diff options
Diffstat (limited to 'src/REL/d/a/e/d_a_e_ks.cpp')
| -rw-r--r-- | src/REL/d/a/e/d_a_e_ks.cpp | 253 |
1 files changed, 252 insertions, 1 deletions
diff --git a/src/REL/d/a/e/d_a_e_ks.cpp b/src/REL/d/a/e/d_a_e_ks.cpp index 5a22460c..c6667fcd 100644 --- a/src/REL/d/a/e/d_a_e_ks.cpp +++ b/src/REL/d/a/e/d_a_e_ks.cpp @@ -1,11 +1,21 @@ #include "d/a/e/d_a_e_ks.h" +#include "c/c_lib.h" #include "c/c_math.h" #include "common.h" +#include "d/a/d_a_base.h" +#include "d/a/d_a_player.h" +#include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s.h" +#include "d/col/bg/d_bg_s_gnd_chk.h" #include "d/col/bg/d_bg_s_lin_chk.h" +#include "d/col/bg/d_bg_s_roof_chk.h" #include "d/t/d_t_ks.h" +#include "f/f_profile_name.h" +#include "m/m3d/m_fanm.h" #include "m/m_vec.h" +#include "nw4r/g3d/res/g3d_resanmtexpat.h" +#include "toBeSorted/attention.h" #include "toBeSorted/time_area_mgr.h" SPECIAL_ACTOR_PROFILE(E_KS, dAcEKs_c, fProfile::E_KS, 0xFE, 0, 4099); @@ -134,7 +144,248 @@ f32 dAcEKs_c::getLineCrossYRange(const mVec3_c &pos, f32 range) { } } -// idk +// idk. + +bool dAcEKs_c::isOutsideRange() { + return attackPlayerOrScrapper(0.f)->mPosition.squareDistanceToXZ(mPosition) > 360000.f; +} + +bool dAcEKs_c::isNotWaitingNorDamage() { + if (!(mStateMgr.isState(StateID_Wait) || mStateMgr.isState(StateID_Damage))) { + return true; + } + return false; +} + +bool dAcEKs_c::isTargeted() { + dAcObjBase_c *pTarget = AttentionManager::GetInstance()->getTargetedActor(); + if (!pTarget) { + return false; + } + + if (pTarget->mProfileName == fProfile::E_KS && pTarget == this) { + return true; + } + return false; +} + +bool dAcEKs_c::ChkWall() { + field_0xDBB++; + if (field_0xDBB > 5) { + field_0xDBB = 0; + mVec3_c offset(0, 0, 200.f); + mVec3_c pos; + mWorldMtx.multVec(offset, pos); + if (dBgS_ObjLinChk::LineCross(&mPosition, &pos, nullptr) && dBgS_ObjLinChk::ChkWall()) { + return true; + } + } + return false; +} + +void dAcEKs_c::ChkGnd() { + dBgS_ObjGndChk gndChk; + mVec3_c pos = field_0xBB0; + pos.y += 150.f; + gndChk.SetPos(&pos); + f32 chk = dBgS::GetInstance()->GroundCross(&gndChk); + if (field_0xBB0.y < chk + 120.f) { + field_0xBB0.y = chk + 120.f; + } +} + +void dAcEKs_c::ChkRoof() { + dBgS_ObjRoofChk roofChk; + mVec3_c pos = field_0xBB0; + pos.y -= 150.f; + roofChk.SetPos(&pos); + f32 chk = dBgS::GetInstance()->RoofChk(&roofChk); + if (field_0xBB0.y > chk - 120.f) { + field_0xBB0.y = chk - 120.f; + } +} + +bool dAcEKs_c::ChkHit() { + if (mAcch.ChkWallHit(nullptr) || mAcch.ChkGndHit() || mAcch.ChkRoofHit()) { + return true; + } else { + return false; + } +} + +void dAcEKs_c::fn_155_3460() { + lbl_155_bss_388 = true; + field_0xDA7 = true; +} + +void dAcEKs_c::fn_155_3480() { + if (field_0xDA7) { + lbl_155_bss_388 = 0; + field_0xDA7 = 0; + if (field_0xDA6) { + lbl_155_bss_389 = 0; + } + } +} + +bool dAcEKs_c::transitionToNextState() { + if (mCurrentState != mNextState) { + switch (mNextState) { + case 0: mStateMgr.changeState(StateID_Move); break; + case 1: mStateMgr.changeState(StateID_Wait); break; + case 2: mStateMgr.changeState(StateID_PathMove); break; + case 4: mStateMgr.changeState(StateID_WakeUp); break; + case 5: mStateMgr.changeState(StateID_ReturnToWait); break; + case 6: mStateMgr.changeState(StateID_Chase); break; + case 7: mStateMgr.changeState(StateID_ChaseAttack); break; + case 8: mStateMgr.changeState(StateID_Fighting); break; + case 9: mStateMgr.changeState(StateID_AttackReady); break; + case 10: mStateMgr.changeState(StateID_Attack); break; + case 11: mStateMgr.changeState(StateID_Damage); break; + case 12: mStateMgr.changeState(StateID_Stun); break; + case 13: mStateMgr.changeState(StateID_WindBlow); break; + } + mCurrentState = mNextState; + return true; + } + return false; +} + +void dAcEKs_c::setAnim(char *anm, f32 f0, f32 rate, f32 frame) { + mMdl.setAnm(anm, m3d::PLAY_MODE_4, f0); + mMdl.setRate(rate); + if (frame > 0.f) { + mMdl.setFrame(frame); + } +} + +void dAcEKs_c::fn_155_3720(f32 scale, f32 rate) { + f32 a = rate + scale * 0.01f; + f32 endFrame = mMdl.getAnm().getEndFrame(); + if (a > endFrame) { + a = endFrame; + } + mMdl.setRate(a); +} + +void dAcEKs_c::fn_155_3750(u8 state) { + switch (state) { + case 0: mNextState = state; break; + case 1: mNextState = 5; break; + case 2: mNextState = state; break; + default: mNextState = 0; break; + } +} + +void dAcEKs_c::fn_155_37A0() { + mSph.OnAtSet(); + if (mType == 2) { + fn_155_3E90(); + field_0xDA9 = 0; + field_0xD60 = 0; + } +} + +void dAcEKs_c::fn_155_37F0() { + if (mType == 2) { + fn_155_3E90(); + field_0xDA9 = 0; + field_0xD60 = 0; + } +} + +void dAcEKs_c::fn_155_3840() { + mSph.ClrAtSet(); + if (mType == 2) { + fn_155_3EC0(); + field_0xDA9 = 1; + } +} + +void dAcEKs_c::fn_155_3890() { + if (mType == 2) { + fn_155_3EC0(); + field_0xDA9 = 1; + } +} + +void dAcEKs_c::on_lbl_155_bss_389() { + lbl_155_bss_389 = true; +} + +void dAcEKs_c::setBlinkChecked(u8 blink) { + if (blink == mCurrentAnmTexPat) { + return; + } + setBlink(blink); +} + +void dAcEKs_c::fn_155_3900(s32 p0) { + switch (p0) { + case 0: { + if (!(mStateMgr.isState(StateID_Stun) || mStateMgr.isState(StateID_Damage) || + mStateMgr.isState(StateID_ReturnToWait) || mStateMgr.isState(StateID_Chase) || + mStateMgr.isState(StateID_ChaseAttack) || mStateMgr.isState(StateID_Fighting) || + mStateMgr.isState(StateID_AttackReady) || mStateMgr.isState(StateID_Attack) || + mStateMgr.isState(StateID_WindBlow))) { + setActorProperty(AC_PROP_0x1); + } else { + field_0xDB2 = 1; + } + } break; + case 1: { + unsetActorProperty(AC_PROP_0x1); + } break; + } +} + +void dAcEKs_c::setPitchYawToPoint(const mVec3_c &pnt) { + mPitch_0xC34 = -cLib::targetAngleX(mPosition, pnt); + mYaw_0xC36 = cLib::targetAngleY(mPosition, pnt); +} + +void dAcEKs_c::fn_155_3BD0(const mVec3_c &pnt) { + mWorldMtx.multVec(pnt, field_0xBB0); +} + +void dAcEKs_c::fn_155_3BE0(const mVec3_c &pnt) { + if (mStateMgr.isState(StateID_AttackReady) || mStateMgr.isState(StateID_Attack)) { + dAcObjBase_c *pAttack = attackPlayerOrScrapper(0.f); + if (pAttack->isPlayer()) { + mVec3_c v = static_cast<dAcPy_c *>(pAttack)->getCenterTranslation(); + pAttack->mWorldMtx.multVecSR(pnt, field_0xBBC); + field_0xBBC += v; + } else { + pAttack->mWorldMtx.multVec(pnt, field_0xBBC); + } + } else { + dAcObjBase_c *pAttack = attackPlayerOrScrapper(0.f); + pAttack->mWorldMtx.multVec(pnt, field_0xBB0); + } +} + +void dAcEKs_c::setBlink(u8 blink) { + nw4r::g3d::ResAnmTexPat pat(nullptr); + mCurrentAnmTexPat = blink; + switch (mCurrentAnmTexPat) { + case 0: pat = mResFile.GetResAnmTexPat("blink_1"); break; + case 1: pat = mResFile.GetResAnmTexPat("blink_2"); break; + case 2: pat = mResFile.GetResAnmTexPat("blink_3"); break; + } + mAnmTexPat.setAnm(mMdl.getModel(), pat, 0, m3d::PLAY_MODE_4); +} + +void dAcEKs_c::fn_155_3E90() { + mSph.OnTgElectric(); + mSph.SetTg_0x50(2); + mSph.OnCo_0x8000(); +} + +void dAcEKs_c::fn_155_3EC0() { + mSph.ClrTgElectric(); + mSph.SetTg_0x50(0); + mSph.ClrCo_0x8000(); +} void dAcEKs_c::initializeState_Wait() {} void dAcEKs_c::executeState_Wait() {} |
