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-rw-r--r--src/REL/d/a/npc/d_a_npc_bee.cpp712
1 files changed, 712 insertions, 0 deletions
diff --git a/src/REL/d/a/npc/d_a_npc_bee.cpp b/src/REL/d/a/npc/d_a_npc_bee.cpp
index 3b859974..ad571d57 100644
--- a/src/REL/d/a/npc/d_a_npc_bee.cpp
+++ b/src/REL/d/a/npc/d_a_npc_bee.cpp
@@ -1,3 +1,715 @@
#include "d/a/npc/d_a_npc_bee.h"
+#include "c/c_lib.h"
+#include "c/c_math.h"
+#include "common.h"
+#include "d/a/d_a_itembase.h"
+#include "d/a/d_a_player.h"
+#include "d/a/e/d_a_e_bc.h"
+#include "d/a/npc/d_a_npc_honeycomb.h"
+#include "d/a/npc/d_a_npc_insect_capture_game_kobun.h"
+#include "d/a/obj/d_a_obj_base.h"
+#include "d/a/obj/d_a_obj_spore.h"
+#include "d/col/bg/d_bg_s.h"
+#include "d/col/bg/d_bg_s_gnd_chk.h"
+#include "d/col/bg/d_bg_s_lin_chk.h"
+#include "d/col/c/c_cc_d.h"
+#include "d/col/cc/d_cc_d.h"
+#include "d/d_camera.h"
+#include "d/d_player_act.h"
+#include "d/d_rumble.h"
+#include "d/d_sc_game.h"
+#include "d/flag/sceneflag_manager.h"
+#include "d/snd/d_snd_wzsound.h"
+#include "f/f_base.h"
+#include "f/f_manager.h"
+#include "f/f_profile_name.h"
+#include "m/m_angle.h"
+#include "m/m_mtx.h"
+#include "m/m_vec.h"
+#include "nw4r/g3d/res/g3d_resfile.h"
+#include "nw4r/g3d/res/g3d_resmat.h"
+#include "nw4r/g3d/res/g3d_resmdl.h"
+#include "nw4r/g3d/res/g3d_resshp.h"
+#include "nw4r/math/math_arithmetic.h"
+#include "nw4r/math/math_triangular.h"
+#include "s/s_Math.h"
+#include "toBeSorted/d_emitter.h"
+
+#include <cmath>
+
SPECIAL_ACTOR_PROFILE(NPC_BEE, dAcNpcBee_c, fProfile::NPC_BEE, 0x123, 0, 0);
+
+static dCcD_SrcSph beeColliderSrc = {
+ /* mObjInf */ {/* mObjAt */ {AT_TYPE_0x2000000, 0x20000F, {0, 0, 0}, 1, 0, 0, 0, 0, 0},
+ /* mObjTg */ {AT_TYPE_BUGNET | AT_TYPE_BELLOWS | AT_TYPE_BOMB, 0x00004011, {0, 00, 0x40F}, 8, 0},
+ /* mObjCo */ {0}},
+ /* mSphInf */
+ {15.0f}
+};
+
+bool dAcNpcBee_c::createHeap() {
+ mRes = nw4r::g3d::ResFile(getOarcResFile("Bee"));
+ static const char *sModelNames[4] = {
+ "fly_A",
+ "fly_B",
+ "walk_A",
+ "walk_B",
+ };
+ mSwarmBeeCount = 20;
+ for (int i = 0; i < (int)ARRAY_LENGTH(sModelNames); i++) {
+ nw4r::g3d::ResMdl mdl = mRes.GetResMdl(sModelNames[i]);
+ TRY_CREATE(mBeeModels[i].create(mdl, mSwarmBeeCount, &mAllocator, true, nullptr));
+ }
+ return SUCCEEDED;
+}
+
+int dAcNpcBee_c::create() {
+ mSceneflag = getFromParams(0x10, 0xFF);
+ if (mSceneflag != 0xFF && SceneflagManager::sInstance &&
+ SceneflagManager::sInstance->checkFlag(getRoomId(), mSceneflag)) {
+ return FAILED;
+ }
+ CREATE_ALLOCATOR(dAcNpcBee_c);
+ dAcNpcBeeSingleBee *bee = &mBees[0];
+ for (int i = 0; i < mSwarmBeeCount; i++, bee++) {
+ bee->mIndex = i;
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CRAWL;
+ bee->mPos = mPosition;
+ bee->mTimer = cM::rndF(65536);
+ mColliderList.addCc(bee->mCollider, beeColliderSrc);
+ bee->mCollider.mTg.OffSPrm(0x100);
+ bee->mCollider.mAt.OnSPrm(0x100);
+ // hide half of the bees until the hive breaks
