticleTransparentClr = color_ratio_set(start.mParticleTransparentClr, end.mParticleTransparentClr, ratio);
+ out.mParticleSolidClr = color_ratio_set(start.mParticleSolidClr, end.mParticleSolidClr, ratio);
+}
+
+void __Spf_ct_dt_genertation() {
+ Spf s;
+}
+
+void dLightEnv_c::set_palette_transition(s16 before, s16 after, s32 numFrames) {
+ mTransitionSpfSetting.mIdxBefore = before;
+ mTransitionSpfSetting.mIdxAfter = after;
+ mTransitionSpfSetting.mNumFrames = numFrames;
+
+ if (after == 50) {
+ if (dScGame_c::currentSpawnInfo.isNight()) {
+ mTransitionSpfSetting.mIdxAfter = 3;
+ } else {
+ mTransitionSpfSetting.mIdxAfter = 5;
+ }
+ } else if (after == 51) {
+ if (ItemflagManager::sInstance->getFlagDirect(ITEM_AMBER_TABLET)) {
+ if (dScGame_c::currentSpawnInfo.isNight()) {
+ mTransitionSpfSetting.mIdxAfter = 10;
+ } else {
+ mTransitionSpfSetting.mIdxAfter = 9;
+ }
+ } else if (ItemflagManager::sInstance->getFlagDirect(ITEM_RUBY_TABLET)) {
+ if (dScGame_c::currentSpawnInfo.isNight()) {
+ mTransitionSpfSetting.mIdxAfter = 8;
+ } else {
+ mTransitionSpfSetting.mIdxAfter = 7;
+ }
+ } else {
+ mTransitionSpfSetting.mIdxAfter = 6;
+ }
+ }
+}
+
+void dLightEnv_c::set_override_spf(s16 start, s16 end, f32 ratio) {
+ mOverrideSpfSetting.mIdxStart = start;
+ mOverrideSpfSetting.mIdxEnd = end;
+ mOverrideSpfSetting.mRatio = ratio;
+}
+
+void dLightEnv_c::setMist(u8 mode, u8 decay, u8 alpha, f32 dir, f32 speed) {
+ mMistInfo.mMode = mode;
+ mMistInfo.mDecay = decay;
+ mMistInfo.mDirection = dir;
+ mMistInfo.mSpeed = speed;
+ mMistInfo.mAlpha = alpha;
+}
+
+void dLightEnv_c::setMistMode3(const mVec3_c &pos, f32 value) {
+ mMistInfo.mMode = 3;
+ mMistInfo.mDecay = value * 128.f;
+ mMistPos = pos;
+ mMistInfo.mSpeed = value * 200.f;
+ mMistInfo.mAlpha = 0;
+}
+
+void dLightEnv_c::setDOF(f32 dof) {
+ mDofEnabled = true;
+ mDof = dof;
+}
+
+void dLightEnv_c::disableDOF() {
+ mDofEnabled = false;
+}
+
+void dLightEnv_c::light_influence_ratio_set(
+ LIGHT_INFLUENCE &out, const LIGHT_INFLUENCE &start, const LIGHT_INFLUENCE &end, f32 ratio
+) {
+ mColor black(0, 0, 0, 0);
+
+ out.mIdx = start.mIdx;
+ out.field_0x18 = start.field_0x18;
+
+ if (ratio <= 0.5f) {
+ f32 i_ratio = ratio * 2.f;
+ out.mPos = start.mPos;
+ out.mClr = color_ratio_set(start.mClr, black, i_ratio);
+ out.mScale = f32_ratio_set(start.mScale, 0.f, i_ratio);
+ } else {
+ f32 i_ratio = (ratio - 0.5f) * 2.f;
+ out.mPos = end.mPos;
+ out.mClr = color_ratio_set(black, end.mClr, i_ratio);
+ out.mScale = f32_ratio_set(0.f, end.mScale, i_ratio);
+ }
+}
+
+void dLightEnv_c::sff_ratio_set(Sff &out, const Sff &start, const Sff &end, f32 ratio) {
