diff options
| author | Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com> | 2025-11-27 12:18:18 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-27 12:18:18 -0500 |
| commit | a67ebabb075ca36b93b9964be977c534517cd962 (patch) | |
| tree | 0440f983608a7869262f4fad3bb5203342d4ef91 /src | |
| parent | ab4a4d9c243d59c67d24c847f76d3759d3ac0717 (diff) | |
| parent | 466ddb54013e1adcbd7eef1a48ddfc9cfc956973 (diff) | |
Merge pull request #276 from elijah-thomas774/d_a_obj_door
d_a_obj_door
Diffstat (limited to 'src')
| -rw-r--r-- | src/REL/d/a/obj/d_a_obj_door.cpp | 1798 | ||||
| -rw-r--r-- | src/REL/d/a/obj/d_a_obj_door_boss.cpp | 4 | ||||
| -rw-r--r-- | src/REL/d/a/obj/d_a_obj_shutter.cpp | 5 | ||||
| -rw-r--r-- | src/REL/d/a/obj/d_a_obj_shutter_change_scene.cpp | 7 | ||||
| -rw-r--r-- | src/REL/d/a/obj/d_a_obj_tr_shutter_cs.cpp | 4 | ||||
| -rw-r--r-- | src/REL/d/a/obj/d_a_obj_trolley_shutter.cpp | 4 |
6 files changed, 1822 insertions, 0 deletions
diff --git a/src/REL/d/a/obj/d_a_obj_door.cpp b/src/REL/d/a/obj/d_a_obj_door.cpp index 3f172d1f..a0a442b0 100644 --- a/src/REL/d/a/obj/d_a_obj_door.cpp +++ b/src/REL/d/a/obj/d_a_obj_door.cpp @@ -1,3 +1,1801 @@ #include "d/a/obj/d_a_obj_door.h" +#include "c/c_lib.h" +#include "common.h" +#include "d/a/d_a_base.h" +#include "d/a/d_a_item.h" +#include "d/a/d_a_player.h" +#include "d/a/obj/d_a_obj_base.h" +#include "d/a/obj/d_a_obj_fence.h" +#include "d/a/obj/d_a_obj_lock.h" +#include "d/col/bg/d_bg_s.h" +#include "d/col/bg/d_bg_s_gnd_chk.h" +#include "d/col/c/c_m3d_g_aab.h" +#include "d/d_room.h" +#include "d/d_rumble.h" +#include "d/d_sc_game.h" +#include "d/d_stage.h" +#include "d/d_stage_mgr.h" +#include "d/flag/sceneflag_manager.h" +#include "d/flag/storyflag_manager.h" +#include "d/snd/d_snd_wzsound.h" +#include "egg/math/eggMath.h" +#include "f/f_base.h" +#include "f/f_manager.h" +#include "f/f_profile_name.h" +#include "m/m3d/m_anmmdl.h" +#include "m/m3d/m_fanm.h" +#include "m/m_mtx.h" +#include "m/m_vec.h" +#include "nw4r/g3d/res/g3d_resfile.h" +#include "nw4r/g3d/res/g3d_resmdl.h" +#include "nw4r/math/math_arithmetic.h" +#include "s/s_Math.h" +#include "sized_string.h" +#include "toBeSorted/attention.h" +#include "toBeSorted/d_emitter.h" +#include "toBeSorted/event.h" +#include "toBeSorted/event_manager.h" + SPECIAL_ACTOR_PROFILE(OBJ_DOOR, dAcOdoor_c, fProfile::OBJ_DOOR, 0x188, 0, 7); + +namespace { + +const char *const DoorAnim = "DoorAnim"; +const char *const DoorAnim_ = "DoorAnim"; +const char *const DoorAnimPull = "DoorAnimPull"; +const char *const DoorAnimPush = "DoorAnimPush"; + +struct DoorFileMapping { + const dAcOdoor_c::Subtype_e mType; + const char *mResName; + const char *mMdlName; +}; +DoorFileMapping sDoorMappings[8] = { + { dAcOdoor_c::DOOR_NORMAL, "DoorA00", "DoorA00"}, + { dAcOdoor_c::DOOR_METAL, "DoorA01", "DoorA01"}, + { dAcOdoor_c::DOOR_BATREAUX, "DoorA02", "DoorA02"}, + { dAcOdoor_c::DOOR_TEMPLE_SIDE, "DoorB00", "DoorB00"}, + { dAcOdoor_c::DOOR_DOUBLE, "DoorC00", "DoorC00"}, + { dAcOdoor_c::DOOR_DOUBLE_OUTSIDE, "DoorC01", "DoorC01"}, + {dAcOdoor_c::DOOR_SANDSEA_TIMESHIFT, "DoorE", "DoorE_T"}, + { dAcOdoor_c::DOOR_SPARRING_HALL, "DoorH", "DoorH"}, +}; + +const char *const DoorF = "DoorF"; +const char *const DoorF_ = "DoorF"; +const char *const DoorF_Open = "DoorF_Open"; +const char *const DoorF_Close = "DoorF_Close"; + +static const u8 sDoorCallbackTypeMap[2] = { + 0, // Doesnt have callbacks + 1 // Has Callbacks +}; + +const dAcOdoor_c::Subtype_e sDoubleDoorTypes[5] = { + sDoorMappings[3].mType, // dAcOdoor_c::DOOR_TEMPLE_SIDE + sDoorMappings[4].mType, // dAcOdoor_c::DOOR_DOUBLE + sDoorMappings[5].mType, // dAcOdoor_c::DOOR_DOUBLE_OUTSIDE + sDoorMappings[6].mType, // dAcOdoor_c::DOOR_SANDSEA_TIMESHIFT + sDoorMappings[7].mType, // dAcOdoor_c::DOOR_SPARRING_HALL +}; + +const char *const DoorPull = "DoorPull"; +const char *const DoorPush = "DoorPush"; +const char *const DoorPullLock = "DoorPullLock"; +const char *const DoorPushLock = "DoorPushLock"; +const char *const DoorTalk = "DoorTalk"; + +bool getDoorMapping(u32 type, const DoorFileMapping *&filemap) { + bool found = false; + int i = 0; + while (!found && i <= (int)ARRAY_LENGTH(sDoorMappings) - 1) { + if (sDoorMappings[i].mType == type) { + found = true; + } else { + i++; + } + } + + if (found) { + filemap = &sDoorMappings[i]; + } + + return found; +} + +bool getDoorResName(u32 type, const char *&name) { + const DoorFileMapping *filemap = nullptr; + bool found = getDoorMapping(type, filemap); + if (found) { + name = filemap->mResName; + } + return found; +} + +bool getDoorMdlName(u32 type, const char *&name) { + const DoorFileMapping *filemap = nullptr; + bool found = getDoorMapping(type, filemap); + if (found) { + name = filemap->mMdlName; + } + return found; +} + +bool getDoorCallbackTypeMapped(u8 search, u8 &idx) { + bool found = false; + int i = 0; + while (!found && i <= (int)ARRAY_LENGTH(sDoorCallbackTypeMap) - 1) { + if (sDoorCallbackTypeMap[i] == search) { + found = true; + } else { + i++; + } + } + + if (found) { + idx = i; + } + + return found; +} + +bool isDoubleDoorType(s32 type) { + bool found = false; + int i = 0; + while (!found && i <= (int)ARRAY_LENGTH(sDoubleDoorTypes) - 1) { + if (sDoubleDoorTypes[i] == type) { + found = true; + } else { + i++; + } + } + + return found; +} +const char *getDoorInteractionName() { + return DoorTalk; +} + +const char *const sSandShipBossStages[2] = {"B301", "D301_1"}; +bool isInSandshipBoss() { + bool found = true; + int i = 0; + while (found && i <= (int)ARRAY_LENGTH(sSandShipBossStages) - 1) { + if (dScGame_c::isCurrentStage(sSandShipBossStages[i])) { + found = false; + } else { + i++; + } + } + + return !found; +} + +bool isInEvent(const char *eventName) { + return strequals(EventManager::getCurrentEventName(), eventName); +} + +const char *const sTimeDoorEventNames[2] = { + "TimeDoorIn", + "TimeDoorOut", +}; + +bool isInTimeDoorEvent() { + int i = 0; + bool found = true; + while (found && i <= (int)ARRAY_LENGTH(sTimeDoorEventNames) - 1) { + if (isInEvent(sTimeDoorEventNames[i])) { + found = false; + } else { + i++; + } + } + return !found; +} + +bool checkRoom(s8 roomID, bool &b) { + dRoom_c *pRoom = dStage_c::GetInstance()->getRoom(roomID); + if (pRoom == nullptr) { + return false; + } + + b = pRoom->checkFlag(0x1E) != 0; + return true; +} + +} // namespace + +void rodata0() { + const f32 a[] = {0.f, 16.f, 60.f, 0.f, 80.f, 100.f, 0.f, 160.f, 100.f}; + const u32 b[] = {0x2D2D7832, 0x73010000, 0x03000000}; +} +static mVec3_c sDoorknobOffset0(70.f, 0.f, 0.f); +static mVec3_c sDoorknobOffset1(52.f, 110.f, 0.f); + +static mVec3_c sVec2(0.f, 0.f, 70.f); +static mVec3_c sVec3(0.f, 0.f, -70.f); + +static const InteractionTargetDef sOpenInteraction = { + 0, 2, 1, OPEN, 0, 1000.f, 60.f, 0.f, -100.f, 100.f, 50.f, 1.f, +}; +static const InteractionTargetDef sLockedInteraction = { + 0, 2, 1, EXAMINE_TALK, 0, 1000.f, 60.f, 0.f, -100.f, 100.f, 50.f, 1.f, +}; +void rodata1() { + const f32 a[] = {200.f, 0.f}; +} + +SizedString<32> sStageF402("F402"); + +bool dAcOdoor_c::createHeap() { + s32 type = getFromParams(0, 0x3F); + if (type == DOOR_TEMPLE_MAIN) { + nw4r::g3d::ResFile resFile(getOarcResFile(DoorF)); + if (!resFile.IsValid()) { + return false; + } + mAnmChr.create(resFile.ptr(), DoorF_, DoorF_Open, &mAllocator, 0x120); + } else { + nw4r::g3d::ResFile resFileAnim(getOarcResFile(DoorAnim)); + if (!resFileAnim.IsValid()) { + return false; + } + if (!mAnmChr.create(resFileAnim.ptr(), DoorAnim_, DoorAnimPull, &mAllocator, 0)) { + return false; + } + + const char *resFileName = nullptr; + getDoorResName(type, resFileName); + if (resFileName == nullptr) { + return false; + } + + nw4r::g3d::ResFile resFileMdl(getOarcResFile(resFileName)); + if (!resFileMdl.IsValid()) { + return false; + } + + const char *resMdlName = nullptr; + getDoorMdlName(type, resMdlName); + if (resMdlName == nullptr) { + return false; + } + + nw4r::g3d::ResMdl resMdl = resFileMdl.GetResMdl(resMdlName); + if (!resMdl.IsValid()) { + return false; + } + + if (!mMdl0.create(resMdl, &mAllocator, 0x120, 1, nullptr)) { + return false; + } + + if (isTimeEffected()) { + nw4r::g3d::ResMdl resMdl = resFileMdl.GetResMdl("DoorE_N"); + if (!resMdl.IsValid()) { + return false; + } + + if (!mMdl1.create(resMdl, &mAllocator, 0x120, 1, nullptr)) { + return false; + } + } + } + + return true; +} + +int dAcOdoor_c::actorCreate() { + // NONMATCHING - Regalloc issues + s32 subtype = getType(); + setSubtype(subtype); + changeLoadedEntitiesWithSet(); + + if (subtype == DOOR_SANDSEA_TIMESHIFT && + !(dScGame_c::isCurrentStage("B301") || dScGame_c::isCurrentStage("D301_1"))) { + setTimeEffected(); + } else { + setTimeStatic(); + } + + CREATE_ALLOCATOR(dAcOdoor_c); + + mSceneflag = getSceneflag(); + + if (getLockParameter() == LOCK_KEY) { + if (mSceneflag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag)) { + mLock.link( + static_cast<dAcOLock_c *>( + create(this, fProfile::OBJ_SHUTTER_LOCK, 0, nullptr, nullptr, nullptr, 0, 0x3F) + ) + ); + } + } else { + u8 type = getLockBehavior(); + if (type <= LOCK_NIGHT) { + mLockBehavior = type; + } else { + mLockBehavior = LOCK_NEVER; + } + } + + u8 callbackType; + if (!getDoorCallbackTypeMapped(getDoorCallbackType(), callbackType)) { + callbackType = 0; // Default to no callback + } + setEventCallbackType(callbackType); + + setFrontRoom(getFrontRoomParam()); + setBackRoom(getBackRoomParam()); + + mRotation.z = mAng(0); + mRotation.x = mAng(0); + { + s32 roomId = mRoomID; + addActorToRoom(-1); + setRoomId(roomId); + } + + if (isDoubleDoorType(subtype)) { + setDoubleDoor(); + } else { + setNotDoubleDoor(); + } + + if (getType() == DOOR_TEMPLE_MAIN) { + mAnmChr.setAnm(DoorF_Open, m3d::PLAY_MODE_4, 0.f); + mAnmChr.setFrame(mAnmChr.getAnm().getStartFrame()); + mAnmChr.getModel().setPriorityDraw(0x1C, 0); + } else { + mAnmChr.setAnm(DoorAnimPull, m3d::PLAY_MODE_4, 0.f); + mAnmChr.setFrame(mAnmChr.getAnm().getStartFrame()); + if (isTimeEffected()) { + mMdl0.setPriorityDraw(0xF, 0); + mMdl1.setPriorityDraw(0xB, 0); + } else { + mMdl0.setPriorityDraw(0x1C, 0); + } + } + + bool inAcademy = dScGame_c::isCurrentStage("F001r"); + if (inAcademy) { + inAcademy = mVec3_c(1832.5f, 0.f, -1978.0f).squareDistanceToXZ(mPosition) < 100.f; + } + mbKobunDoor = inAcademy; + + return SUCCEEDED; +} + +extern "C" void fn_80067290(dTimeBits *pBits, s32 roomId, const mVec3_c &pos, f32); + +int dAcOdoor_c::actorPostCreate() { + if (mbDoubleDoor) { + if (!isConnectedToOtherDoor()) { + bool foundPair = false; + dAcOdoor_c *pDoor = + static_cast<dAcOdoor_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_DOOR, nullptr)); + while (!foundPair && pDoor != nullptr) { + if (mID != pDoor->mID && pDoor->mbDoubleDoor && !pDoor->isConnectedToOtherDoor() && + mPosition.squareDistance(pDoor->mPosition) < 40000.f) { + foundPair = true; + this->getConnectedDoorRef().link(pDoor); + pDoor->getConnectedDoorRef().link(this); + + // Not really sure the point of this + // How does this prevent Door ordering issues + // This may be why the field goes unused? + if (getLockParameter() == LOCK_KEY) { + this->setSingleDoor(); + pDoor->setNotSingleDoor(); + } else { + this->setNotSingleDoor(); + pDoor->setSingleDoor(); + } + } + pDoor = static_cast<dAcOdoor_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_DOOR, pDoor)); + } + + if (!foundPair) { + setSingleDoor(); + } + } + } else { + setSingleDoor(); + } + + mVec3_c pos = mPosition + mVec3_c::Ey * 10.f; + bool gndChk = dBgS_ObjGndChk::CheckPos(pos); + dBgS_ObjGndChk *objGndCheck = dBgS_ObjGndChk::GetPInstance(); + if (gndChk) { + mLightingInfo.mLightingCode = dBgS_ObjGndChk::GetLightingCode(); + if (objGndCheck != nullptr) { + setPolyAttrs(*objGndCheck); + } + } + + if (isInSandshipBoss()) { + setInSandshipBoss(); + unsetActorProperty(AC_PROP_0x1); + + if (gndChk) { + dBgS *pBgS = dBgS::GetInstance(); + if (pBgS != nullptr && objGndCheck != nullptr) { + const dAcObjBase_c *pObj = pBgS->GetActorPointer(*objGndCheck); + if (pObj) { + mObjRef.link(const_cast<dAcObjBase_c *>(pObj)); + mVec3_c v(mPosition.x, dBgS_ObjGndChk::GetGroundHeight(), mPosition.z); + v -= pObj->mPosition; + + v.rotY(-pObj->mRotation.y); + + mAng