+ if (i < mSwarmBeeCount / 2) {
+ bee->mHide = true;
+ }
+ }
+ setInteractionFlags(0x80);
+ mStts.SetRank(3);
+ mColliderList.SetStts(mStts);
+ mFrameCounter = cM::rndF(65536);
+ dAcObjBase_c *honeycomb =
+ dAcObjBase_c::create(fProfile::NPC_HONEYCOMB, -1, mParams, &mPosition, nullptr, nullptr, -1);
+ if (honeycomb == nullptr) {
+ return FAILED;
+ } else {
+ mHiveRef.link(static_cast<dAcNpcHc_c *>(honeycomb));
+ mAttackRef.link(dAcPy_c::GetLinkM());
+ }
+ return SUCCEEDED;
+}
+
+int dAcNpcBee_c::doDelete() {
+ return SUCCEEDED;
+}
+
+// non matching
+void dAcNpcBee_c::actuallyUpdateSwarmBees() {
+ if (mHiveRef.isLinked()) {
+ setStartingPosition(mHiveRef.get()->field_0x928);
+ }
+ dAcPy_c *player = dAcPy_c::GetLinkM();
+ if ((mFrameCounter & 0xF) == 0) {
+ mAttackRef.link(player);
+ bool noSporeFound = true;
+ fLiNdBa_c *current = dAcOSpore_c::getListHead();
+ if (current != nullptr) {
+ for (; current != nullptr; current = current->getNext()) {
+ dAcOSpore_c *spore = static_cast<dAcOSpore_c *>(current->p_owner);
+ if (spore != nullptr && spore->isGlitteringSpore()) {
+ mVec3_c &sporePos = spore->mPosition;
+ if (spore->mPosition.squareDistanceToXZ(mAliveBeePos) < 1000000.f &&
+ std::fabsf(spore->mPosition.y - mAliveBeePos.y) < 500.f) {
+ if (!dBgS_ObjLinChk::LineCross(&mAliveBeePos, &sporePos, this)) {
+ mAttackRef.link(spore);
+ noSporeFound = false;
+ mSporeActor = spore;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (noSporeFound) {
+ dAcEbc_c *boko = nullptr;
+ while ((boko = static_cast<dAcEbc_c *>(fManager_c::searchBaseByProfName(fProfile::E_BC, boko)))) {
+ if (boko->getField_0x130D()) {
+ continue;
+ }
+ f32 distToPlayer = mAliveBeePos.distance(dAcPy_c::GetLink()->mPositionCopy2);
+ f32 distToBoko = mAliveBeePos.distance(boko->mPositionCopy2);
+ if (distToBoko < distToPlayer) {
+ mAttackRef.link(boko);
+ break;
+ }
+ }
+ }
+ }
+ mAttackActor = mAttackRef.get();
+ if (mAttackActor == nullptr) {
+ mAttackActor = player;
+ }
+ dAcNpcBeeSingleBee *bee = &mBees[0];
+ u8 beesAlive = 0;
+ int beeModelIndex = 0;
+ static mVec3_c colliderDisabledPos(10000.f, -20000.f, 50000.f);
+ dCamera_c *camera = dScGame_c::getCamera();
+ bool hideBee;
+ bool isFirst = true;
+ int flyingBeeCount = 0;
+ mAttackActorDistFromHome = mStartingPos.distance(mAttackActor->mPositionCopy2);
+ mPosition = mStartingPos;
+ for (u32 i = 0; (s32)i < mSwarmBeeCount; i++, bee++) {
+ hideBee = true;
+ mMtx_c mtx;
+ if (bee->mBeeState != dAcNpcBeeSingleBee::BEE_STATE_DEAD) {
+ beesAlive++;
+ bee->mOldPos = bee->mPos;
+ if (bee->mActionTimer) {
+ bee->mActionTimer--;
+ }
+ if (bee->mDisableAttackTimer) {
+ bee->mDisableAttackTimer--;
+ }
+ if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CRAWL) {
+ handleBeeCrawlingOnHive(bee);
+ bee->mDisableAttackTimer = 5;
+ } else {
+ bee->mTimer++;
+ if (bee->mBeeState <= dAcNpcBeeSingleBee::BEE_STATE_FLY_UP) {
+ handleBeeFlyingStates(bee);
+ flyingBeeCount++;
+ if (isFirst) {