+ for (int i = 0; i < 3; ++i) {
+ out.field_0x00[i].field_0x00 =
+ color_ratio_set(start.field_0x00[i].field_0x00, end.field_0x00[i].field_0x00, ratio);
+ out.field_0x00[i].field_0x04 =
+ f32_ratio_set(start.field_0x00[i].field_0x04, end.field_0x00[i].field_0x04, ratio);
+ out.field_0x00[i].field_0x08 =
+ f32_ratio_set(start.field_0x00[i].field_0x08, end.field_0x00[i].field_0x08, ratio);
+ }
+}
+
+void __Sff_ct_dt_genertation() {
+ Sff s;
+}
+
+void dLightEnv_c::fn_80024740(u8 idx, u8 value) {
+ if (idx != 0) {
+ field_0x5D59[idx - 1].mEnabled = true;
+ field_0x5D59[idx - 1].mValue = value;
+ }
+}
+
+bool dLightEnv_c::fn_80024770(u8 idx) {
+ bool ret = false;
+ if (idx != 0) {
+ ret = field_0x5D59[idx - 1].mEnabled;
+ }
+ return ret;
+}
+bool dLightEnv_c::fn_800247A0(u8 idx) {
+ bool ret = false;
+ if (idx != 0) {
+ if (field_0x5D59[idx - 1].mValue != 0) {
+ ret = true;
+ }
+ }
+ return ret;
+}
+
+void dLightEnv_c::setWind(mVec3_c mPos, f32 f) {
+ mWind.mVel = mPos;
+ mWind.field_0x0C = f;
+}
+
+dLightEnv_c::dLightEnv_c() {
+ mColor grey_aaaaaa = mColor(0xaa, 0xaa, 0xaa, 0xff);
+ mColor white_ffffff = mColor(0xff, 0xff, 0xff, 0xff);
+ mColor cream_ffffc0 = mColor(0xff, 0xff, 0xc0, 0xff);
+ mColor grey_808080 = mColor(0x80, 0x80, 0x80, 0xff);
+ mColor grey_787878 = mColor(0x78, 0x78, 0x78, 0xff);
+ mColor white2_ffffff = mColor(0xff, 0xff, 0xff, 0xff);
+ mColor grey_7f7f7f = mColor(0x7f, 0x7f, 0x7f, 0xff);
+ mColor yellow_ffd86b = mColor(0xff, 0xd8, 0x6b, 0xff);
+ mColor sea_blue_29424e = mColor(0x29, 0x42, 0x4e, 0xff);
+ mColor seafoam_green_b9d8b7 = mColor(0xb9, 0xd8, 0xb7, 0xff);
+ mColor white3_ffffff = mColor(0xff, 0xff, 0xff, 0xff);
+ mColor black_000000 = mColor(0x00, 0x00, 0x00, 0xff);
+ mColor pastel_orange_ffb787 = mColor(0xff, 0xb7, 0x87, 0xff);
+ mColor lightblue_aad2ff = mColor(0xaa, 0xd2, 0xff, 0xff);
+ mVec3_c v1(0.0f, 1.0f, 0.0f);
+ mColor white4_ffffff = mColor(0xff, 0xff, 0xff, 0xff);
+ f32 f1 = 2000.0f;
+ f32 f2 = 100000.0f;
+ mVec3_c v2(0.0f, 0.0f, 0.0f);
+ mVec3_c v3(1.0f, 1.0f, 1.0f);
+ mColor white5_ffffff = mColor(0xff, 0xff, 0xff, 0xff);
+ mColor pastel_yellow_fffb04 = mColor(0xff, 0xf0, 0xb4, 0xff);
+ mColor grey_3c3c3c = mColor(0x3c, 0x3c, 0x3c, 0xff);
+ mColor grey_a0a091 = mColor(0xa0, 0xa0, 0x91, 0xff);
+ mColor magenta_7d0091 = mColor(0x7d, 0x00, 0x91, 0xff);
+ mColor sand_ffebb4 = mColor(0xff, 0xeb, 0xb4, 0xff);
+
+ sPInstance = this;
+
+ currentSpf.mActorPalette.mAmbientClr = grey_aaaaaa;
+ currentSpf.mActorPalette.mDiffuseClr = white_ffffff;
+ currentSpf.mActorPalette.mBrightnessClr = grey_808080;
