diff options
| author | elijah-thomas774 <elijahthomas774@gmail.com> | 2026-10-08 15:32:34 -0400 |
|---|---|---|
| committer | elijah-thomas774 <elijahthomas774@gmail.com> | 2026-10-13 14:39:52 -0400 |
| commit | e2e5401ae6244393a1e2b7fe77d812adcdfbc98c (patch) | |
| tree | 1b4a9d3733c9f8fbbdb0cae89a5b329bcc1eeb2b /src | |
| parent | 1d8812dd20869e6904288644c4849b6e85e42a25 (diff) | |
d_a_b_ghirahimu2 - Setup
Diffstat (limited to 'src')
| -rw-r--r-- | src/REL/d/a/b/d_a_b_girahimu2.cpp | 228 | ||||
| -rw-r--r-- | src/REL/d/a/obj/d_a_obj_girahimu_knife.cpp | 4 |
2 files changed, 230 insertions, 2 deletions
diff --git a/src/REL/d/a/b/d_a_b_girahimu2.cpp b/src/REL/d/a/b/d_a_b_girahimu2.cpp index 260d84c9..3941e178 100644 --- a/src/REL/d/a/b/d_a_b_girahimu2.cpp +++ b/src/REL/d/a/b/d_a_b_girahimu2.cpp @@ -1,3 +1,231 @@ #include "d/a/b/d_a_b_girahimu2.h" +#include "c/c_math.h" +#include "s/s_State.hpp" +#include "toBeSorted/minigame_mgr.h" + +STATE_DEFINE(dAcGirahimu2_c, CreateSpinKnife); +STATE_DEFINE(dAcGirahimu2_c, WaitKnifeAttack); +STATE_DEFINE(dAcGirahimu2_c, KnifeAttack); +STATE_DEFINE(dAcGirahimu2_c, KnifePreAttack); +STATE_VIRTUAL_DEFINE(dAcGirahimu2_c, CatchDamage); +STATE_VIRTUAL_DEFINE(dAcGirahimu2_c, Walk); +STATE_VIRTUAL_DEFINE(dAcGirahimu2_c, Counter); +STATE_DEFINE(dAcGirahimu2_c, G_SwordDemo); +STATE_DEFINE(dAcGirahimu2_c, G_SwordWait); +STATE_DEFINE(dAcGirahimu2_c, G_SwordPiyori); +STATE_DEFINE(dAcGirahimu2_c, Death); +STATE_DEFINE(dAcGirahimu2_c, DeathMiniGame); +STATE_DEFINE(dAcGirahimu2_c, UpWarp); +STATE_DEFINE(dAcGirahimu2_c, UpAttack); +STATE_DEFINE(dAcGirahimu2_c, CreateKnife); +STATE_DEFINE(dAcGirahimu2_c, ComeOn); +STATE_DEFINE(dAcGirahimu2_c, ComeOnGuard); +STATE_DEFINE(dAcGirahimu2_c, GuardJustCounter); +STATE_DEFINE(dAcGirahimu2_c, G_SwordDamage); // Non Virtual Define?? +STATE_DEFINE(dAcGirahimu2_c, TwoSwordAttack); +STATE_DEFINE(dAcGirahimu2_c, HitAction); +STATE_VIRTUAL_DEFINE(dAcGirahimu2_c, Catch); + SPECIAL_ACTOR_PROFILE(B_GIRAHIMU2, dAcGirahimu2_c, fProfile::B_GIRAHIMU2, 0x10F, 0, 0); + +struct dAcGirahimu2_HIO_c { + f32 field_0x00; + f32 field_0x04; + f32 field_0x08; + f32 field_0x0C; + f32 field_0x10; + f32 field_0x14; + f32 field_0x18; + f32 field_0x1C; + s16 field_0x20; + s16 field_0x22; + s16 field_0x24; + s16 field_0x26; + + static const dAcGirahimu2_HIO_c sHIO; +}; + +const dAcGirahimu2_HIO_c dAcGirahimu2_HIO_c::sHIO = {1.05f, 1.05f, -5.0f, -2.0f, 15.0f, 150.0f, + 3.0f, 40.0f, 1, 0x5DC, 0x14, 0x1000}; + +void dAcGirahimu2_c::initializeState_G_SwordWait() { + field_0xD8C = true; + field_0xD6C = 6; + mCyl2.OnTgSet(); + field_0x1834 = 0.0f; + mSpeed = 0.0f; + mCallback.field_0x088 = true; + field_0xD46 = 30; + if (vt_0x218()) { + field_0x186C = 60.0f; + field_0xD46 = 5; + } + if (cM::rndInt(100) > 50) { + field_0xD7E = true; + } else { + field_0xD7E = false; + } +} +void dAcGirahimu2_c::executeState_G_SwordWait() {} +void