+ isFirst = false;
+ mPosition = bee->mPos;
+ }
+ } else if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_BLOWN_AWAY) {
+ handleBeeBlownAway(bee);
+ } else if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_RISE) {
+ handleBeeRising(bee);
+ }
+ }
+ mVec3_c localA4;
+ mVec3_c localB0;
+ if (!bee->mHide) {
+ localA4 = bee->mPos - camera->getPosition();
+ // float constants should be in a different order
+ if (localA4.absXZ() < 3000.f) {
+ localA4.normalize();
+ localB0 = camera->getTarget() - camera->getPosition();
+ localB0.normalize();
+ if (localB0.dot(localA4) > 0.5f) {
+ if (bee->mIsFlying) {
+ if (bee->mTimer & 1) {
+ beeModelIndex = 0; // MODEL_FLY_A
+ } else {
+ beeModelIndex = 1; // MODEL_FLY_B
+ }
+ } else {
+ beeModelIndex = (bee->mTimer >> 2 & 1) ? 2 /* MODEL_WALK_A */ : 3 /* MODEL_WALK_B */;
+ }
+ if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CRAWL) {
+ mtx.transS(bee->mPos);
+ mtx.ZrotM(bee->mCrawlingRotation.x);
+ mtx.XrotM(bee->mCrawlingRotation.z);
+ mtx.YrotM(bee->mCrawlingRotation.y);
+ mtx.XrotM(0x8000);
+ } else {
+ mtx.transS(bee->mPos);
+ mtx.YrotM(bee->mModelRotation.y);
+ mtx.XrotM(bee->mModelRotation.x);
+ mtx.ZrotM(bee->mModelRotation.z);
+ }
+ hideBee = false;
+ }
+ }
+ }
+ mAliveBeePos = bee->mPos;
+ }
+ for (u8 j = 0; j < ARRAY_LENGTH(mBeeModels); j++) {
+ if (!hideBee && j == (u8)beeModelIndex) {
+ mBeeModels[j].setDrawDisabled(i, false);
+ mBeeModels[j].setTransform(i, mtx);
+ } else {
+ mBeeModels[j].setDrawDisabled(i, true);
+ }
+ }
+ if (!hideBee && bee->mDisableAttackTimer == 0) {
+ bee->mCollider.SetC(bee->mPos);
+ } else {
+ bee->mCollider.SetC(colliderDisabledPos);
+ }
+ }
+ if (flyingBeeCount != 0) {
+ holdSoundWithIntParam(SE_Bee_FLY_LV, flyingBeeCount);
+ }
+ mColliderList.registerColliders();
+ if (!beesAlive) {
+ deleteRequest();
+ }
+}
+
+void dAcNpcBee_c::handleBeeCrawlingOnHive(dAcNpcBeeSingleBee *bee) {
+#define CRAWLING_SUBSTATE_NONMOVING 0
+#define CRAWLING_SUBSTATE_MOVE 1
+#define CRAWLING_SUBSTATE_FLY 2
+#define CRAWLING_SUBSTATE_LAND 3
+#define CRAWLING_SUBSTATE_PRE_RISE 4
+ f32 targetSpeed = 0.0f;
+ dAcNpcHc_c *hive = mHiveRef.get();
+ if (hive == nullptr || hive->mHealth == 0) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD;
+ } else {
+ if (bee->mHide) {
+ if (hive->mHealth == 1) {
+ bee->mHide = false;
+ bee->field_0x024.x = cM::rndFX(300.f);
+ bee->field_0x024.z = cM::rndFX(300.f);
+ } else {
+ bee->mPos = mStartingPos;
+ return;
+ }
+ }
+ if (dAcPy_c::GetLink()->getRidingActorType() != daPlayerActBase_c::RIDING_LOFTWING &&
+ (mAttackActor->getPosition().y - getPosition().y) < 0.f && bee->mSubState != CRAWLING_SUBSTATE_PRE_RISE) {
+ // using getSpeed inline breaks the match
+ f32 aggroDistance = mAttackActor->mSpeed * 20.f + 350.f;
+ if (hive->field_0x915 >= 5 || hive->mHealth == 1 ||
+ (hive->field_0x916 == 0 && mAttackActorDistFromHome < aggroDistance)) {
+ bee->mSubState = CRAWLING_SUBSTATE_PRE_RISE;