rotY = mRotation.y - pObj->mRotation.y; + mMtx.transS(v); + mMtx.YrotM(rotY); + } + } + } + } + + if (!mObjRef.isLinked()) { + s32 type = getType(); + updateMatrix(); + mAnmChr.getModel().setLocalMtx(mWorldMtx); + mAnmChr.getModel().calc(false); + + if (type != DOOR_TEMPLE_MAIN) { + mMtx_c m; + mAnmChr.getModel().getNodeWorldMtx(1, m); + m.transM(sDoorknobOffset0); + mMdl0.setLocalMtx(m); + if (isTimeEffected()) { + mMdl1.setLocalMtx(m); + } + } + + dAcOLock_c *pLock = mLock.get(); + if (pLock == nullptr) { + setDoorKnobPosition(); + } else { + mPositionCopy2.set(pLock->mPosition); + mPositionCopy3.set(pLock->mPosition); + } + + mVec3_c min, max; + min.set(999999.f, 999999.f, 999999.f); + max.set(-999999.f, -999999.f, -999999.f); + + if (type == DOOR_TEMPLE_MAIN) { + mAnmChr.getModel().getBounds(&min, &max); + } else { + mVec3_c min_l, max_l; + mMtx_c local; + mMdl0.getBounds(&min_l, &max_l); + mMdl0.getLocalMtx(local); + + mMtx_c world = mWorldMtx; + world.inverse(); + + mVec3_c minPos = min_l; + local.multVec(minPos, minPos); + world.multVec(minPos, minPos); + + // clang-format off + min.set( + nw4r::ut::Min(minPos.x, min.x), + nw4r::ut::Min(minPos.y, min.y), + nw4r::ut::Min(minPos.z, min.z) + ); + max.set( + nw4r::ut::Max(minPos.x, max.x), + nw4r::ut::Max(minPos.y, max.y), + nw4r::ut::Max(minPos.z, max.z) + ); + // clang-format on + + mVec3_c maxPos = max_l; + local.multVec(maxPos, maxPos); + world.multVec(maxPos, maxPos); + // clang-format off + min.set( + nw4r::ut::Min(maxPos.x, min.x), + nw4r::ut::Min(maxPos.y, min.y), + nw4r::ut::Min(maxPos.z, min.z) + ); + max.set( + nw4r::ut::Max(maxPos.x, max.x), + nw4r::ut::Max(maxPos.y, max.y), + nw4r::ut::Max(maxPos.z, max.z) + ); + // clang-format on + + mVec3_c vecs[6] = { + mVec3_c(min_l.x, min_l.y, max_l.z), mVec3_c(min_l.x, max_l.y, min_l.z), + mVec3_c(min_l.x, max_l.y, max_l.z), mVec3_c(max_l.x, min_l.y, min_l.z), + mVec3_c(max_l.x, min_l.y, max_l.z), mVec3_c(max_l.x, max_l.y, min_l.z), + }; + + for (int i = 0, j = 0; i < (int)ARRAY_LENGTH(vecs); i++, j++) { + local.multVec(vecs[i], vecs[j]); + world.multVec(vecs[i], vecs[j]); + // clang-format off + min.set( + nw4r::ut::Min(vecs[j].x, min.x), + nw4r::ut::Min(vecs[j].y, min.y), + nw4r::ut::Min(vecs[j].z, min.z) + ); + max.set( + nw4r::ut::Max(vecs[j].x, max.x), + nw4r::ut::Max(vecs[j].y, max.y), + nw4r::ut::Max(vecs[j].z, max.z) + ); + // clang-format on + } + } + mBoundingBox.Set(min, max); + } + + if (isTimeEffected()) { + fn_80067290(&mTimeBits, mRoomID, mPosition, 200.f); + } + + mCullingDistance = EGG::Math<f32>::maxNumber(); + + return SUCCEEDED; +} + +int dAcOdoor_c::doDelete() { + changeLoadedEntitiesNoSet(); + return SUCCEEDED; +} + +int dAcOdoor_c::actorExecuteInEvent() { + if (isTimeEffected()) { + fn_80067290(&mTimeBits, mRoomID, mPosition, 200.f); + } + + if (mEventRelated.isAdvance()) { + mFramesInEvent = 0; + } else if (mFramesInEvent < 0xFF) { + mFramesInEvent++; + } + + if (isTimeDoorEventActive()) { + setObjectProperty(OBJ_PROP_0x200); + return SUCCEEDED; + } + + switch (mEventCallbackType) { + case 0: { + bool b; + checkRoom(mRoomID, b); + if (b) { + setObjectProperty(OBJ_PROP_0x200); + return SUCCEEDED; + } + } break; + case 1: { + bool b; + checkRooms(b); + if (b) { + setObjectProperty(OBJ_PROP_0x200); + return SUCCEEDED; + } + } break; + } + + unsetObjectProperty(OBJ_PROP_0x200); + s32 type = getType(); + + static mVec3_c v1(0.f, 0.f, 70.f); + static mVec3_c v2(0.f, 0.f, -70.f); + + f32 frame0 = -1.f; + f32 frame1 = -1.f; + + switch (mEventRelated.getCurrentEventCommand()) { + case 'pllB': { + f32 frame = dAcPy_c::GetLink()->getCurrentAnimFrame(); + if (mEventRelated.isAdvance()) { + mAnmChr.setAnm(DoorAnimPull, m3d::PLAY_MODE_4); + mAnmChr.setFrame(frame); + mExitTimer = 45; + + frame0 = frame; + if (mEventCallbackType == s8(1)) { + transitionPullRoomFlags(); + } + } else { + frame0 = mAnmChr.getAnm().getFrame(); + } + mAnmChr.setFrame(frame); + frame1 = mAnmChr.getAnm().getFrame(); + bool old_time = 0 == mExitTimer; + bool new_time = 0 == sLib::calcTimer(&mExitTimer); + switch (mEventCallbackType) { + case 0: { + if (!old_time && new_time) { + triggerExit(); + } + } break; + case 1: { + if (new_time) { + mEventRelated.advanceNext(); + } + } break; + } + } break; + case 'pllE': { + bool isStop; + const dAcPy_c *pPlayer = dAcPy_c::GetLink(); + f32 frame = pPlayer->getCurrentAnimFrame(); + if (mEventRelated.isAdvance()) { + isStop = false; + switch (mEventCallbackType) { + case 0: { + frame0 = frame; + } break; + case 1: { + frame0 = mAnmChr.getAnm().getFrame(); + } break; + } + mAnmChr.setAnm(DoorAnimPull, m3d::PLAY_MODE_4); + mAnmChr.setFrame(frame); + } else { + isStop = mAnmChr.getAnm().isStop(); + frame0 = mAnmChr.getAnm().getFrame(); + + if (!isStop) { + mAnmChr.setFrame(frame); + } + } + bool postStop = mAnmChr.getAnm().isStop(); + frame1 = mAnmChr.getAnm().getFrame(); + if (!isStop && postStop) { + if (mEventCallbackType == 1 && getField_0x5B4() != getField_0x5B5()) { + dRoom_c *pRoom = dStage_c::GetInstance()->getRoom(getField_0x5B4()); + if (pRoom != nullptr) { + pRoom->setFlag(0x4); + dStage_c::GetInstance()->fn_801B3C60(getField_0x5B5()); + } + } + mEventRelated.advanceNext(); + + bool search = true; + dAcOFence_c *pFence = + static_cast<dAcOFence_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_FENCE, nullptr)); + while (search && pFence != nullptr) { + if (mAng::abs(pPlayer->mRotation.y - pFence->mRotation.y) < 0x4000) { + const mVec3_c &posFence = pFence->mPosition; + const mVec3_c &position = mPosition; + if (posFence.squareDistanceToXZ(position) < 22500.f && + nw4r::math::FAbs(posFence.y - position.y) < 500.f) { + search = false; + continue; + } + } + pFence = static_cast<dAcOFence_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_FENCE, pFence)); + } + + if (!search) { + if (pFence->fn_550_11B0()) { + pFence->changeToRequestConfineEvent(); + } + pFence->fn_550_12C0(); + } + + if (mLock.get() != nullptr) { + mLock.get()->deleteRequest(); + } + } + } break; + case 'pshB': { + f32 frame = dAcPy_c::GetLink()->getCurrentAnimFrame(); + if (mEventRelated.isAdvance()) { + if (type == DOOR_TEMPLE_MAIN) { + mAnmChr.setAnm(DoorF_Open, m3d::PLAY_MODE_4); + mExitTimer = 120; + } else { + mAnmChr.setAnm(DoorAnimPush, m3d::PLAY_MODE_4); + mExitTimer = 45; + } + if (mEventCallbackType == s8(1)) { + transitionPushRoomFlags(); + } + frame0 = frame; + } else { + frame0 = mAnmChr.getAnm().getFrame(); + } + mAnmChr.setFrame(frame); + frame1 = mAnmChr.getAnm().getFrame(); + bool old_time = 0 == mExitTimer; + bool new_time = 0 == sLib::calcTimer(&mExitTimer); + switch (mEventCallbackType) { + case 0: { + if (!old_time && new_time) { + triggerExit(); + } + } break; + case 1: { + if (new_time) { + mEventRelated.advanceNext(); + } + } break; + } + } break; + case 'pshE': { + bool isStop; + f32 frame = dAcPy_c::GetLink()->getCurrentAnimFrame(); + if (mEventRelated.isAdvance()) { + isStop = false; + switch (mEventCallbackType) { + case 0: { + frame0 = frame; + } break; + case 1: { + frame0 = mAnmChr.getAnm().getFrame(); + } break; + } + if (type == DOOR_TEMPLE_MAIN) { + mAnmChr.setAnm(DoorF_Close, m3d::PLAY_MODE_4); + } else { + mAnmChr.setAnm(DoorAnimPush, m3d::PLAY_MODE_4); + } + mAnmChr.setFrame(frame); + } else { + isStop = mAnmChr.getAnm().isStop(); + frame0 = mAnmChr.getAnm().getFrame(); + if (!isStop) { + mAnmChr.setFrame(frame); + } + } + bool stop = mAnmChr.getAnm().isStop(); + frame1 = mAnmChr.getAnm().getFrame(); + if (!isStop && stop) { + if (mEventCallbackType == 1 && getField_0x5B4() != getField_0x5B5()) { + dRoom_c *pRoom = dStage_c::GetInstance()->getRoom(getField_0x5B5()); + if (pRoom != nullptr) { + pRoom->setFlag(0x4); + dStage_c::GetInstance()->fn_801B3C60(getField_0x5B4()); + } + } + mEventRelated.advanceNext(); + + bool search = true; + const dAcPy_c *pPlayer = dAcPy_c::GetLink(); + dAcOFence_c *pFence = + static_cast<dAcOFence_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_FENCE, nullptr)); + while (search && pFence != nullptr) { + if (mAng::abs(pPlayer->mRotation.y - pFence->mRotation.y) < 0x4000) { + const mVec3_c &posFence = pFence->mPosition; + const mVec3_c &position = mPosition; + if (posFence.squareDistanceToXZ(position) < 22500.f && + nw4r::math::FAbs(posFence.y - position.y) < 500.f) { + search = false; + continue; + } + } + pFence = static_cast<dAcOFence_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_FENCE, pFence)); + } + + if (!search) { + if (pFence->fn_550_11B0()) { + pFence->changeToRequestConfineEvent(); + } + pFence->fn_550_12C0(); + } + + if (mLock.get() != nullptr) { + mLock.get()->deleteRequest(); + } + } + if (type == DOOR_TEMPLE_MAIN) { + bool b; + if (frame0 == frame1) { + b = frame0 == 55.f; + } else { + b = frame0 < 55.f && 55.f <= frame1; + } + if (b) { + dRumble_c::start(dRumble_c::sRumblePreset5, dRumble_c::FLAG_SLOT0); + } + } + } break; + case 'wait': { + mEventRelated.advanceNext(); + } break; + case 'tktn': { + mEventRelated.advanceNext(); + } break; + case 'tkwt': { + mEventRelated.advanceNext(); + } break; + case 'tked': { + mEventRelated.advanceNext(); + } break; + case 'cAna': { + mVec3_c pos; + mAng rot; + if (type == DOOR_TEMPLE_MAIN) { + pos.set(0.f, 0.f, 85.f); + rot = mAng(0x8000); + rot += mRotation.y; + } else { + int dir; + mEventRelated.getSingleShortData(&dir, 'dir ', 0); + if (dir == 0) { + pos.set(v1); + rot = mAng(0x8000); + rot += mRotation.y; + } else { + pos.set(v2); + rot = mRotation.y; + } + } + stepTowards(pos); + dAcPy_c *pPlayer = dAcPy_c::GetLinkM(); + + if (mFramesInEvent > 30) { + pPlayer->setPosYRot(pos, rot); + mEventRelated.advanceNext(); + } else { + mVec3_c tmp = pPlayer->mPosition; + cLib::addCalcPos(&tmp, pos, 0.25f, 200.f, 0.f); + + mAng ang = pPlayer->mRotation.y; + sLib::addCalcAngle(ang.ref(), rot, 4, 0x7FFF, 0); + + if (pos.squareDistanceToXZ(tmp) < 25.f && mAng::abs(ang - mAng((s32)rot)) < 182) { + pPlayer->setPosYRot(pos, rot); + mEventRelated.advanceNext(); + } else { + pPlayer->setPosYRot(tmp, ang); + } + } + } break; + case 'cDeg': { + mVec3_c pos; + mAng rot; + if (mEventRelated.isAdvance()) { + if (type == DOOR_TEMPLE_MAIN) { + pos.set(0.f, 0.f, 90.f); + rot = mRotation.y; + } else { + int dir; + mEventRelated.getSingleShortData(&dir, 'dir ', 0); + if (dir == 0) { + pos.set(v1); + rot = mRotation.y - 0x8000; + } else { + pos.set(v2); + rot = mRotation.y; + } + } + stepTowards(pos); + dAcPy_c *pPlayer = dAcPy_c::GetLinkM(); + pPlayer->setPosYRot(pos, rot); + mEventRelated.advanceNext(); + } + } break; + case 'talk': + case 'lock': { + if (mEventRelated.isAdvance()) { + // Gets the message to show when the door is locked and is failed to be opened + s32 flow = mLock.get() == nullptr ? mParams >> 16 : 4001; + s32 part2 = flow < 10000U ? 1000 : 100; + s32 truncate = (flow / part2); + + u16 lower = flow - truncate * part2; + + s32 part1 = flow < 10000U ? 1000 : 100; + u16 upper = flow / part1; + mFlowMgr.triggerEntryPoint(upper, lower, 0, 0); + } + if (mFlowMgr.checkFinished()) { + mEventRelated.advanceNext(); + } + } break; + case 'unlk': { + dAcOLock_c *pLock = mLock.get(); + if (pLock == nullptr) { + mEventRelated.advanceNext(); + } else { + if (mEventRelated.isAdvance()) { + pLock->setField_0x2090(); + setDoorKnobPosition(); + } + if (pLock->checkField_0x2091()) { + mEventRelated.advanceNext(); + } + } + } break; + default: { + mEventRelated.advanceNext(); + } + case '????': { + } break; + } + + dAcObjBase_c *pObj = mObjRef.get(); + if (pObj != nullptr) { + mMtx_c m = pObj->mWorldMtx; + m += mMtx; + mWorldMtx = m; + mAnmChr.getModel().setLocalMtx(mWorldMtx); + } + + mAnmChr.getModel().calc(false); + + if (type != DOOR_TEMPLE_MAIN) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(1, nodeMtx); + nodeMtx.transM(sDoorknobOffset0); + mMdl0.setLocalMtx(nodeMtx); + if (isTimeEffected()) { + mMdl1.setLocalMtx(nodeMtx); + } + } + + if (pObj != nullptr) { + mVec3_c min, max; + min.set(999999.f, 999999.f, 999999.f); + max.set(-999999.f, -999999.f, -999999.f); + + if (type == DOOR_TEMPLE_MAIN) { + mAnmChr.getModel().getBounds(&min, &max); + } else { + mVec3_c min_l, max_l; + mMtx_c