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authorrobojumper <robojumper@gmail.com>2024-09-30 06:02:30 +0200
committerGitHub <noreply@github.com>2024-09-30 00:02:30 -0400
commit4d9806f2fc9fcc78d80f2102d8c0b755682342b4 (patch)
tree2691f3e328647b3f0cbb908c427f1f7bb54868bb /src/m/m_fader_base.cpp
parented4aa2311932f216067bfbc31bb692247c93ac55 (diff)
Some game UI basics (#25)
* start with dLyt stuff, dLytFader_c * Some game UI basics * More progress * Move and format files * Proper outlining * Fix build * More cleanup * Correct inlining behavior * Fix some symbols * Compiler downgrade required for some funcs. * fixup vtable * one line that was somehow missed --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Diffstat (limited to 'src/m/m_fader_base.cpp')
-rw-r--r--src/m/m_fader_base.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/m/m_fader_base.cpp b/src/m/m_fader_base.cpp
index ae5c182b..598edc56 100644
--- a/src/m/m_fader_base.cpp
+++ b/src/m/m_fader_base.cpp
@@ -50,8 +50,8 @@ bool mFaderBase_c::fadeOut() {
return canFadeOut;
}
-u8 mFaderBase_c::calc() {
- u8 result = 0;
+bool mFaderBase_c::calc() {
+ bool result = 0;
if (mStatus == FADING_IN) {
if (mElapsed++ > mFrame) {
mStatus = FADED_IN;