+ bee->mActionTimer = cM::rndF(15.f);
+ } else if (bee->mSubState != CRAWLING_SUBSTATE_FLY && hive->field_0x915 != 0) {
+ bee->mActionTimer = cM::rndF(70.f) + 30.f;
+ bee->mSubState = CRAWLING_SUBSTATE_FLY;
+ }
+ }
+ bee->mIsFlying = false;
+ mVec3_c local_74;
+ local_74 = bee->mTargetPos - bee->field_0x024;
+ if (bee->mSubState == CRAWLING_SUBSTATE_NONMOVING) {
+ bee->mCrawlingSpeed = 0.f;
+ if (bee->mActionTimer == 0) {
+ if (cM::rnd() < 0.02f) {
+ bee->mActionTimer = cM::rndF(70.f) + 30.f;
+ bee->mSubState = CRAWLING_SUBSTATE_FLY;
+ } else {
+ bee->mActionTimer = cM::rndF(30.f) + 5.f;
+ bee->mTargetPos.x = cM::rndFX(300.f);
+ bee->mTargetPos.z = cM::rndFX(300.f);
+ bee->mSubState = CRAWLING_SUBSTATE_MOVE;
+ }
+ }
+ } else if (bee->mSubState == CRAWLING_SUBSTATE_MOVE) {
+ bee->mTimer++;
+ sLib::addCalcAngle(bee->mCrawlingRotation.y.ref(), local_74.atan2sX_Z(), 2, 0x400);
+ if (bee->mActionTimer == 0 || local_74.absXZ() < 10.f) {
+ bee->mSubState = CRAWLING_SUBSTATE_NONMOVING;
+ bee->mActionTimer = cM::rndF(15.f) + 2.f;
+ }
+ targetSpeed = 2.f;
+ } else if (bee->mSubState == CRAWLING_SUBSTATE_FLY) {
+ bee->mIsFlying = true;
+ sLib::addCalcScaledDiff(&bee->mCrawlingSpeed, 50.f, 0.1f, 5.f);
+ sLib::addCalcAngle(bee->mCrawlingRotation.y.ref(), local_74.atan2sX_Z(), 2, 0x800);
+ if ((bee->mActionTimer & 0x7) == 0) {
+ bee->mTargetPos.x = cM::rndFX(300.f);
+ bee->mTargetPos.z = cM::rndFX(300.f);
+ }
+ if (bee->mActionTimer == 0) {
+ bee->mSubState = CRAWLING_SUBSTATE_LAND;
+ }
+ targetSpeed = 5.f;
+ } else if (bee->mSubState == CRAWLING_SUBSTATE_LAND) {
+ bee->mIsFlying = true;
+ sLib::addCalcScaled(&bee->mCrawlingSpeed, 1.f, 5.f);
+ if (bee->mCrawlingSpeed <= 0.1f) {
+ bee->mSubState = CRAWLING_SUBSTATE_NONMOVING;
+ }
+ } else if (bee->mSubState == CRAWLING_SUBSTATE_PRE_RISE && bee->mActionTimer == 0) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_RISE;
+ bee->mSubState = 0;
+ }
+ sLib::addCalcScaledDiff(&bee->mSpeed, targetSpeed, 0.5f, 0.5f);
+ mMtx_c mtx;
+ mtx.YrotS(bee->mCrawlingRotation.y);
+ local_74.set(0.f, 0.f, bee->mSpeed);
+ mtx.multVec(local_74, bee->field_0x048);
+ bee->field_0x024 += bee->field_0x048;
+ s16 xRot = -bee->field_0x024.x * 32768.f / 200.f;
+ s16 zRot = bee->field_0x024.z * 32768.f / 200.f;
+ local_74.set(0.f, -68.f - bee->mCrawlingSpeed, 0.f);
+ mtx.scaleS(1.f, 1.15f, 1.f);
+ mtx.YrotM(hive->mRotation.y);
+ mtx.ZrotM(xRot);
+ mtx.XrotM(zRot);
+ mtx.multVec(local_74, bee->mPos);
+ bee->mPos += mStartingPos;
+ if (!bee->mIsFlying) {
+ sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), xRot, 2, 0x800);
+ sLib::addCalcAngle(bee->mCrawlingRotation.z.ref(), zRot, 2, 0x800);
+ } else {
+ bee->mTimer++;
+ sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), 0, 1, 0x1000);
+ sLib::addCalcAngle(bee->mCrawlingRotation.z.ref(), -0x8000, 1, 0x1000);
+ }
+ }
+}
+
+// non matching
+void dAcNpcBee_c::handleBeeFlyingStates(dAcNpcBeeSingleBee *bee) {
+ bee->mIsFlying = true;