+ currentSpf.mActorPalette.mSpecularClr = cream_ffffc0;
+ currentSpf.mActorPalette.mDarkShadowClr = grey_aaaaaa;
+ currentSpf.mActorPalette.mDarkLightClr = white_ffffff;
+ currentSpf.mActorPalette.mSpecular = 0.6f;
+ currentSpf.mActorPalette.field_0x01C = pastel_orange_ffb787;
+ currentSpf.mActorPalette.field_0x24 = 195.0f;
+ currentSpf.mActorPalette.mTemperature = 0.5f;
+ currentSpf.mActorPalette.mShadowClr = black_000000;
+ currentSpf.mActorPalette.field_0x02C = black_000000;
+
+ currentSpf.mStagePalette.mShadowClr = grey_787878;
+ currentSpf.mStagePalette.mLightClr = white2_ffffff;
+ currentSpf.mStagePalette.field_0x014 = grey_7f7f7f;
+ currentSpf.mStagePalette.field_0x060 = grey_7f7f7f;
+ currentSpf.mStagePalette.field_0x0AC = grey_7f7f7f;
+ currentSpf.mStagePalette.field_0x0F8 = grey_7f7f7f;
+
+ currentSpf.mSkyPalette.mCloudColor = yellow_ffd86b;
+ currentSpf.mSkyPalette.mSkyColor = sea_blue_29424e;
+ currentSpf.mSkyPalette.field_0x14 = seafoam_green_b9d8b7;
+ currentSpf.mSkyPalette.mSkyFilter = white3_ffffff;
+ currentSpf.mSkyPalette.mSkyCenter = v2;
+ currentSpf.mSkyPalette.mSkyScale = v3;
+
+ currentSpf.mStagePalette.mBrightness = 0.0625f;
+ currentSpf.mStagePalette.field_0x05C = 0.0625f;
+ currentSpf.mStagePalette.field_0x0A8 = 0.0625f;
+ currentSpf.mStagePalette.field_0x0F4 = 0.0625f;
+
+ currentSpf.mSkyPalette.field_0x00 = grey_787878;
+ currentSpf.mSkyPalette.field_0x04 = grey_787878;
+ currentSpf.mSkyPalette.field_0x08 = grey_787878;
+
+ currentSpf.field_0x1A4.field_0x00.field_0x00 = white4_ffffff;
+ currentSpf.field_0x1A4.field_0x00.field_0x04 = f1;
+ currentSpf.field_0x1A4.field_0x00.field_0x08 = f2;
+
+ currentSpf.mStagePalette.mSunMoonAngle1 = 45.0f;
+ currentSpf.mStagePalette.mSunMoonAngle2 = 180.0f;
+
+ for (int i = 0; i < 5; i++) {
+ currentSpf.mStagePalette.field_0x020[i] = black_000000;
+ field_0x2E08[i] = v1;
+ currentSpf.mStagePalette.field_0x018[i] = 0;
+ currentSpf.mStagePalette.field_0x034[i] = 0.0f;
+ currentSpf.mStagePalette.field_0x048[i] = 0.0f;
+
+ currentSpf.mStagePalette.field_0x06C[i] = black_000000;
+ field_0x2E44[i] = v1;
+ currentSpf.mStagePalette.field_0x064[i] = 0;
+ currentSpf.mStagePalette.field_0x080[i] = 0.0f;
+ currentSpf.mStagePalette.field_0x094[i] = 0.0f;
+
+ currentSpf.mStagePalette.field_0x0B8[i] = black_000000;
+ field_0x2E80[i] = v1;
+ currentSpf.mStagePalette.field_0x0B0[i] = 0;
+ currentSpf.mStagePalette.field_0x0CC[i] = 0.0f;
+ currentSpf.mStagePalette.field_0x0E0[i] = 0.0f;
+
+ currentSpf.mStagePalette.field_0x104[i] = black_000000;
+ field_0x2EBC[i] = v1;