local; + mMdl0.getBounds(&min_l, &max_l); + mMdl0.getLocalMtx(local); + + mMtx_c world = mWorldMtx; + world.inverse(); + + mVec3_c minPos = min_l; + local.multVec(minPos, minPos); + world.multVec(minPos, minPos); + + // clang-format off + min.set( + nw4r::ut::Min(minPos.x, min.x), + nw4r::ut::Min(minPos.y, min.y), + nw4r::ut::Min(minPos.z, min.z) + ); + max.set( + nw4r::ut::Max(minPos.x, max.x), + nw4r::ut::Max(minPos.y, max.y), + nw4r::ut::Max(minPos.z, max.z) + ); + // clang-format on + + mVec3_c maxPos = max_l; + local.multVec(maxPos, maxPos); + world.multVec(maxPos, maxPos); + // clang-format off + min.set( + nw4r::ut::Min(maxPos.x, min.x), + nw4r::ut::Min(maxPos.y, min.y), + nw4r::ut::Min(maxPos.z, min.z) + ); + max.set( + nw4r::ut::Max(maxPos.x, max.x), + nw4r::ut::Max(maxPos.y, max.y), + nw4r::ut::Max(maxPos.z, max.z) + ); + // clang-format on + + mVec3_c vecs[6] = { + mVec3_c(min_l.x, min_l.y, max_l.z), mVec3_c(min_l.x, max_l.y, min_l.z), + mVec3_c(min_l.x, max_l.y, max_l.z), mVec3_c(max_l.x, min_l.y, min_l.z), + mVec3_c(max_l.x, min_l.y, max_l.z), mVec3_c(max_l.x, max_l.y, min_l.z), + }; + + for (int i = 0, j = 0; i < (int)ARRAY_LENGTH(vecs); j++, i++) { + local.multVec(vecs[i], vecs[j]); + world.multVec(vecs[i], vecs[j]); + // clang-format off + min.set( + nw4r::ut::Min(vecs[j].x, min.x), + nw4r::ut::Min(vecs[j].y, min.y), + nw4r::ut::Min(vecs[j].z, min.z) + ); + max.set( + nw4r::ut::Max(vecs[j].x, max.x), + nw4r::ut::Max(vecs[j].y, max.y), + nw4r::ut::Max(vecs[j].z, max.z) + ); + // clang-format on + } + } + mBoundingBox.Set(min, max); + } + + if (mEmmiterL.hasEmitters()) { + int node = mAnmChr.getModel().getNodeID("DoorF_L"); + if (node >= 0) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(node, nodeMtx); + mEmmiterL.setTransform(nodeMtx); + } + } + if (mEmmiterR.hasEmitters()) { + int node = mAnmChr.getModel().getNodeID("DoorF_R"); + if (node >= 0) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(node, nodeMtx); + mEmmiterR.setTransform(nodeMtx); + } + } + + switch (mEventRelated.getCurrentEventCommand()) { + case 'pshB': { + if (mEventRelated.isAdvance() && type == DOOR_TEMPLE_MAIN) { + int node; + node = mAnmChr.getModel().getNodeID("DoorF_L"); + if (node >= 0) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(node, nodeMtx); + mEmmiterL.startEffect(PARTICLE_RESOURCE_ID_MAPPING_935_, nodeMtx, nullptr, nullptr); + } + node = mAnmChr.getModel().getNodeID("DoorF_R"); + if (node >= 0) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(node, nodeMtx); + mEmmiterR.startEffect(PARTICLE_RESOURCE_ID_MAPPING_936_, nodeMtx, nullptr, nullptr); + } + } + } break; + case 'pshE': { + if (mEventRelated.isAdvance() && type == DOOR_TEMPLE_MAIN) { + int node; + node = mAnmChr.getModel().getNodeID("DoorF_L"); + if (node >= 0) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(node, nodeMtx); + mEmmiterL.startEffect(PARTICLE_RESOURCE_ID_MAPPING_933_, nodeMtx, nullptr, nullptr); + } + node = mAnmChr.getModel().getNodeID("DoorF_R"); + if (node >= 0) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(node, nodeMtx); + mEmmiterR.startEffect(PARTICLE_RESOURCE_ID_MAPPING_934_, nodeMtx, nullptr, nullptr); + } + } + } break; + } + + if (type != DOOR_TEMPLE_MAIN) { + bool b; + if (frame0 == frame1) { + b = frame0 == 16.f; + } else { + b = frame0 < 16.f && 16.f <= frame1; + } + if (b) { + startSound(SE_Door_W_OPEN); + } + } + + if (type != DOOR_TEMPLE_MAIN) { + bool b; + if (frame0 == frame1) { + b = frame0 == 60.f; + } else { + b = frame0 < 60.f && 60.f <= frame1; + } + if (b) { + startSound(SE_Door_W_CLOSE); + } + } + + if (mEventRelated.getCurrentEventCommand() == 'pshB' && type == DOOR_TEMPLE_MAIN) { + if (frame0 < 50.f && 50.f <= frame1) { + // TODO(Zeldex) - Why is this a check - This seems to indicate it was a getter for a pointer + if (&dRumble_c::sRumblePreset3) { + mRumbleIdx = + dRumble_c::start(dRumble_c::sRumblePreset3, dRumble_c::FLAG_SLOT0 | dRumble_c::FLAG_INITIALIZE); + } + } + if (frame0 <= 115.f && 115.f < frame1) { + dRumble_c::stop(mRumbleIdx); + } + } + return SUCCEEDED; +} + +int dAcOdoor_c::actorExecute() { + if (isTimeEffected()) { + fn_80067290(&mTimeBits, mRoomID, mPosition, 200.f); + } + switch (mEventCallbackType) { + case 0: { + bool b; + checkRoom(mRoomID, b); + if (b) { + setObjectProperty(OBJ_PROP_0x200); + return SUCCEEDED; + } + } break; + case 1: { + bool b; + checkRooms(b); + if (b) { + setObjectProperty(OBJ_PROP_0x200); + return SUCCEEDED; + } + } break; + } + unsetObjectProperty(OBJ_PROP_0x200); + s32 type = getType(); + + if (getLockParameter() == LOCK_KEY) { + if (mLock.get() == nullptr) { + if (isPlayerInteractable()) { + AttentionManager::GetInstance()->addTarget(*this, sOpenInteraction, 0, nullptr); + } + } else { + if (isPlayerInteractableLocked()) { + AttentionManager::GetInstance()->addTarget(*this, sOpenInteraction, 0, nullptr); + } + } + } else { + switch (mLockBehavior) { + case 0: { + if (isPlayerInteractable()) { + AttentionManager::GetInstance()->addTarget(*this, sOpenInteraction, 0, nullptr); + } + } break; + case 1: + case 4: + case 5: + case 6: { + if (isPlayerInteractable()) { + if (isLocked()) { + AttentionManager::GetInstance()->addTarget(*this, sLockedInteraction, 0, nullptr); + } else { + AttentionManager::GetInstance()->addTarget(*this, sOpenInteraction, 0, nullptr); + } + } + } break; + case 2: { + if (isPlayerInteractable()) { + AttentionManager::GetInstance()->addTarget(*this, sOpenInteraction, 0, nullptr); + } + } break; + case 3: { + if (!isLocked() && isPlayerInteractable()) { + AttentionManager::GetInstance()->addTarget(*this, sOpenInteraction, 0, nullptr); + } + } break; + } + } + + dAcObjBase_c *pObj = mObjRef.get(); + if (pObj != nullptr) { + mMtx_c m = pObj->mWorldMtx; + m += mMtx; + mWorldMtx = m; + mAnmChr.getModel().setLocalMtx(mWorldMtx); + mAnmChr.getModel().calc(false); + + if (type != DOOR_TEMPLE_MAIN) { + mMtx_c nodeMtx; + mAnmChr.getModel().getNodeWorldMtx(1, nodeMtx); + nodeMtx.transM(sDoorknobOffset0); + mMdl0.setLocalMtx(nodeMtx); + if (isTimeEffected()) { + mMdl1.setLocalMtx(nodeMtx); + } + } + } + + if (pObj != nullptr) { + mVec3_c min, max; + min.set(999999.f, 999999.f, 999999.f); + max.set(-999999.f, -999999.f, -999999.f); + + if (type == DOOR_TEMPLE_MAIN) { + mAnmChr.getModel().getBounds(&min, &max); + } else { + mVec3_c min_l, max_l; + mMtx_c local; + mMdl0.getBounds(&min_l, &max_l); + mMdl0.getLocalMtx(local); + + mMtx_c world = mWorldMtx; + world.inverse(); + + mVec3_c minPos = min_l; + local.multVec(minPos, minPos); + world.multVec(minPos, minPos); + + // clang-format off + min.set( + nw4r::ut::Min(minPos.x, min.x), + nw4r::ut::Min(minPos.y, min.y), + nw4r::ut::Min(minPos.z, min.z) + ); + max.set( + nw4r::ut::Max(minPos.x, max.x), + nw4r::ut::Max(minPos.y, max.y), + nw4r::ut::Max(minPos.z, max.z) + ); + // clang-format on + + mVec3_c maxPos = max_l; + local.multVec(maxPos, maxPos); + world.multVec(maxPos, maxPos); + // clang-format off + min.set( + nw4r::ut::Min(maxPos.x, min.x), + nw4r::ut::Min(maxPos.y, min.y), + nw4r::ut::Min(maxPos.z, min.z) + ); + max.set( + nw4r::ut::Max(maxPos.x, max.x), + nw4r::ut::Max(maxPos.y, max.y), + nw4r::ut::Max(maxPos.z, max.z) + ); + // clang-format on + + mVec3_c vecs[6] = { + mVec3_c(min_l.x, min_l.y, max_l.z), mVec3_c(min_l.x, max_l.y, min_l.z), + mVec3_c(min_l.x, max_l.y, max_l.z), mVec3_c(max_l.x, min_l.y, min_l.z), + mVec3_c(max_l.x, min_l.y, max_l.z), mVec3_c(max_l.x, max_l.y, min_l.z), + }; + + for (int i = 0, j = 0; i < (int)ARRAY_LENGTH(vecs); j++, i++) { + local.multVec(vecs[i], vecs[j]); + world.multVec(vecs[i], vecs[j]); + // clang-format off + min.set( + nw4r::ut::Min(vecs[j].x, min.x), + nw4r::ut::Min(vecs[j].y, min.y), + nw4r::ut::Min(vecs[j].z, min.z) + ); + max.set( + nw4r::ut::Max(vecs[j].x, max.x), + nw4r::ut::Max(vecs[j].y, max.y), + nw4r::ut::Max(vecs[j].z, max.z) + ); + // clang-format on + } + } + mBoundingBox.Set(min, max); + } + return SUCCEEDED; +} + +int dAcOdoor_c::draw() { + if (isTimeEffected()) { + if (!mTimeBits.field_0x00) { + drawModelType1(&mMdl1); + } + if (!mTimeBits.field_0x01) { + drawModelType1(&mMdl0); + } + } else { + if (getType() == DOOR_TEMPLE_MAIN) { + drawModelType1(&mAnmChr.getModel()); + } else { + drawModelType1(&mMdl0); + } + } + return SUCCEEDED; +} + +bool dAcOdoor_c::isLocked() { + if (getLockParameter() == LOCK_KEY) { + return mLock.isLinked(); + } + + switch (mLockBehavior) { + case LOCK_NEVER: { + return false; + } + case LOCK_NOT_SET: + case LOCK_TIMESHIFT: { + return mSceneflag < 0xFF ? !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag) : true; + } + case LOCK_NEVER1: { + return false; + } + case LOCK_SET: { + return mSceneflag < 0xFF ? SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag) : true; + } + case LOCK_DAY: { + return dScGame_c::currentSpawnInfo.getTimeOfDay() == SpawnInfo::DAY; + } + case LOCK_NIGHT: { + return dScGame_c::currentSpawnInfo.getTimeOfDay() == SpawnInfo::NIGHT; + } + default: { + return true; + } + } +} + +bool dAcOdoor_c::canOpen() { + // NONMATCHING + // https://decomp.me/scratch/dHRfo + // Duplicate load of dStageMgr_c::sInstance for nullptr check and function call + // Happens in d_a_obj_door_boss as well + dStageMgr_c *pStageMgr = dStageMgr_c::GetInstance(); + if (pStageMgr != nullptr && pStageMgr->isAreaTypeDungeonOrBoss()) { + return getLockParameter() == LOCK_KEY && mLock.isLinked(); + } + return isLocked(); +} + +f32 dAcOdoor_c::fn_572_33E0() { + return -80.f; +} + +// HACK +inline u32 createBits(const u32 &a, const u32 &b) { + return a | b; +} + +void dAcOdoor_c::startPullEventWithoutCallback(void *zevData) { + Event event(DoorPull, zevData, 100, createBits(0x100001, 0x2), nullptr, nullptr); + mEventRelated.scheduleEvent(event, 0); +} + +void dAcOdoor_c::startPullEventWithCallback(void *zevData) { + Event event(DoorPull, zevData, 100, createBits(0x100001, 0x2), (void *)doorPullEventCallback, nullptr); + mEventRelated.scheduleEvent(event, 0); +} + +void dAcOdoor_c::startPushEventWithoutCallback(void *zevData) { + Event event(DoorPush, zevData, 100, createBits(0x100001, 0x2), nullptr, nullptr); + mEventRelated.scheduleEvent(event, 0); +} + +void dAcOdoor_c::startPushEventWithCallback(void *zevData) { + Event event(DoorPush, zevData, 100, createBits(0x100001, 0x2), (void *)doorPushEventCallback, nullptr); + mEventRelated.scheduleEvent(event, 0); +} + +void dAcOdoor_c::startPullEvent(void *zevData) { + switch (mEventCallbackType) { + case 0: startPullEventWithoutCallback(zevData); break; + case 1: startPullEventWithCallback(zevData); break; + } +} + +void dAcOdoor_c::startPushEvent(void *zevData) { + switch (mEventCallbackType) { + case 0: startPushEventWithoutCallback(zevData); break; + case 1: startPushEventWithCallback(zevData); break; + } +} + +void dAcOdoor_c::startOpenEvent(void *zevData) { + if (checkPullDoor()) { + startPullEvent(zevData); + } else { + // Cawlin and Strich's room has an awkward angle when pushing. + if (mbKobunDoor) { + Event event("KobunDoorPush", zevData, 100, 0x100001, nullptr, nullptr); + mEventRelated.scheduleEvent(event, 0); + } else { + startPushEvent(zevData); + } + } +} + +void dAcOdoor_c::doorPullEventCallback(void *pDoor) { + openCallbackCommon(pDoor); +} + +void dAcOdoor_c::doorPushEventCallback(void *pDoor) { + openCallbackCommon(pDoor); +} + +void dAcOdoor_c::startDoorPullLockedEvent(void *zevData) { + Event event(DoorPullLock, zevData, 100, 0x100001, (void *)pullLockedEventCallback, nullptr); + mEventRelated.scheduleEvent(event, 0); +} + +void dAcOdoor_c::startDoorPushLockedEvent(void *zevData) { + Event event(DoorPushLock, zevData, 100, 0x100001, (void *)pushLockedEventCallback, nullptr); + mEventRelated.scheduleEvent(event, 0); +} + +void dAcOdoor_c::startLockedEvent(void *zevData) { + if (checkPullDoor()) { + startDoorPullLockedEvent(zevData); + } else { + startDoorPushLockedEvent(zevData); + } +} + +void dAcOdoor_c::pullLockedEventCallback(void *vDoor) { + dAcOdoor_c *pDoor = static_cast<dAcOdoor_c *>(vDoor); + if (pDoor->hasFlowEntryPoint()) { + pDoor->playInteractionLocked(); + } + u16 flag = pDoor->getFailedToOpenFlag(); + if (flag < 0xFF) { + SceneflagManager::sInstance->setFlag(pDoor->mRoomID, flag); + } +} + +void