+ dAcNpcHc_c *hive = mHiveRef.get();
+ bee->mCollider.ClrAtSet();
+ bool isFlyingAway = false;
+ bool isAttacking = false;
+ bool dodgedSword;
+ mMtx_c mtx;
+ mVec3_c offsetToTarget;
+ mVec3_c local_98;
+ if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CHASE) {
+ if (bee->mAttackCooldownTimer != 0) {
+ bee->mAttackCooldownTimer--;
+ }
+ if (bee->mSwordDodgeTimer != 0) {
+ bee->mSwordDodgeTimer--;
+ bee->mPos += bee->mSwordDodgeOffset;
+ bee->mSwordDodgeOffset *= 0.8f;
+ } else {
+ if (mAttackActor == dAcPy_c::GetLink() && dAcPy_c::GetLink()->checkFlags0x354(4) &&
+ bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_CHASE) {
+ dodgedSword = false;
+ local_98 = dAcPy_c::GetLink()->getPosition() - bee->mPos;
+ if (local_98.squareMagXZ() < 90000.f) {
+ if (dAcPy_c::GetLink()->getSpecificAttackDirection() ==
+ (s16)daPlayerActBase_c::ATTACK_DIRECTION_LEFT ||
+ dAcPy_c::GetLink()->getSpecificAttackDirection() ==
+ (s16)daPlayerActBase_c::ATTACK_DIRECTION_RIGHT) {
+ local_98.y += 150.f;
+ if (std::fabsf(local_98.y) < 50.f) {
+ if (local_98.y < 0.f) {
+ bee->mSwordDodgeOffset.y = 10.f;
+ } else {
+ bee->mSwordDodgeOffset.y = -10.f;
+ }
+ bee->mSwordDodgeOffset.y *= (50.f - std::fabsf(local_98.y)) * (cM::rndF(0.02f) + 0.02f);
+ bee->mSwordDodgeOffset.x = cM::rndFX(5.f);
+ bee->mSwordDodgeOffset.z = cM::rndFX(5.f);
+ dodgedSword = true;
+ }
+ } else {
+ mtx.YrotS(-dAcPy_c::GetLink()->mRotation.y);
+ mtx.multVec(local_98, local_98);
+ f32 xAbs = std::fabsf(local_98.x);
+ if (xAbs < 130.f) {
+ if (local_98.x > 0.f) {
+ local_98.x = -15.f;
+ } else {
+ local_98.x = 15.f;
+ }
+ local_98.x *= (130.f - xAbs) * (cM::rndF(0.005f) + 0.005f);
+ local_98.y = cM::rndFX(7.f);
+ local_98.z = cM::rndFX(7.f);
+ mtx.YrotS(dAcPy_c::GetLink()->mRotation.y);
+ mtx.multVec(local_98, bee->mSwordDodgeOffset);
+ dodgedSword = true;
+ }
+ }
+ if (dodgedSword) {
+ bee->mActionTimer = bee->mSwordDodgeTimer = cM::rndF(5.f) + 10.f;
+ bee->mSpeed = 0.f;
+ }
+ }
+ }
+ }
+ offsetToTarget = mAttackActor->mPositionCopy2 - bee->mPos;
+ f32 distToTarget = offsetToTarget.squareMagXZ();
+ // targeted actor is less than 300 units away and not moving
+ if (distToTarget < 90000.f && mAttackActor->getSpeed() < 10.f) {
+ if ((bee->mAttackCooldownTimer != 0 && bee->mSpeed > 10.f) || distToTarget < 400.f) {
+ bee->mActionTimer = 0;
+ }
+ if (bee->mActionTimer == 0) {
+ bee->mIsAttacking = false;
+ if (bee->mAttackCooldownTimer != 0 || cM::rnd() < 0.95f) {
+ // don't actually attack
+ bee->mSpeed = cM::rndF(5.f) + 5.f;
+ bee->mTargetPos.x = cM::rndFX(200.f);
+ bee->mTargetPos.y = cM::rndFX(50.f);
+ bee->mTargetPos.z = cM::rndF(50.f) + 100.f;
+ mtx.YrotS(mAttackActor->mRotation.y);
+ mtx.multVec(bee->mTargetPos, bee->mTargetPos);
+ bee->mActionTimer = cM::rndF(15.f) + 15.f;
+ } else {
+ // attack
+ bee->mSpeed = cM::rndF(5.f) + 17.f;
+ bee->mTargetPos.x = 0.f;
+ bee->mTargetPos.y = 0.f;
+ bee->mTargetPos.z = 0.f;
+ bee->mActionTimer = 20;
+ bee->mIsAttacking = true;