+ currentSpf.mStagePalette.field_0x0FC[i] = 0;
+ currentSpf.mStagePalette.field_0x118[i] = 0.0f;
+ currentSpf.mStagePalette.field_0x12C[i] = 0.0f;
+ }
+
+ currentSpf.field_0x1A4.field_0x0C[0] = 0.55f;
+ currentSpf.field_0x1A4.field_0x0C[1] = 1.0f;
+ currentSpf.field_0x1A4.field_0x0C[2] = 0.0f;
+
+ currentSpf.field_0x1BC.field_0x00 = 0;
+ currentSpf.field_0x1BC.field_0x04 = 1.0f;
+ currentSpf.field_0x1BC.field_0x08 = 0.5f;
+ currentSpf.field_0x1BC.field_0x0C = 0;
+ currentSpf.field_0x1BC.field_0x10 = 0.5f;
+ currentSpf.field_0x1BC.field_0x14 = 0.0f;
+
+ currentSpf.field_0x1BC.field_0x18 = 0;
+ currentSpf.field_0x1BC.field_0x19 = pastel_yellow_fffb04;
+ currentSpf.field_0x1BC.field_0x1D = 1;
+
+ currentSpf.field_0x1D4.field_0x00 = 3300.0f;
+ currentSpf.field_0x1D4.field_0x04 = 3300.0f;
+ currentSpf.field_0x1D4.field_0x08 = 1000.0f;
+ currentSpf.field_0x1D4.field_0x0C = 500.0f;
+ currentSpf.field_0x1D4.field_0x10 = 0xFF;
+ currentSpf.field_0x1D4.field_0x11 = 1;
+ currentSpf.field_0x1D4.field_0x12 = 0;
+ currentSpf.field_0x1D4.field_0x14 = 0.0f;
+ currentSpf.field_0x1D4.field_0x18 = 0.0f;
+ currentSpf.field_0x1D4.field_0x1C = 6.93359f;
+ currentSpf.field_0x1D4.field_0x20 = 8.0f;
+ currentSpf.mParticleTransparentClr = black_000000;
+ currentSpf.mParticleSolidClr = black_000000;
+
+ for (int i = 0; i < 3; i++) {
+ currentSff.field_0x00[i].field_0x00 = white4_ffffff;
+ currentSff.field_0x00[i].field_0x04 = f1;
+ currentSff.field_0x00[i].field_0x08 = f2;
+ }
+
+ for (int i = 0; i < 20; i++) {
+ spfs[i] = currentSpf;
+ sffs[i] = currentSff;
+ }
+
+ field_0x2DEC = lightblue_aad2ff;
+ field_0x2EF8 = grey_a0a091;
+ field_0x2EFC = grey_3c3c3c;
+ field_0x2F00 = v1;
+
+ field_0x2F0C = 30000;
+ field_0x2F0E = -8000;
+ field_0x2F10 = 0;
+ field_0x2DF8 = v1;
+
+ for (int i = 0; i < 32; i++) {
+ for (int j = 0; j < 8; j++) {
+ field_0x38E4.field_0x00[i].field_0x00[j].field_0x00 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x38E4.field_0x00[i].field_0x00[j].field_0x04 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x38E4.field_0x00[i].field_0x00[j].field_0x08 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x38E4.field_0x00[i].field_0x00[j].field_0x0C = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x48E4.field_0x00[i].field_0x00[j].field_0x00 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x48E4.field_0x00[i].field_0x00[j].field_0x04 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x48E4.field_0x00[i].field_0x00[j].field_0x08 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x48E4.field_0x00[i].field_0x00[j].field_0x0C = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x48E4.field_0x00[i].field_0x00[j].field_0x10 = 0;
