diff options
Diffstat (limited to 'include/d')
| -rw-r--r-- | include/d/a/d_a_item.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_arrow.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_bomb.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_dungeon_ship.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_seat_sword.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_tower_gearD101.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_tower_hand_D101.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_triforce.h | 2 | ||||
| -rw-r--r-- | include/d/a/obj/d_a_obj_tubo.h | 2 | ||||
| -rw-r--r-- | include/d/d_cs_game.h | 2 | ||||
| -rw-r--r-- | include/d/lyt/meter/d_lyt_meter_item_select.h | 2 | ||||
| -rw-r--r-- | include/d/lyt/meter/d_lyt_meter_minus_btn.h | 2 |
12 files changed, 12 insertions, 12 deletions
diff --git a/include/d/a/d_a_item.h b/include/d/a/d_a_item.h index 983b701f..b897bdf1 100644 --- a/include/d/a/d_a_item.h +++ b/include/d/a/d_a_item.h @@ -17,7 +17,7 @@ #include "s/s_State.hpp" #include "toBeSorted/actor_event.h" #include "toBeSorted/dowsing_target.h" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" class dAcItem_0xB34 { public: diff --git a/include/d/a/obj/d_a_obj_arrow.h b/include/d/a/obj/d_a_obj_arrow.h index 8bedda03..6e2d1a17 100644 --- a/include/d/a/obj/d_a_obj_arrow.h +++ b/include/d/a/obj/d_a_obj_arrow.h @@ -9,7 +9,7 @@ #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "s/s_StateID.hpp" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" class dAcArrow_c : public dAcObjBase_c { public: diff --git a/include/d/a/obj/d_a_obj_bomb.h b/include/d/a/obj/d_a_obj_bomb.h index e82b3743..c5cd71d2 100644 --- a/include/d/a/obj/d_a_obj_bomb.h +++ b/include/d/a/obj/d_a_obj_bomb.h @@ -13,7 +13,7 @@ #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "s/s_StateID.hpp" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" // This may need its own file and could be independent of a bomb class UnkBombColInfo : public cBgS_PolyInfo { diff --git a/include/d/a/obj/d_a_obj_dungeon_ship.h b/include/d/a/obj/d_a_obj_dungeon_ship.h index 18fbdb31..d8106eb8 100644 --- a/include/d/a/obj/d_a_obj_dungeon_ship.h +++ b/include/d/a/obj/d_a_obj_dungeon_ship.h @@ -13,7 +13,7 @@ #include "toBeSorted/actor_event.h" #include "toBeSorted/actor_on_rail.h" #include "toBeSorted/dowsing_target.h" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" #include "toBeSorted/time_proc.h" class dAcODungeonShip_c : public dAcObjBase_c { diff --git a/include/d/a/obj/d_a_obj_seat_sword.h b/include/d/a/obj/d_a_obj_seat_sword.h index ec74ab45..cedbf9db 100644 --- a/include/d/a/obj/d_a_obj_seat_sword.h +++ b/include/d/a/obj/d_a_obj_seat_sword.h @@ -17,7 +17,7 @@ #include "s/s_StateMgr.hpp" #include "toBeSorted/actor_event.h" #include "toBeSorted/attention.h" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" class dAcOSeatSword_c : public dAcObjBase_c { public: diff --git a/include/d/a/obj/d_a_obj_tower_gearD101.h b/include/d/a/obj/d_a_obj_tower_gearD101.h index d77b665a..bcc98e7d 100644 --- a/include/d/a/obj/d_a_obj_tower_gearD101.h +++ b/include/d/a/obj/d_a_obj_tower_gearD101.h @@ -9,7 +9,7 @@ #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" /** * A callback implementation that controls the button node in the switch model. diff --git a/include/d/a/obj/d_a_obj_tower_hand_D101.h b/include/d/a/obj/d_a_obj_tower_hand_D101.h index 3dcca5fc..ae945915 100644 --- a/include/d/a/obj/d_a_obj_tower_hand_D101.h +++ b/include/d/a/obj/d_a_obj_tower_hand_D101.h @@ -13,7 +13,7 @@ #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" #include "toBeSorted/actor_event.h" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" class dAcOTowerHandD101_c : public dAcObjBase_c { diff --git a/include/d/a/obj/d_a_obj_triforce.h b/include/d/a/obj/d_a_obj_triforce.h index ac134bef..eefc90fe 100644 --- a/include/d/a/obj/d_a_obj_triforce.h +++ b/include/d/a/obj/d_a_obj_triforce.h @@ -8,7 +8,7 @@ #include "m/m3d/m_smdl.h" #include "m/m_angle.h" #include "nw4r/g3d/res/g3d_resfile.h" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" class dAcOtriforce_c : public dAcObjBase_c { public: diff --git a/include/d/a/obj/d_a_obj_tubo.h b/include/d/a/obj/d_a_obj_tubo.h index 4e8e8c27..fe8fed49 100644 --- a/include/d/a/obj/d_a_obj_tubo.h +++ b/include/d/a/obj/d_a_obj_tubo.h @@ -15,7 +15,7 @@ #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" class dAcOtubo_c : public dAcObjBase_c { public: diff --git a/include/d/d_cs_game.h b/include/d/d_cs_game.h index a090bf97..4050fddf 100644 --- a/include/d/d_cs_game.h +++ b/include/d/d_cs_game.h @@ -9,7 +9,7 @@ #include "s/s_FStateID.hpp" #include "s/s_State.hpp" #include "s/s_StateID.hpp" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" struct CsGameConfigMaybe { CsGameConfigMaybe(); diff --git a/include/d/lyt/meter/d_lyt_meter_item_select.h b/include/d/lyt/meter/d_lyt_meter_item_select.h index ae097d41..d64e7eae 100644 --- a/include/d/lyt/meter/d_lyt_meter_item_select.h +++ b/include/d/lyt/meter/d_lyt_meter_item_select.h @@ -8,7 +8,7 @@ #include "d/lyt/d_window.h" #include "nw4r/lyt/lyt_pane.h" #include "s/s_State.hpp" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" class dLytMeterItemSelectIcon_c { public: diff --git a/include/d/lyt/meter/d_lyt_meter_minus_btn.h b/include/d/lyt/meter/d_lyt_meter_minus_btn.h index 7478aea3..30fb1830 100644 --- a/include/d/lyt/meter/d_lyt_meter_minus_btn.h +++ b/include/d/lyt/meter/d_lyt_meter_minus_btn.h @@ -7,7 +7,7 @@ #include "d/lyt/d_window.h" #include "nw4r/lyt/lyt_pane.h" #include "s/s_State.hpp" -#include "toBeSorted/effects_struct.h" +#include "toBeSorted/d_emitter.h" // At 0x8, [8], size 0x48 class dLytMeterMinusBtnMenuIcon_c { |