+ isAttacking = true;
+ }
+ }
+ } else {
+ bee->mIsAttacking = false;
+ if (bee->mActionTimer == 0) {
+ bee->mActionTimer = cM::rndF(15.f) + 15.f;
+ bee->mSpeed = cM::rndF(5.f) + 17.f + 2.f;
+ bee->mTargetPos.x = cM::rndFX(100.f);
+ bee->mTargetPos.y = cM::rndFX(50.f);
+ bee->mTargetPos.z = cM::rndFX(100.f);
+ }
+ bee->mAttackCooldownTimer = 80;
+ }
+ offsetToTarget += bee->mTargetPos;
+ f32 maxDist = 1000000.f;
+ if ((bee->mFlyingStatesTimer == 0 || distToTarget > maxDist) ||
+ (mAttackActor == dAcPy_c::LINK && dAcPy_c::LINK->checkActionFlags(0x40000))) {
+ if (mSporeActor == mAttackActor || (hive != nullptr && mAttackActorDistFromHome < 300.f)) {
+ bee->mFlyingStatesTimer = cM::rndF(30.f) + 20.f;
+ } else {
+ if (hive != nullptr) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_FLY_TO_HIVE;
+ bee->mTargetPos = mStartingPos;
+ } else {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_FLY_UP;
+ mtx.YrotS(cM::rndF(65536.f));
+ offsetToTarget.y = cM::rndF(2000.f) + 6000.f;
+ offsetToTarget.x = 0.f;
+ offsetToTarget.z = 8000.f;
+ mtx.multVec(offsetToTarget, local_98);
+ bee->mTargetPos = local_98 + mAttackActor->mPositionCopy2;
+ bee->mFlyingStatesTimer = cM::rndF(55.f) + 200.f;
+ }
+ bee->mSpeed = cM::rndF(5.f) + 17.f;
+ bee->mIsAttacking = false;
+ }
+ }
+ if (bee->mSpeed >= 10.f && mSporeActor != mAttackActor) {
+ bee->mCollider.OnAtSet();
+ }
+ } else if (
+ bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_TO_HIVE ||
+ bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_UP
+ ) {
+ isFlyingAway = true;
+ offsetToTarget = bee->mTargetPos - bee->mPos;
+ f32 distToTarget;
+ f32 fVar17;
+ if (hive != nullptr) {
+ fVar17 = hive->mScale.x * 55.f;
+ } else {
+ fVar17 = 55.f;
+ }
+ distToTarget = offsetToTarget.mag();
+ if (fVar17 < 55.f) {
+ fVar17 = 55.f;
+ }
+ if (distToTarget < fVar17) {
+ if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_TO_HIVE) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CRAWL;
+ bee->mSpeed = 0.f;
+ }
+ } else {
+ if (distToTarget > 500.f) {
+ distToTarget = 500.f;
+ }
+ // seems fake, I suspect there is an inline that takes s16
+ offsetToTarget.x += distToTarget * nw4r::math::SinIdx((s16)(bee->mTimer * 0x400));
+ offsetToTarget.y += distToTarget * nw4r::math::CosIdx(bee->mTimer * 0x300) * 0.5f;
+ offsetToTarget.z += distToTarget * nw4r::math::CosIdx(bee->mTimer * 0x500);
+ }
+ if (bee->mBeeState == dAcNpcBeeSingleBee::BEE_STATE_FLY_UP && bee->mFlyingStatesTimer == 0) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD;
+ }
+ }
+ if (bee->mWallReflectTimer == 0) {
+ if (isAttacking) {
+ bee->mCrawlingRotation.y = offsetToTarget.atan2sX_Z();
+ bee->mCrawlingRotation.x = offsetToTarget.atan2sXZ_Y();
+ } else {
+ s32 fVar17 = nw4r::math::SinIdx(bee->mTimer * 3500) * 1500.f;
+ s32 fVar16 = nw4r::math::SinIdx(bee->mTimer * 3000) * 1500.f;
+ sLib::addCalcAngle(bee->mCrawlingRotation.y.ref(), fVar17 + cM::atan2s(offsetToTarget.x, offsetToTarget.z), 1, 0x1000);
+ sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), fVar16 - cM::atan2s(offsetToTarget.y, offsetToTarget.absXZ()), 1, 0x1000);
+ }
+ }
+ mtx.YrotS(bee->mCrawlingRotation.y);
+ mtx.XrotM(bee->mCrawlingRotation.x);
+ offsetToTarget.set(0.f, 0.f, bee->mSpeed);
+ mtx.multVec(offsetToTarget, bee->field_0x048);
+ bee->mPos += bee->field_0x048;
+ if (bee->mFlyingStatesTimer != 0) {
+ bee->mFlyingStatesTimer--;
+ }
+ if (isFlyingAway) {
+ sLib::addCalcAngle(bee->mModelRotation.y.ref(), bee->mCrawlingRotation.y, 2, 0x800);
+ sLib::addCalcAngle(bee->mModelRotation.x.ref(), bee->mCrawlingRotation.x, 2, 0x800);
+ } else {
+ local_98 = mAttackActor->mPositionCopy2 - bee->mPos;
+ s16 sVar15 = local_98.atan2sX_Z();
+ sLib::addCalcAngle(bee->mModelRotation.y.ref(), sVar15, 2, 0x1000);
+ if (bee->mIsAttacking) {
+ sLib::addCalcAngle(bee->mModelRotation.x.ref(), -0x4000, 2, 0x1000);
+ } else {
+ sLib::addCalcAngle(bee->mModelRotation.x.ref(), 0, 2, 0x1000);
+ }
+ }
+ if (bee->mWallReflectTimer == 0) {
+ // if wall hit
+ // potential @bug, doesn't catch when both wall and floor are hit
+ if (beeCheckWallFloorCollision(bee) == 2) {
+ bee->mWallReflectTimer = cM::rndF(5.f) + 10.f;
+ bee->mCrawlingRotation.y += ((s16)cM::rndFX(8000.f)) + 0x8000;
+ }
+ } else {
+ bee->mWallReflectTimer--;
+ }
+ if ((bee->mTimer & 0xF) == 0 && cM::rnd() < 0.5f) {
+ bee->mCrawlingRotation.z = cM::rndFX(5000.f);
+ }
+ sLib::addCalcAngle(bee->mModelRotation.z.ref(), bee->mCrawlingRotation.z, 2, 0x200);
+}
+
+void dAcNpcBee_c::handleBeeRising(dAcNpcBeeSingleBee *bee) {
+ bee->mIsFlying = true;
+ switch (bee->mSubState) {
+ case 0: {
+ bee->mTargetPos = mStartingPos + (bee->mPos - mStartingPos) * (cM::rndF(0.5f) + 1.5f);
+ bee->mActionTimer = 20;
+ bee->mSubState = 1;
+ // fallthrough
+ }
+ case 1: {
+ cLib::addCalcPos2(&bee->mPos, bee->mTargetPos, 0.2f, 15.0f);
+ sLib::addCalcAngle(
+ bee->mCrawlingRotation.y.ref(), cLib::targetAngleY(bee->mPos, mAttackActor->mPositionCopy2), 2, 0x800
+ );
+ sLib::addCalcAngle(bee->mCrawlingRotation.x.ref(), 0, 2, 0x800);
+ sLib::addCalcAngle(bee->mCrawlingRotation.z.ref(), 0, 2, 0x800);
+ if (bee->mActionTimer == 0) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CHASE;
+ bee->mSubState = 0;
+ bee->mFlyingStatesTimer = cM::rndF(155.f) + 300.f;
+ }
+ }
+ }
+}
+
+void dAcNpcBee_c::handleBeeBlownAway(dAcNpcBeeSingleBee *bee) {
+ bee->mPos += bee->field_0x048;
+ bee->mPos.x += nw4r::math::SinIdx(bee->mTimer * 0x900) * 10.f;
+ bee->mPos.y += nw4r::math::SinIdx(bee->mTimer * 0xa00) * 10.f;
+ bee->mPos.z += nw4r::math::SinIdx(bee->mTimer * 0xb00) * 10.f;
+ if (bee->mIndex & 1) {
+ bee->mModelRotation.y += 0xD00;
+ } else {
+ bee->mModelRotation.y -= 0xD00;
+ }
+ bee->mModelRotation.x += 0xA00;
+ if (bee->mActionTimer == 0) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_CHASE;
+ bee->mSubState = 0;
+ bee->mFlyingStatesTimer = cM::rndF(155.f) + 300.f;
+ }
+ beeCheckWallFloorCollision(bee);
+}
+