dAcGirahimu2_c::finalizeState_G_SwordWait() {} + +void dAcGirahimu2_c::initializeState_CreateKnife() {} +void dAcGirahimu2_c::executeState_CreateKnife() {} +void dAcGirahimu2_c::finalizeState_CreateKnife() {} + +void dAcGirahimu2_c::initializeState_KnifePreAttack() {} +void dAcGirahimu2_c::executeState_KnifePreAttack() {} +void dAcGirahimu2_c::finalizeState_KnifePreAttack() {} + +void dAcGirahimu2_c::initializeState_KnifeAttack() {} +void dAcGirahimu2_c::executeState_KnifeAttack() {} +void dAcGirahimu2_c::finalizeState_KnifeAttack() {} + +void dAcGirahimu2_c::initializeState_HitAction() {} +void dAcGirahimu2_c::executeState_HitAction() {} +void dAcGirahimu2_c::finalizeState_HitAction() {} + +void dAcGirahimu2_c::initializeState_ComeOn() {} +void dAcGirahimu2_c::executeState_ComeOn() {} +void dAcGirahimu2_c::finalizeState_ComeOn() {} + +void dAcGirahimu2_c::initializeState_ComeOnGuard() {} +void dAcGirahimu2_c::executeState_ComeOnGuard() {} +void dAcGirahimu2_c::finalizeState_ComeOnGuard() {} + +void dAcGirahimu2_c::initializeState_G_SwordDemo() {} +void dAcGirahimu2_c::executeState_G_SwordDemo() {} +void dAcGirahimu2_c::finalizeState_G_SwordDemo() {} + +void dAcGirahimu2_c::initializeState_G_SwordDamage() {} +void dAcGirahimu2_c::executeState_G_SwordDamage() { + mCollider.findTgHit(); +} +void dAcGirahimu2_c::finalizeState_G_SwordDamage() {} + +void dAcGirahimu2_c::initializeState_UpWarp() {} +void dAcGirahimu2_c::executeState_UpWarp() {} +void dAcGirahimu2_c::finalizeState_UpWarp() {} + +void dAcGirahimu2_c::initializeState_UpAttack() {} +void dAcGirahimu2_c::executeState_UpAttack() {} +void dAcGirahimu2_c::finalizeState_UpAttack() {} + +void dAcGirahimu2_c::initializeState_Counter() {} +void dAcGirahimu2_c::executeState_Counter() {} +void dAcGirahimu2_c::finalizeState_Counter() {} + +void dAcGirahimu2_c::initializeState_GuardJustCounter() {} +void dAcGirahimu2_c::executeState_GuardJustCounter() {} +void dAcGirahimu2_c::finalizeState_GuardJustCounter() {} + +void dAcGirahimu2_c::initializeState_TwoSwordAttack() {} +void dAcGirahimu2_c::executeState_TwoSwordAttack() {} +void dAcGirahimu2_c::finalizeState_TwoSwordAttack() {} + +void dAcGirahimu2_c::initializeState_G_SwordPiyori() {} +void dAcGirahimu2_c::executeState_G_SwordPiyori() {} +void dAcGirahimu2_c::finalizeState_G_SwordPiyori() {} + +void dAcGirahimu2_c::initializeState_Death() {} +void dAcGirahimu2_c::executeState_Death() {} +void dAcGirahimu2_c::finalizeState_Death() {} + +void dAcGirahimu2_c::fn_228_4550(int idxStart, int idxEnd) {} + +void dAcGirahimu2_c::fn_228_47F0(bool) {} + +void dAcGirahimu2_c::initializeState_DeathMiniGame() {} +void dAcGirahimu2_c::executeState_DeathMiniGame() {} +void dAcGirahimu2_c::finalizeState_DeathMiniGame() {} + +void dAcGirahimu2_c::fn_228_4A30() { + mMdlSwordA.mCcList.findAtHit(); +} + +void dAcGirahimu2_c::fn_228_4C20() {} + +bool