dAcOdoor_c::pushLockedEventCallback(void *vDoor) { + dAcOdoor_c *pDoor = static_cast<dAcOdoor_c *>(vDoor); + if (pDoor->hasFlowEntryPoint()) { + pDoor->playInteractionLocked(); + } + u16 flag = pDoor->getFailedToOpenFlag(); + if (flag < 0xFF) { + SceneflagManager::sInstance->setFlag(pDoor->mRoomID, flag); + } +} + +void dAcOdoor_c::startUnlockEvent() { + Event event("ShutterUnlock", 100, 0x100001, (void *)unlockEventCallback, nullptr); + mEventRelated.scheduleEvent(event, 0); +} + +extern "C" void increaseSmallKeyCounter(int amt); + +void dAcOdoor_c::unlockEventCallback(void *vDoor) { + dAcOdoor_c *pDoor = static_cast<dAcOdoor_c *>(vDoor); + void *zevData = getOarcZev("DoorAnim"); + if (pDoor->checkPullDoor()) { + switch (pDoor->mEventCallbackType) { + case 0: { + Event event(DoorPull, zevData, 100, createBits(0x100001, 0x2), nullptr, nullptr); + EventManager::setEvent(pDoor, &event, nullptr); + } break; + case 1: { + Event event(DoorPull, zevData, 100, createBits(0x100001, 0x2), (void *)doorPullEventCallback, nullptr); + EventManager::setEvent(pDoor, &event, nullptr); + } break; + } + + } else { + switch (pDoor->mEventCallbackType) { + case 0: { + Event event(DoorPull, zevData, 100, createBits(0x100001, 0x2), nullptr, nullptr); + EventManager::setEvent(pDoor, &event, nullptr); + } break; + case 1: { + Event event(DoorPull, zevData, 100, createBits(0x100001, 0x2), (void *)doorPullEventCallback, nullptr); + EventManager::setEvent(pDoor, &event, nullptr); + } break; + } + } + + if (pDoor->mSceneflag < 0xFF) { + SceneflagManager::sInstance->setFlag(pDoor->mRoomID, pDoor->mSceneflag); + } + + increaseSmallKeyCounter(-1); +} + +void dAcOdoor_c::openCallbackCommon(void *vDoor) { + if (vDoor == nullptr) { + return; + } + dAcOdoor_c *pDoor = static_cast<dAcOdoor_c *>(vDoor); + + bool search = true; + dAcOFence_c *pFence = static_cast<dAcOFence_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_FENCE, nullptr)); + while (search && pFence != nullptr) { + if (mAng::abs(dAcPy_c::GetLink()->mRotation.y - pFence->mRotation.y) < 0x4000) { + const mVec3_c &posFence = pFence->mPosition; + const mVec3_c &position = pDoor->mPosition; + if (posFence.squareDistanceToXZ(position) < 22500.f && nw4r::math::FAbs(posFence.y - position.y) < 500.f) { + pFence->setObjectProperty(OBJ_PROP_0x200); + pFence->fn_550_1250(); + pFence->fn_550_12B0(); + search = false; + continue; + } + } + pFence = static_cast<dAcOFence_c *>(fManager_c::searchBaseByProfName(fProfile::OBJ_FENCE, pFence)); + } +} + +void dAcOdoor_c::registerInEvent() { + if (isInTimeDoorEvent()) { + setTimeDoorEventActive(); + } +} + +void dAcOdoor_c::unkVirtFunc_0x6C() { + setTimeDoorEventInactive(); +} + +void dAcOdoor_c::doInteraction(s32 interaction) { + if (getType() == DOOR_TEMPLE_MAIN) { + void *zevData = getOarcZev("DoorF"); + Event event("FTypeDoorOut", zevData, 100, createBits(0x100001, 0x2), nullptr, nullptr); + mEventRelated.scheduleEvent(event, 0); + return; + } + + void *zevData = getOarcZev("DoorAnim"); + + switch (interaction) { + case OPEN: { + if (getLockParameter() == LOCK_KEY) { + if (!mLock.isLinked()) { + startOpenEvent(zevData); + } else { + if (dAcItem_c::getSmallKeyCount() != 0) { + if (isConnectedToOtherDoor()) { + if (isPlayerInteractable()) { + startUnlockEvent(); + } else { + dAcOdoor_c *pDoor = getConnectedDoorRef().get(); + pDoor->mLock.link(mLock.get()); + pDoor->startUnlockEvent(); + } + } else { + startOpenEvent(zevData); + } + } else { + Event event(getDoorInteractionName(), 100, 0x100001, nullptr, nullptr); + mEventRelated.scheduleEvent(event, 0); + } + } + } else { + startOpenEvent(zevData); + if (mLockBehavior == LOCK_NEVER1 && mSceneflag < 0xFF) { + SceneflagManager::sInstance->setFlag(mRoomID, mSceneflag); + } + } + } break; + case EXAMINE_TALK: { + startLockedEvent(zevData); + } break; + } +} + +s32 dAcOdoor_c::getLockParameter() { + return getFromParams(6, 0x1); +} + +s32 dAcOdoor_c::getLockBehavior() { + return (mRotation.x >> 0) & 0xFF; +} + +u8 dAcOdoor_c::getSceneflag() { + return (mRotation.x >> 8) & 0xFF; +} + +u8 dAcOdoor_c::getDoorCallbackType() { + return (mRotation.z >> 0) & 0xF; +} + +u8 dAcOdoor_c::getFrontRoomParam() { + return (mRotation.z >> 4) & 0x3F; +} + +u8 dAcOdoor_c::getBackRoomParam() { + return (mRotation.z >> 10) & 0x3F; +} + +u16 dAcOdoor_c::getFailedToOpenFlag() { + return getParams2Lower() & 0xFF; +} + +f32 dAcOdoor_c::getInteractionMinX() { + return -80.f; +} + +f32 dAcOdoor_c::getInteractionMaxX() { + return 80.f; +} + +f32 dAcOdoor_c::getInteractionMinZ() { + return -100.f; +} + +f32 dAcOdoor_c::getInteractionMaxZ() { + return 100.f; +} + +f32 dAcOdoor_c::getInteractionLockMinX() { + return -160.f; +} + +f32 dAcOdoor_c::getInteractionLockMaxX() { + return 160.f; +} + +f32 dAcOdoor_c::getInteractionLockMinZ() { + return -100.f; +} + +f32 dAcOdoor_c::getInteractionLockMaxZ() { + return 100.f; +} + +void dAcOdoor_c::setRoomId(s8 roomId) { + mRoomID = roomId; +} + +void dAcOdoor_c::setFlag(u32 flags) { + mFlags = flags; +} + +void dAcOdoor_c::setEventCallbackType(u8 in) { + mEventCallbackType = in; +} + +void dAcOdoor_c::setFrontRoom(s8 in) { + mFrontRoomId = in; +} + +void dAcOdoor_c::setBackRoom(s8 in) { + mBackRoomId = in; +} + +void dAcOdoor_c::setDoubleDoor() { + mbDoubleDoor = true; +} + +void dAcOdoor_c::setNotDoubleDoor() { + mbDoubleDoor = false; +} + +void dAcOdoor_c::setSingleDoor() { + mbSingleDoor = true; +} + +void dAcOdoor_c::setNotSingleDoor() { + mbSingleDoor = false; +} + +void dAcOdoor_c::setInSandshipBoss() { + mbInSandshipBoss = true; +} + +bool dAcOdoor_c::isTimeDoorEventActive() const { + return mFlags & 1; +} + +void dAcOdoor_c::setTimeDoorEventActive() { + setFlag(mFlags | 1); +} + +void dAcOdoor_c::setTimeDoorEventInactive() { + setFlag(mFlags & ~1); +} + +void dAcOdoor_c::setTimeEffected() { + setFlag(mFlags | 2); +} + +void dAcOdoor_c::setTimeStatic() { + setFlag(mFlags & ~2); +} + +bool dAcOdoor_c::checkFrontRoom(bool &b) const { + return checkRoom(mFrontRoomId, b); +} + +bool dAcOdoor_c::checkBackRoom(bool &b) const { + return