+int dAcNpcBee_c::actorExecute() {
+ mFrameCounter++;
+ updateSwarmBeeColliders();
+ actuallyUpdateSwarmBees();
+ if (mRumbleTimer) {
+ mRumbleTimer--;
+ if (mRumbleTimer == 7) {
+ dRumble_c::start(dRumble_c::sRumblePreset1, 1);
+ } else if (mRumbleTimer == 5) {
+ dRumble_c::stop(-1);
+ }
+ }
+ return SUCCEEDED;
+}
+
+u32 dAcNpcBee_c::updateSwarmBeeColliders() {
+ mMtx_c mtx;
+ mtx.YrotS(dAcPy_c::LINK->mRotation.y);
+ dAcNpcBeeSingleBee *bee = &mBees[0];
+ for (int i = 0; i < mSwarmBeeCount; i++, bee++) {
+ if (bee->mBeeState != dAcNpcBeeSingleBee::BEE_STATE_DEAD) {
+ if (bee->mCollider.ChkTgHit()) {
+ if (bee->mCollider.ChkTgAtHitType(AT_TYPE_BUGNET)) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD;
+ dAcPy_c::LINK->bugNetCollectTreasure(ITEM_DEKU_HORNET);
+ dAcNpcIcgKobun_c *npc =
+ static_cast<dAcNpcIcgKobun_c *>(fManager_c::searchBaseByProfName(fProfile::NPC_ICGK));
+ if (npc != nullptr) {
+ npc->fn_66_30C0(ITEM_DEKU_HORNET);
+ }
+ } else if (bee->mCollider.ChkTgAtHitType(AT_TYPE_BOMB)) {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_DEAD;
+ dJEffManager_c::spawnEffect(
+ PARTICLE_RESOURCE_ID_MAPPING_394_, bee->mPos, nullptr, nullptr, nullptr, nullptr, 0, 0
+ );
+ } else {
+ bee->mBeeState = dAcNpcBeeSingleBee::BEE_STATE_BLOWN_AWAY;
+ bee->field_0x048 = bee->mCollider.GetTgAtHitDir();
+ bee->field_0x048.normalize();
+ if (bee->mCollider.ChkTgAtHitType(AT_TYPE_BELLOWS)) {
+ bee->field_0x048 *= cM::rndF(5.f) + 15.f;
+ bee->mActionTimer = cM::rndF(5.f) + 15.f;
+ mRumbleTimer |= 8;
+ } else {
+ // can this even be reached? all possible AT types should be handled
+ bee->field_0x048 *= cM::rndF(5.f) + 25.f;
+ bee->field_0x048.y = cM::rndF(5.f) + 15.f;
+ mVec3_c local_b8(cM::rndFX(20.f), 0.f, 0.f);
+ mtx.multVec(local_b8, local_b8);
+ bee->field_0x048 += local_b8;
+ bee->mActionTimer = cM::rndF(50.f) + 200.f;
+ }
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+int dAcNpcBee_c::draw() {
+ dShpProc1_c *model = &mBeeModels[0];
+ for (int i = 0; i < 4; i++, model++) {
+ model->entry();
+ }
+ return 1;
+}
+
+/**
+ * Returns bits when a collision is detected, 2 is wall, 1 is floor
+ */
+s32 dAcNpcBee_c::beeCheckWallFloorCollision(dAcNpcBeeSingleBee *bee) {
+ dBgS_ObjGndChk gndChk;
+ dBgS_ObjLinChk linChk;
+ mVec3_c local_148;
+ mVec3_c scaled;
+ u32 ret = 0;
+ local_148 = bee->mPos - bee->mOldPos;
+ local_148.y = 0.f;
+ local_148.normalize();
+ scaled = local_148 * 50.f;
+ local_148 = bee->mPos + scaled;
+ linChk.Set(&bee->mPos, &local_148, nullptr);
+ if (dBgS::GetInstance()->LineCross(&linChk)) {
+ ret = 2;
+ bee->mPos.x = linChk.GetLinEnd().x - scaled.x;
+ bee->mPos.z = linChk.GetLinEnd().z - scaled.z;
+ }
+ local_148 = bee->mPos;
+ local_148.y += 100.f;
+ gndChk.SetPos(&local_148);
+ if (bee->mPos.y <= dBgS::GetInstance()->GroundCross(&gndChk) + 15.f) {
+ // imagine using temp variables...
+ bee->mPos.y = dBgS::GetInstance()->GroundCross(&gndChk) + 15.f;
+ ret |= 1;
+ }
+ return ret;
+}