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-rw-r--r--src/REL/d/a/b/d_a_b_girahimu.cpp2
-rw-r--r--src/REL/d/a/b/d_a_b_girahimu2.cpp6
-rw-r--r--src/REL/d/a/b/d_a_b_girahimu_base.cpp18
-rw-r--r--src/REL/d/a/b/d_a_b_lastboss.cpp10
4 files changed, 18 insertions, 18 deletions
diff --git a/src/REL/d/a/b/d_a_b_girahimu.cpp b/src/REL/d/a/b/d_a_b_girahimu.cpp
index ff124e86..39e87ec0 100644
--- a/src/REL/d/a/b/d_a_b_girahimu.cpp
+++ b/src/REL/d/a/b/d_a_b_girahimu.cpp
@@ -883,7 +883,7 @@ int dAcGirahimu_c::actorExecute() {
if (mbOnGround) {
calcVelocity();
} else {
- mVelocity.y += mAcceleration;
+ mVelocity.y += mGravity;
}
mPosition += mTeleportDodgeAmount;
diff --git a/src/REL/d/a/b/d_a_b_girahimu2.cpp b/src/REL/d/a/b/d_a_b_girahimu2.cpp
index bb062f23..084c1adf 100644
--- a/src/REL/d/a/b/d_a_b_girahimu2.cpp
+++ b/src/REL/d/a/b/d_a_b_girahimu2.cpp
@@ -757,7 +757,7 @@ void dAcGirahimu2_c::initializeState_UpAttack() {
mCallback.field_0x04E = false;
mCallback.field_0x088 = false;
mSubstateTimer = 2;
- mAcceleration = -8.0f;
+ mGravity = -8.0f;
mSpeed = 0.0f;
mSpeedTarget = 0.0f;
mMdlSwordA.fn_8006B7A0(0x210000);
@@ -815,7 +815,7 @@ void dAcGirahimu2_c::executeState_UpAttack() {
void dAcGirahimu2_c::finalizeState_UpAttack() {
mMdlSwordA.disable();
mMdlSwordB.disable();
- mAcceleration = -6.0f;
+ mGravity = -6.0f;
mSubstate = 0;
mSpeed = 0.0f;
mSpeedTarget = 0.0f;
@@ -1953,7 +1953,7 @@ int dAcGirahimu2_c::actorExecute() {
if (mbOnGround) {
calcVelocity();
} else {
- mVelocity.y += mAcceleration;
+ mVelocity.y += mGravity;
}
mPosition += mTeleportDodgeAmount;
diff --git a/src/REL/d/a/b/d_a_b_girahimu_base.cpp b/src/REL/d/a/b/d_a_b_girahimu_base.cpp
index 4181ed5e..fa396498 100644
--- a/src/REL/d/a/b/d_a_b_girahimu_base.cpp
+++ b/src/REL/d/a/b/d_a_b_girahimu_base.cpp
@@ -1518,7 +1518,7 @@ void dAcGirahimuBase_c::executeState_BackStep() {
case 2: {
mbOnGround = false;
if (mVelocity.y <= 0.0f && mAcch.ChkGndHit() && mPosition.y <= mStartingPos.y + 100.0f) {
- dJEffManager_c::spawnGroundEffect(mPosition, mPolyAttr0, mPolyAttr1, field_0x1B4, 0, 1.0f, field_0x1B0);
+ dJEffManager_c::spawnGroundEffect(mPosition, mPolyAttr0, mPolyAttr1, mGndNormal, 0, 1.0f, field_0x1B0);
mAngle.y = mVelocity.atan2sX_Z();
mSpeedTarget = 0.0f;
mSpeed = mVelocity.absXZ();
@@ -2194,8 +2194,8 @@ void dAcGirahimuBase_c::createCollision() {
mBoundingBox.Set(mVec3_c(-100.0f, -500.0f, -100.0f), mVec3_c(100.0f, 1000.0f, 100.0f));
mAnmIDBody = ANM_NONE;
- mAcceleration = -6.0f;
- mMaxSpeed = -80.0f;
+ mGravity = -6.0f;
+ mMaxFallSpeed = -80.0f;
mSpeedChangeFactor = 0.5f;
field_0xD7C = true;
mWarpScale.set(1.05f, 1.05f, 1.05f);
@@ -2895,10 +2895,10 @@ void dAcGirahimuBase_c::calcJumpMovement(f32 f0, f32 f1) {
mVec3_c v0(0.0f, 0.0f, f0);
v0.rotY(mAngle.y);
v0 += mPosition;
- { mAcceleration = 5.0f; } // used to force rodata pool in preamble
- mAcceleration = _weird_zero + 6.0f;
+ { mGravity = 5.0f; } // used to force rodata pool in preamble
+ mGravity = _weird_zero + 6.0f;
calcVelocity(v0, f1);
- mAcceleration = -mAcceleration;
+ mGravity = -mGravity;
}
int dAcGirahimuBase_c::draw() {
@@ -2906,12 +2906,12 @@ int dAcGirahimuBase_c::draw() {
return SUCCEEDED;
}
- drawModelType1(&mMdlBody);
- drawModelType1(&mMdlPias);
+ drawModel(&mMdlBody);
+ drawModel(&mMdlPias);
static mSphere_c bodySph(mVec3_c(0.0f, 100.0f, 0.0f), 300.0f);
static mSphere_c swordSph(mVec3_c(0.0f, 0.0f, 0.0f), 0.0f);
- fn_8002edb0(mShadow, mMdlBody, &bodySph, -1, -1, 0.0f);
+ drawShadow(mShadow, mMdlBody, bodySph, -1, -1, 0.0f);
if (mbHoldingSwordA) {
mMdlSwordA.entry(this, nullptr, nullptr);
m3d::mShadow_c::GetInstance()->addMdlToCircle(&mShadow, mMdlSwordA.mMdl, swordSph);
diff --git a/src/REL/d/a/b/d_a_b_lastboss.cpp b/src/REL/d/a/b/d_a_b_lastboss.cpp
index 4bd6964f..49a91271 100644
--- a/src/REL/d/a/b/d_a_b_lastboss.cpp
+++ b/src/REL/d/a/b/d_a_b_lastboss.cpp
@@ -203,8 +203,8 @@ int dAcBlastboss_c::create() {
mLightningCc.SetTgShieldType(~AT_TYPE_NONE);
mLightningCc.SetStts(mStts);
- mAcceleration = -5.0f;
- mMaxSpeed = -80.0f;
+ mGravity = -5.0f;
+ mMaxFallSpeed = -80.0f;
mBoundingBox.Set(mVec3_c(-200.0f, -300.0f, -200.0f), mVec3_c(200.0f, 300.0f, 200.0f));
changeState(StateID_Fight);
@@ -1727,7 +1727,7 @@ void dAcBlastboss_c::initializeState_Down() {
setAnm("DownBStart", 5.0f);
mSubState = SUB_STATE_0;
mSpeed = -20.0f;
- mAcceleration = -5.0f;
+ mGravity = -5.0f;
mVelocity.y = 60.0f;
mIsSwordEmpowered = false;
mCc1.ClrTg_0x8000000();
@@ -2345,10 +2345,10 @@ void dAcBlastboss_c::setAnmRate(f32 rate) {
}
int dAcBlastboss_c::draw() {
- drawModelType1(&mMdl.getModel());
+ drawModel(&mMdl.getModel());
mSwordMdl.entry(this, nullptr, nullptr);
if (field_0x114C) {
- drawModelType1(&mThunderMdl);
+ drawModel(&mThunderMdl);
}
return SUCCEEDED;
}