+ }
+ }
+
+ field_0x5CE4.MA00_kColor3 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x5CE4.MA01_tevReg1 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x5CE4.MA01_kColor2 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x5CE4.MA02_tevReg1 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x5CE4.MA02_kColor2 = mColor(0xff, 0xff, 0xff, 0xff);
+ field_0x5CE4.MA03_kColor3 = mColor(0xff, 0xff, 0xff, 0xff);
+
+ field_0x5D04.field_0x00 = field_0x5CE4;
+ field_0x5D04.field_0x20 = field_0x5CE4;
+}
+
+dLightEnv_c::~dLightEnv_c() {
+ sPInstance = nullptr;
+}
+
+void ActorLighting::fn_80026500() {
+ for (ListType::Iterator start = sList.GetBeginIter(); start != sList.GetEndIter(); ++start) {
+ // Probably stripped
+ }
+}
+
+// I want to say something else generated this...
+ActorLighting::~ActorLighting() {}
+
+void ActorLighting::reset() {
+ field_0x0C = -999999.f;
+ field_0x10 = -999999.f;
+ field_0x14 = -999999.f;
+ field_0x18 = -999999.f;
+ field_0x1C = -999999.f;
+ field_0x20 = -999999.f;
+ field_0x24 = -999999.f;
+ field_0x28 = -999999.f;
+ field_0x2C = -999999.f;
+
+ field_0x38 = 999999.f;
+
+ mLightSetIdx = -1;
+
+ mLightingCode = 0xF; // TODO(Lighting Code)
+ field_0x61 = 0;
+ field_0x62 = 0;
+ field_0x30 = 0.f;
+ field_0x34 = 1.f;
+ field_0x63 = 0;
+ field_0x64 = 0;
+ mTev0Color = mColor(0, 0, 0, 0);
+ mTevK0Color = mColor(0, 0, 0, 0);
+
+ mTev1Color = mColor(0, 0, 0, 0);
+ mTev2Color = mColor(0, 0, 0, 0);
+ mTevPrevColor = mColor(0, 0, 0, 0);
+
+ mTevK1Color = mColor(0, 0, 0, 0);
+ mTevK2Color = mColor(0, 0, 0, 0);
+ mTevK3Color = mColor(0, 0, 0, 0);
+
+ mUseTev1 = false;
+ mUseTev2 = false;
+ mUseTevPrev = false;
+ mUseTevK1 = false;
+ mUseTevK2 = false;
+ mUseTevK3 = false;
+}
+
+const mColor &ActorLighting::getLightTev2Color() {
+ if (dObjLight_c::GetInstance() == nullptr) {
+ return mColor(0, 0, 0, 0);
+ } else {
+ return dObjLight_c::GetInstance()->GetColor0x68();
+ }
+}
+
+const mColor &ActorLighting::getLightTev1Color() {
+ if (dObjLight_c::GetInstance() == nullptr) {
+ return mColor(0, 0, 0, 0);
+ } else {
+ return dObjLight_c::GetInstance()->GetColor0x6C();
+ }
+}
+
+const mColor &ActorLighting::getLightTev0Color() {
+ if (dObjLight_c::GetInstance() == nullptr) {
+ return mColor(0, 0, 0, 0);
+ } else {
+ return dObjLight_c::GetInstance()->GetColor0x100();
+ }
+}
+
+const mColor &ActorLighting::getLightTevKColor() {
+ if (dObjLight_c::GetInstance() == nullptr) {
+ return mColor(0, 0, 0, 0);
+ } else {
+ return dObjLight_c::GetInstance()->GetColor0x104();
+ }
+}