dAcGirahimu2_c::fn_228_4CD0(s32 cutDir) {} + +void dAcGirahimu2_c::vt_0x220() {} + +bool dAcGirahimu2_c::fn_228_5110() {} + +void dAcGirahimu2_c::fn_228_5400() {} + +void dAcGirahimu2_c::fn_228_5740() {} + +bool dAcGirahimu2_c::fn_228_5770(s32 cutDir) {} + +bool dAcGirahimu2_c::fn_228_5E90() {} + +bool dAcGirahimu2_c::fn_228_5EC0() {} + +void dAcGirahimu2_c::vt_0x1F4() {} + +void dAcGirahimu2_c::vt_0x1F8() {} + +void dAcGirahimu2_c::vt_0x20C() {} + +bool dAcGirahimu2_c::createHeap() {} + +int dAcGirahimu2_c::actorCreate() { + MinigameManager::GetInstance()->checkInBossRush(); +} + +int dAcGirahimu2_c::doDelete() {} + +void dAcGirahimu2_c::vt_0x1DC() {} + +int dAcGirahimu2_c::actorExecute() { + executeState(); + changeState(StateID_DeathMiniGame); + getStateID().isEqual(StateID_DeathMiniGame); +} + +void dAcGirahimu2_c::initializeState_Walk() {} +void dAcGirahimu2_c::executeState_Walk() {} +void dAcGirahimu2_c::finalizeState_Walk() {} + +void dAcGirahimu2_c::initializeState_CreateSpinKnife() {} +void dAcGirahimu2_c::executeState_CreateSpinKnife() {} +void dAcGirahimu2_c::finalizeState_CreateSpinKnife() {} + +void dAcGirahimu2_c::initializeState_CatchDamage() {} +void dAcGirahimu2_c::executeState_CatchDamage() {} +void dAcGirahimu2_c::finalizeState_CatchDamage() {} + +void dAcGirahimu2_c::initializeState_WaitKnifeAttack() {} +void dAcGirahimu2_c::executeState_WaitKnifeAttack() {} +void dAcGirahimu2_c::finalizeState_WaitKnifeAttack() {} + +void dAcGirahimu2_c::initializeState_Catch() {} +void dAcGirahimu2_c::executeState_Catch() {} +void dAcGirahimu2_c::finalizeState_Catch() {} + +void dAcGirahimu2_c::fn_228_80A0() {} + +void dAcGirahimu2_c::fn_228_80E0() {} + +void dAcGirahimu2_c::fn_228_82C0() {} + +void dAcGirahimu2_c::vt_0x1FC() {} + +void dAcGirahimu2_c::vt_0x200() {} + +void dAcGirahimu2_c::vt_0x204() {} + +void dAcGirahimu2_c::vt_0x228() {} + +void dAcGirahimu2_c::vt_0x22C() {} + +bool dAcGirahimu2_c::vt_0x210() {} + +void dAcGirahimu2_c::vt_0x230() {} + +void dAcGirahimu2_c::vt_0x214() {} + +bool dAcGirahimu2_c::vt_0x218() {} + +void dAcGirahimu2_c::vt_0x234() {} diff --git a/src/REL/d/a/obj/d_a_obj_girahimu_knife.cpp b/src/REL/d/a/obj/d_a_obj_girahimu_knife.cpp index 93b26cc7..06068003 100644 --- a/src/REL/d/a/obj/d_a_obj_girahimu_knife.cpp +++ b/src/REL/d/a/obj/d_a_obj_girahimu_knife.cpp @@ -3,7 +3,7 @@ #include "c/c_lib.h" #include "c/c_math.h" #include "common.h" -#include "d/a/b/d_a_b_girahimu2.h" +#include "d/a/b/d_a_b_girahimu_base.h" #include "d/a/d_a_player.h" #include "d/a/e/d_a_en_base.h" #include "d/col/bg/d_bg_s.h" @@ -323,7 +323,7 @@ void dAcObjGirahimuKnife_c::executeState_SpinWait() { if (mSph0.ChkTgHit()) { dAcEnBase_c *pEn = FindEnemy(fProfile::B_GIRAHIMU2); if (pEn != nullptr) { - static_cast<dAcGirahimu2_c *>(pEn)->setField_0xD52(120); + static_cast<dAcGirahimuBase_c *>(pEn)->field_0xD52 = 120; } } fn_239_1DB0(field_0x6D8, field_0x744); |