checkRoom(mBackRoomId, b); +} + +bool dAcOdoor_c::checkRooms(bool &b) const { + bool b0, b1; + if (!checkFrontRoom(b0)) { + return false; + } + if (!checkBackRoom(b1)) { + return false; + } + b = b0 && b1; + return true; +} + +void dAcOdoor_c::triggerExit() { + if (isLeavingSealedTempleSideDoorPostSkyKeep()) { + dScGame_c::GetInstance()->triggerExit(mRoomID, 11, 2, 2); + } else { + dScGame_c::GetInstance()->triggerExit(mRoomID, getFromParams(8, 0xFF), 2, 2); + } +} + +bool dAcOdoor_c::isLeavingSealedTempleSideDoorPostSkyKeep() const { + return s32(mParams & 0x3F) == DOOR_TEMPLE_SIDE && mBackRoomId == 1 && + StoryflagManager::sInstance->getFlag(STORYFLAG_342) && dScGame_c::isCurrentStage(sStageF402); +} + +void dAcOdoor_c::transitionPushRoomFlags() const { + if (dStage_c::GetInstance() == nullptr) { + return; + } + dStage_c::GetInstance()->updateRoomFlags(getField_0x5B4(), getField_0x5B5()); +} + +void dAcOdoor_c::transitionPullRoomFlags() const { + if (dStage_c::GetInstance() == nullptr) { + return; + } + dStage_c::GetInstance()->updateRoomFlags(getField_0x5B5(), getField_0x5B4()); +} + +bool dAcOdoor_c::isPositionInFrontOfDoor(const mVec3_c &point) const { + s32 diff = mRotation.y - (point - mPosition).atan2sX_Z(); + return mAng::abs(diff) <= 0x4000; +} + +bool dAcOdoor_c::checkPullDoor() const { + return isPositionInFrontOfDoor(dAcPy_c::GetLink()->mPosition); +} + +bool dAcOdoor_c::hasFlowEntryPoint() { + return getFromParams(16, 0xFFFF); +} + +bool dAcOdoor_c::isTimeEffected() const { + return mFlags & 2; +} + +void dAcOdoor_c::setDoorKnobPosition() { + mVec3_c pos; + if (getType() == DOOR_TEMPLE_MAIN) { + pos.set(mPosition); + pos.y += 150.f; + } else { + mMtx_c m; + mAnmChr.getModel().getNodeWorldMtx(1, m); + m.transM(sDoorknobOffset0); + m.multVec(sDoorknobOffset1, pos); + } + mPositionCopy2.set(pos); + mPositionCopy3.set(pos); +} + +bool dAcOdoor_c::isPlayerInteractable() const { + mVec3_c v = dAcPy_c::GetLink()->mPosition; + v -= mPosition; + v.rotY(-mRotation.y); + + if (v.x < getInteractionMinX()) { + return false; + } + if (getInteractionMaxX() < v.x) { + return false; + } + if (v.z < getInteractionMinZ()) { + return false; + } + if (getInteractionMaxZ() < v.z) { + return false; + } + return true; +} + +bool dAcOdoor_c::isPlayerInteractableLocked() const { + mVec3_c v = dAcPy_c::GetLink()->mPosition; + v -= mPosition; + v.rotY(-mRotation.y); + v.x += 80.f; + + if (v.x < getInteractionLockMinX()) { + return false; + } + if (getInteractionLockMaxX() < v.x) { + return false; + } + if (v.z < getInteractionLockMinZ()) { + return false; + } + if (getInteractionLockMaxZ() < v.z) { + return false; + } + return true; +} + +void dAcOdoor_c::playInteractionLocked() { + Event event(getDoorInteractionName(), 100, 0x100001, nullptr, nullptr); + EventManager::setEvent(this, &event, nullptr); +} diff --git a/src/REL/d/a/obj/d_a_obj_door_boss.cpp b/src/REL/d/a/obj/d_a_obj_door_boss.cpp index 3331f488..f218cc76 100644 --- a/src/REL/d/a/obj/d_a_obj_door_boss.cpp +++ b/src/REL/d/a/obj/d_a_obj_door_boss.cpp @@ -18,6 +18,10 @@ STATE_DEFINE(dAcOdoorBoss_c, Close); STATE_DEFINE(dAcOdoorBoss_c, Idle); STATE_DEFINE(dAcOdoorBoss_c, BeforeTimeShift); +bool dAcOdoorBoss_c::canOpen() { + // Not implemented - Used to emit dtor + return true; +} void dAcOdoorBoss_c::initializeState_UnlockWait() {} void dAcOdoorBoss_c::executeState_UnlockWait() {} void dAcOdoorBoss_c::finalizeState_UnlockWait() {} diff --git a/src/REL/d/a/obj/d_a_obj_shutter.cpp b/src/REL/d/a/obj/d_a_obj_shutter.cpp index 15280653..ca344cf2 100644 --- a/src/REL/d/a/obj/d_a_obj_shutter.cpp +++ b/src/REL/d/a/obj/d_a_obj_shutter.cpp @@ -6,6 +6,11 @@ STATE_DEFINE(dAcOShutter_c, Wait); STATE_DEFINE(dAcOShutter_c, Open); STATE_DEFINE(dAcOShutter_c, Close); +bool dAcOShutter_c::canOpen() { + // Not implemented - Used to emit dtor + return true; +} + void dAcOShutter_c::initializeState_Wait() {} void dAcOShutter_c::executeState_Wait() {} void dAcOShutter_c::finalizeState_Wait() {} diff --git a/src/REL/d/a/obj/d_a_obj_shutter_change_scene.cpp b/src/REL/d/a/obj/d_a_obj_shutter_change_scene.cpp index 998f6580..6dfd1877 100644 --- a/src/REL/d/a/obj/d_a_obj_shutter_change_scene.cpp +++ b/src/REL/d/a/obj/d_a_obj_shutter_change_scene.cpp @@ -1,9 +1,16 @@ #include "d/a/obj/d_a_obj_shutter_change_scene.h" +#include "f/f_base.h" + SPECIAL_ACTOR_PROFILE( OBJ_SHUTTER_CHANGE_SCENE, dAcOShutterChangeScene_c, fProfile::OBJ_SHUTTER_CHANGE_SCENE, 0x18A, 0, 6 ); +bool dAcOShutterChangeScene_c::canOpen() { + // Not implemented - Used to emit dtor + return true; +} + STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutter); STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutterForEvent); STATE_DEFINE(dAcOShutterChangeScene_c, OpenShutter); diff --git a/src/REL/d/a/obj/d_a_obj_tr_shutter_cs.cpp b/src/REL/d/a/obj/d_a_obj_tr_shutter_cs.cpp index 9cfaeb74..d7a0e3c6 100644 --- a/src/REL/d/a/obj/d_a_obj_tr_shutter_cs.cpp +++ b/src/REL/d/a/obj/d_a_obj_tr_shutter_cs.cpp @@ -5,6 +5,10 @@ SPECIAL_ACTOR_PROFILE(OBJ_TR_SHUTTER_CS, dAcOTrlyShtrChgScn_c, fProfile::OBJ_TR_ STATE_DEFINE(dAcOTrlyShtrChgScn_c, Wait); STATE_DEFINE(dAcOTrlyShtrChgScn_c, OpenEvent); +bool dAcOTrlyShtrChgScn_c::canOpen() { + // Not implemented - Used to emit dtor + return true; +} void dAcOTrlyShtrChgScn_c::initializeState_Wait() {} void dAcOTrlyShtrChgScn_c::executeState_Wait() {} void dAcOTrlyShtrChgScn_c::finalizeState_Wait() {} diff --git a/src/REL/d/a/obj/d_a_obj_trolley_shutter.cpp b/src/REL/d/a/obj/d_a_obj_trolley_shutter.cpp index d561937e..fbc33114 100644 --- a/src/REL/d/a/obj/d_a_obj_trolley_shutter.cpp +++ b/src/REL/d/a/obj/d_a_obj_trolley_shutter.cpp @@ -5,6 +5,10 @@ SPECIAL_ACTOR_PROFILE(OBJ_TROLLEY_SHUTTER, dAcOTrolleyShutter_c, fProfile::OBJ_T STATE_DEFINE(dAcOTrolleyShutter_c, Wait); STATE_DEFINE(dAcOTrolleyShutter_c, OpenEvent); +bool dAcOTrolleyShutter_c::canOpen() { + // Not implemented - Used to emit dtor + return true; +} void dAcOTrolleyShutter_c::initializeState_Wait() {} void dAcOTrolleyShutter_c::executeState_Wait() {} void dAcOTrolleyShutter_c::finalizeState_Wait() {} |
