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Diffstat (limited to 'include/d/a/npc/d_a_npc_bee.h')
-rw-r--r--include/d/a/npc/d_a_npc_bee.h79
1 files changed, 78 insertions, 1 deletions
diff --git a/include/d/a/npc/d_a_npc_bee.h b/include/d/a/npc/d_a_npc_bee.h
index 855e6c25..96286f4b 100644
--- a/include/d/a/npc/d_a_npc_bee.h
+++ b/include/d/a/npc/d_a_npc_bee.h
@@ -1,14 +1,91 @@
#ifndef D_A_NPC_BEE_H
#define D_A_NPC_BEE_H
+#include "common.h"
+#include "d/a/d_a_base.h"
#include "d/a/e/d_a_en_base.h"
+#include "d/a/npc/d_a_npc_honeycomb.h"
+#include "d/a/obj/d_a_obj_base.h"
+#include "d/col/cc/d_cc_d.h"
+#include "d/d_cc.h"
+#include "m/m3d/m_proc.h"
+#include "m/m_angle.h"
+#include "m/m_vec.h"
+#include "nw4r/g3d/res/g3d_resfile.h"
+
+class dAcOSpore_c;
+
+class dAcNpcBeeSingleBee {
+public:
+ enum State {
+ BEE_STATE_DEAD = 0,
+ BEE_STATE_CHASE = 1,
+ BEE_STATE_FLY_TO_HIVE = 2,
+ BEE_STATE_FLY_UP = 3,
+ BEE_STATE_BLOWN_AWAY = 4,
+ BEE_STATE_RISE = 5,
+ BEE_STATE_CRAWL = 0xA,
+ };
+ /* 0x000 */ u8 mIndex;
+ /* 0x001 */ u8 mBeeState; // see State enum
+ /* 0x002 */ u8 mActionTimer;
+ /* 0x003 */ bool mIsFlying;
+ /* 0x004 */ u8 field_0x004; // unused
+ /* 0x005 */ u8 mSubState;
+ /* 0x006 */ u8 mDisableAttackTimer;
+ /* 0x007 */ u8 mSwordDodgeTimer;
+ /* 0x008 */ bool mHide;
+ /* 0x009 */ u8 mAttackCooldownTimer;
+ /* 0x00A */ bool mIsAttacking;
+ /* 0x00B */ u8 mWallReflectTimer;
+ /* 0x00C */ s16 mTimer; // only counts up, used for kinda random calculations
+ /* 0x00E */ s16 mFlyingStatesTimer; // used for vanishing after flying up and something else
+ /* 0x010 */ f32 mCrawlingSpeed;
+ /* 0x014 */ f32 mSpeed;
+ /* 0x018 */ mVec3_c mPos;
+ /* 0x024 */ mVec3_c field_0x024;
+ /* 0x030 */ mVec3_c mSwordDodgeOffset;
+ /* 0x03C */ mVec3_c mOldPos;
+ /* 0x048 */ mVec3_c field_0x048;
+ /* 0x054 */ mVec3_c mTargetPos; // Either an absolute target or relative to the attacked actor
+ /* 0x060 */ mAng3_c mCrawlingRotation;
+ /* 0x066 */ mAng3_c mModelRotation;
+ /* 0x06C */ dCcD_Linked_Sph mCollider;
+};
class dAcNpcBee_c : public dAcEnBase_c {
public:
- dAcNpcBee_c() {}
+ dAcNpcBee_c() : mRes(nullptr) {}
virtual ~dAcNpcBee_c() {}
+ virtual bool createHeap() override;
+ virtual int create() override;
+ virtual int actorExecute() override;
+ virtual int draw() override;
+ virtual int doDelete() override;
+ u32 updateSwarmBeeColliders();
+ void actuallyUpdateSwarmBees();
+ void handleBeeCrawlingOnHive(dAcNpcBeeSingleBee *bee);
+ void handleBeeFlyingStates(dAcNpcBeeSingleBee *bee);
+ void handleBeeRising(dAcNpcBeeSingleBee *bee);
+ s32 beeCheckWallFloorCollision(dAcNpcBeeSingleBee *bee);
+ void handleBeeBlownAway(dAcNpcBeeSingleBee *bee);
private:
+ /* 0x0378 */ u8 mSwarmBeeCount;
+ /* 0x0379 */ u8 mRumbleTimer;
+ /* 0x037A */ u8 mSceneflag;
+ /* 0x037C */ s16 mFrameCounter; // used to only search for new targets every 16 frames
+ /* 0x0380 */ f32 mAttackActorDistFromHome;
+ /* 0x0384 */ u8 field_0x0384[4]; // unused
+ /* 0x0388 */ nw4r::g3d::ResFile mRes;
+ /* 0x038C */ dShpProc1_c mBeeModels[4];
+ /* 0x045C */ dAcNpcBeeSingleBee mBees[100]; // only 20 slots are used
+ /* 0xB80C */ dAcRef_c<dAcNpcHc_c> mHiveRef;
+ /* 0xB818 */ dAcRef_c<dAcObjBase_c> mAttackRef;
+ /* 0xB824 */ dColliderLinkedList mColliderList;
+ /* 0xB830 */ mVec3_c mAliveBeePos; // overwritten by all alive bees, so it's the last on in the list
+ /* 0xB83C */ dAcObjBase_c *mAttackActor;
+ /* 0xB840 */ dAcOSpore_c *mSporeActor;
};
#endif